mirror of https://github.com/AxioDL/metaforce.git
Merge pull request #302 from lioncash/render2
CActor: Make Render() a non-const function
This commit is contained in:
commit
d131d72efa
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@ -285,24 +285,26 @@ void CStateManager::UpdateThermalVisor() {
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}
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}
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void CStateManager::RendererDrawCallback(const void* drawable, const void* ctx, int type) {
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const CStateManager& mgr = *static_cast<const CStateManager*>(ctx);
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void CStateManager::RendererDrawCallback(void* drawable, void* ctx, int type) {
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CStateManager& mgr = *static_cast<CStateManager*>(ctx);
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switch (type) {
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case 0: {
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const CActor& actor = *static_cast<const CActor*>(drawable);
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if (actor.xc8_drawnToken == mgr.x8dc_objectDrawToken)
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CActor& actor = *static_cast<CActor*>(drawable);
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if (actor.xc8_drawnToken == mgr.x8dc_objectDrawToken) {
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break;
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if (actor.xc6_nextDrawNode != kInvalidUniqueId)
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}
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if (actor.xc6_nextDrawNode != kInvalidUniqueId) {
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mgr.RecursiveDrawTree(actor.xc6_nextDrawNode);
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}
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actor.Render(mgr);
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const_cast<CActor&>(actor).xc8_drawnToken = mgr.x8dc_objectDrawToken;
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actor.xc8_drawnToken = mgr.x8dc_objectDrawToken;
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break;
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}
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case 1:
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static_cast<const CSimpleShadow*>(drawable)->Render(mgr.x8f0_shadowTex);
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static_cast<CSimpleShadow*>(drawable)->Render(mgr.x8f0_shadowTex);
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break;
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case 2:
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static_cast<const CDecal*>(drawable)->Render();
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static_cast<CDecal*>(drawable)->Render();
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break;
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default:
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break;
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@ -316,14 +318,13 @@ bool CStateManager::RenderLast(TUniqueId uid) {
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return true;
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}
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void CStateManager::AddDrawableActorPlane(const CActor& actor, const zeus::CPlane& plane,
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const zeus::CAABox& aabb) const {
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const_cast<CActor&>(actor).SetAddedToken(x8dc_objectDrawToken + 1);
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void CStateManager::AddDrawableActorPlane(CActor& actor, const zeus::CPlane& plane, const zeus::CAABox& aabb) const {
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actor.SetAddedToken(x8dc_objectDrawToken + 1);
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g_Renderer->AddPlaneObject(&actor, aabb, plane, 0);
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}
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void CStateManager::AddDrawableActor(const CActor& actor, const zeus::CVector3f& vec, const zeus::CAABox& aabb) const {
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const_cast<CActor&>(actor).SetAddedToken(x8dc_objectDrawToken + 1);
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void CStateManager::AddDrawableActor(CActor& actor, const zeus::CVector3f& vec, const zeus::CAABox& aabb) const {
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actor.SetAddedToken(x8dc_objectDrawToken + 1);
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g_Renderer->AddDrawable(&actor, vec, aabb, 0, IRenderer::EDrawableSorting::SortedCallback);
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}
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@ -518,10 +519,11 @@ void CStateManager::DrawDebugStuff() const {
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}
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}
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void CStateManager::RenderCamerasAndAreaLights() const {
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void CStateManager::RenderCamerasAndAreaLights() {
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x870_cameraManager->RenderCameras(*this);
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for (const CCameraFilterPassPoly& filter : xb84_camFilterPasses)
