mirror of https://github.com/AxioDL/metaforce.git
Merge branch 'chozoghosts'
This commit is contained in:
commit
cfd568bb39
|
@ -970,6 +970,14 @@ void CStateManager::DrawWorldCubeFaces() const {
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}
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}
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void CStateManager::SetupFogForArea3XRange(TAreaId area) const {
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if (area == kInvalidAreaId)
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area = x8cc_nextAreaId;
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const CGameArea* areaObj = x850_world->GetAreaAlways(area);
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if (areaObj->IsPostConstructed())
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SetupFogForArea3XRange(*areaObj);
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}
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void CStateManager::SetupFogForArea(TAreaId area) const {
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if (area == kInvalidAreaId)
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area = x8cc_nextAreaId;
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@ -986,6 +994,15 @@ void CStateManager::SetupFogForAreaNonCurrent(TAreaId area) const {
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SetupFogForAreaNonCurrent(*areaObj);
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}
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void CStateManager::SetupFogForArea3XRange(const CGameArea& area) const {
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if (x8b8_playerState->GetActiveVisor(*this) == CPlayerState::EPlayerVisor::XRay) {
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float fogDist = area.GetXRayFogDistance();
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float farz = (g_tweakGui->GetXRayFogNearZ() * (1.f - fogDist) + g_tweakGui->GetXRayFogFarZ() * fogDist) * 3.f;
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g_Renderer->SetWorldFog(ERglFogMode(g_tweakGui->GetXRayFogMode()), g_tweakGui->GetXRayFogNearZ(), farz,
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g_tweakGui->GetXRayFogColor());
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}
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}
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void CStateManager::SetupFogForArea(const CGameArea& area) const {
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if (SetupFogForDraw())
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return;
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@ -1180,7 +1197,7 @@ void CStateManager::SendScriptMsgAlways(TUniqueId dest, TUniqueId src, EScriptOb
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}
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void CStateManager::SendScriptMsg(TUniqueId src, TEditorId dest, EScriptObjectMessage msg, EScriptObjectState state) {
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//CEntity* ent = GetObjectById(src);
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// CEntity* ent = GetObjectById(src);
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auto search = GetIdListForScript(dest);
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if (search.first != x890_scriptIdMap.cend()) {
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for (auto it = search.first; it != search.second; ++it) {
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@ -261,8 +261,10 @@ public:
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void DrawWorld() const;
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void DrawActorCubeFaces(CActor& actor, int& cubeInst) const;
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void DrawWorldCubeFaces() const;
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void SetupFogForArea3XRange(TAreaId area) const;
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void SetupFogForArea(TAreaId area) const;
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void SetupFogForAreaNonCurrent(TAreaId area) const;
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void SetupFogForArea3XRange(const CGameArea& area) const;
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void SetupFogForArea(const CGameArea& area) const;
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void SetupFogForAreaNonCurrent(const CGameArea& area) const;
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bool SetupFogForDraw() const;
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@ -2,21 +2,18 @@
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#include <algorithm>
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#include <cmath>
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#include <cfloat>
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namespace urde {
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CCharAnimTime CCharAnimTime::Infinity() {
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CCharAnimTime ret(1.f);
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ret.x4_type = EType::Infinity;
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return ret;
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return {EType::Infinity, 1.f};
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}
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bool CCharAnimTime::EqualsZero() const {
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if (x4_type == EType::ZeroIncreasing || x4_type == EType::ZeroSteady || x4_type == EType::ZeroDecreasing)
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return true;
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return (x0_time == 0.f);
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return x0_time == 0.f;
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}
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bool CCharAnimTime::EpsilonZero() const { return (std::fabs(x0_time) < 0.00001f); }
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@ -24,7 +21,7 @@ bool CCharAnimTime::EpsilonZero() const { return (std::fabs(x0_time) < 0.00001f)
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bool CCharAnimTime::GreaterThanZero() const {
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if (EqualsZero())
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return false;
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return (x0_time > 0.f);
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return x0_time > 0.f;
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}
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bool CCharAnimTime::operator==(const CCharAnimTime& other) const {
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@ -69,14 +66,14 @@ bool CCharAnimTime::operator>=(const CCharAnimTime& other) const {
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if (*this == other)
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return true;
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return (*this > other);
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return *this > other;
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}
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bool CCharAnimTime::operator<=(const CCharAnimTime& other) const {
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if (*this == other)
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return true;
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return (*this < other);
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return *this < other;
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}
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bool CCharAnimTime::operator>(const CCharAnimTime& other) const { return (!(*this == other) && !(*this < other)); }
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@ -123,19 +120,17 @@ bool CCharAnimTime::operator<(const CCharAnimTime& other) const {
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}
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CCharAnimTime& CCharAnimTime::operator*=(const CCharAnimTime& other) {
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*this = *this * other;
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return *this;
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return *this = *this * other;
