mirror of https://github.com/AxioDL/metaforce.git
Use a dedicated CVar for enabling cutscene skips
This commit is contained in:
parent
b1ffc45307
commit
ce1f1ac362
|
@ -99,8 +99,10 @@ bool SetPassCombiners(ERglTevStage stage, const CTevPass& pass) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void RecomputePasses() {
|
void RecomputePasses() {
|
||||||
sNumEnabledPasses = 1 - static_cast<int>(sValidPasses[maxTevPasses - 1]);
|
u8 tmp = static_cast<u8>((sValidPasses[maxTevPasses - 1] != 0));
|
||||||
CGX::SetNumTevStages(sNumEnabledPasses);
|
tmp++;
|
||||||
|
sNumEnabledPasses = tmp;
|
||||||
|
CGX::SetNumTevStages(tmp);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ResetStates() {
|
void ResetStates() {
|
||||||
|
|
|
@ -51,6 +51,11 @@ CScriptSpecialFunction::CScriptSpecialFunction(TUniqueId uid, std::string_view n
|
||||||
if (xe8_function == ESpecialFunction::HUDTarget) {
|
if (xe8_function == ESpecialFunction::HUDTarget) {
|
||||||
x1c8_touchBounds = {-1.f, 1.f};
|
x1c8_touchBounds = {-1.f, 1.f};
|
||||||
}
|
}
|
||||||
|
// Set this as internal archivable so it can be serialized if the player sets it in the configuration
|
||||||
|
m_cvRef.emplace(&m_canSkipCutscenes,
|
||||||
|
CVarManager::instance()->findOrMakeCVar(
|
||||||
|
"enableCutsceneSkip"sv, "Enable skipping of all cutscenes", false,
|
||||||
|
CVar::EFlags::Cheat | CVar::EFlags::Game | CVar::EFlags::InternalArchivable));
|
||||||
}
|
}
|
||||||
|
|
||||||
void CScriptSpecialFunction::Accept(IVisitor& visitor) { visitor.Visit(this); }
|
void CScriptSpecialFunction::Accept(IVisitor& visitor) { visitor.Visit(this); }
|
||||||
|
@ -986,7 +991,7 @@ void CScriptSpecialFunction::ThinkPlayerInArea(float dt, CStateManager& mgr) {
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CScriptSpecialFunction::ShouldSkipCinematic(CStateManager& stateMgr) const {
|
bool CScriptSpecialFunction::ShouldSkipCinematic(CStateManager& stateMgr) const {
|
||||||
if (com_developer->toBoolean()) {
|
if (m_canSkipCutscenes) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return g_GameState->SystemOptions().GetCinematicState(stateMgr.GetWorld()->IGetWorldAssetId(), GetEditorId());
|
return g_GameState->SystemOptions().GetCinematicState(stateMgr.GetWorld()->IGetWorldAssetId(), GetEditorId());
|
||||||
|
|
|
@ -8,6 +8,8 @@
|
||||||
#include "Runtime/World/CActor.hpp"
|
#include "Runtime/World/CActor.hpp"
|
||||||
#include "Runtime/World/CDamageInfo.hpp"
|
#include "Runtime/World/CDamageInfo.hpp"
|
||||||
|
|
||||||
|
#include "Runtime/ConsoleVariables/CVar.hpp"
|
||||||
|
|
||||||
#include <zeus/CColor.hpp>
|
#include <zeus/CColor.hpp>
|
||||||
#include <zeus/CTransform.hpp>
|
#include <zeus/CTransform.hpp>
|
||||||
#include <zeus/CVector3f.hpp>
|
#include <zeus/CVector3f.hpp>
|
||||||
|
@ -111,6 +113,9 @@ private:
|
||||||
bool x1e5_25_playerInArea : 1 = false;
|
bool x1e5_25_playerInArea : 1 = false;
|
||||||
bool x1e5_26_displayBillboard : 1 = false;
|
bool x1e5_26_displayBillboard : 1 = false;
|
||||||
TLockedToken<CTexture> x1e8_; // Used to be optional
|
TLockedToken<CTexture> x1e8_; // Used to be optional
|
||||||
|
std::optional<CVarValueReference<bool>> m_cvRef;
|
||||||
|
bool m_canSkipCutscenes = false;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
DEFINE_ENTITY
|
DEFINE_ENTITY
|
||||||
CScriptSpecialFunction(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, ESpecialFunction,
|
CScriptSpecialFunction(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, ESpecialFunction,
|
||||||
|
|
Loading…
Reference in New Issue