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for (const CCameraFilterPassPoly& filter : xb84_camFilterPasses) {
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filter.Draw();
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}
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}
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void CStateManager::DrawE3DeathEffect() {
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@ -716,10 +718,13 @@ void CStateManager::DrawWorld() {
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if (areaCount)
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SetupFogForArea(*areaArr[areaCount - 1]);
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for (TUniqueId id : x86c_stateManagerContainer->xf370_)
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if (const CActor* ent = static_cast<const CActor*>(GetObjectById(id)))
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if (!thermal || ent->xe6_27_thermalVisorFlags & 0x1)
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for (const TUniqueId id : x86c_stateManagerContainer->xf370_) {
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if (auto* ent = static_cast<CActor*>(ObjectById(id))) {
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if (!thermal || ent->xe6_27_thermalVisorFlags & 0x1) {
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ent->Render(*this);
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}
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}
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}
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bool morphingPlayerVisible = false;
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int thermalActorCount = 0;
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@ -784,19 +789,25 @@ void CStateManager::DrawWorld() {
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if (thermal) {
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if (x86c_stateManagerContainer->xf39c_renderLast.size()) {
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CGraphics::SetDepthRange(DEPTH_SCREEN_ACTORS, DEPTH_GUN);
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for (TUniqueId id : x86c_stateManagerContainer->xf39c_renderLast)
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if (const CActor* actor = static_cast<const CActor*>(GetObjectById(id)))
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if (actor->xe6_27_thermalVisorFlags & 0x1)
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for (const TUniqueId id : x86c_stateManagerContainer->xf39c_renderLast) {
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if (auto* actor = static_cast<CActor*>(ObjectById(id))) {
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if (actor->xe6_27_thermalVisorFlags & 0x1) {
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actor->Render(*this);
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}
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}
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}
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CGraphics::SetDepthRange(DEPTH_WORLD, DEPTH_FAR);
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}
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g_Renderer->DoThermalBlendCold();
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xf34_thermalFlag = EThermalDrawFlag::Hot;
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for (TUniqueId id : x86c_stateManagerContainer->xf370_)
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if (const CActor* actor = static_cast<const CActor*>(GetObjectById(id)))
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if (actor->xe6_27_thermalVisorFlags & 0x2)
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for (const TUniqueId id : x86c_stateManagerContainer->xf370_) {
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if (auto* actor = static_cast<CActor*>(ObjectById(id))) {
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if (actor->xe6_27_thermalVisorFlags & 0x2) {
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actor->Render(*this);
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}
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}
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}
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for (int i = areaCount - 1; i >= 0; --i) {
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const CGameArea& area = *areaArr[i];
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@ -851,10 +862,13 @@ void CStateManager::DrawWorld() {
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if (x86c_stateManagerContainer->xf39c_renderLast.size()) {
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CGraphics::SetDepthRange(DEPTH_SCREEN_ACTORS, DEPTH_GUN);
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for (TUniqueId id : x86c_stateManagerContainer->xf39c_renderLast)
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if (const CActor* actor = static_cast<const CActor*>(GetObjectById(id)))
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if (!thermal || actor->xe6_27_thermalVisorFlags & 0x2)
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for (const TUniqueId id : x86c_stateManagerContainer->xf39c_renderLast) {
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if (auto* actor = static_cast<CActor*>(ObjectById(id))) {
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if (!thermal || actor->xe6_27_thermalVisorFlags & 0x2) {
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actor->Render(*this);
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}
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}
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}