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}
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CCharAnimTime& CCharAnimTime::operator+=(const CCharAnimTime& other) {
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*this = *this + other;
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return *this;
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return *this = *this + other;
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}
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CCharAnimTime CCharAnimTime::operator+(const CCharAnimTime& other) const {
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if (x4_type == EType::Infinity && other.x4_type == EType::Infinity) {
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if (other.x0_time != x0_time)
|
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return CCharAnimTime();
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return {};
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return *this;
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} else if (x4_type == EType::Infinity)
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return *this;
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@ -143,58 +138,46 @@ CCharAnimTime CCharAnimTime::operator+(const CCharAnimTime& other) const {
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return other;
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if (!EqualsZero() || !other.EqualsZero())
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return CCharAnimTime(x0_time + other.x0_time);
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return {x0_time + other.x0_time};
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int type = -1;
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if (x4_type != EType::ZeroDecreasing) {
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if (x4_type != EType::ZeroSteady)
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type = 1;
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else
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type = 0;
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type = x4_type == EType::ZeroSteady ? 0 : 1;
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}
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int otherType = -1;
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if (other.x4_type != EType::ZeroDecreasing) {
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if (other.x4_type != EType::ZeroSteady)
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otherType = 1;
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else
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otherType = 0;
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otherType = other.x4_type == EType::ZeroSteady ? 0 : 1;
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}
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type += otherType;
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otherType = std::max(-1, std::min(type, 1));
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CCharAnimTime ret;
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if (otherType == -1)
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ret.x4_type = EType::ZeroDecreasing;
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return {EType::ZeroDecreasing, 0.f};
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else if (otherType == 0)
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ret.x4_type = EType::ZeroSteady;
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return {EType::ZeroSteady, 0.f};
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else
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ret.x4_type = EType::ZeroIncreasing;
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return ret;
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return {EType::ZeroIncreasing, 0.f};
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}
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CCharAnimTime& CCharAnimTime::operator-=(const CCharAnimTime& other) {
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*this = *this - other;
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return *this;
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return *this = *this - other;
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}
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CCharAnimTime CCharAnimTime::operator-(const CCharAnimTime& other) const {
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if (x4_type == EType::Infinity && other.x4_type == EType::Infinity) {
|
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if (other.x0_time == x0_time)
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||||
return CCharAnimTime();
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return {};
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return *this;
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||||
} else if (x4_type == EType::Infinity)
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return *this;
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else if (other.x4_type == EType::Infinity) {
|
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CCharAnimTime ret(-other.x0_time);
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ret.x4_type = EType::Infinity;
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return ret;
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return {EType::Infinity, -other.x0_time};
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}
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|
||||
if (!EqualsZero() || !other.EqualsZero())
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return CCharAnimTime(x0_time - other.x0_time);
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return {x0_time - other.x0_time};
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int type = -1;
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if (x4_type != EType::ZeroDecreasing) {
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@ -212,22 +195,19 @@ CCharAnimTime CCharAnimTime::operator-(const CCharAnimTime& other) const {
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otherType = 0;
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}
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CCharAnimTime ret;
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type -= otherType;
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if (type == -1)
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ret.x4_type = EType::ZeroDecreasing;
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return {EType::ZeroDecreasing, 0.f};
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else if (type == 0)
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ret.x4_type = EType::ZeroSteady;
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return {EType::ZeroSteady, 0.f};
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else
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ret.x4_type = EType::ZeroIncreasing;
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return ret;
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return {EType::ZeroIncreasing, 0.f};
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}
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CCharAnimTime CCharAnimTime::operator*(const CCharAnimTime& other) const {
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if (x4_type == EType::Infinity && other.x4_type == EType::Infinity) {
|
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if (other.x0_time != x0_time)
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return CCharAnimTime();
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return {};
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return *this;
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} else if (x4_type == EType::Infinity)
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return *this;
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|
@ -235,7 +215,7 @@ CCharAnimTime CCharAnimTime::operator*(const CCharAnimTime& other) const {
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return other;
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if (!EqualsZero() || !other.EqualsZero())
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return CCharAnimTime(x0_time * other.x0_time);
