mirror of https://github.com/AxioDL/metaforce.git
Major graphics resource performance improvement
This commit is contained in:
parent
3522d757fc
commit
cff5198e6b
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@ -42,9 +42,15 @@ void CAutoMapper::SAutoMapperRenderState::InterpolateWithClamp(const SAutoMapper
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{
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float easeB = eases[int(b.x44_viewportEase)];
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float easeA = 1.f - easeB;
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out.x0_viewportSize = zeus::CVector2i(b.x0_viewportSize.x * easeB + a.x0_viewportSize.x * easeA,
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b.x0_viewportSize.y * easeB + a.x0_viewportSize.y * easeA);
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zeus::CVector2i vpA = a.m_getViewportSize();
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zeus::CVector2i vpB = b.m_getViewportSize();
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out.x0_viewportSize = zeus::CVector2i(vpB.x * easeB + vpA.x * easeA,
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vpB.y * easeB + vpA.y * easeA);
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}
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if (t == 1.f)
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out.m_getViewportSize = b.m_getViewportSize;
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else
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out.m_getViewportSize = nullptr;
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if (b.x48_camEase != Ease::None)
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{
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@ -468,7 +474,7 @@ CAutoMapper::BuildMiniMapWorldRenderState(const CStateManager& stateMgr,
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{
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zeus::CQuaternion camOrient = GetMiniMapCameraOrientation(stateMgr);
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zeus::CQuaternion useOrient = (camOrient.dot(rot) >= 0.f) ? camOrient : camOrient.buildEquivalent();
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SAutoMapperRenderState ret(GetMiniMapViewportSize(), useOrient, g_tweakAutoMapper->GetMiniCamDist(),
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SAutoMapperRenderState ret(GetMiniMapViewportSize, useOrient, g_tweakAutoMapper->GetMiniCamDist(),
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g_tweakAutoMapper->GetMiniCamAngle(), GetAreaPointOfInterest(stateMgr, area),
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GetMapAreaMiniMapDrawDepth(), GetMapAreaMiniMapDrawDepth(),
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GetMapAreaMiniMapDrawAlphaSurfaceVisited(stateMgr),
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@ -490,7 +496,7 @@ CAutoMapper::BuildMapScreenWorldRenderState(const CStateManager& mgr,
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TAreaId area, bool doingHint) const
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{
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float camDist = doingHint ? g_tweakAutoMapper->GetMaxCamDist() : g_tweakAutoMapper->GetCamDist();
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SAutoMapperRenderState ret(GetMapScreenViewportSize(), rot, camDist,
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SAutoMapperRenderState ret(GetMapScreenViewportSize, rot, camDist,
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g_tweakAutoMapper->GetCamAngle(), GetAreaPointOfInterest(mgr, area),
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GetMapAreaMaxDrawDepth(mgr, area),
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GetMapAreaMaxDrawDepth(mgr, area),
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@ -512,7 +518,7 @@ CAutoMapper::BuildMapScreenUniverseRenderState(const CStateManager& mgr,
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const zeus::CQuaternion& rot,
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TAreaId area) const
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{
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SAutoMapperRenderState ret(GetMapScreenViewportSize(), rot, g_tweakAutoMapper->GetUniverseCamDist(),
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SAutoMapperRenderState ret(GetMapScreenViewportSize, rot, g_tweakAutoMapper->GetUniverseCamDist(),
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g_tweakAutoMapper->GetCamAngle(), GetAreaPointOfInterest(mgr, area),
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GetMapAreaMaxDrawDepth(mgr, area),
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GetMapAreaMaxDrawDepth(mgr, area),
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@ -1203,6 +1209,7 @@ void CAutoMapper::Update(float dt, const CStateManager& mgr)
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if (!m_frmeInitialized && x28_frmeMapScreen.IsLoaded())
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{
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x28_frmeMapScreen->SetMaxAspect(1.78f);
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m_frmeInitialized = true;
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static_cast<CGuiTextPane*>(x28_frmeMapScreen->FindWidget("textpane_left"))->TextSupport().