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CGraphics::SetDepthRange(DEPTH_WORLD, DEPTH_FAR);
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}
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@ -1173,14 +1187,16 @@ bool CStateManager::GetVisSetForArea(TAreaId a, TAreaId b, CPVSVisSet& setOut) c
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return false;
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}
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void CStateManager::RecursiveDrawTree(TUniqueId node) const {
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if (TCastToConstPtr<CActor> actor = GetObjectById(node)) {
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void CStateManager::RecursiveDrawTree(TUniqueId node) {
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if (const TCastToPtr<CActor> actor = ObjectById(node)) {
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if (x8dc_objectDrawToken != actor->xc8_drawnToken) {
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if (actor->xc6_nextDrawNode != kInvalidUniqueId)
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if (actor->xc6_nextDrawNode != kInvalidUniqueId) {
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RecursiveDrawTree(actor->xc6_nextDrawNode);
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if (x8dc_objectDrawToken == actor->xcc_addedToken)
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}
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if (x8dc_objectDrawToken == actor->xcc_addedToken) {
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actor->Render(*this);
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const_cast<CActor*>(actor.GetPtr())->xc8_drawnToken = x8dc_objectDrawToken;
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}
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actor->xc8_drawnToken = x8dc_objectDrawToken;
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}
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}
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}
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@ -221,7 +221,7 @@ private:
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bool m_warping = false;
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void UpdateThermalVisor();
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static void RendererDrawCallback(const void*, const void*, int);
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static void RendererDrawCallback(void*, void*, int);
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public:
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CStateManager(const std::weak_ptr<CRelayTracker>&, const std::weak_ptr<CMapWorldInfo>&,
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@ -231,8 +231,8 @@ public:
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u32 GetInputFrameIdx() const { return x8d4_inputFrameIdx; }
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bool RenderLast(TUniqueId);
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void AddDrawableActorPlane(const CActor& actor, const zeus::CPlane&, const zeus::CAABox& aabb) const;
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void AddDrawableActor(const CActor& actor, const zeus::CVector3f& vec, const zeus::CAABox& aabb) const;
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void AddDrawableActorPlane(CActor& actor, const zeus::CPlane&, const zeus::CAABox& aabb) const;
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void AddDrawableActor(CActor& actor, const zeus::CVector3f& vec, const zeus::CAABox& aabb) const;
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bool SpecialSkipCinematic();
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TAreaId GetVisAreaId() const;
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s32 GetWeaponIdCount(TUniqueId, EWeaponType) const;
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@ -255,7 +255,7 @@ public:
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const std::vector<CLight>& GetDynamicLightList() const { return x8e0_dynamicLights; }
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void BuildDynamicLightListForWorld();
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void DrawDebugStuff() const;
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void RenderCamerasAndAreaLights() const;
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void RenderCamerasAndAreaLights();
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void DrawE3DeathEffect();
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void DrawAdditionalFilters();
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zeus::CFrustum SetupDrawFrustum(const SViewport& vp) const;
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@ -275,7 +275,7 @@ public:
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void PreRender();
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void GetCharacterRenderMaskAndTarget(bool thawed, int& mask, int& target) const;
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bool GetVisSetForArea(TAreaId, TAreaId, CPVSVisSet& setOut) const;
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void RecursiveDrawTree(TUniqueId) const;
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void RecursiveDrawTree(TUniqueId);
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void SendScriptMsg(CEntity* dest, TUniqueId src, EScriptObjectMessage msg);
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void SendScriptMsg(TUniqueId dest, TUniqueId src, EScriptObjectMessage msg);