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return {x0_time * other.x0_time};
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int type = -1;
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if (x4_type != EType::ZeroDecreasing) {
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@ -256,31 +236,31 @@ CCharAnimTime CCharAnimTime::operator*(const CCharAnimTime& other) const {
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type += otherType;
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otherType = std::max(-1, std::min(type, 1));
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CCharAnimTime ret;
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if (otherType == -1)
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ret.x4_type = EType::ZeroDecreasing;
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return {EType::ZeroDecreasing, 0.f};
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else if (otherType == 0)
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ret.x4_type = EType::ZeroSteady;
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return {EType::ZeroSteady, 0.f};
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else
|
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ret.x4_type = EType::ZeroIncreasing;
|
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return ret;
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return {EType::ZeroIncreasing, 0.f};
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}
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CCharAnimTime CCharAnimTime::operator*(const float& other) const {
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CCharAnimTime ret;
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if (other == 0.f)
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return ret;
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return {};
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|
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if (!EqualsZero())
|
||||
return CCharAnimTime(x0_time * other);
|
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return {x0_time * other};
|
||||
|
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if (other > 0.f)
|
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return *this;
|
||||
else if (other == 0.f)
|
||||
return ret;
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|
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ret.x4_type = x4_type;
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return ret;
|
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if (x4_type == EType::ZeroDecreasing) {
|
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return {EType::ZeroIncreasing, 0.f};
|
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} else if (x4_type == EType::ZeroSteady) {
|
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return {EType::ZeroSteady, 0.f};
|
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} else {
|
||||
return {EType::ZeroDecreasing, 0.f};
|
||||
}
|
||||
}
|
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float CCharAnimTime::operator/(const CCharAnimTime& other) const {
|
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|
|
|
@ -54,7 +54,7 @@ enum class EWeaponCollisionResponseTypes {
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Unknown35,
|
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Unknown36,
|
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Unknown37,
|
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Unknown38,
|
||||
ChozoGhost,
|
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Unknown39,
|
||||
Unknown40,
|
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Unknown41,
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|
|
|
@ -1,105 +1,771 @@
|
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#include "Runtime/MP1/World/CChozoGhost.hpp"
|
||||
|
||||
#include "Runtime/GameGlobalObjects.hpp"
|
||||
#include "Runtime/CStateManager.hpp"
|
||||
#include "Runtime/CSimplePool.hpp"
|
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#include "Runtime/CRandom16.hpp"
|
||||
#include "Runtime/Character/CPASAnimParmData.hpp"
|
||||
#include "Runtime/Weapon/CGameProjectile.hpp"
|
||||
#include "Runtime/World/CPlayer.hpp"
|
||||
#include "Runtime/World/CScriptCoverPoint.hpp"
|
||||
#include "Runtime/World/CScriptWaypoint.hpp"
|
||||
#include "Runtime/World/CTeamAiMgr.hpp"
|
||||
|
||||
#include "TCastTo.hpp" // Generated file, do not modify include path
|
||||
|
||||
namespace urde::MP1 {
|
||||
CChozoGhost::CBehaveChance::CBehaveChance(CInputStream& in)
|
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: x0_propertyCount(in.readUint32Big())
|
||||
, x4_(in.readFloatBig())
|
||||
, x8_(in.readFloatBig())
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||||
, xc_(in.readFloatBig())
|
||||
, x10_(in.readFloatBig())
|
||||
, x14_(in.readFloatBig())
|
||||
, x18_(x0_propertyCount <= 5 ? 0.5f : in.readFloatBig() * .01f)
|
||||
, x1c_(x0_propertyCount <= 6 ? 2 : in.readUint32Big()) {
|
||||
float f2 = 1.f / (x10_ + xc_ + x4_ + x8_);
|
||||
x4_ *= f2;
|
||||
x8_ *= f2;
|
||||
xc_ *= f2;
|
||||
x10_ *= f2;
|
||||
, x4_lurk(in.readFloatBig())
|
||||
, x8_taunt(in.readFloatBig())
|
||||
, xc_attack(in.readFloatBig())
|
||||
, x10_move(in.readFloatBig())
|
||||
, x14_lurkTime(in.readFloatBig())
|
||||
, x18_chargeAttack(x0_propertyCount < 6 ? 0.5f : in.readFloatBig() * .01f)
|
||||
, x1c_numBolts(x0_propertyCount < 7 ? 2 : in.readUint32Big()) {
|
||||
float f2 = 1.f / (x10_move + xc_attack + x4_lurk + x8_taunt);
|
||||
x4_lurk *= f2;
|
||||
x8_taunt *= f2;
|
||||
xc_attack *= f2;
|
||||
x10_move *= f2;
|
||||
}
|
||||
|
||||
u32 CChozoGhost::CBehaveChance::GetBehave(EBehaveType type, CStateManager& mgr) const {
|
||||
float dVar5 = x4_;
|
||||
float dVar4 = x8_;
|
||||
float dVar3 = xc_;
|
||||
if (type == EBehaveType::Zero) {
|
||||
float dVar2 = dVar5 / 3.f;
|
||||
dVar5 = 0.f;
|
||||
dVar4 += dVar2;
|
||||
dVar3 += dVar2;
|
||||
} else if (type == EBehaveType::One) {
|
||||
float dVar2 = dVar4 / 3.f;
|
||||
dVar4 = 0.f;
|
||||
dVar5 += dVar2;
|
||||
dVar3 += dVar2;
|
||||
} else if (type == EBehaveType::Two) {
|
||||
float dVar2 = dVar3 / 3.f;
|
||||
dVar3 = 0.f;
|
||||
dVar5 += dVar2;
|
||||
dVar4 += dVar2;
|
||||
} else if (type == EBehaveType::Three) {
|
||||
float dVar2 = x10_ / 3.f;
|
||||
dVar5 += dVar2;
|
||||
dVar4 += dVar2;
|
||||
dVar3 += dVar2;
|
||||
EBehaveType CChozoGhost::CBehaveChance::GetBehave(EBehaveType type, CStateManager& mgr) const {
|
||||
float lurkChance = x4_lurk;
|
||||
float tauntChance = x8_taunt;
|
||||
float attackChance = xc_attack;
|
||||
if (type == EBehaveType::Lurk) {
|
||||
float delta = lurkChance / 3.f;
|
||||
lurkChance = 0.f;
|
||||
tauntChance += delta;
|
||||
attackChance += delta;
|
||||
} else if (type == EBehaveType::Taunt) {
|
||||
float delta = tauntChance / 3.f;
|
||||
tauntChance = 0.f;
|
||||
lurkChance += delta;
|
||||
attackChance += delta;
|
||||
} else if (type == EBehaveType::Attack) {
|
||||
float delta = attackChance / 3.f;
|
||||
attackChance = 0.f;
|
||||
lurkChance += delta;
|
||||
tauntChance += delta;
|
||||
} else if (type == EBehaveType::Move) {
|
||||
float delta = x10_move / 3.f;
|
||||
lurkChance += delta;
|
||||
tauntChance += delta;
|
||||
attackChance += delta;
|
||||
}
|
||||
|
||||
float rnd = mgr.GetActiveRandom()->Float();
|
||||
if (dVar5 > rnd)
|
||||
return 0;
|
||||
else if (dVar4 > (rnd - dVar5))
|
||||
return 1;
|
||||
else if (dVar3 > (rnd - dVar5) - dVar4)
|
||||
return 2;
|
||||
return 3;
|
||||
if (lurkChance > rnd)
|
||||
return EBehaveType::Lurk;
|
||||
else if (tauntChance > rnd - lurkChance)
|
||||
return EBehaveType::Taunt;
|
||||
else if (attackChance > rnd - lurkChance - tauntChance)
|
||||
return EBehaveType::Attack;
|
||||
return EBehaveType::Move;
|
||||
}
|
||||
|
||||
CChozoGhost::CChozoGhost(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
|
||||
CModelData&& mData, const CActorParameters& actParms, const CPatternedInfo& pInfo, float f1,
|
||||
float f2, float f3, float f4, CAssetId wpsc1, const CDamageInfo& dInfo1, CAssetId wpsc2,
|
||||
const CDamageInfo& dInfo2, const CBehaveChance& chance1, const CBehaveChance& chance2,
|
||||
const CBehaveChance& chance3, u16 sId1, float f5, u16 sId2, u16 sId3, u32 w1, float f6, u32 w2,
|
||||
