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Resource tracing and memory leak fixes
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@@ -531,6 +531,9 @@ struct HLSLBackendFactory : IShaderBackendFactory
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case hecl::Backend::ZTest::Equal:
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zTest = boo::ZTest::Equal;
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break;
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case hecl::Backend::ZTest::GEqual:
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zTest = boo::ZTest::GEqual;
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break;
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}
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boo::ObjToken<boo::IShaderPipeline> ret =
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@@ -652,6 +655,9 @@ struct HLSLBackendFactory : IShaderBackendFactory
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case hecl::Backend::ZTest::Equal:
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zTest = boo::ZTest::Equal;
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break;
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case hecl::Backend::ZTest::GEqual:
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zTest = boo::ZTest::GEqual;
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break;
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}
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boo::ObjToken<boo::IShaderPipeline> ret =
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