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Frontface culling support boo sync

This commit is contained in:
Jack Andersen
2017-03-10 10:52:53 -10:00
parent 55867616c8
commit ce723d5505
31 changed files with 283 additions and 219 deletions

View File

@@ -131,16 +131,16 @@ CLineRendererShaders::IDataBindingFactory* CLineRendererShaders::Initialize(boo:
m_texAlpha = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, TexNames, 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, true, false);
boo::Primitive::TriStrips, false, true, boo::CullMode::None);
m_texAdditive = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, TexNames, 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, false, false, false);
boo::Primitive::TriStrips, false, false, boo::CullMode::None);
m_noTexAlpha = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, 1, nullptr, 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, true, false);
boo::Primitive::TriStrips, false, true, boo::CullMode::None);
m_noTexAdditive = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, 1, nullptr, 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, false, false, false);
boo::Primitive::TriStrips, false, false, boo::CullMode::None);
return new struct OGLLineDataBindingFactory;
}
@@ -187,16 +187,16 @@ CLineRendererShaders::IDataBindingFactory* CLineRendererShaders::Initialize(boo:
m_texAlpha = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_texVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, true, false);
boo::Primitive::TriStrips, false, true, boo::CullMode::None);
m_texAdditive = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_texVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, false, false, false);
boo::Primitive::TriStrips, false, false, boo::CullMode::None);
m_noTexAlpha = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_noTexVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, true, false);
boo::Primitive::TriStrips, false, true, boo::CullMode::None);
m_noTexAdditive = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_noTexVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, false, false, false);
boo::Primitive::TriStrips, false, false, boo::CullMode::None);
return new struct VulkanLineDataBindingFactory;
}