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void SendScriptMsg(TUniqueId src, TEditorId dest, EScriptObjectMessage msg, EScriptObjectState state);
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@ -242,7 +242,7 @@ void CBallCamera::Reset(const zeus::CTransform& xf, CStateManager& mgr) {
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}
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}
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void CBallCamera::Render(const CStateManager& mgr) const {
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void CBallCamera::Render(CStateManager& mgr) {
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// Empty
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}
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@ -247,7 +247,7 @@ public:
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
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void ProcessInput(const CFinalInput& input, CStateManager& mgr) override;
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void Reset(const zeus::CTransform&, CStateManager& mgr) override;
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void Render(const CStateManager& mgr) const override;
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void Render(CStateManager& mgr) override;
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EBallCameraBehaviour GetBehaviour() const { return x188_behaviour; }
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EBallCameraState GetState() const { return x400_state; }
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void SetState(EBallCameraState state, CStateManager& mgr);
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@ -603,9 +603,10 @@ void CCameraManager::ProcessInput(const CFinalInput& input, CStateManager& state
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}
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}
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void CCameraManager::RenderCameras(const CStateManager& mgr) {
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for (CEntity* cam : mgr.GetCameraObjectList())
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void CCameraManager::RenderCameras(CStateManager& mgr) {
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for (CEntity* cam : mgr.GetCameraObjectList()) {
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static_cast<CGameCamera*>(cam)->Render(mgr);
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}
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}
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void CCameraManager::SetupBallCamera(CStateManager& mgr) {
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@ -139,7 +139,7 @@ public:
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void ProcessInput(const CFinalInput& input, CStateManager& stateMgr);
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void RenderCameras(const CStateManager& mgr);
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void RenderCameras(CStateManager& mgr);
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void SetupBallCamera(CStateManager& mgr);
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void SetPlayerCamera(CStateManager& mgr, TUniqueId newCamId);
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int GetFluidCounter() const { return x74_fluidCounter; }
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@ -27,7 +27,7 @@ void CInterpolationCamera::ProcessInput(const CFinalInput& input, CStateManager&
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// Empty
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}
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void CInterpolationCamera::Render(const CStateManager& mgr) const {
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void CInterpolationCamera::Render(CStateManager& mgr) {
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// Empty
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}
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@ -30,7 +30,7 @@ public:
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void Accept(IVisitor& visitor) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void ProcessInput(const CFinalInput&, CStateManager& mgr) override;
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void Render(const CStateManager&) const override;
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void Render(CStateManager&) override;
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void Reset(const zeus::CTransform&, CStateManager& mgr) override;
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void Think(float, CStateManager&) override;
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void SetInterpolation(const zeus::CTransform& xf, const zeus::CVector3f& lookPos, float maxTime, float positionSpeed,
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@ -29,7 +29,7 @@ public:
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void Accept(IVisitor&) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void Think(float, CStateManager&) override;
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void Render(const CStateManager&) const override {}
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void Render(CStateManager&) override {}
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void ProcessInput(const CFinalInput&, CStateManager& mgr) override;
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void Reset(const zeus::CTransform&, CStateManager& mgr) override;
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zeus::CTransform MoveAlongSpline(float, CStateManager&);
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@ -72,8 +72,8 @@ public:
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static void Clear();
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static void Sort();
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static void InsertPlaneObject(float closeDist, float farDist, const zeus::CAABox& aabb, bool invertTest,
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const zeus::CPlane& plane, bool zOnly, EDrawableType dtype, const void* data);
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static void Insert(const zeus::CVector3f& pos, const zeus::CAABox& aabb, EDrawableType dtype, const void* data,
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const zeus::CPlane& plane, bool zOnly, EDrawableType dtype, void* data);
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static void Insert(const zeus::CVector3f& pos, const zeus::CAABox& aabb, EDrawableType dtype, void* data,
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const zeus::CPlane& plane, u16 extraSort);
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static void Shutdown();
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static void Init();
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@ -173,14 +173,14 @@ void Buckets::Sort() {
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}
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void Buckets::InsertPlaneObject(float closeDist, float farDist, const zeus::CAABox& aabb, bool invertTest,
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const zeus::CPlane& plane, bool zOnly, EDrawableType dtype, const void* data) {
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const zeus::CPlane& plane, bool zOnly, EDrawableType dtype, void* data) {
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if (sPlaneObjectData->size() == sPlaneObjectData->capacity()) {
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return;
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}
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sPlaneObjectData->emplace_back(dtype, closeDist, farDist, aabb, invertTest, plane, zOnly, data);
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}
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void Buckets::Insert(const zeus::CVector3f& pos, const zeus::CAABox& aabb, EDrawableType dtype, const void* data,
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void Buckets::Insert(const zeus::CVector3f& pos, const zeus::CAABox& aabb, EDrawableType dtype, void* data,
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const zeus::CPlane& plane, u16 extraSort) {
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if (sData->size() == sData->capacity()) {
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Log.report(logvisor::Fatal, fmt("Rendering buckets filled to capacity"));
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@ -291,12 +291,12 @@ void CBooRenderer::RenderBucketItems(CAreaListItem* item) {
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for (CDrawable* drawable : bucket) {
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switch (drawable->GetType()) {
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case EDrawableType::Particle: {
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static_cast<CParticleGen*>((void*)drawable->GetData())->Render();
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static_cast<CParticleGen*>(drawable->GetData())->Render();
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break;
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}
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case EDrawableType::WorldSurface: {
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// SetupRendererStates();
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CBooSurface* surf = static_cast<CBooSurface*>((void*)drawable->GetData());
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auto* surf = static_cast<CBooSurface*>(drawable->GetData());
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CBooModel* model = surf->m_parent;
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if (model) {
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ActivateLightsForModel(item, *model);
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@ -988,18 +988,18 @@ void CBooRenderer::PostRenderFogs() {
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void CBooRenderer::SetModelMatrix(const zeus::CTransform& xf) {
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CGraphics::SetModelMatrix(xf);
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}
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void CBooRenderer::AddParticleGen(const CParticleGen& gen) {
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void CBooRenderer::AddParticleGen(CParticleGen& gen) {
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if (auto bounds = gen.GetBounds()) {
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zeus::CVector3f pt = bounds.value().closestPointAlongVector(xb0_viewPlane.normal());
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Buckets::Insert(pt, bounds.value(), EDrawableType::Particle, &gen, xb0_viewPlane, 0);
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}
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}
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void CBooRenderer::AddParticleGen(const CParticleGen& gen, const zeus::CVector3f& pos, const zeus::CAABox& bounds) {
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void CBooRenderer::AddParticleGen(CParticleGen& gen, const zeus::CVector3f& pos, const zeus::CAABox& bounds) {
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Buckets::Insert(pos, bounds, EDrawableType::Particle, &gen, xb0_viewPlane, 0);