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SetText(g_MainStringTable->GetString(42));
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@ -1269,8 +1276,9 @@ void CAutoMapper::Update(float dt, const CStateManager& mgr)
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if (x30c_basewidget_leftPane)
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{
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float vpAspectRatio = std::max(1.78f, g_Viewport.x8_width / float(g_Viewport.xc_height));
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x30c_basewidget_leftPane->SetLocalTransform(
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zeus::CTransform::Translate(x318_leftPanePos * -15.f, 0.f, 0.f) *
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zeus::CTransform::Translate(x318_leftPanePos * vpAspectRatio * -9.f, 0.f, 0.f) *
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x30c_basewidget_leftPane->GetTransform());
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}
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@ -1443,7 +1451,16 @@ void CAutoMapper::Draw(const CStateManager& mgr, const zeus::CTransform& xf, flo
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alphaInterp = 1.f;
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}
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float aspect = xa8_renderStates[0].x0_viewportSize.x / float(xa8_renderStates[0].x0_viewportSize.y);
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float aspect;
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if (xa8_renderStates[0].m_getViewportSize)
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{
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zeus::CVector2i vp = xa8_renderStates[0].m_getViewportSize();
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aspect = vp.x / float(vp.y);
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}
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else
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aspect = xa8_renderStates[0].x0_viewportSize.x / float(xa8_renderStates[0].x0_viewportSize.y);
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if (aspect > 1.78f)
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aspect = 1.78f;
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float yScale = xa8_renderStates[0].x18_camDist /
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std::tan(M_PIF / 2.f - 0.5f * 2.f * M_PIF * (xa8_renderStates[0].x1c_camAngle / 360.f));
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float xScale = yScale * aspect;
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@ -42,6 +42,8 @@ public:
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In,
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InOut
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};
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typedef zeus::CVector2i(*FGetViewportSize)();
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FGetViewportSize m_getViewportSize;
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zeus::CVector2i x0_viewportSize;
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zeus::CQuaternion x8_camOrientation;
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float x18_camDist;
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@ -60,10 +62,10 @@ public:
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Ease x54_depth2Ease;
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Ease x58_alphaEase;
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SAutoMapperRenderState() = default;
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SAutoMapperRenderState(const zeus::CVector2i& v1, const zeus::CQuaternion& rot,
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SAutoMapperRenderState(FGetViewportSize v1, const zeus::CQuaternion& rot,
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float f1, float f2, const zeus::CVector3f& v2, float f3, float f4,
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float f5, float f6, float f7, float f8)
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: x0_viewportSize(v1), x8_camOrientation(rot), x18_camDist(f1), x1c_camAngle(f2),
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: m_getViewportSize(v1), x0_viewportSize(v1()), x8_camOrientation(rot), x18_camDist(f1), x1c_camAngle(f2),
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x20_areaPoint(v2), x2c_drawDepth1(f3), x30_drawDepth2(f4),
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x34_alphaSurfaceVisited(f5), x38_alphaOutlineVisited(f6),
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x3c_alphaSurfaceUnvisited(f7), x40_alphaOutlineUnvisited(f8),
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@ -190,9 +190,10 @@ CBooRenderer::CAreaListItem::CAreaListItem
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(const std::vector<CMetroidModelInstance>* geom,
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const CAreaRenderOctTree* octTree,
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std::vector<TCachedToken<CTexture>>&& textures,
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std::vector<CBooModel*>&& models, int areaIdx)
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std::vector<CBooModel*>&& models, int areaIdx,
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const SShader* shaderSet)
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: x0_geometry(geom), x4_octTree(octTree), x8_textures(std::move(textures)),
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x10_models(std::move(models)), x18_areaIdx(areaIdx) {}
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x10_models(std::move(models)), x18_areaIdx(areaIdx), m_shaderSet(shaderSet) {}
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CBooRenderer::CAreaListItem::~CAreaListItem() {}
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@ -738,7 +739,7 @@ void CBooRenderer::AddWorldSurfaces(CBooModel& model)
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CBooSurface* surf = model.x3c_firstSortedSurface;