float f7, CAssetId partId, s16 sId4, float f8, float f9, u32 w3, u32 w4)
|
||||
CModelData&& mData, const CActorParameters& actParms, const CPatternedInfo& pInfo,
|
||||
float hearingRadius, float fadeOutDelay, float attackDelay, float freezeTime, CAssetId wpsc1,
|
||||
const CDamageInfo& dInfo1, CAssetId wpsc2, const CDamageInfo& dInfo2,
|
||||
const CBehaveChance& chance1, const CBehaveChance& chance2, const CBehaveChance& chance3,
|
||||
u16 soundImpact, float f5, u16 sId2, u16 sId3, u32 w1, float f6, u32 w2, float hurlRecoverTime,
|
||||
CAssetId projectileVisorEffect, s16 soundProjectileVisor, float f8, float f9, u32 nearChance,
|
||||
u32 midChance)
|
||||
: CPatterned(ECharacter::ChozoGhost, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
|
||||
EMovementType::Flyer, EColliderType::Zero, EBodyType::BiPedal, actParms, EKnockBackVariant::Medium)
|
||||
, x568_(f1)
|
||||
, x56c_(f2)
|
||||
, x570_(f3)
|
||||
, x574_(f4)
|
||||
, x568_hearingRadius(hearingRadius)
|
||||
, x56c_fadeOutDelay(fadeOutDelay)
|
||||
, x570_attackDelay(attackDelay)
|
||||
, x574_freezeTime(freezeTime)
|
||||
, x578_(wpsc1, dInfo1)
|
||||
, x5a0_(wpsc2, dInfo2)
|
||||
, x5c8_(chance1)
|
||||
, x5e8_(chance2)
|
||||
, x608_(chance3)
|
||||
, x628_(sId1)
|
||||
, x628_soundImpact(soundImpact)
|
||||
, x62c_(f5)
|
||||
, x630_(sId2)
|
||||
, x632_(sId3)
|
||||
, x630_sfxFadeIn(sId2)
|
||||
, x632_sfxFadeOut(sId3)
|
||||
, x634_(f6)
|
||||
, x638_(f7)
|
||||
, x638_hurlRecoverTime(hurlRecoverTime)
|
||||
, x63c_(w2)
|
||||
, x650_(sId4)
|
||||
, x650_sound_ProjectileVisor(soundProjectileVisor)
|
||||
, x654_(f8)
|
||||
, x658_(f9)
|
||||
, x65c_(w3)
|
||||
, x660_(w4)
|
||||
, x664_24_(w1)
|
||||
, x664_25_(w1)
|
||||
, x664_26_(false)
|
||||
, x664_27_(false)
|
||||
, x65c_nearChance(nearChance)
|
||||
, x660_midChance(midChance)
|
||||
, x664_24_behaviorEnabled(w1)
|
||||
, x664_25_flinch(!w1)
|
||||
, x664_26_alert(false)
|
||||
, x664_27_onGround(false)
|
||||
, x664_28_(false)
|
||||
, x664_29_(false)
|
||||
, x664_30_(false)
|
||||
, x664_29_fadedIn(false)
|
||||
, x664_30_fadedOut(false)
|
||||
, x664_31_(false)
|
||||
, x665_24_(true)
|
||||
, x665_25_(false)
|
||||
, x665_26_(false)
|
||||
, x665_27_(false)
|
||||
, x665_28_(false)
|
||||
, x665_29_(false)
|
||||
, x665_26_shouldSwoosh(false)
|
||||
, x665_27_playerInLeashRange(false)
|
||||
, x665_28_inRange(false)
|
||||
, x665_29_aggressive(false)
|
||||
, x680_behaveType(x664_24_behaviorEnabled ? EBehaveType::Attack : EBehaveType::None)
|
||||
, x68c_boneTracking(*GetModelData()->GetAnimationData(), "Head_1"sv, zeus::degToRad(80.f), zeus::degToRad(180.f),
|
||||
EBoneTrackingFlags::None) {}
|
||||
} // namespace urde::MP1
|
||||
EBoneTrackingFlags::None) {
|
||||
x578_.Token().Lock();
|
||||
x5a0_.Token().Lock();
|
||||
x668_ = GetModelData()->GetScale().z() *
|
||||
GetAnimationDistance(CPASAnimParmData(13, CPASAnimParm::FromEnum(3), CPASAnimParm::FromEnum(0)));
|
||||
x66c_ = GetModelData()->GetScale().z() *
|
||||
GetAnimationDistance(CPASAnimParmData(15, CPASAnimParm::FromEnum(1), CPASAnimParm::FromReal32(90.f)));
|
||||
x670_ = GetModelData()->GetScale().z() *
|
||||
GetAnimationDistance(CPASAnimParmData(7, CPASAnimParm::FromEnum(2), CPASAnimParm::FromEnum(1)));
|
||||
|
||||
if (projectileVisorEffect.IsValid())
|
||||
x640_projectileVisor = g_SimplePool->GetObj({SBIG('PART'), projectileVisorEffect});
|
||||
x460_knockBackController.SetEnableBurn(false);
|
||||
x460_knockBackController.SetEnableLaggedBurnDeath(false);
|
||||
x460_knockBackController.SetEnableShock(false);
|
||||
x460_knockBackController.SetEnableFreeze(false);
|
||||
CreateShadow(false);
|
||||
MakeThermalColdAndHot();
|
||||
}
|
||||
|
||||
void CChozoGhost::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
|
||||
CPatterned::AcceptScriptMsg(msg, uid, mgr);
|
||||
|
||||
switch (msg) {
|
||||
case EScriptObjectMessage::Activate:
|
||||
AddToTeam(mgr);
|
||||
break;
|
||||
case EScriptObjectMessage::Deactivate:
|
||||
case EScriptObjectMessage::Deleted:
|
||||
RemoveFromTeam(mgr);
|
||||
break;
|
||||
case EScriptObjectMessage::Action:
|
||||
if (x664_25_flinch)
|
||||
x665_29_aggressive = true;
|
||||
break;
|
||||
case EScriptObjectMessage::Alert:
|
||||
if (x664_26_alert)
|
||||
break;
|
||||
x664_26_alert = true;
|
||||
x400_24_hitByPlayerProjectile = true;
|
||||
break;
|
||||
case EScriptObjectMessage::Falling:
|
||||
case EScriptObjectMessage::Jumped: {
|
||||
if (!x328_25_verticalMovement)
|
||||
x150_momentum = {0.f, 0.f, -(GetGravityConstant() * GetMass())};
|
||||
break;
|
||||
}
|
||||
case EScriptObjectMessage::InitializedInArea:
|
||||
if (GetActive())
|
||||
AddToTeam(mgr);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CChozoGhost::Think(float dt, CStateManager& mgr) {
|
||||
if (!GetActive())
|
||||
return;
|
||||
|
||||
CPatterned::Think(dt, mgr);
|
||||
UpdateThermalFrozenState(false);
|
||||
x68c_boneTracking.Update(dt);
|
||||
x6c8_spaceWarpTime = std::max(0.f, x6c8_spaceWarpTime - dt);
|
||||
xe7_31_targetable = IsVisibleEnough(mgr);
|
||||
}
|
||||
|
||||
void CChozoGhost::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) {
|
||||
x402_29_drawParticles = mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::XRay;
|
||||
if (mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::Thermal) {
|
||||
SetCalculateLighting(false);
|
||||
x90_actorLights->BuildConstantAmbientLighting(zeus::skWhite);
|
||||
} else {
|
||||
SetCalculateLighting(true);
|
||||
}
|
||||
|
||||
u8 alpha = GetModelAlphau8(mgr);
|
||||
u8 r, g, b, a;
|
||||
x42c_color.toRGBA8(r, g, b, a);
|
||||
if (alpha < 255 || r == 0) {
|
||||
zeus::CColor col;
|
||||
if (r == 0) {
|
||||
col = zeus::skWhite;
|
||||
} else {
|
||||
float v = std::max<s8>(0, r - 255) * (1.f / 255.f);
|
||||
col.r() = 1.f;
|
||||
col.g() = v;
|
||||
col.b() = v;
|
||||
}
|
||||
col.a() = alpha * (1.f / 255.f);
|
||||
xb4_drawFlags = CModelFlags(5, 0, 3, col);
|
||||
} else {
|
||||
xb4_drawFlags = CModelFlags(0, 0, 3, zeus::skWhite);
|
||||
}
|
||||
CPatterned::PreRender(mgr, frustum);
|
||||
x68c_boneTracking.PreRender(mgr, *GetModelData()->GetAnimationData(), GetTransform(), GetModelData()->GetScale(),
|
||||
*GetBodyController());
|
||||
}
|
||||
|
||||
void CChozoGhost::Render(const CStateManager& mgr) const {
|
||||
if (x6c8_spaceWarpTime > 0.f)
|
||||
mgr.DrawSpaceWarp(x6cc_spaceWarpPosition, std::sin((M_PIF * x6c8_spaceWarpTime) / x56c_fadeOutDelay));
|
||||
|
||||
if (mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::XRay) {
|
||||
CElementGen::SetSubtractBlend(true);
|
||||
CElementGen::g_ParticleSystemInitialized = true;
|
||||
CGraphics::SetFog(ERglFogMode::PerspLin, 0.f, 75.f, zeus::skBlack);
|
||||
mgr.SetupFogForArea3XRange(GetAreaIdAlways());
|
||||
}
|
||||
|
||||
CPatterned::Render(mgr);
|
||||
|
||||
if (mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::XRay) {
|
||||
CGraphics::SetFog(ERglFogMode::PerspLin, 0.f, 75.f, zeus::skBlack);
|
||||
GetModelData()->GetAnimationData()->GetParticleDB().RenderSystemsToBeDrawnLast();
|
||||
mgr.SetupFogForArea(GetAreaIdAlways());
|
||||
CElementGen::SetSubtractBlend(false);
|
||||
CElementGen::g_ParticleSystemInitialized = false;
|
||||
}
|
||||
}
|
||||
|
||||
void CChozoGhost::Touch(CActor& act, CStateManager& mgr) {
|
||||
if (IsVisibleEnough(mgr)) {
|
||||
if (TCastToPtr<CPlayer> pl = act) {
|
||||
if (x420_curDamageRemTime <= 0.f) {
|
||||
mgr.ApplyDamage(GetUniqueId(), pl->GetUniqueId(), GetUniqueId(), GetContactDamage(),
|
||||
CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {}), {});
|
||||
x420_curDamageRemTime = x424_damageWaitTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
CPatterned::Touch(act, mgr);
|
||||
}
|
||||
|
||||
EWeaponCollisionResponseTypes CChozoGhost::GetCollisionResponseType(const zeus::CVector3f& pos,
|
||||
const zeus::CVector3f& dir, const CWeaponMode& mode,
|
||||
EProjectileAttrib attrib) const {
|
||||
return EWeaponCollisionResponseTypes::ChozoGhost;
|
||||
}
|
||||
|
||||
void CChozoGhost::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) {
|
||||
|
||||
if (type == EUserEventType::FadeIn) {
|
||||
if (x664_30_fadedOut) {
|
||||
x3e8_alphaDelta = 2.f;
|
||||
CSfxManager::AddEmitter(x630_sfxFadeIn, GetTranslation(), {}, false, false, 127, -1);
|
||||
}
|
||||
AddMaterial(EMaterialTypes::Target, mgr);
|
||||
x664_30_fadedOut = false;
|
||||
