mirror of https://github.com/AxioDL/metaforce.git
CGrappleArm: Resolve sign mismatch warnings in loops
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7039232a95
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d0d6210ccd
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@ -1,5 +1,7 @@
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#include "Runtime/Weapon/CGrappleArm.hpp"
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#include <array>
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#include "Runtime/CDependencyGroup.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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@ -54,11 +56,6 @@ CGrappleArm::CGrappleArm(const zeus::CVector3f& scale)
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LoadAnimations();
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}
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static const char* skDependencyNames[] = {
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"PowerSuit_DGRP", "GravitySuit_DGRP", "VariaSuit_DGRP", "PhazonSuit_DGRP",
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"FusionSuit_DGRP", "FusionSuitG_DGRP", "FusionSuitV_DGRP", "FusionSuitP_DGRP",
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};
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void CGrappleArm::FillTokenVector(const std::vector<SObjectTag>& tags, std::vector<CToken>& objects) {
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objects.reserve(tags.size());
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for (const SObjectTag& tag : tags)
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@ -66,8 +63,13 @@ void CGrappleArm::FillTokenVector(const std::vector<SObjectTag>& tags, std::vect
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}
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void CGrappleArm::BuildSuitDependencyList() {
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static constexpr std::array skDependencyNames{
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"PowerSuit_DGRP"sv, "GravitySuit_DGRP"sv, "VariaSuit_DGRP"sv, "PhazonSuit_DGRP"sv,
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"FusionSuit_DGRP"sv, "FusionSuitG_DGRP"sv, "FusionSuitV_DGRP"sv, "FusionSuitP_DGRP"sv,
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};
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x184_grappleArm.Lock();
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for (const char* name : skDependencyNames) {
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for (const auto& name : skDependencyNames) {
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TLockedToken<CDependencyGroup> dgrp = g_SimplePool->GetObj(name);
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std::vector<CToken>& depsOut = x19c_suitDeps.emplace_back();
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FillTokenVector(dgrp->GetObjectTagVector(), depsOut);
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@ -254,7 +256,7 @@ void CGrappleArm::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node,
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void CGrappleArm::DoUserAnimEvents(CStateManager& mgr) {
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zeus::CVector3f armToCam = mgr.GetCameraManager()->GetCurrentCamera(mgr)->GetTranslation() - x220_xf.origin;
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const CAnimData& animData = *x0_grappleArmModel->GetAnimationData();
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for (int i = 0; i < animData.GetPassedSoundPOICount(); ++i) {
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for (size_t i = 0; i < animData.GetPassedSoundPOICount(); ++i) {
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const CSoundPOINode& node = CAnimData::g_SoundPOINodes[i];
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if (node.GetPoiType() != EPOIType::Sound ||
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(node.GetCharacterIndex() != -1 && animData.x204_charIdx != node.GetCharacterIndex()))
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@ -263,7 +265,7 @@ void CGrappleArm::DoUserAnimEvents(CStateManager& mgr) {
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node.GetFlags(), node.GetFalloff(), node.GetMaxDist(), 0.16f, 1.f, armToCam,
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x220_xf.origin, mgr.GetPlayer().GetAreaIdAlways(), mgr);
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}
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for (int i = 0; i < animData.GetPassedIntPOICount(); ++i) {
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for (size_t i = 0; i < animData.GetPassedIntPOICount(); ++i) {
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const CInt32POINode& node = CAnimData::g_Int32POINodes[i];
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switch (node.GetPoiType()) {
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case EPOIType::UserEvent:
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