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while (surf)
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{
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const CBooModel::MaterialSet::Material& mat = model.GetMaterialByIndex(surf->m_data.matIdx);
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const MaterialSet::Material& mat = model.GetMaterialByIndex(surf->m_data.matIdx);
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zeus::CAABox aabb = surf->GetBounds();
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zeus::CVector3f pt = aabb.closestPointAlongVector(xb0_viewPlane.vec);
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Buckets::Insert(pt, aabb, EDrawableType::WorldSurface, surf, xb0_viewPlane,
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@ -755,7 +756,8 @@ CBooRenderer::FindStaticGeometry(const std::vector<CMetroidModelInstance>* geome
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}
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void CBooRenderer::AddStaticGeometry(const std::vector<CMetroidModelInstance>* geometry,
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const CAreaRenderOctTree* octTree, int areaIdx)
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const CAreaRenderOctTree* octTree, int areaIdx,
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const SShader* shaderSet)
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{
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auto search = FindStaticGeometry(geometry);
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if (search == x1c_areaListItems.end())
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@ -773,7 +775,7 @@ void CBooRenderer::AddStaticGeometry(const std::vector<CMetroidModelInstance>* g
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models.back()->x44_areaInstanceIdx = instIdx++;
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}
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}
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x1c_areaListItems.emplace_back(geometry, octTree, std::move(textures), std::move(models), areaIdx);
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x1c_areaListItems.emplace_back(geometry, octTree, std::move(textures), std::move(models), areaIdx, shaderSet);
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}
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}
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@ -792,19 +794,23 @@ void CBooRenderer::UpdateAreaUniforms(int areaIdx)
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{
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SetupRendererStates();
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CModelFlags flags;
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flags.m_extendedShader = EExtendedShader::Lighting;
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for (CAreaListItem& item : x1c_areaListItems)
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{
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if (areaIdx != -1 && item.x18_areaIdx != areaIdx)
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continue;
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item.m_shaderSet->m_geomLayout->Update(flags, nullptr, nullptr, &item.m_shaderSet->m_matSet,
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item.m_shaderSet->m_geomLayout->m_sharedBuffer);
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for (auto it = item.x10_models.begin(); it != item.x10_models.end(); ++it)
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{
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CBooModel* model = *it;
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if (model->TryLockTextures())
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{
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ActivateLightsForModel(&item, *model);
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CModelFlags flags;
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flags.m_extendedShader = EExtendedShader::Lighting;
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model->UpdateUniformData(flags, nullptr, nullptr);
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}
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}
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@ -68,11 +68,13 @@ class CBooRenderer : public IRenderer
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int x18_areaIdx;
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/* Per-area octree-word major, light bits minor */
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std::vector<u32> x1c_lightOctreeWords;
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const SShader* m_shaderSet;
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CAreaListItem(const std::vector<CMetroidModelInstance>* geom,
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const CAreaRenderOctTree* octTree,
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std::vector<TCachedToken<CTexture>>&& textures,
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std::vector<CBooModel*>&& models, int areaIdx);
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std::vector<CBooModel*>&& models, int areaIdx,
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const SShader* shaderSet);
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~CAreaListItem();
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};
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@ -205,7 +207,8 @@ public:
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void AddWorldSurfaces(CBooModel& model);
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std::list<CAreaListItem>::iterator FindStaticGeometry(const std::vector<CMetroidModelInstance>*);
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void AddStaticGeometry(const std::vector<CMetroidModelInstance>*, const CAreaRenderOctTree*, int areaIdx);
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void AddStaticGeometry(const std::vector<CMetroidModelInstance>*, const CAreaRenderOctTree*, int areaIdx,