x664_29_fadedIn = true;
|
||||
return;
|
||||
} else if (type == EUserEventType::Projectile) {
|
||||
const zeus::CTransform& xf =
|
||||
zeus::lookAt(GetLctrTransform(node.GetLocatorName()).origin, mgr.GetPlayer().GetAimPosition(mgr, 0.f));
|
||||
if (x67c_attackType == 2) {
|
||||
CGameProjectile* proj =
|
||||
LaunchProjectile(xf, mgr, 2, EProjectileAttrib::BigStrike | EProjectileAttrib::StaticInterference, true,
|
||||
x640_projectileVisor, x650_sound_ProjectileVisor, false, zeus::skOne3f);
|
||||
if (proj) {
|
||||
proj->AddAttrib(EProjectileAttrib::BigStrike);
|
||||
proj->SetDamageDuration(x62c_);
|
||||
proj->AddAttrib(EProjectileAttrib::StaticInterference);
|
||||
proj->SetInterferenceDuration(x62c_);
|
||||
proj->SetMinHomingDistance(x634_);
|
||||
}
|
||||
} else {
|
||||
CGameProjectile* proj =
|
||||
LaunchProjectile(xf, mgr, 5, EProjectileAttrib::DamageFalloff | EProjectileAttrib::StaticInterference, true,
|
||||
{x640_projectileVisor}, x650_sound_ProjectileVisor, false, zeus::skOne3f);
|
||||
if (proj) {
|
||||
proj->AddAttrib(EProjectileAttrib::BigStrike);
|
||||
proj->SetDamageDuration(x62c_);
|
||||
proj->AddAttrib(EProjectileAttrib::StaticInterference);
|
||||
proj->SetInterferenceDuration(x62c_);
|
||||
proj->SetMinHomingDistance(x634_);
|
||||
}
|
||||
}
|
||||
return;
|
||||
} else if (type == EUserEventType::FadeOut) {
|
||||
if (x664_29_fadedIn) {
|
||||
x3e8_alphaDelta = -2.f;
|
||||
CSfxManager::AddEmitter(x632_sfxFadeOut, GetTranslation(), {}, false, false, 127, -1);
|
||||
}
|
||||
RemoveMaterial(EMaterialTypes::Target, mgr);
|
||||
x664_29_fadedIn = false;
|
||||
x664_30_fadedOut = true;
|
||||
x665_26_shouldSwoosh = true;
|
||||
return;
|
||||
}
|
||||
|
||||
CPatterned::DoUserAnimEvent(mgr, node, type, dt);
|
||||
|
||||
if (type == EUserEventType::Delete)
|
||||
x3e8_alphaDelta = -1.f;
|
||||
}
|
||||
|
||||
void CChozoGhost::KnockBack(const zeus::CVector3f& dir, CStateManager& mgr, const CDamageInfo& info,
|
||||
EKnockBackType type, bool inDeferred, float magnitude) {
|
||||
if (!IsAlive())
|
||||
x460_knockBackController.SetAvailableState(EKnockBackAnimationState::Hurled, false);
|
||||
else if (!x460_knockBackController.TestAvailableState(EKnockBackAnimationState::KnockBack) &&
|
||||
info.GetWeaponMode().IsCharged())
|
||||
x460_knockBackController.SetAnimationStateRange(EKnockBackAnimationState::Hurled, EKnockBackAnimationState::Fall);
|
||||
|
||||
CPatterned::KnockBack(dir, mgr, info, type, inDeferred, magnitude);
|
||||
if (!IsAlive()) {
|
||||
Stop();
|
||||
x150_momentum.zeroOut();
|
||||
} else if (x460_knockBackController.GetActiveParms().x0_animState == EKnockBackAnimationState::Hurled) {
|
||||
x330_stateMachineState.SetState(mgr, *this, GetStateMachine(), "Hurled"sv);
|
||||
}
|
||||
}
|
||||
|
||||
bool CChozoGhost::CanBeShot(const CStateManager& mgr, int) { return IsVisibleEnough(mgr); }
|
||||
|
||||
void CChozoGhost::Dead(CStateManager& mgr, EStateMsg msg, float) {
|
||||
if (msg == EStateMsg::Activate) {
|
||||
ReleaseCoverPoint(mgr, x674_coverPoint);
|
||||
x3e8_alphaDelta = 4.f;
|
||||
x664_30_fadedOut = false;
|
||||
x664_29_fadedIn = false;
|
||||
x68c_boneTracking.SetActive(false);
|
||||
Stop();
|
||||
}
|
||||
}
|
||||
|
||||
void CChozoGhost::SelectTarget(CStateManager& mgr, EStateMsg msg, float) {
|
||||
if (msg == EStateMsg::Activate)
|
||||
FindBestAnchor(mgr);
|
||||
}
|
||||
|
||||
void CChozoGhost::Run(CStateManager& mgr, EStateMsg msg, float dt) {
|
||||
if (msg == EStateMsg::Activate) {
|
||||
GetBodyController()->SetLocomotionType(pas::ELocomotionType::Lurk);
|
||||
x400_24_hitByPlayerProjectile = false;
|
||||
x460_knockBackController.SetAvailableState(EKnockBackAnimationState::KnockBack, false);
|
||||
x665_28_inRange = false;
|
||||
} else if (msg == EStateMsg::Update) {
|
||||
GetBodyController()->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(x688_.Seek(*this, x2e0_destPos), {}, 1.f));
|
||||
if (x665_26_shouldSwoosh) {
|
||||
x678_floorLevel = x2e0_destPos.z();
|
||||
FloatToLevel(x678_floorLevel, dt);
|
||||
GetModelData()->GetAnimationData()->SetParticleEffectState("SpeedSwoosh", true, mgr);
|
||||
x665_24_ = false;
|
||||
if (!x665_28_inRange) {
|
||||
const float range = 2.5f * (dt * x138_velocity.magnitude()) + x66c_;
|
||||
x665_28_inRange = (GetTranslation() - x2e0_destPos).magSquared() < range * range;
|
||||
}
|
||||
}
|
||||
} else if (msg == EStateMsg::Deactivate) {
|
||||
GetBodyController()->SetLocomotionType(pas::ELocomotionType::Crouch);
|
||||
SetDestPos(mgr.GetPlayer().GetTranslation());
|
||||
GetModelData()->GetAnimationData()->SetParticleEffectState("SpeedSwoosh", false, mgr);
|
||||
x460_knockBackController.SetAvailableState(EKnockBackAnimationState::KnockBack, true);
|
||||
x665_28_inRange = false;
|
||||
}
|
||||
}
|
||||
|
||||
void CChozoGhost::Generate(CStateManager& mgr, EStateMsg msg, float dt) {
|
||||
if (msg == EStateMsg::Activate) {
|
||||
x330_stateMachineState.SetDelay(x56c_fadeOutDelay);
|
||||
x32c_animState = EAnimState::Ready;
|
||||
x664_27_onGround = false;
|
||||
const CRayCastResult& res = mgr.RayStaticIntersection(GetTranslation(), zeus::skDown, 100.f,
|
||||
CMaterialFilter::MakeInclude({EMaterialTypes::Floor}));
|
||||
if (res.IsInvalid()) {
|
||||
x678_floorLevel = mgr.GetPlayer().GetTranslation().z();
|
||||
} else {
|
||||
x678_floorLevel = res.GetPoint().z();
|
||||
}
|
||||
x3e8_alphaDelta = 1.f;
|
||||
x664_29_fadedIn = true;
|
||||
if (x56c_fadeOutDelay > 0.f) {
|
||||
x6c8_spaceWarpTime = x56c_fadeOutDelay;
|
||||
FindSpaceWarpPosition(mgr, zeus::skDown);
|
||||
}
|
||||
} else if (msg == EStateMsg::Update) {
|
||||
TryCommand(mgr, pas::EAnimationState::Jump, &CPatterned::TryJump, 0);
|
||||
if (x32c_animState == EAnimState::Over) {
|
||||
x68c_boneTracking.SetActive(true);
|
||||
x68c_boneTracking.SetTarget(mgr.GetPlayer().GetUniqueId());
|
||||
FloatToLevel(x678_floorLevel, dt);
|
||||
} else if (x32c_animState == EAnimState::Repeat) {
|
||||
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Crouch);
|
||||
if (!x664_27_onGround) {
|
||||
const zeus::CVector3f& pos = GetTranslation();
|
||||
SetTranslation({pos.x(), pos.y(), x678_floorLevel + x668_});
|
||||
x664_27_onGround = true;
|
||||
}
|
||||
}
|
||||
} else if (msg == EStateMsg::Deactivate) {
|
||||
x32c_animState = EAnimState::NotReady;
|
||||
x665_24_ = false;
|
||||
x664_27_onGround = false;
|
||||
}
|
||||
}
|
||||
|
||||
void CChozoGhost::Deactivate(CStateManager& mgr, EStateMsg msg, float) {
|
||||
if (msg == EStateMsg::Activate) {
|
||||
x68c_boneTracking.SetActive(false);
|
||||
ReleaseCoverPoint(mgr, x674_coverPoint);
|
||||
x32c_animState = EAnimState::Ready;
|
||||
x665_24_ = true;
|
||||
} else if (msg == EStateMsg::Update) {
|
||||
TryCommand(mgr, pas::EAnimationState::Generate, &CPatterned::TryGenerate, 1);
|
||||
if (x32c_animState == EAnimState::Repeat)
|
||||
GetBodyController()->SetLocomotionType(pas::ELocomotionType::Relaxed);
|
||||
} else if (msg == EStateMsg::Deactivate) {
|
||||
x32c_animState = EAnimState::NotReady;
|
||||
}
|
||||
}
|
||||
|
||||
void CChozoGhost::Attack(CStateManager& mgr, EStateMsg msg, float dt) {
|
||||
if (msg == EStateMsg::Activate) {
|
||||
CTeamAiMgr::AddAttacker(CTeamAiMgr::EAttackType::Melee, mgr, x6c4_teamMgr, GetUniqueId());
|
||||
x32c_animState = EAnimState::Ready;
|
||||
if (x6d8_ == 1)
|
||||
x67c_attackType = 3;
|
||||
else if (x6d8_ == 2)
|
||||
x67c_attackType = 4;
|
||||
else if (x6d8_ == 3)
|
||||
x67c_attackType = 5;
|
||||
|
||||
const CRayCastResult& res = mgr.RayStaticIntersection(GetTranslation() + (zeus::skUp * 0.5f), zeus::skUp, x670_,
|
||||
CMaterialFilter::MakeInclude({EMaterialTypes::Solid}));
|
||||
if (x665_26_shouldSwoosh && res.IsValid()) {
|
||||
x67c_attackType = 2;
|
||||
x460_knockBackController.SetAvailableState(EKnockBackAnimationState::KnockBack, false);
|
||||
}
|
||||
x150_momentum.zeroOut();
|
||||
xfc_constantForce.zeroOut();
|
||||
} else if (msg == EStateMsg::Update) {
|
||||
TryCommand(mgr, pas::EAnimationState::MeleeAttack, &CPatterned::TryMeleeAttack, x67c_attackType);
|
||||
GetBodyController()->GetCommandMgr().SetTargetVector(mgr.GetPlayer().GetTranslation() - GetTranslation());
|
||||
if (x67c_attackType != 2)
|
||||
FloatToLevel(x678_floorLevel, dt);
|
||||
} else if (msg == EStateMsg::Deactivate) {
|
||||
x32c_animState = EAnimState::NotReady;
|
||||
