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Better octree generation density
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@@ -1218,7 +1218,8 @@ void CSamusHud::LeaveFirstPerson(const CStateManager& mgr)
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EHudState CSamusHud::GetDesiredHudState(const CStateManager& mgr)
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{
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if (mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed ||
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mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphing)
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mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphing ||
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mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphing)
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return EHudState::Ball;
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switch (mgr.GetPlayerState()->GetTransitioningVisor())
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