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const SShader* shaderSet);
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void EnablePVS(const CPVSVisSet&, u32);
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void DisablePVS();
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void UpdateAreaUniforms(int areaIdx);
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@ -70,6 +70,44 @@ struct CBooSurface
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}
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};
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using MaterialSet = DataSpec::DNAMP1::HMDLMaterialSet;
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using UVAnimation = DataSpec::DNAMP1::MaterialSet::Material::UVAnimation;
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struct GeometryUniformLayout
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{
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boo::ObjToken<boo::IGraphicsBufferD> m_sharedBuffer;
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size_t m_geomBufferSize = 0;
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size_t m_skinBankCount = 0;
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size_t m_weightVecCount = 0;
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std::vector<size_t> m_skinOffs;
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std::vector<size_t> m_skinSizes;
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std::vector<size_t> m_uvOffs;
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std::vector<size_t> m_uvSizes;
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GeometryUniformLayout(const CModel* model, const MaterialSet* matSet);
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void Update(const CModelFlags& flags, const CSkinRules* cskr, const CPoseAsTransforms* pose,
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const MaterialSet* matSet, const boo::ObjToken<boo::IGraphicsBufferD>& buf) const;
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};
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struct SShader
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{
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std::vector<TCachedToken<CTexture>> x0_textures;
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std::vector<std::shared_ptr<hecl::Runtime::ShaderPipelines>> m_shaders;
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MaterialSet m_matSet;
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std::experimental::optional<GeometryUniformLayout> m_geomLayout;
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int m_matSetIdx;
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SShader(int idx) : m_matSetIdx(idx) {}
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void InitializeLayout(const CModel* model) { m_geomLayout.emplace(model, &m_matSet); }
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void UnlockTextures();
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std::shared_ptr<hecl::Runtime::ShaderPipelines>
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BuildShader(const hecl::HMDLMeta& meta, const MaterialSet::Material& mat);
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void BuildShaders(const hecl::HMDLMeta& meta,
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std::vector<std::shared_ptr<hecl::Runtime::ShaderPipelines>>& shaders);
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void BuildShaders(const hecl::HMDLMeta& meta) { BuildShaders(meta, m_shaders); }
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};
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class CBooModel
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{
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friend class CModel;
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@ -77,24 +115,8 @@ class CBooModel
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friend class CBooRenderer;
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friend class CMetroidModelInstance;
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friend class CSkinnedModel;
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friend struct GeometryUniformLayout;
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public:
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using MaterialSet = DataSpec::DNAMP1::HMDLMaterialSet;
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using UVAnimation = DataSpec::DNAMP1::MaterialSet::Material::UVAnimation;
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struct SShader
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{
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std::vector<TCachedToken<CTexture>> x0_textures;
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std::vector<std::shared_ptr<hecl::Runtime::ShaderPipelines>> m_shaders;
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MaterialSet m_matSet;
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int m_matSetIdx;
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SShader(int idx) : m_matSetIdx(idx) {}
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void UnlockTextures();
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std::shared_ptr<hecl::Runtime::ShaderPipelines>
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BuildShader(const hecl::HMDLMeta& meta, const MaterialSet::Material& mat);
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void BuildShaders(const hecl::HMDLMeta& meta,
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std::vector<std::shared_ptr<hecl::Runtime::ShaderPipelines>>& shaders);
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void BuildShaders(const hecl::HMDLMeta& meta) { BuildShaders(meta, m_shaders); }
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};
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enum class ESurfaceSelection
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{
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UnsortedOnly,
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@ -110,6 +132,7 @@ private:
