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initial flamethrower weapon implementation
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@@ -106,10 +106,11 @@ public:
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void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
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void Touch(CActor&, CStateManager&) override;
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void Think(float, CStateManager&) override;
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void HandleRadiusDamage(float radius, CStateManager& mgr, const zeus::CVector3f& pos);
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float GetWeaponDamageRadius() const { return x100_weaponDamageRadius; }
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private:
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void AllocateSkinnedModels(CStateManager& mgr, CModelData::EWhichModel which);
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void HandleRadiusDamage(float radius, CStateManager& mgr, const zeus::CVector3f& pos);
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void FindGround(const CStateManager& mgr);
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zeus::CAABox GetBoidBox() const;
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int GetNumBoidsY() const;
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