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Better octree generation density

This commit is contained in:
Jack Andersen
2018-06-23 13:09:16 -10:00
parent bc9d225c89
commit cfe384b5c2
9 changed files with 72 additions and 31 deletions

View File

@@ -1218,7 +1218,8 @@ void CSamusHud::LeaveFirstPerson(const CStateManager& mgr)
EHudState CSamusHud::GetDesiredHudState(const CStateManager& mgr)
{
if (mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed ||
mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphing)
mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphing ||
mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphing)
return EHudState::Ball;
switch (mgr.GetPlayerState()->GetTransitioningVisor())