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CModel* m_model;
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std::vector<CBooSurface>* x0_surfaces;
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const MaterialSet* x4_matSet;
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const GeometryUniformLayout* m_geomLayout;
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int m_matSetIdx = -1;
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const std::vector<std::shared_ptr<hecl::Runtime::ShaderPipelines>>* m_pipelines;
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std::vector<TCachedToken<CTexture>> x1c_textures;
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@ -134,6 +157,7 @@ private:
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size_t m_uniformDataSize = 0;
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struct ModelInstance
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{
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boo::ObjToken<boo::IGraphicsBufferD> m_geomUniformBuffer;
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boo::ObjToken<boo::IGraphicsBufferD> m_uniformBuffer;
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std::vector<std::vector<boo::ObjToken<boo::IShaderDataBinding>>> m_shaderDataBindings;
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boo::ObjToken<boo::IVertexFormat> m_dynamicVtxFmt;
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@ -233,19 +257,20 @@ public:
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static void EnableShadowMaps(const boo::ObjToken<boo::ITexture>& map, const zeus::CTransform& texXf);
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static void DisableShadowMaps();
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static void SetDummyTextures(bool b) { g_DummyTextures = true; }
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static void SetDummyTextures(bool b) { g_DummyTextures = b; }
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};
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class CModel
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{
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friend class CBooModel;
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friend struct GeometryUniformLayout;
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//std::unique_ptr<u8[]> x0_data;
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//u32 x4_dataLen;
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TToken<CModel> m_selfToken; /* DO NOT LOCK! */
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zeus::CAABox m_aabb;
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u32 m_flags;
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std::vector<CBooSurface> x8_surfaces;
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std::vector<CBooModel::SShader> x18_matSets;
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std::vector<SShader> x18_matSets;
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std::unique_ptr<CBooModel> x28_modelInst;
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CModel* x30_next = nullptr;
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CModel* x34_prev = nullptr;
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@ -153,9 +153,9 @@ CBooModel::CBooModel(TToken<CModel>& token, CModel* parent, std::vector<CBooSurf
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const boo::ObjToken<boo::IGraphicsBufferS>& ibo, const zeus::CAABox& aabb, u8 renderMask,
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int numInsts, const boo::ObjToken<boo::ITexture> txtrOverrides[8])
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: m_modelTok(token), m_model(parent), x0_surfaces(surfaces), x4_matSet(&shader.m_matSet),
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m_matSetIdx(shader.m_matSetIdx), m_pipelines(&shader.m_shaders), x1c_textures(shader.x0_textures),
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x20_aabb(aabb), x40_24_texturesLoaded(false), x40_25_modelVisible(0), x41_mask(renderMask),
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m_staticVtxFmt(vtxFmt), m_staticVbo(vbo), m_staticIbo(ibo)
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m_geomLayout(&*shader.m_geomLayout), m_matSetIdx(shader.m_matSetIdx), m_pipelines(&shader.m_shaders),
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x1c_textures(shader.x0_textures), x20_aabb(aabb), x40_24_texturesLoaded(false), x40_25_modelVisible(0),
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x41_mask(renderMask), m_staticVtxFmt(vtxFmt), m_staticVbo(vbo), m_staticIbo(ibo)
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{
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if (txtrOverrides)
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for (int i=0 ; i<8 ; ++i)
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@ -226,6 +226,50 @@ CBooModel::ModelInstance::GetBooVtxFmt(const CBooModel& model,
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return m_dynamicVtxFmt;
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}
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GeometryUniformLayout::GeometryUniformLayout(const CModel* model, const MaterialSet* matSet)
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{
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if (model)
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{
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m_skinBankCount = model->m_hmdlMeta.bankCount;
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m_weightVecCount = model->m_hmdlMeta.weightCount;
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}
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m_skinOffs.reserve(std::max(size_t(1), m_skinBankCount));
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m_skinSizes.reserve(std::max(size_t(1), m_skinBankCount));
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m_uvOffs.reserve(matSet->materials.size());
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m_uvSizes.reserve(matSet->materials.size());
