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Add debugging tool CVars
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@@ -1956,7 +1956,7 @@ void CMorphBall::CollidedWith(TUniqueId id, const CCollisionInfoList& list, CSta
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if (wakeMaterial == EMaterialTypes::NoStepLogic) {
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if (info.GetMaterialLeft().HasMaterial(EMaterialTypes::Floor)) {
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EMaterialTypes tmpMaterial;
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EMaterialTypes tmpMaterial = EMaterialTypes::NoStepLogic;
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if (info.GetMaterialLeft().HasMaterial(EMaterialTypes::Dirt)) {
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tmpMaterial = EMaterialTypes::Dirt;
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} else {
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@@ -2169,12 +2169,11 @@ float CMorphBall::CalculateSurfaceFriction() const {
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}
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void CMorphBall::ApplyGravity(const CStateManager& mgr) {
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const float mass = x0_player.GetMass();
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const bool hasGravitySuit = mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::GravitySuit);
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const bool useWaterGravity = x0_player.CheckSubmerged() && !hasGravitySuit;
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const float gravity = useWaterGravity ? g_tweakBall->GetBallWaterGravity() : g_tweakBall->GetBallGravity();
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x0_player.SetMomentumWR(zeus::CVector3f(0.f, 0.f, gravity * mass));
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if (!x0_player.CheckSubmerged() || mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::GravitySuit)) {
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x0_player.SetMomentumWR({0.f, 0.f, x0_player.GetMass() * g_tweakBall->GetBallGravity()});
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} else {
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x0_player.SetMomentumWR({0.f, 0.f, x0_player.GetMass() * g_tweakBall->GetBallWaterGravity()});
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}
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}
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void CMorphBall::SpinToSpeed(float holdMag, const zeus::CVector3f& torque, float mag) {
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