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}
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void CBooRenderer::AddPlaneObject(const void* obj, const zeus::CAABox& aabb, const zeus::CPlane& plane, int type) {
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void CBooRenderer::AddPlaneObject(void* obj, const zeus::CAABox& aabb, const zeus::CPlane& plane, int type) {
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zeus::CVector3f closePoint = aabb.closestPointAlongVector(xb0_viewPlane.normal());
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zeus::CVector3f farPoint = aabb.furthestPointAlongVector(xb0_viewPlane.normal());
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float closeDist = xb0_viewPlane.pointToPlaneDist(closePoint);
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@ -1015,7 +1015,7 @@ void CBooRenderer::AddPlaneObject(const void* obj, const zeus::CAABox& aabb, con
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}
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}
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void CBooRenderer::AddDrawable(const void* obj, const zeus::CVector3f& pos, const zeus::CAABox& aabb, int mode,
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void CBooRenderer::AddDrawable(void* obj, const zeus::CVector3f& pos, const zeus::CAABox& aabb, int mode,
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EDrawableSorting sorting) {
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if (sorting == EDrawableSorting::UnsortedCallback)
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xa8_drawableCallback(obj, xac_callbackContext, mode);
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@ -1023,7 +1023,7 @@ void CBooRenderer::AddDrawable(const void* obj, const zeus::CVector3f& pos, cons
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Buckets::Insert(pos, aabb, EDrawableType(mode + 2), obj, xb0_viewPlane, 0);
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}
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void CBooRenderer::SetDrawableCallback(TDrawableCallback cb, const void* ctx) {
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void CBooRenderer::SetDrawableCallback(TDrawableCallback cb, void* ctx) {
|
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xa8_drawableCallback = cb;
|
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xac_callbackContext = ctx;
|
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}
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|
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@ -96,7 +96,7 @@ class CBooRenderer final : public IRenderer {
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zeus::CFrustum x44_frustumPlanes;
|
||||
|
||||
TDrawableCallback xa8_drawableCallback;
|
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const void* xac_callbackContext;
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void* xac_callbackContext;
|
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|
||||
zeus::CPlane xb0_viewPlane = {0.f, 1.f, 0.f, 0.f};
|
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||||
|
@ -212,12 +212,12 @@ public:
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void DrawModelFlat(const CModel& model, const CModelFlags& flags, bool unsortedOnly) override;
|
||||
void PostRenderFogs() override;
|
||||
void SetModelMatrix(const zeus::CTransform& xf) override;
|
||||
void AddParticleGen(const CParticleGen& gen) override;
|
||||
void AddParticleGen(const CParticleGen& gen, const zeus::CVector3f& pos, const zeus::CAABox& bounds) override;
|
||||
void AddPlaneObject(const void* obj, const zeus::CAABox& aabb, const zeus::CPlane& plane, int type) override;
|
||||
void AddDrawable(const void* obj, const zeus::CVector3f& pos, const zeus::CAABox& aabb, int mode,
|
||||
void AddParticleGen(CParticleGen& gen) override;
|
||||
void AddParticleGen(CParticleGen& gen, const zeus::CVector3f& pos, const zeus::CAABox& bounds) override;
|
||||
void AddPlaneObject(void* obj, const zeus::CAABox& aabb, const zeus::CPlane& plane, int type) override;
|
||||
void AddDrawable(void* obj, const zeus::CVector3f& pos, const zeus::CAABox& aabb, int mode,
|
||||
EDrawableSorting sorting) override;
|
||||
void SetDrawableCallback(TDrawableCallback cb, const void* ctx) override;
|
||||
void SetDrawableCallback(TDrawableCallback cb, void* ctx) override;
|
||||
void SetWorldViewpoint(const zeus::CTransform& xf) override;
|
||||
void SetPerspective(float fovy, float width, float height, float znear, float zfar) override;
|
||||
void SetPerspective(float fovy, float aspect, float znear, float zfar) override;
|
||||
|
|
|
@ -9,17 +9,18 @@ enum class EDrawableType : u16 { WorldSurface, Particle, Actor, SimpleShadow, De
|
|||
class CDrawable {
|
||||
EDrawableType x0_type;
|
||||
u16 x2_extraSort;
|
||||
const void* x4_data;
|
||||
void* x4_data;
|
||||
zeus::CAABox x8_aabb;
|
||||
float x20_viewDist;
|
||||
|
||||
public:
|
||||
CDrawable(EDrawableType dtype, u16 extraSort, float planeDot, const zeus::CAABox& aabb, const void* data)
|
||||
CDrawable(EDrawableType dtype, u16 extraSort, float planeDot, const zeus::CAABox& aabb, void* data)
|
||||
: x0_type(dtype), x2_extraSort(extraSort), x4_data(data), x8_aabb(aabb), x20_viewDist(planeDot) {}
|
||||
|
||||
EDrawableType GetType() const { return x0_type; }
|
||||
const zeus::CAABox& GetBounds() const { return x8_aabb; }
|
||||
float GetDistance() const { return x20_viewDist; }
|
||||
void* GetData() { return x4_data; }
|
||||
const void* GetData() const { return x4_data; }
|
||||
u16 GetExtraSort() const { return x2_extraSort; }