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if (m_skinBankCount)
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{
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/* Skinned */
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for (size_t i=0 ; i<m_skinBankCount ; ++i)
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{
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size_t thisSz = ROUND_UP_256(sizeof(zeus::CMatrix4f) * (2 * m_weightVecCount * 4 + 1));
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m_skinOffs.push_back(m_geomBufferSize);
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m_skinSizes.push_back(thisSz);
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m_geomBufferSize += thisSz;
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}
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}
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else
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{
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/* Non-Skinned */
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size_t thisSz = ROUND_UP_256(sizeof(zeus::CMatrix4f) * 3);
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m_skinOffs.push_back(m_geomBufferSize);
|
||||
m_skinSizes.push_back(thisSz);
|
||||
m_geomBufferSize += thisSz;
|
||||
}
|
||||
|
||||
/* Animated UV transform matrices */
|
||||
for (const MaterialSet::Material& mat : matSet->materials)
|
||||
{
|
||||
size_t thisSz = ROUND_UP_256(/*mat.uvAnims.size()*/ 8 * (sizeof(zeus::CMatrix4f) * 2));
|
||||
m_uvOffs.push_back(m_geomBufferSize);
|
||||
m_uvSizes.push_back(thisSz);
|
||||
m_geomBufferSize += thisSz;
|
||||
}
|
||||
}
|
||||
|
||||
CBooModel::ModelInstance* CBooModel::PushNewModelInstance()
|
||||
{
|
||||
if (!x40_24_texturesLoaded && !g_DummyTextures)
|
||||
|
@ -235,58 +279,21 @@ CBooModel::ModelInstance* CBooModel::PushNewModelInstance()
|
|||
Log.report(logvisor::Fatal, "Model buffer overflow");
|
||||
m_instances.emplace_back();
|
||||
ModelInstance& newInst = m_instances.back();
|
||||
size_t skinBankCount = 0;
|
||||
size_t weightVecCount = 0;
|
||||
if (const CModel* model = m_model)
|
||||
{
|
||||
skinBankCount = model->m_hmdlMeta.bankCount;
|
||||
weightVecCount = model->m_hmdlMeta.weightCount;
|
||||
}
|
||||
|
||||
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
|
||||
{
|
||||
/* Determine space required by uniform buffer */
|
||||
std::vector<size_t> skinOffs;
|
||||
std::vector<size_t> skinSizes;
|
||||
skinOffs.reserve(std::max(size_t(1), skinBankCount));
|
||||
skinSizes.reserve(std::max(size_t(1), skinBankCount));
|
||||
|
||||
std::vector<size_t> uvOffs;
|
||||
std::vector<size_t> uvSizes;
|
||||
uvOffs.reserve(x4_matSet->materials.size());
|
||||
uvSizes.reserve(x4_matSet->materials.size());
|
||||
|
||||
/* Vert transform matrices */
|
||||
size_t uniBufSize = 0;
|
||||
if (skinBankCount)
|
||||
{
|
||||
/* Skinned */
|
||||
for (size_t i=0 ; i<skinBankCount ; ++i)
|
||||
{
|
||||
size_t thisSz = ROUND_UP_256(sizeof(zeus::CMatrix4f) * (2 * weightVecCount * 4 + 1));
|
||||
skinOffs.push_back(uniBufSize);
|
||||
skinSizes.push_back(thisSz);
|
||||
uniBufSize += thisSz;
|
||||
}
|
||||
}
|
||||
/* Build geometry uniform buffer if shared not available */
|
||||
boo::ObjToken<boo::IGraphicsBufferD> geomUniformBuf;
|
||||
if (m_geomLayout->m_sharedBuffer)
|
||||
geomUniformBuf = m_geomLayout->m_sharedBuffer;
|
||||
else
|
||||
{
|
||||
/* Non-Skinned */
|
||||
size_t thisSz = ROUND_UP_256(sizeof(zeus::CMatrix4f) * 3);
|
||||
skinOffs.push_back(uniBufSize);
|
||||
skinSizes.push_back(thisSz);
|
||||
uniBufSize += thisSz;
|
||||
geomUniformBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, m_geomLayout->m_geomBufferSize, 1);
|
||||
newInst.m_geomUniformBuffer = geomUniformBuf;
|
||||
}
|
||||
|
||||
/* Animated UV transform matrices */
|
||||
size_t matCount = x4_matSet->materials.size();
|
||||
for (const MaterialSet::Material& mat : x4_matSet->materials)
|
||||
{
|
||||
size_t thisSz = ROUND_UP_256(/*mat.uvAnims.size()*/ 8 * (sizeof(zeus::CMatrix4f) * 2));
|
||||
uvOffs.push_back(uniBufSize);
|
||||
uvSizes.push_back(thisSz);
|
||||
uniBufSize += thisSz;
|
||||
}
|
||||
/* Lighting and reflection uniforms */
|
||||
size_t uniBufSize = 0;
|
||||
|
||||
/* Lighting uniform */
|
||||
size_t lightOff = 0;
|
||||
|
@ -312,8 +319,8 @@ CBooModel::ModelInstance* CBooModel::PushNewModelInstance()
|
|||
m_uniformDataSize = uniBufSize;
|
||||
newInst.m_uniformBuffer = ctx.newDynamicBuffer(boo::BufferUse::Uniform, uniBufSize, 1);
|
||||
|
||||
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {newInst.m_uniformBuffer.get(),
|
||||
newInst.m_uniformBuffer.get(),
|
||||
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {geomUniformBuf.get(),
|
||||
geomUniformBuf.get(),
|
||||
newInst.m_uniformBuffer.get(),
|
||||
newInst.m_uniformBuffer.get()};
|
||||
|
||||
|
@ -369,10 +376,10 @@ CBooModel::ModelInstance* CBooModel::PushNewModelInstance()
|
|||
}
|
||||
}
|
||||
|
||||
if (skinBankCount)
|
||||
if (m_geomLayout->m_skinBankCount)
|
||||
{
|
||||
thisOffs[0] = skinOffs[surf.m_data.skinMtxBankIdx];
|
||||
thisSizes[0] = skinSizes[surf.m_data.skinMtxBankIdx];
|
||||
thisOffs[0] = m_geomLayout->m_skinOffs[surf.m_data.skinMtxBankIdx];
|
||||
thisSizes[0] = m_geomLayout->m_skinSizes[surf.m_data.skinMtxBankIdx];
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -380,8 +387,8 @@ CBooModel::ModelInstance* CBooModel::PushNewModelInstance()
|
|||
thisSizes[0] = 256;
|
||||
}
|
||||
|
||||
thisOffs[1] = uvOffs[surf.m_data.matIdx];
|
||||
thisSizes[1] = uvSizes[surf.m_data.matIdx];
|
||||
thisOffs[1] = m_geomLayout->m_uvOffs[surf.m_data.matIdx];
|
||||
thisSizes[1] = m_geomLayout->m_uvSizes[surf.m_data.matIdx];
|
||||
|
||||
thisOffs[2] = lightOff;
|
||||
thisSizes[2] = lightSz;
|
||||
|
@ -486,6 +493,7 @@ void CBooModel::DisableAllLights()
|
|||
void CBooModel::RemapMaterialData(SShader& shader)
|
||||
{
|
||||
x4_matSet = &shader.m_matSet;
|
||||
m_geomLayout = &*shader.m_geomLayout;
|
||||