x665_26_shouldSwoosh = false;
|
||||
x460_knockBackController.SetAvailableState(EKnockBackAnimationState::KnockBack, true);
|
||||
CTeamAiMgr::ResetTeamAiRole(CTeamAiMgr::EAttackType::Ranged, mgr, x6c4_teamMgr, GetUniqueId(), true);
|
||||
}
|
||||
}
|
||||
|
||||
void CChozoGhost::Shuffle(CStateManager& mgr, EStateMsg msg, float) {
|
||||
if (msg != EStateMsg::Activate)
|
||||
return;
|
||||
|
||||
const CBehaveChance& chance1 = ChooseBehaveChanceRange(mgr);
|
||||
CTeamAiRole* role = CTeamAiMgr::GetTeamAiRole(mgr, x6c4_teamMgr, GetUniqueId());
|
||||
if (role && role->GetTeamAiRole() == CTeamAiRole::ETeamAiRole::Ranged &&
|
||||
!CTeamAiMgr::CanAcceptAttacker(CTeamAiMgr::EAttackType::Ranged, mgr, x6c4_teamMgr, GetUniqueId())) {
|
||||
x680_behaveType = EBehaveType::Attack;
|
||||
}
|
||||
|
||||
const CBehaveChance& chance2 = ChooseBehaveChanceRange(mgr);
|
||||
x680_behaveType = chance2.GetBehave(x680_behaveType, mgr);
|
||||
if (x680_behaveType == EBehaveType::Lurk)
|
||||
x684_lurkDelay = chance1.GetLurkTime();
|
||||
else if (x680_behaveType == EBehaveType::Attack) {
|
||||
x665_25_ = mgr.GetActiveRandom()->Float() < chance1.GetChargeAttack();
|
||||
const int rnd = mgr.GetActiveRandom()->Next();
|
||||
x6d8_ = (rnd - (rnd / chance1.GetNumBolts()) * chance1.GetNumBolts()) + 1;
|
||||
}
|
||||
x664_31_ = false;
|
||||
x665_27_playerInLeashRange = false;
|
||||
}
|
||||
|
||||
void CChozoGhost::InActive(CStateManager& mgr, EStateMsg msg, float) {
|
||||
if (msg == EStateMsg::Activate) {
|
||||
if (!x450_bodyController->GetActive())
|
||||
x450_bodyController->Activate(mgr);
|
||||
|
||||
if (x63c_ == 3) {
|
||||
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Crouch);
|
||||
x42c_color.a() = 1.f;
|
||||
} else {
|
||||
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
|
||||
x42c_color.a() = 0.f;
|
||||
}
|
||||
|
||||
RemoveMaterial(EMaterialTypes::Solid, mgr);
|
||||
x150_momentum.zeroOut();
|
||||
x665_24_ = true;
|
||||
}
|
||||
}
|
||||
|
||||
void CChozoGhost::Taunt(CStateManager& mgr, EStateMsg msg, float dt) {
|
||||
if (msg == EStateMsg::Activate) {
|
||||
x32c_animState = EAnimState::Ready;
|
||||
} else if (msg == EStateMsg::Update) {
|
||||
TryCommand(mgr, pas::EAnimationState::Taunt, &CPatterned::TryTaunt, 0);
|
||||
FloatToLevel(x678_floorLevel, dt);
|
||||
} else {
|
||||
x32c_animState = EAnimState::NotReady;
|
||||
x665_26_shouldSwoosh = false;
|
||||
}
|
||||
}
|
||||
|
||||
void CChozoGhost::Hurled(CStateManager& mgr, EStateMsg msg, float) {
|
||||
if (msg == EStateMsg::Activate) {
|
||||
x328_25_verticalMovement = false;
|
||||
x664_27_onGround = false;
|
||||
x665_24_ = true;
|
||||
} else if (msg == EStateMsg::Update) {
|
||||
x3e8_alphaDelta = 2.f;
|
||||
if (x664_27_onGround)
|
||||
return;
|
||||
|
||||
if (x138_velocity.z() < 0.f) {
|
||||
const CRayCastResult& res = mgr.RayStaticIntersection(GetTranslation() + zeus::skUp, zeus::skDown, 2.f,
|
||||
CMaterialFilter::MakeInclude({EMaterialTypes::Floor}));
|
||||
if (res.IsValid()) {
|
||||
x664_27_onGround = true;
|
||||
x150_momentum.zeroOut();
|
||||
SetVelocityWR({x138_velocity.x(), x138_velocity.y(), 0.f});
|
||||
x678_floorLevel = res.GetPoint().z();
|
||||
x330_stateMachineState.SetCodeTrigger();
|
||||
}
|
||||
}
|
||||
if (!x664_27_onGround && x638_hurlRecoverTime < x330_stateMachineState.GetTime()) {
|
||||
GetBodyController()->GetCommandMgr().DeliverCmd(CBodyStateCmd(EBodyStateCmd::ExitState));
|
||||
GetBodyController()->SetLocomotionType(pas::ELocomotionType::Lurk);
|
||||
x330_stateMachineState.SetCodeTrigger();
|
||||
}
|
||||
} else if (msg == EStateMsg::Deactivate) {
|
||||
x328_25_verticalMovement = true;
|
||||
x150_momentum.zeroOut();
|
||||
}
|
||||
}
|
||||
|
||||
void CChozoGhost::WallDetach(CStateManager& mgr, EStateMsg msg, float) {
|
||||
if (msg == EStateMsg::Activate) {
|
||||
x330_stateMachineState.SetDelay(x56c_fadeOutDelay);
|
||||
x3e8_alphaDelta = 0.f;
|
||||
x664_29_fadedIn = false;
|
||||
if (x56c_fadeOutDelay > 0.f) {
|
||||
x6c8_spaceWarpTime = x56c_fadeOutDelay;
|
||||
FindSpaceWarpPosition(mgr, GetTransform().basis[1]);
|
||||
}
|
||||
TUniqueId wpId = GetWaypointForState(mgr, EScriptObjectState::Attack, EScriptObjectMessage::Follow);
|
||||
TCastToConstPtr<CScriptWaypoint> wp;
|
||||
if (wpId != kInvalidUniqueId) {
|
||||
wp = TCastToConstPtr<CScriptWaypoint>(mgr.GetObjectById(wpId));
|
||||
}
|
||||
if (wp)
|
||||
SetDestPos(wp->GetTranslation());
|
||||
else
|
||||
SetDestPos(GetTranslation() + (2.f * x66c_) * GetTranslation());
|
||||
|
||||
SendScriptMsgs(EScriptObjectState::Attack, mgr, EScriptObjectMessage::Follow);
|
||||
} else if (msg == EStateMsg::Deactivate) {
|
||||
x68c_boneTracking.SetActive(true);
|
||||
x68c_boneTracking.SetTarget(mgr.GetPlayer().GetUniqueId());
|
||||
x665_24_ = false;
|
||||
x680_behaveType = EBehaveType::Move;
|
||||
}
|
||||
}
|
||||
|
||||
void CChozoGhost::Growth(CStateManager& mgr, EStateMsg msg, float) {
|
||||
if (msg == EStateMsg::Activate) {
|
||||
x330_stateMachineState.SetDelay(x56c_fadeOutDelay);
|
||||
GetBodyController()->SetLocomotionType(pas::ELocomotionType::Crouch);
|
||||
x3e8_alphaDelta = 1.f;
|
||||
x664_29_fadedIn = true;
|
||||
if (x56c_fadeOutDelay > 0.f) {
|
||||
x6c8_spaceWarpTime = x56c_fadeOutDelay;
|
||||
FindSpaceWarpPosition(mgr, zeus::skUp);
|
||||
}
|
||||
} else if (msg == EStateMsg::Deactivate) {
|
||||
x665_24_ = false;
|
||||
x68c_boneTracking.SetActive(false);
|
||||
x68c_boneTracking.SetTarget(mgr.GetPlayer().GetUniqueId());
|
||||
}
|
||||
}
|
||||
|
||||
void CChozoGhost::Land(CStateManager& mgr, EStateMsg msg, float dt) {
|
||||
if (msg == EStateMsg::Update) {
|
||||
FloatToLevel(x678_floorLevel, dt);
|
||||
if (std::fabs(x678_floorLevel - GetTranslation().z()) < 0.05f) {
|
||||
x330_stateMachineState.SetCodeTrigger();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CChozoGhost::Lurk(CStateManager& mgr, EStateMsg msg, float dt) {
|
||||
if (msg == EStateMsg::Activate) {
|
||||
x330_stateMachineState.SetDelay(x684_lurkDelay);
|
||||
} else if (msg == EStateMsg::Update) {
|
||||
FloatToLevel(x678_floorLevel, dt);
|
||||
}
|
||||
}
|
||||
|
||||
bool CChozoGhost::Leash(CStateManager& mgr, float arg) {
|
||||
return x665_27_playerInLeashRange || CPatterned::Leash(mgr, arg);
|
||||
}
|
||||
|
||||
bool CChozoGhost::InRange(CStateManager& mgr, float arg) { return x665_28_inRange; }
|
||||
|
||||
bool CChozoGhost::ShouldAttack(CStateManager& mgr, float arg) { return x680_behaveType == EBehaveType::Attack; }
|
||||
|
||||
bool CChozoGhost::AggressionCheck(CStateManager& mgr, float arg) { return x665_29_aggressive; }
|
||||
|
||||
bool CChozoGhost::ShouldTaunt(CStateManager& mgr, float arg) { return x680_behaveType == EBehaveType::Taunt; }
|
||||
|
||||
bool CChozoGhost::ShouldFlinch(CStateManager& mgr, float arg) { return x664_25_flinch; }
|
||||
|
||||
bool CChozoGhost::ShouldMove(CStateManager& mgr, float arg) { return x680_behaveType == EBehaveType::Move; }
|
||||
|
||||
bool CChozoGhost::AIStage(CStateManager& mgr, float arg) { return arg == x63c_; }
|
||||
|
||||
u8 CChozoGhost::GetModelAlphau8(const CStateManager& mgr) const {
|
||||
if (mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::XRay && IsAlive())
|
||||
return 255;
|
||||
return u8(x42c_color.a() * 255);
|
||||
}
|
||||
|
||||
bool CChozoGhost::IsOnGround() const { return x664_27_onGround; }
|
||||
|
||||
CProjectileInfo* CChozoGhost::GetProjectileInfo() { return x67c_attackType == 2 ? &x578_ : &x5a0_; }
|
||||
|
||||
void CChozoGhost::AddToTeam(CStateManager& mgr) {
|
||||
if (x6c4_teamMgr == kInvalidUniqueId)
|
||||
x6c4_teamMgr = CTeamAiMgr::GetTeamAiMgr(*this, mgr);
|
||||
|
||||
if (x6c4_teamMgr == kInvalidUniqueId)
|
||||
return;
|
||||
|
||||
if (TCastToPtr<CTeamAiMgr> teamMgr = mgr.ObjectById(x6c4_teamMgr))
|
||||
teamMgr->AssignTeamAiRole(*this, CTeamAiRole::ETeamAiRole::Ranged, CTeamAiRole::ETeamAiRole::Unknown,
|
||||
CTeamAiRole::ETeamAiRole::Invalid);
|
||||
}
|
||||
|
||||
void CChozoGhost::RemoveFromTeam(CStateManager& mgr) {
|
||||
if (x6c4_teamMgr == kInvalidUniqueId)
|
||||
return;
|
||||
|
||||
if (TCastToPtr<CTeamAiMgr> teamMgr = mgr.ObjectById(x6c4_teamMgr)) {
|
||||
if (teamMgr->IsPartOfTeam(GetUniqueId())) {
|
||||
teamMgr->RemoveTeamAiRole(GetUniqueId());
|
||||
x6c4_teamMgr = kInvalidUniqueId;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CChozoGhost::FloatToLevel(float level, float dt) {