|
||||
};
|
||||
|
|
|
@ -14,7 +14,7 @@ class CDrawablePlaneObject : public CDrawable {
|
|||
|
||||
public:
|
||||
CDrawablePlaneObject(EDrawableType dtype, float closeDist, float farDist, const zeus::CAABox& aabb, bool invertTest,
|
||||
const zeus::CPlane& plane, bool zOnly, const void* data)
|
||||
const zeus::CPlane& plane, bool zOnly, void* data)
|
||||
: CDrawable(dtype, 0, closeDist, aabb, data), x24_targetBucket(0), x28_farDist(farDist), x2c_plane(plane) {
|
||||
x3c_24_invertTest = invertTest;
|
||||
x3c_25_zOnly = zOnly;
|
||||
|
|
|
@ -27,7 +27,7 @@ struct SShader;
|
|||
|
||||
class IRenderer {
|
||||
public:
|
||||
using TDrawableCallback = void (*)(const void*, const void*, int);
|
||||
using TDrawableCallback = void (*)(void*, void*, int);
|
||||
using TReflectionCallback = std::function<void(void*, const zeus::CVector3f&)>;
|
||||
|
||||
enum class EDrawableSorting { SortedCallback, UnsortedCallback };
|
||||
|
@ -47,12 +47,12 @@ public:
|
|||
virtual void DrawModelFlat(const CModel& model, const CModelFlags& flags, bool unsortedOnly) = 0;
|
||||
virtual void PostRenderFogs() = 0;
|
||||
virtual void SetModelMatrix(const zeus::CTransform& xf) = 0;
|
||||
virtual void AddParticleGen(const CParticleGen& gen) = 0;
|
||||
virtual void AddParticleGen(const CParticleGen& gen, const zeus::CVector3f& pos, const zeus::CAABox& bounds) = 0;
|
||||
virtual void AddPlaneObject(const void* obj, const zeus::CAABox& aabb, const zeus::CPlane& plane, int type) = 0;
|
||||
virtual void AddDrawable(const void* obj, const zeus::CVector3f& pos, const zeus::CAABox& aabb, int mode,
|
||||
virtual void AddParticleGen(CParticleGen& gen) = 0;
|
||||
virtual void AddParticleGen(CParticleGen& gen, const zeus::CVector3f& pos, const zeus::CAABox& bounds) = 0;
|
||||
virtual void AddPlaneObject(void* obj, const zeus::CAABox& aabb, const zeus::CPlane& plane, int type) = 0;
|
||||
virtual void AddDrawable(void* obj, const zeus::CVector3f& pos, const zeus::CAABox& aabb, int mode,
|
||||
EDrawableSorting sorting) = 0;
|
||||
virtual void SetDrawableCallback(TDrawableCallback cb, const void* ctx) = 0;
|
||||
virtual void SetDrawableCallback(TDrawableCallback cb, void* ctx) = 0;
|
||||
virtual void SetWorldViewpoint(const zeus::CTransform& xf) = 0;
|
||||
virtual void SetPerspective(float fovy, float width, float height, float znear, float zfar) = 0;
|
||||
virtual void SetPerspective(float fovy, float aspect, float znear, float zfar) = 0;
|
||||
|
|
|
@ -50,7 +50,7 @@ void CAtomicAlpha::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CSta
|
|||
}
|
||||
}
|
||||
|
||||
void CAtomicAlpha::Render(const CStateManager& mgr) const {
|
||||
void CAtomicAlpha::Render(CStateManager& mgr) {
|
||||
if (mgr.GetPlayerState()->GetActiveVisor(mgr) != CPlayerState::EPlayerVisor::XRay && x568_25_invisible)
|
||||
return;
|
||||
|
||||
|
|
|
@ -39,7 +39,7 @@ public:
|
|||
CAssetId, bool, bool);
|
||||
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||
void Render(const CStateManager&) const override;
|
||||
void Render(CStateManager&) override;
|
||||
void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
|
||||
void Think(float, CStateManager&) override;
|
||||
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
|
||||
|
|
|
@ -151,7 +151,7 @@ void CBeetle::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) {
|
|||
CPatterned::PreRender(mgr, frustum);
|
||||
}
|
||||
|
||||
void CBeetle::Render(const CStateManager& mgr) const {
|
||||
void CBeetle::Render(CStateManager& mgr) {
|
||||
if (x3fc_flavor == EFlavorType::One && x400_25_alive) {
|
||||
zeus::CTransform tailXf = GetLctrTransform("Target_Tail"sv);
|
||||
if (x428_damageCooldownTimer >= 0.f && x42c_color.a() == 1.f) {
|
||||
|
|
|
@ -67,7 +67,7 @@ public:
|
|||
void Think(float dt, CStateManager& mgr) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override;
|
||||
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
|
||||
void Render(const CStateManager& mgr) const override;
|
||||
void Render(CStateManager& mgr) override;
|
||||
|
||||
const CDamageVulnerability* GetDamageVulnerability() const override;
|
||||
const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f& pos, const zeus::CVector3f& dir,
|
||||
|
|
|
@ -143,7 +143,7 @@ void CBloodFlower::LaunchPollenProjectile(const zeus::CTransform& xf, CStateMana
|
|||
}
|
||||
}
|
||||
|
||||
void CBloodFlower::Render(const CStateManager& mgr) const {
|
||||
void CBloodFlower::Render(CStateManager& mgr) {
|
||||
CPatterned::Render(mgr);
|
||||
x574_podEffect->Render(GetActorLights());
|
||||
}
|
||||
|
|
|
@ -54,7 +54,7 @@ public:
|
|||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||
void Think(float dt, CStateManager& mgr) override;
|
||||
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
|
||||
void Render(const CStateManager& mgr) const override;
|
||||
void Render(CStateManager& mgr) override;
|
||||
void Touch(CActor&, CStateManager&) override {}
|
||||
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f& v1, const zeus::CVector3f& v2,
|
||||
const CWeaponMode& weaponMode,
|
||||
|
|
|
@ -98,7 +98,7 @@ void CBouncyGrenade::CollidedWith(TUniqueId id, const CCollisionInfoList& list,
|
|||
|
||||
std::optional<zeus::CAABox> CBouncyGrenade::GetTouchBounds() const { return GetModelData()->GetBounds(GetTransform()); }
|
||||
|
||||
void CBouncyGrenade::Render(const CStateManager& mgr) const {
|
||||
void CBouncyGrenade::Render(CStateManager& mgr) {
|
||||
if (!x2b4_24_exploded) {
|
||||
GetModelData()->Render(mgr, GetTransform(), nullptr, {0, 0, 3, zeus::skWhite});
|
||||
} else if (mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::XRay) {
|
