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initial flamethrower weapon implementation
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@@ -155,6 +155,7 @@ public:
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CGenDescription* GetDesc() { return x1c_genDesc.GetObj(); }
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const SObjectTag* GetDescTag() const { return x1c_genDesc.GetObjectTag(); }
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CGenDescription* GetLoadedDesc() { return x28_loadedGenDesc; }
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static bool g_ParticleSystemInitialized;
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static int g_ParticleAliveCount;
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@@ -224,6 +225,10 @@ public:
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static void SetMoveRedToAlphaBuffer(bool move);
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s32 GetMaxParticles() const { return x90_MAXP; }
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s32 GetMaxMaxParticles() const { return m_maxMAXP; }
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std::vector<CParticle> const& GetParticles() const { return x30_particles; }
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std::vector<CParticle> &GetParticles() { return x30_particles; }
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};
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ENABLE_BITWISE_ENUM(CElementGen::EOptionalSystemFlags)
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