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Self-rebuilding resource cache; init performance improvements
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@@ -339,7 +339,7 @@ void CWorldTransManager::EnableTransition(const CAnimRes& samusRes,
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const std::string& modelName = g_tweakPlayerRes->GetBeamCineModel(
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DataSpec::ITweakPlayerRes::EBeamId(g_GameState->GetPlayerState()->GetCurrentBeam()));
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x4_modelData->x14c_beamModel = g_SimplePool->GetObj(("MP1/TestAnim/" + modelName + ".blend").c_str());
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x4_modelData->x14c_beamModel = g_SimplePool->GetObj(modelName.c_str());
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TToken<CCharacterFactory> fac = g_CharFactoryBuilder->GetFactory(samusRes);
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const CCharacterInfo& info = fac.GetObj()->GetCharInfo(GetSuitCharIdx());
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