|
||||
const zeus::CVector3f& pos = GetTranslation();
|
||||
SetTranslation({pos.x(), pos.y(), 4.f * (level - pos.z()) * dt + pos.z()});
|
||||
}
|
||||
|
||||
const CChozoGhost::CBehaveChance& CChozoGhost::ChooseBehaveChanceRange(CStateManager& mgr) {
|
||||
const float dist = (GetTranslation() - mgr.GetPlayer().GetTranslation()).magnitude();
|
||||
if (x654_ <= dist && x658_ > dist)
|
||||
return x5e8_;
|
||||
else if (x658_ <= dist)
|
||||
return x608_;
|
||||
else
|
||||
return x5c8_;
|
||||
}
|
||||
|
||||
void CChozoGhost::FindSpaceWarpPosition(CStateManager& mgr, const zeus::CVector3f& dir) {
|
||||
const zeus::CVector3f& center = GetBoundingBox().center();
|
||||
const CRayCastResult& res =
|
||||
mgr.RayStaticIntersection(center + (dir * 8.f), -dir, 8.f, CMaterialFilter::MakeInclude({EMaterialTypes::Solid}));
|
||||
if (res.IsInvalid()) {
|
||||
x6cc_spaceWarpPosition = center + dir;
|
||||
} else {
|
||||
x6cc_spaceWarpPosition = res.GetPoint();
|
||||
}
|
||||
}
|
||||
|
||||
void CChozoGhost::FindBestAnchor(CStateManager& mgr) {
|
||||
x665_27_playerInLeashRange = false;
|
||||
u32 chance = mgr.GetActiveRandom()->Next() % 100;
|
||||
chance = chance < x65c_nearChance ? 0 : (chance < (x65c_nearChance + x660_midChance)) + 2;
|
||||
float dVar15 = 10.f * x658_;
|
||||
float dVar14 = dVar15;
|
||||
float dVar13 = dVar15;
|
||||
if (chance == 0) {
|
||||
dVar13 = dVar15 * 10.f;
|
||||
dVar14 = dVar15 * 5.f;
|
||||
} else if (chance == 1) {
|
||||
dVar13 = dVar15 * 5.f;
|
||||
dVar15 *= 10.f;
|
||||
} else if (chance == 2) {
|
||||
dVar14 = dVar15 * 5.f;
|
||||
dVar15 *= 10.f;
|
||||
}
|
||||
|
||||
float prevDist = FLT_MAX;
|
||||
CScriptCoverPoint* target = nullptr;
|
||||
for (CEntity* ent : mgr.GetAiWaypointObjectList()) {
|
||||
if (TCastToPtr<CScriptCoverPoint> cover = ent) {
|
||||
if (cover->GetActive() && !cover->GetInUse(kInvalidUniqueId) && cover->GetAreaIdAlways() == GetAreaId()) {
|
||||
float fVar17 = (cover->GetTranslation() - GetTranslation()).magnitude();
|
||||
if (2.f * x66c_ <= fVar17) {
|
||||
float dist = std::max(0.f, x654_ - fVar17);
|
||||
zeus::CVector3f diff = cover->GetTranslation() - mgr.GetPlayer().GetTranslation();
|
||||
fVar17 = diff.magnitude();
|
||||
if (x2fc_minAttackRange <= fVar17) {
|
||||
if (std::fabs(diff.z()) / fVar17 < 0.2f) {
|
||||
dist = (20.f * x658_) * ((std::fabs(diff.z()) / fVar17) - 0.2f) + dist;
|
||||
}
|
||||
if (x654_ <= fVar17) {
|
||||
if (x658_ <= fVar17) {
|
||||
dist = (dist + dVar13);
|
||||
} else {
|
||||
dist = (dist + dVar14);
|
||||
if (dist < prevDist) {
|
||||
fVar17 = 1.f / fVar17;
|
||||
diff = diff * fVar17;
|
||||
dist += (10.f * x658_) * (1.f - mgr.GetPlayer().GetTransform().basis[1].dot(diff));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
dist += dVar15;
|
||||
if (dist < prevDist) {
|
||||
fVar17 = 1.f / fVar17;
|
||||
diff = diff * fVar17;
|
||||
dist += (10.f * x658_) * (1.f - mgr.GetPlayer().GetTransform().basis[1].dot(diff));
|
||||
}
|
||||
}
|
||||
if (dist < prevDist) {
|
||||
dist += x658_ * mgr.GetActiveRandom()->Float();
|
||||
if (dist < prevDist) {
|
||||
x665_27_playerInLeashRange = false;
|
||||
target = cover;
|
||||
prevDist = dist;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (target) {
|
||||
x2dc_destObj = target->GetUniqueId();
|
||||
SetDestPos(target->GetTranslation());
|
||||
ReleaseCoverPoint(mgr, x674_coverPoint);
|
||||
SetCoverPoint(target, x674_coverPoint);
|
||||
} else if (mgr.GetPlayer().GetAreaIdAlways() == GetAreaIdAlways()) {
|
||||
x2dc_destObj = mgr.GetPlayer().GetUniqueId();
|
||||
zeus::CVector3f destPos =
|
||||
mgr.GetPlayer().GetTranslation() - x654_ * (mgr.GetPlayer().GetTranslation() - GetTranslation()).normalized();
|
||||
const CRayCastResult& res =
|
||||
mgr.RayStaticIntersection(destPos, zeus::skDown, 8.f, CMaterialFilter::MakeInclude(EMaterialTypes::Floor));
|
||||
if (res.IsValid())
|
||||
destPos = res.GetPoint();
|
||||
SetDestPos(destPos);
|
||||
} else {
|
||||
x2dc_destObj = kInvalidUniqueId;
|
||||
x2e0_destPos = GetTranslation();
|
||||
}
|
||||
}
|
||||
} // namespace urde::MP1
|
||||
|
|
|
@ -10,88 +10,93 @@
|
|||
#include <zeus/CVector3f.hpp>
|
||||
|
||||
namespace urde::MP1 {
|
||||
enum class EBehaveType {
|
||||
Zero,
|
||||
One,
|
||||
Two,
|
||||
Three
|
||||
};
|
||||
enum class EBehaveType { Lurk, Taunt, Attack, Move, None };
|
||||
|
||||
class CChozoGhost : public CPatterned {
|
||||
public:
|
||||
class CBehaveChance {
|
||||
u32 x0_propertyCount;
|
||||
float x4_;
|
||||
float x8_;
|
||||
float xc_;
|
||||
float x10_;
|
||||
float x14_;
|
||||
float x18_;
|
||||
u32 x1c_;
|
||||
float x4_lurk;
|
||||
float x8_taunt;
|
||||
float xc_attack;
|
||||
float x10_move;
|
||||
float x14_lurkTime;
|
||||
float x18_chargeAttack;
|
||||
u32 x1c_numBolts;
|
||||
|
||||
public:
|
||||
CBehaveChance(CInputStream&);
|
||||
|
||||
u32 GetBehave(EBehaveType type, CStateManager& mgr) const;
|
||||
EBehaveType GetBehave(EBehaveType type, CStateManager& mgr) const;
|
||||
float GetLurk() const { return x4_lurk; }
|
||||
float GetTaunt() const { return x8_taunt; }
|
||||
float GetAttack() const { return xc_attack; }
|
||||
float GetMove() const { return x10_move; }
|
||||
float GetLurkTime() const { return x14_lurkTime; }
|
||||
float GetChargeAttack() const { return x18_chargeAttack; }
|
||||
u32 GetNumBolts() const { return x1c_numBolts; }
|
||||
};
|
||||
|
||||
private:
|
||||
float x568_;
|
||||
float x56c_;
|
||||
float x570_;
|
||||
float x574_;
|
||||
float x568_hearingRadius;
|
||||
float x56c_fadeOutDelay;
|
||||
float x570_attackDelay;
|
||||
float x574_freezeTime;
|
||||
CProjectileInfo x578_;
|
||||
CProjectileInfo x5a0_;
|
||||
CBehaveChance x5c8_;
|
||||
CBehaveChance x5e8_;
|
||||
CBehaveChance x608_;
|
||||
s16 x628_;
|
||||
s16 x628_soundImpact;
|
||||
float x62c_;
|
||||
s16 x630_;
|
||||
s16 x632_;
|
||||
s16 x630_sfxFadeIn;
|
||||
s16 x632_sfxFadeOut;
|
||||
float x634_;
|
||||
float x638_;
|
||||
float x638_hurlRecoverTime;
|
||||
u32 x63c_;
|
||||
TLockedToken<CGenDescription> x640_;
|
||||
s16 x650_;
|
||||
std::optional<TLockedToken<CGenDescription>> x640_projectileVisor;
|
||||
s16 x650_sound_ProjectileVisor;
|
||||
float x654_;
|
||||
float x658_;
|
||||
u32 x65c_;
|
||||
u32 x660_;
|
||||
union {
|
||||
struct {
|
||||
bool x664_24_ : 1;
|
||||
bool x664_25_ : 1;
|
||||
bool x664_26_ : 1;
|
||||
bool x664_27_ : 1;
|
||||
bool x664_28_ : 1;
|
||||
bool x664_29_ : 1;
|
||||
bool x664_30_ : 1;
|
||||
bool x664_31_ : 1;
|
||||
bool x665_24_ : 1;
|
||||
bool x665_25_ : 1;
|
||||
bool x665_26_ : 1;
|
||||
bool x665_27_ : 1;
|
||||
bool x665_28_ : 1;
|
||||
bool x665_29_ : 1;
|
||||
};
|
||||
u32 _dummy = 0;
|
||||
};
|
||||
u32 x65c_nearChance;
|
||||
u32 x660_midChance;
|
||||
bool x664_24_behaviorEnabled : 1;
|
||||
bool x664_25_flinch : 1;
|
||||
bool x664_26_alert : 1;
|
||||
bool x664_27_onGround : 1;
|
||||
bool x664_28_ : 1;
|
||||
bool x664_29_fadedIn : 1;
|
||||
bool x664_30_fadedOut : 1;
|
||||
bool x664_31_ : 1;
|
||||
bool x665_24_ : 1;
|
||||
bool x665_25_ : 1;
|
||||
bool x665_26_shouldSwoosh : 1;
|
||||
bool x665_27_playerInLeashRange : 1;
|
||||
bool x665_28_inRange : 1;
|
||||
bool x665_29_aggressive : 1;
|
||||
float x668_ = 0.f;
|
||||
float x66c_ = 0.f;
|
||||
float x670_ = 0.f;
|
||||
TUniqueId x674_ = kInvalidUniqueId;
|
||||
float x678_ = 0.f;
|
||||
u32 x67c_ = -1;
|
||||
u32 x680_ = 0;
|
||||
float x684_ = 1.f;
|
||||
TUniqueId x674_coverPoint = kInvalidUniqueId;
|
||||
float x678_floorLevel = 0.f;
|
||||
u32 x67c_attackType = -1;
|
||||
EBehaveType x680_behaveType = EBehaveType::Lurk;
|
||||
float x684_lurkDelay = 1.f;
|
||||
CSteeringBehaviors x688_;
|
||||
CBoneTracking x68c_boneTracking;
|
||||
TUniqueId x6c4_ = kInvalidUniqueId;
|
||||
float x6c8_ = 0.f;
|
||||
zeus::CVector3f x6cc_;
|
||||
TUniqueId x6c4_teamMgr = kInvalidUniqueId;
|
||||
float x6c8_spaceWarpTime = 0.f;
|
||||
zeus::CVector3f x6cc_spaceWarpPosition;
|
||||
u32 x6d8_ = 1;
|
||||
u32 x6dc_;
|
||||
|
||||
void AddToTeam(CStateManager& mgr);
|
||||
void RemoveFromTeam(CStateManager& mgr);
|
||||
void FloatToLevel(float f1, float dt);
|
||||
const CBehaveChance& ChooseBehaveChanceRange(CStateManager& mgr);
|
||||
bool IsVisibleEnough(const CStateManager& mgr) const { return GetModelAlphau8(mgr) > 31; }
|
||||
