mirror of https://github.com/AxioDL/metaforce.git
Initial support for AssetNameMap
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#include "AssetNameMap.hpp"
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#include "athena/MemoryReader.hpp"
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extern "C" uint8_t ASSET_NAME_MP32[];
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extern "C" uint32_t ASSET_NAME_MP32_SZ;
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extern "C" uint8_t ASSET_NAME_MP64[];
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extern "C" uint32_t ASSET_NAME_MP64_SZ;
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namespace DataSpec
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{
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namespace AssetNameMap
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{
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logvisor::Module Log("AssetNameMap");
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struct SAsset
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{
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std::string name;
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std::string directory;
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hecl::FourCC type;
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SAsset() = default;
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SAsset(athena::io::IStreamReader& in)
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{
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uint32_t nameLen = in.readUint32Big();
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name = in.readString(nameLen);
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uint32_t dirLen = in.readUint32Big();
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directory = in.readString(dirLen);
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type = in.readUint32Big();
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}
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};
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static std::unordered_map<uint64_t, SAsset> g_AssetNameMap;
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static bool g_AssetNameMapInit = false;
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void LoadAssetMap(athena::io::MemoryReader ar)
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{
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if (!ar.hasError())
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{
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hecl::FourCC magic = ar.readUint32Big();
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if (magic != FOURCC('AIDM'))
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Log.report(logvisor::Error, _S("Unable to load asset map; Assets will not have proper filenames for most files."));
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else
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{
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uint32_t assetCount = ar.readUint32Big();
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for (uint32_t i = 0 ; i<assetCount ; ++i)
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{
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uint64_t id = ar.readUint64Big();
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g_AssetNameMap[id] = SAsset(ar);
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}
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}
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}
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}
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void InitAssetNameMap()
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{
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if (g_AssetNameMapInit)
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return;
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/* First load the 32bit map for MP1/2 */
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{
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athena::io::MemoryReader ar(ASSET_NAME_MP32, ASSET_NAME_MP32_SZ);
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LoadAssetMap(ar);
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}
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/* Now load the 64bit map for MP3 */
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{
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athena::io::MemoryReader ar(ASSET_NAME_MP64, ASSET_NAME_MP64_SZ);
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LoadAssetMap(ar);
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}
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g_AssetNameMapInit = true;
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}
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const std::string* TranslateIdToName(const UniqueID32& id)
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{
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if (g_AssetNameMap.find(id.toUint64()) == g_AssetNameMap.end())
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return nullptr;
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return &g_AssetNameMap[id.toUint64()].name;
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}
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}
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}
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@ -0,0 +1,17 @@
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#ifndef _DATASPEC_ASSETNAMEMAP_HPP_
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#define _DATASPEC_ASSETNAMEMAP_HPP_
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#include <unordered_map>
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#include <string>
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#include "DNACommon/DNACommon.hpp"
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namespace DataSpec
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{
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namespace AssetNameMap
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{
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void InitAssetNameMap();
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const std::string* TranslateIdToName(const UniqueID32&);
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const std::string* TranslateIdToName(const UniqueID64&);
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}
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}
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#endif // _DATASPEC_ASSETNAMEMAP_HPP_
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@ -41,6 +41,20 @@ include(DNAMP3/CMakeLists.txt)
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# Embed master shader script
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bintoc(RetroMasterShader.c Blender/RetroMasterShader.py RETRO_MASTER_SHADER)
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if(NOT EXISTS "${CMAKE_CURRENT_BINARY_DIR}/AssetNameMap32.bin")
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message(STATUS "Downloading 32bit ID map to '${CMAKE_CURRENT_BINARY_DIR}/AssetNameMap32.bin'")
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file(DOWNLOAD "https://www.dropbox.com/s/8rzkxstfap6hgi3/AssetNameMap32.dat"
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${CMAKE_CURRENT_BINARY_DIR}/AssetNameMap32.bin SHOW_PROGRESS)
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endif()
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bintoc(AssetNameMap32.c ${CMAKE_CURRENT_BINARY_DIR}/AssetNameMap32.bin ASSET_NAME_MP32)
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if(NOT EXISTS "${CMAKE_CURRENT_BINARY_DIR}/AssetNameMap64.bin")
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message(STATUS "Downloading 64bit ID map to '${CMAKE_CURRENT_BINARY_DIR}/DNAMP3/AssetNameMap64.bin'")
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file(DOWNLOAD "https://www.dropbox.com/s/o1pp3ctu5dyhfwx/AssetNameMap64.dat"
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${CMAKE_CURRENT_BINARY_DIR}/AssetNameMap64.bin SHOW_PROGRESS)
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endif()
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bintoc(AssetNameMap64.c ${CMAKE_CURRENT_BINARY_DIR}/AssetNameMap64.bin ASSET_NAME_MP64)
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# Each game's DataSpec implementation
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add_library(RetroDataSpec
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SpecBase.cpp
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@ -55,4 +69,8 @@ add_library(RetroDataSpec
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Blender/BlenderSupport.hpp
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Blender/BlenderSupport.cpp
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Blender/RetroMasterShader.py
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AssetNameMap.hpp
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AssetNameMap.cpp
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AssetNameMap32.bin AssetNameMap32.c
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AssetNameMap64.bin AssetNameMap64.c
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RetroMasterShader.c)
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@ -8,6 +8,7 @@
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#include "hecl/Blender/BlenderConnection.hpp"
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#include "DNACommon/DNACommon.hpp"
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#include "DNACommon/TXTR.hpp"
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#include "AssetNameMap.hpp"
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#include <time.h>
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#include <png.h>
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@ -38,6 +39,7 @@ SpecBase::SpecBase(const hecl::Database::DataSpecEntry* specEntry, hecl::Databas
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: hecl::Database::IDataSpec(specEntry), m_project(project), m_pc(pc),
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m_masterShader(project.getProjectWorkingPath(), ".hecl/RetroMasterShader.blend")
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{
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AssetNameMap::InitAssetNameMap();
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DataSpec::UniqueIDBridge::setThreadProject(m_project);
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}
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