2
0
mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-16 00:17:13 +00:00

initial flamethrower weapon implementation

This commit is contained in:
shiiion
2020-06-25 22:37:45 -04:00
parent a2dfd58356
commit cf86338a84
8 changed files with 829 additions and 20 deletions

View File

@@ -106,10 +106,11 @@ public:
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
void Touch(CActor&, CStateManager&) override;
void Think(float, CStateManager&) override;
void HandleRadiusDamage(float radius, CStateManager& mgr, const zeus::CVector3f& pos);
float GetWeaponDamageRadius() const { return x100_weaponDamageRadius; }
private:
void AllocateSkinnedModels(CStateManager& mgr, CModelData::EWhichModel which);
void HandleRadiusDamage(float radius, CStateManager& mgr, const zeus::CVector3f& pos);
void FindGround(const CStateManager& mgr);
zeus::CAABox GetBoidBox() const;
int GetNumBoidsY() const;