m_matSetIdx = shader.m_matSetIdx;
|
||||
x1c_textures = shader.x0_textures;
|
||||
m_pipelines = &shader.m_shaders;
|
||||
|
@ -497,6 +505,7 @@ void CBooModel::RemapMaterialData(SShader& shader,
|
|||
const std::vector<std::shared_ptr<hecl::Runtime::ShaderPipelines>>& pipelines)
|
||||
{
|
||||
x4_matSet = &shader.m_matSet;
|
||||
m_geomLayout = &*shader.m_geomLayout;
|
||||
m_matSetIdx = shader.m_matSetIdx;
|
||||
x1c_textures = shader.x0_textures;
|
||||
m_pipelines = &pipelines;
|
||||
|
@ -844,47 +853,22 @@ void CBooModel::UVAnimationBuffer::Update(u8*& bufOut, const MaterialSet* matSet
|
|||
}
|
||||
}
|
||||
|
||||
boo::ObjToken<boo::IGraphicsBufferD> CBooModel::UpdateUniformData(const CModelFlags& flags,
|
||||
const CSkinRules* cskr,
|
||||
const CPoseAsTransforms* pose) const
|
||||
void GeometryUniformLayout::Update(const CModelFlags& flags,
|
||||
const CSkinRules* cskr,
|
||||
const CPoseAsTransforms* pose,
|
||||
const MaterialSet* matSet,
|
||||
const boo::ObjToken<boo::IGraphicsBufferD>& buf) const
|
||||
{
|
||||
size_t skinBankCount = 0;
|
||||
size_t weightVecCount = 0;
|
||||
if (const CModel* model = m_model)
|
||||
{
|
||||
skinBankCount = model->m_hmdlMeta.bankCount;
|
||||
weightVecCount = model->m_hmdlMeta.weightCount;
|
||||
}
|
||||
|
||||
/* Invalidate instances if new shadow being drawn */
|
||||
if (flags.m_extendedShader == EExtendedShader::WorldShadow &&
|
||||
m_lastDrawnShadowMap != g_shadowMap)
|
||||
{
|
||||
const_cast<CBooModel*>(this)->m_lastDrawnShadowMap = g_shadowMap;
|
||||
const_cast<CBooModel*>(this)->m_instances.clear();
|
||||
}
|
||||
|
||||
const ModelInstance* inst;
|
||||
if (m_instances.size() <= m_uniUpdateCount)
|
||||
{
|
||||
inst = const_cast<CBooModel*>(this)->PushNewModelInstance();
|
||||
if (!inst)
|
||||
return nullptr;
|
||||
}
|
||||
else
|
||||
inst = &m_instances[m_uniUpdateCount];
|
||||
++const_cast<CBooModel*>(this)->m_uniUpdateCount;
|
||||
|
||||
u8* dataOut = reinterpret_cast<u8*>(inst->m_uniformBuffer->map(m_uniformDataSize));
|
||||
u8* dataOut = reinterpret_cast<u8*>(buf->map(m_geomBufferSize));
|
||||
u8* dataCur = dataOut;
|
||||
|
||||
if (skinBankCount)
|
||||
if (m_skinBankCount)
|
||||
{
|
||||
/* Skinned */
|
||||
std::vector<const zeus::CTransform*> bankTransforms;
|
||||
size_t weightCount = weightVecCount * 4;
|
||||
size_t weightCount = m_weightVecCount * 4;
|
||||
bankTransforms.reserve(weightCount);
|
||||
for (size_t i=0 ; i<skinBankCount ; ++i)
|
||||
for (size_t i=0 ; i<m_skinBankCount ; ++i)
|
||||
{
|
||||
if (cskr && pose)
|
||||
{
|
||||
|
@ -956,7 +940,38 @@ boo::ObjToken<boo::IGraphicsBufferD> CBooModel::UpdateUniformData(const CModelFl
|
|||
dataCur = dataOut + ROUND_UP_256(dataCur - dataOut);
|
||||
}
|
||||
|
||||
UVAnimationBuffer::Update(dataCur, x4_matSet, flags);
|
||||
CBooModel::UVAnimationBuffer::Update(dataCur, matSet, flags);
|
||||
buf->unmap();
|
||||
}
|
||||
|
||||
boo::ObjToken<boo::IGraphicsBufferD> CBooModel::UpdateUniformData(const CModelFlags& flags,
|
||||
const CSkinRules* cskr,
|
||||
const CPoseAsTransforms* pose) const
|
||||
{
|
||||
/* Invalidate instances if new shadow being drawn */
|
||||
if (flags.m_extendedShader == EExtendedShader::WorldShadow &&
|
||||
m_lastDrawnShadowMap != g_shadowMap)
|
||||
{
|
||||
const_cast<CBooModel*>(this)->m_lastDrawnShadowMap = g_shadowMap;
|
||||
const_cast<CBooModel*>(this)->m_instances.clear();
|
||||
}
|
||||
|
||||
const ModelInstance* inst;
|
||||
if (m_instances.size() <= m_uniUpdateCount)
|
||||
{
|
||||
inst = const_cast<CBooModel*>(this)->PushNewModelInstance();
|
||||
if (!inst)
|
||||
return nullptr;
|
||||
}
|
||||
else
|
||||
inst = &m_instances[m_uniUpdateCount];
|
||||
++const_cast<CBooModel*>(this)->m_uniUpdateCount;
|
||||
|
||||
if (inst->m_geomUniformBuffer)
|
||||
m_geomLayout->Update(flags, cskr, pose, x4_matSet, inst->m_geomUniformBuffer);
|
||||
|
||||
u8* dataOut = reinterpret_cast<u8*>(inst->m_uniformBuffer->map(m_uniformDataSize));
|
||||
u8* dataCur = dataOut;
|
||||
|
||||
if (flags.m_extendedShader == EExtendedShader::Thermal) /* Thermal Model (same as UV Mode 0) */
|
||||
{
|
||||
|
@ -1073,7 +1088,7 @@ std::unique_ptr<CBooModel> CModel::MakeNewInstance(int shaderIdx, int subInsts,
|
|||
}
|
||||
|
||||
std::shared_ptr<hecl::Runtime::ShaderPipelines>
|
||||
CBooModel::SShader::BuildShader(const hecl::HMDLMeta& meta, const MaterialSet::Material& mat)
|
||||
SShader::BuildShader(const hecl::HMDLMeta& meta, const MaterialSet::Material& mat)
|
||||
{
|
||||
hecl::Backend::ReflectionType reflectionType;
|
||||
if (mat.flags.samusReflectionIndirectTexture())
|
||||
|
@ -1090,8 +1105,8 @@ CBooModel::SShader::BuildShader(const hecl::HMDLMeta& meta, const MaterialSet::M
|
|||
(tag, mat.heclIr, "CMDL", *CGraphics::g_BooFactory);
|
||||
}
|
||||
|
||||
void CBooModel::SShader::BuildShaders(const hecl::HMDLMeta& meta,
|
||||
std::vector<std::shared_ptr<hecl::Runtime::ShaderPipelines>>& shaders)
|
||||
void SShader::BuildShaders(const hecl::HMDLMeta& meta,
|
||||
std::vector<std::shared_ptr<hecl::Runtime::ShaderPipelines>>& shaders)
|
||||
{
|
||||
shaders.reserve(m_matSet.materials.size());
|
||||
for (const MaterialSet::Material& mat : m_matSet.materials)
|
||||
|
@ -1119,7 +1134,7 @@ CModel::CModel(std::unique_ptr<u8[]>&& in, u32 /* dataLen */, IObjectStore* stor
|
|||
u32 matSetSz = hecl::SBig(*secSizeCur);
|
||||
const u8* sec = MemoryFromPartData(dataCur, secSizeCur);
|
||||
x18_matSets.emplace_back(i);
|
||||
CBooModel::SShader& shader = x18_matSets.back();
|
||||
SShader& shader = x18_matSets.back();
|
||||
athena::io::MemoryReader r(sec, matSetSz);
|
||||
shader.m_matSet.read(r);
|
||||
CBooModel::MakeTexturesFromMats(shader.m_matSet, shader.x0_textures, *store);
|
||||
|
@ -1136,8 +1151,11 @@ CModel::CModel(std::unique_ptr<u8[]>&& in, u32 /* dataLen */, IObjectStore* stor
|
|||
const u8* iboData = MemoryFromPartData(dataCur, secSizeCur);
|
||||
const u8* surfInfo = MemoryFromPartData(dataCur, secSizeCur);
|
||||
|
||||
for (CBooModel::SShader& matSet : x18_matSets)
|
||||
for (SShader& matSet : x18_matSets)
|
||||
{
|
