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various input class implementations
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@@ -38,7 +38,7 @@ CGameAllocator::SGameMemInfo* CGameAllocator::GetMemInfoFromBlockPtr(void* ptr)
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return reinterpret_cast<SGameMemInfo*>(reinterpret_cast<u8*>(ptr) - 32);
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}
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bool CGameAllocator::Initialize(COsContext&)
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bool CGameAllocator::Initialize()
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{
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}
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void CGameAllocator::Shutdown()
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