void FindSpaceWarpPosition(CStateManager& mgr, const zeus::CVector3f& dir);
|
||||
void FindBestAnchor(CStateManager& mgr);
|
||||
|
||||
public:
|
||||
DEFINE_PATTERNED(ChozoGhost)
|
||||
|
||||
|
@ -101,6 +106,47 @@ public:
|
|||
const CBehaveChance&, u16, float, u16, u16, u32, float, u32, float, CAssetId, s16, float, float, u32,
|
||||
u32);
|
||||
|
||||
float GetGravityConstant() const { return 60.f; }
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
|
||||
void Think(float dt, CStateManager&) override;
|
||||
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
|
||||
void Render(const CStateManager& mgr) const override;
|
||||
void Touch(CActor& act, CStateManager& mgr) override;
|
||||
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f& pos, const zeus::CVector3f& dir,
|
||||
const CWeaponMode& mode,
|
||||
EProjectileAttrib attrib) const override;
|
||||
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
|
||||
void KnockBack(const zeus::CVector3f& dir, CStateManager& mgr, const CDamageInfo& info, EKnockBackType type,
|
||||
bool inDeferred, float magnitude) override;
|
||||
bool CanBeShot(const CStateManager& mgr, int w1) override;
|
||||
zeus::CVector3f GetOrigin(const CStateManager& mgr, const CTeamAiRole& role,
|
||||
const zeus::CVector3f& aimPos) const override {
|
||||
return x34_transform.origin;
|
||||
}
|
||||
void Dead(CStateManager& mgr, EStateMsg msg, float arg) override;
|
||||
void SelectTarget(CStateManager& mgr, EStateMsg msg, float arg) override;
|
||||
void Run(CStateManager& mgr, EStateMsg msg, float dt) override;
|
||||
void Generate(CStateManager& mgr, EStateMsg msg, float dt) override;
|
||||
void Deactivate(CStateManager& mgr, EStateMsg msg, float arg) override;
|
||||
void Attack(CStateManager& mgr, EStateMsg msg, float dt) override;
|
||||
void Shuffle(CStateManager& mgr, EStateMsg msg, float arg) override;
|
||||
void InActive(CStateManager& mgr, EStateMsg msg, float arg) override;
|
||||
void Taunt(CStateManager& mgr, EStateMsg msg, float dt) override;
|
||||
void Hurled(CStateManager& mgr, EStateMsg msg, float arg) override;
|
||||
void WallDetach(CStateManager& mgr, EStateMsg msg, float arg) override;
|
||||
void Growth(CStateManager& mgr, EStateMsg msg, float dt) override;
|
||||
void Land(CStateManager& mgr, EStateMsg msg, float dt) override;
|
||||
void Lurk(CStateManager& mgr, EStateMsg msg, float dt) override;
|
||||
bool Leash(CStateManager& mgr, float arg) override;
|
||||
bool InRange(CStateManager& mgr, float arg) override;
|
||||
bool ShouldAttack(CStateManager& mgr, float arg) override;
|
||||
bool AggressionCheck(CStateManager& mgr, float arg) override;
|
||||
bool ShouldTaunt(CStateManager& mgr, float arg) override;
|
||||
bool ShouldFlinch(CStateManager& mgr, float arg) override;
|
||||
bool ShouldMove(CStateManager& mgr, float arg) override;
|
||||
bool AIStage(CStateManager& mgr, float arg) override;
|
||||
u8 GetModelAlphau8(const CStateManager&) const override;
|
||||
bool IsOnGround() const override;
|
||||
float GetGravityConstant() const override { return 60.f; }
|
||||
CProjectileInfo* GetProjectileInfo() override;
|
||||
};
|
||||
} // namespace urde::MP1
|
||||
} // namespace urde::MP1
|
||||
|
|
|
@ -92,5 +92,6 @@ public:
|
|||
const CProjectileWeapon& GetProjectileWeapon() const { return x170_projectile; }
|
||||
TUniqueId GetHomingTargetId() const { return x2c0_homingTargetId; }
|
||||
zeus::CVector3f GetPreviousPos() const { return x298_previousPos; }
|
||||
void SetMinHomingDistance(float dist) { x2e0_minHomingDist = dist; }
|
||||
};
|
||||
} // namespace urde
|
||||
|
|
|
@ -30,6 +30,7 @@ public:
|
|||
void Accept(IVisitor& visitor) override;
|
||||
bool HasAttrib(EProjectileAttrib attrib) const { return (int(xe8_projectileAttribs) & int(attrib)) == int(attrib); }
|
||||
EProjectileAttrib GetAttribField() const { return xe8_projectileAttribs; }
|
||||
void AddAttrib(EProjectileAttrib attrib) { xe8_projectileAttribs |= attrib; }
|
||||
const CMaterialFilter& GetFilter() const { return xf8_filter; }
|
||||
void SetFilter(const CMaterialFilter& filter) { xf8_filter = filter; }
|
||||
TUniqueId GetOwnerId() const { return xec_ownerId; }
|
||||
|
@ -39,7 +40,9 @@ public:
|
|||
CDamageInfo& DamageInfo() { return x12c_curDamageInfo; }
|
||||
void SetDamageInfo(const CDamageInfo& dInfo) { x12c_curDamageInfo = dInfo; }
|
||||
float GetDamageDuration() const { return x150_damageDuration; }
|
||||
void SetDamageDuration(float dur) { x150_damageDuration = dur; }
|
||||
float GetInterferenceDuration() const { return x154_interferenceDuration; }
|
||||
void SetInterferenceDuration(float dur) { x154_interferenceDuration = dur; }
|
||||
|
||||
void Think(float, CStateManager&) override;
|
||||
void Render(const CStateManager&) const override;
|
||||
|
|
|
@ -1081,7 +1081,7 @@ void CPatterned::SetupPlayerCollision(bool v) {
|
|||
SetMaterialFilter(CMaterialFilter::MakeIncludeExclude(include, exclude));
|
||||
}
|
||||
|
||||
void CPatterned::LaunchProjectile(const zeus::CTransform& gunXf, CStateManager& mgr, int maxAllowed,
|
||||
CGameProjectile* CPatterned::LaunchProjectile(const zeus::CTransform& gunXf, CStateManager& mgr, int maxAllowed,
|
||||
EProjectileAttrib attrib, bool playerHoming,
|
||||
const std::optional<TLockedToken<CGenDescription>>& visorParticle,
|
||||
u16 visorSfx, bool sendCollideMsg, const zeus::CVector3f& scale) {
|
||||
|
@ -1094,8 +1094,10 @@ void CPatterned::LaunchProjectile(const zeus::CTransform& gunXf, CStateManager&
|
|||
pInfo->GetDamage(), mgr.AllocateUniqueId(), GetAreaIdAlways(), GetUniqueId(), homingId,
|
||||
attrib, false, scale, visorParticle, visorSfx, sendCollideMsg);
|
||||
mgr.AddObject(newProjectile);
|
||||
return newProjectile;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void CPatterned::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) {
|
||||
|
|
|
@ -373,9 +373,10 @@ public:
|
|||
CBodyController* GetBodyController() { return x450_bodyController.get(); }
|
||||
const CKnockBackController& GetKnockBackController() const { return x460_knockBackController; }
|
||||
void SetupPlayerCollision(bool);
|
||||
void LaunchProjectile(const zeus::CTransform& gunXf, CStateManager& mgr, int maxAllowed, EProjectileAttrib attrib,
|
||||
bool playerHoming, const std::optional<TLockedToken<CGenDescription>>& visorParticle,
|
||||
u16 visorSfx, bool sendCollideMsg, const zeus::CVector3f& scale);
|
||||
CGameProjectile* LaunchProjectile(const zeus::CTransform& gunXf, CStateManager& mgr, int maxAllowed,
|
||||
EProjectileAttrib attrib, bool playerHoming,
|
||||
const std::optional<TLockedToken<CGenDescription>>& visorParticle, u16 visorSfx,
|
||||
bool sendCollideMsg, const zeus::CVector3f& scale);
|
||||
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
|
||||
|
||||
void SetDestPos(const zeus::CVector3f& pos) { x2e0_destPos = pos; }
|
||||
|
|
|
@ -45,10 +45,7 @@ bool CScriptCoverPoint::GetInUse(TUniqueId uid) const {
|
|||
if (xf8_25_inUse || x11c_timeLeft > 0.f)
|
||||
return true;
|
||||
|
||||
if (xfa_occupant == kInvalidUniqueId || uid == kInvalidUniqueId || xfa_occupant == uid)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
return !(xfa_occupant == kInvalidUniqueId || uid == kInvalidUniqueId || xfa_occupant == uid);
|
||||
}
|
||||
|
||||
bool CScriptCoverPoint::Blown(const zeus::CVector3f& point) const {
|
||||
|
|
|
@ -111,7 +111,7 @@ void CStateMachineState::SetState(CStateManager& mgr, CAi& ai, const CStateMachi
|
|||
return;
|
||||
|
||||
if (!x0_machine)
|
||||
x0_machine = machine;
|
||||
Setup(machine);
|
||||
|
||||
s32 idx = machine->GetStateIndex(state);
|
||||
SetState(mgr, ai, idx);
|
||||
|
|
|
@ -27,7 +27,7 @@ public:
|
|||
bool CallFunc(CStateManager& mgr, CAi& ai) const {
|
||||
if (x0_func) {
|
||||
bool ret = (ai.*x0_func)(mgr, xc_arg);
|
||||
return x18_lNot ? !ret : ret;
|
||||
return x18_lNot == !ret;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -1434,7 +1434,7 @@ CEntity* ScriptLoader::LoadMetroidBeta(CStateManager& mgr, CInputStream& in, int
|
|||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadChozoGhost(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
|
||||
if (!EnsurePropertyCount(propCount, 32, "ChozoGhost"))
|
||||
if (!EnsurePropertyCount(propCount, 31, "ChozoGhost"))
|
||||
return nullptr;
|
||||
|
||||
SScaledActorHead actorHead = LoadScaledActorHead(in, mgr);
|
||||
|
|
Loading…
Reference in New Issue