||||
matSet.InitializeLayout(this);
|
||||
matSet.BuildShaders(m_hmdlMeta);
|
||||
}
|
||||
|
||||
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
|
||||
{
|
||||
|
@ -1186,7 +1204,7 @@ CModel::CModel(std::unique_ptr<u8[]>&& in, u32 /* dataLen */, IObjectStore* stor
|
|||
x28_modelInst = MakeNewInstance(0, 1, nullptr, false);
|
||||
}
|
||||
|
||||
void CBooModel::SShader::UnlockTextures()
|
||||
void SShader::UnlockTextures()
|
||||
{
|
||||
for (TCachedToken<CTexture>& tex : x0_textures)
|
||||
tex.Unlock();
|
||||
|
@ -1289,7 +1307,7 @@ void CModel::_WarmupShaders()
|
|||
CGraphics::SetViewPointMatrix(zeus::CTransform::Translate(0.f, -2048.f, 0.f));
|
||||
CGraphics::SetOrtho(-2048.f, 2048.f, 2048.f, -2048.f, 0.f, 4096.f);
|
||||
CModelFlags defaultFlags;
|
||||
for (CBooModel::SShader& shader : x18_matSets)
|
||||
for (SShader& shader : x18_matSets)
|
||||
{
|
||||
GetInstance().RemapMaterialData(shader);
|
||||
GetInstance().UpdateUniformData(defaultFlags, nullptr, nullptr);
|
||||
|
|
|
@ -18,6 +18,7 @@ class CLight;
|
|||
class CAreaOctTree;
|
||||
class CParticleGen;
|
||||
class CModel;
|
||||
class SShader;
|
||||
class CSkinnedModel;
|
||||
class CPVSVisSet;
|
||||
struct CAreaRenderOctTree;
|
||||
|
@ -44,7 +45,8 @@ public:
|
|||
};
|
||||
|
||||
virtual ~IRenderer() = default;
|
||||
virtual void AddStaticGeometry(const std::vector<CMetroidModelInstance>*, const CAreaRenderOctTree*, int)=0;
|
||||
virtual void AddStaticGeometry(const std::vector<CMetroidModelInstance>*, const CAreaRenderOctTree*, int,
|
||||
const SShader*)=0;
|
||||
virtual void EnablePVS(const CPVSVisSet&, u32)=0;
|
||||
virtual void DisablePVS()=0;
|
||||
virtual void RemoveStaticGeometry(const std::vector<CMetroidModelInstance>*)=0;
|
||||
|
|
|
@ -148,6 +148,12 @@ void CGuiFrame::SetAspectConstraint(float c)
|
|||
CGuiSys::ViewportResizeFrame(this);
|
||||
}
|
||||
|
||||
void CGuiFrame::SetMaxAspect(float c)
|
||||
{
|
||||
m_maxAspect = c;
|
||||
CGuiSys::ViewportResizeFrame(this);
|
||||
}
|
||||
|
||||
void CGuiFrame::Update(float dt)
|
||||
{
|
||||
xc_headWidget->Update(dt);
|
||||
|
|
|
@ -40,6 +40,7 @@ private:
|
|||
|
||||
zeus::CTransform m_aspectTransform;
|
||||
float m_aspectConstraint = -1.f;
|
||||
float m_maxAspect = -1.f;
|
||||
|
||||
public:
|
||||
CGuiFrame(CAssetId id, CGuiSys& sys, int a, int b, int c, CSimplePool* sp);
|
||||
|
@ -65,6 +66,7 @@ public:
|
|||
void Touch() const;
|
||||
const zeus::CTransform& GetAspectTransform() const { return m_aspectTransform; }
|
||||
void SetAspectConstraint(float c);
|
||||
void SetMaxAspect(float c);
|
||||
|
||||
void Update(float dt);
|
||||
void Draw(const CGuiWidgetDrawParms& parms) const;
|
||||
|
|
|
@ -93,6 +93,13 @@ void CGuiSys::ViewportResizeFrame(CGuiFrame* frame)
|
|||
}
|
||||
frame->m_aspectTransform = zeus::CTransform::Scale({hPad, 1.f, vPad});
|
||||
}
|
||||
else if (frame->m_maxAspect > 0.f)
|
||||
{
|
||||
if (vpAspectRatio > frame->m_maxAspect)
|
||||
frame->m_aspectTransform = zeus::CTransform::Scale({frame->m_maxAspect / vpAspectRatio, 1.f, 1.f});
|
||||
else
|
||||
frame->m_aspectTransform = zeus::CTransform::Identity();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -48,7 +48,9 @@ CSamusHud::CSamusHud(CStateManager& stateMgr)
|
|||
x72c_camZTweaks[i] = 0.5f * i - 8.f;
|
||||
|
||||
x264_loadedFrmeHelmet = x258_frmeHelmet.GetObj();
|
||||
x264_loadedFrmeHelmet->SetMaxAspect(1.78f);
|
||||
x274_loadedFrmeBaseHud = x268_frmeBaseHud.GetObj();
|
||||
x274_loadedFrmeBaseHud->SetMaxAspect(1.78f);
|
||||
x2a0_helmetIntf = std::make_unique<CHudHelmetInterface>(*x264_loadedFrmeHelmet);
|
||||
|
||||
rstl::prereserved_vector<bool, 4> hasVisors = BuildPlayerHasVisors(stateMgr);
|
||||
|
@ -1690,6 +1692,7 @@ void CSamusHud::UpdateStateTransition(float dt, const CStateManager& mgr)
|
|||
if (!x278_selectedHud.IsLoaded() || !x278_selectedHud->GetIsFinishedLoading())
|
||||
return;
|
||||
x288_loadedSelectedHud = x278_selectedHud.GetObj();
|
||||
x288_loadedSelectedHud->SetMaxAspect(1.78f);
|
||||
x2b8_curState = x2bc_nextState;
|
||||
x2bc_nextState = x2c0_setState;
|
||||
InitializeFrameGlueMutable(mgr);
|
||||
|
|
|
@ -777,7 +777,7 @@ void CGameArea::AddStaticGeometry()
|
|||
g_Renderer->AddStaticGeometry(&x12c_postConstructed->x4c_insts,
|
||||
x12c_postConstructed->xc_octTree ?
|
||||
&*x12c_postConstructed->xc_octTree : nullptr,
|
||||
x4_selfIdx);
|
||||
x4_selfIdx, &x12c_postConstructed->m_materialSet);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1196,18 +1196,23 @@ void CGameArea::FillInStaticGeometry(bool textures)
|
|||
inst.Clear();
|
||||
|
||||
/* Materials */
|
||||
CBooModel::SShader& matSet = x12c_postConstructed->m_materialSet;
|
||||
SShader& matSet = x12c_postConstructed->m_materialSet;
|
||||
auto secIt = m_resolvedBufs.begin() + 2;
|
||||
{
|
||||
athena::io::MemoryReader r(secIt->first, secIt->second);
|
||||
matSet.m_matSet.read(r);
|
||||
if (textures)
|
||||
CBooModel::MakeTexturesFromMats(matSet.m_matSet, matSet.x0_textures, *g_SimplePool);
|
||||
matSet.InitializeLayout(nullptr);
|
||||
++secIt;
|
||||
}
|
||||
|
||||
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
|
||||
{
|
||||
/* Shared geometry uniform buffer */
|
||||
matSet.m_geomLayout->m_sharedBuffer =
|
||||
ctx.newDynamicBuffer(boo::BufferUse::Uniform, matSet.m_geomLayout->m_geomBufferSize, 1);
|
||||
|
||||
/* Models */
|
||||
for (CMetroidModelInstance& inst : x12c_postConstructed->x4c_insts)
|
||||
{
|
||||
|
|
|
@ -213,7 +213,7 @@ public:
|
|||
u32 x8_collisionSize = 0;
|
||||
std::experimental::optional<CAreaRenderOctTree> xc_octTree;
|
||||
std::vector<CMetroidModelInstance> x4c_insts;
|
||||
CBooModel::SShader m_materialSet = {0};
|
||||
SShader m_materialSet = {0};
|
||||
//std::unique_ptr<from unknown, pointless MREA section> x5c_;
|
||||
std::vector<CWorldLight> x60_lightsA;
|
||||
std::vector<CLight> x70_gfxLightsA;
|
||||
|
|
2
hecl
2
hecl
|
@ -1 +1 @@
|
|||
Subproject commit 5f21d60814dcd2dbb5d58db7e78b5efb04435c39
|
||||
Subproject commit 6ec84b0a45831d673dbd3b3e039a5eb287fd37f3
|
Loading…
Reference in New Issue