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Camera and input fixes
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@@ -55,6 +55,12 @@ public:
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m_leftDiv(leftDiv),
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m_rightDiv(rightDiv) {}
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~CInputGenerator()
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{
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if (smashAdapter)
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smashAdapter->setCallback(nullptr);
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}
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/* Keyboard and mouse events are delivered on the main game
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* thread as part of the app's main event loop. The OS is responsible
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* for buffering events in its own way, then boo flushes the buffer
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