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Add debugging tool CVars
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@@ -1956,7 +1956,7 @@ void CMorphBall::CollidedWith(TUniqueId id, const CCollisionInfoList& list, CSta
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if (wakeMaterial == EMaterialTypes::NoStepLogic) {
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if (info.GetMaterialLeft().HasMaterial(EMaterialTypes::Floor)) {
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EMaterialTypes tmpMaterial;
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EMaterialTypes tmpMaterial = EMaterialTypes::NoStepLogic;
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if (info.GetMaterialLeft().HasMaterial(EMaterialTypes::Dirt)) {
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tmpMaterial = EMaterialTypes::Dirt;
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} else {
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@@ -2169,12 +2169,11 @@ float CMorphBall::CalculateSurfaceFriction() const {
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}
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void CMorphBall::ApplyGravity(const CStateManager& mgr) {
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const float mass = x0_player.GetMass();
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const bool hasGravitySuit = mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::GravitySuit);
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const bool useWaterGravity = x0_player.CheckSubmerged() && !hasGravitySuit;
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const float gravity = useWaterGravity ? g_tweakBall->GetBallWaterGravity() : g_tweakBall->GetBallGravity();
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x0_player.SetMomentumWR(zeus::CVector3f(0.f, 0.f, gravity * mass));
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if (!x0_player.CheckSubmerged() || mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::GravitySuit)) {
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x0_player.SetMomentumWR({0.f, 0.f, x0_player.GetMass() * g_tweakBall->GetBallGravity()});
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} else {
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x0_player.SetMomentumWR({0.f, 0.f, x0_player.GetMass() * g_tweakBall->GetBallWaterGravity()});
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}
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}
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void CMorphBall::SpinToSpeed(float holdMag, const zeus::CVector3f& torque, float mag) {
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@@ -11,9 +11,7 @@ namespace urde {
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std::array<s32, 300> sMazeSeeds;
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#ifndef NDEBUG
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std::array<zeus::CVector3f, skMazeRows * skMazeCols> sDebugCellPos;
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#endif
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CScriptMazeNode::CScriptMazeNode(TUniqueId uid, std::string_view name, const CEntityInfo& info,
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const zeus::CTransform& xf, bool active, s32 col, s32 row, s32 side,
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@@ -163,14 +161,12 @@ void CScriptMazeNode::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, C
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maze->GenerateObstacles();
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mgr.SetCurrentMaze(std::move(maze));
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}
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#ifndef NDEBUG
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if (xf0_side == ESide::Right) {
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sDebugCellPos[xe8_col + xec_row * skMazeCols] = GetTranslation();
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} else if (xe8_col == skMazeCols - 1) {
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// Last column does not have right nodes, but we can infer the position
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sDebugCellPos[xe8_col + xec_row * skMazeCols] = GetTranslation() - zeus::CVector3f{1.1875f, -0.1215f, 1.2187f};
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}
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#endif
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}
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}
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// URDE change: used to be in the above if branch
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@@ -356,11 +352,9 @@ void CMazeState::Initialize() {
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auto& cell = GetCell(*idx);
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if (cell.x1_26_checked) {
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cell.x1_25_onPath = true;
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#ifndef NDEBUG
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if (pathLength > 0) {
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m_path.push_back(*idx);
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}
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#endif
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}
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}
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x94_24_initialized = true;
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@@ -467,7 +461,6 @@ void CMazeState::GenerateObstacles() {
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};
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}
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#ifndef NDEBUG
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void CMazeState::DebugRender() {
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m_renderer.Reset();
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m_renderer.AddVertex(sDebugCellPos[skEnterCol + skEnterRow * skMazeCols], zeus::skBlue, 2.f);
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@@ -484,5 +477,4 @@ void CMazeState::DebugRender() {
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}
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m_renderer.Render();
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}
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#endif
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} // namespace urde
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@@ -54,10 +54,8 @@ class CMazeState {
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s32 x90_targetRow;
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bool x94_24_initialized : 1 = false;
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#ifndef NDEBUG
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std::vector<s32> m_path;
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CLineRenderer m_renderer = {CLineRenderer::EPrimitiveMode::LineStrip, skMazeRows * skMazeCols, {}, true};
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#endif
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public:
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CMazeState(s32 enterCol, s32 enterRow, s32 targetCol, s32 targetRow)
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@@ -66,9 +64,7 @@ public:
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void Initialize();
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void GenerateObstacles();
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#ifndef NDEBUG
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void DebugRender();
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#endif
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[[nodiscard]] SMazeCell& GetCell(u32 col, u32 row) {
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#ifndef NDEBUG
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@@ -54,7 +54,7 @@ void CScriptTrigger::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CS
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}
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}
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CEntity::AcceptScriptMsg(msg, uid, mgr);
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CActor::AcceptScriptMsg(msg, uid, mgr);
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}
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CScriptTrigger::CObjectTracker* CScriptTrigger::FindObject(TUniqueId id) {
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