||||
|
|
|
@ -80,7 +80,7 @@ public:
|
|||
void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
|
||||
void CollidedWith(TUniqueId id, const CCollisionInfoList& list, CStateManager& mgr) override;
|
||||
[[nodiscard]] std::optional<zeus::CAABox> GetTouchBounds() const override;
|
||||
void Render(const CStateManager& mgr) const override;
|
||||
void Render(CStateManager& mgr) override;
|
||||
void Think(float dt, CStateManager& mgr) override;
|
||||
void Touch(CActor& act, CStateManager& mgr) override;
|
||||
|
||||
|
|
|
@ -212,7 +212,7 @@ void CChozoGhost::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) {
|
|||
*GetBodyController());
|
||||
}
|
||||
|
||||
void CChozoGhost::Render(const CStateManager& mgr) const {
|
||||
void CChozoGhost::Render(CStateManager& mgr) {
|
||||
if (x6c8_spaceWarpTime > 0.f)
|
||||
mgr.DrawSpaceWarp(x6cc_spaceWarpPosition, std::sin((M_PIF * x6c8_spaceWarpTime) / x56c_fadeOutDelay));
|
||||
|
||||
|
|
|
@ -109,7 +109,7 @@ public:
|
|||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
|
||||
void Think(float dt, CStateManager&) override;
|
||||
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
|
||||
void Render(const CStateManager& mgr) const override;
|
||||
void Render(CStateManager& mgr) override;
|
||||
void Touch(CActor& act, CStateManager& mgr) override;
|
||||
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f& pos, const zeus::CVector3f& dir,
|
||||
const CWeaponMode& mode,
|
||||
|
|
|
@ -96,7 +96,7 @@ void CFlickerBat::Think(float dt, CStateManager& mgr) {
|
|||
CPatterned::Think(dt, mgr);
|
||||
}
|
||||
|
||||
void CFlickerBat::Render(const CStateManager& mgr) const {
|
||||
void CFlickerBat::Render(CStateManager& mgr) {
|
||||
if (!x580_24_wasInXray && x580_26_inLOS &&
|
||||
(GetFlickerBatState() == EFlickerBatState::FadeIn || GetFlickerBatState() == EFlickerBatState::FadeOut)) {
|
||||
float strength = 0.f;
|
||||
|
|
|
@ -31,7 +31,7 @@ public:
|
|||
void Accept(IVisitor&) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||
void Think(float, CStateManager&) override;
|
||||
void Render(const CStateManager&) const override;
|
||||
void Render(CStateManager&) override;
|
||||
void Touch(CActor&, CStateManager&) override;
|
||||
void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt) override;
|
||||
void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) override;
|
||||
|
|
|
@ -137,7 +137,7 @@ void CGrenadeLauncher::PreRender(CStateManager& mgr, const zeus::CFrustum& frust
|
|||
CActor::PreRender(mgr, frustum);
|
||||
}
|
||||
|
||||
void CGrenadeLauncher::Render(const CStateManager& mgr) const {
|
||||
void CGrenadeLauncher::Render(CStateManager& mgr) {
|
||||
if (x3fd_visible) {
|
||||
CPhysicsActor::Render(mgr);
|
||||
}
|
||||
|
|
|
@ -104,7 +104,7 @@ public:
|
|||
[[nodiscard]] std::optional<zeus::CAABox> GetTouchBounds() const override;
|
||||
CHealthInfo* HealthInfo(CStateManager& mgr) override { return &x25c_healthInfo; }
|
||||
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
|
||||
void Render(const CStateManager& mgr) const override;
|
||||
void Render(CStateManager& mgr) override;
|
||||
void Think(float dt, CStateManager& mgr) override;
|
||||
void Touch(CActor& act, CStateManager& mgr) override;
|
||||
|
||||
|
|
|
@ -170,70 +170,106 @@ void CMetroidBeta::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CSta
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void CMetroidBeta::AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) {
|
||||
CPatterned::AddToRenderer(frustum, mgr);
|
||||
}
|
||||
void CMetroidBeta::Render(const CStateManager& mgr) const { CPatterned::Render(mgr); }
|
||||
|
||||
void CMetroidBeta::Render(CStateManager& mgr) { CPatterned::Render(mgr); }
|
||||
|
||||
const CDamageVulnerability* CMetroidBeta::GetDamageVulnerability() const { return CAi::GetDamageVulnerability(); }
|
||||
|
||||
const CDamageVulnerability* CMetroidBeta::GetDamageVulnerability(const zeus::CVector3f& vec1,
|
||||
const zeus::CVector3f& vec2,
|
||||
const CDamageInfo& dInfo) const {
|
||||
return CActor::GetDamageVulnerability(vec1, vec2, dInfo);
|
||||
}
|
||||
|
||||
void CMetroidBeta::Touch(CActor& act, CStateManager& mgr) { CPatterned::Touch(act, mgr); }
|
||||
|
||||
zeus::CVector3f CMetroidBeta::GetAimPosition(const CStateManager& mgr, float dt) const {
|
||||
return CPatterned::GetAimPosition(mgr, dt);
|
||||
}
|
||||
|
||||
void CMetroidBeta::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType eType, float dt) {
|
||||
CPatterned::DoUserAnimEvent(mgr, node, eType, dt);
|
||||
}
|
||||
|
||||
const CCollisionPrimitive* CMetroidBeta::GetCollisionPrimitive() const {
|
||||
return CPhysicsActor::GetCollisionPrimitive();
|
||||
}
|
||||
|
||||
void CMetroidBeta::CollidedWith(TUniqueId collidee, const CCollisionInfoList& info, CStateManager& mgr) {
|
||||
CPatterned::CollidedWith(collidee, info, mgr);
|
||||
}
|
||||
|
||||
zeus::CVector3f CMetroidBeta::GetOrigin(const CStateManager& mgr, const CTeamAiRole& role,
|
||||
const zeus::CVector3f& aimPos) const {
|
||||
return CAi::GetOrigin(mgr, role, aimPos);
|
||||
}
|
||||
|
||||
void CMetroidBeta::Patrol(CStateManager& mgr, EStateMsg msg, float arg) { CPatterned::Patrol(mgr, msg, arg); }
|
||||
|
||||
void CMetroidBeta::PathFind(CStateManager& mgr, EStateMsg msg, float arg) { CPatterned::PathFind(mgr, msg, arg); }
|
||||
|
||||
void CMetroidBeta::SelectTarget(CStateManager& mgr, EStateMsg msg, float arg) { CAi::SelectTarget(mgr, msg, arg); }
|
||||
|
||||
void CMetroidBeta::TargetPatrol(CStateManager& mgr, EStateMsg msg, float arg) {
|
||||
CPatterned::TargetPatrol(mgr, msg, arg);
|
||||
}
|
||||
|
||||
void CMetroidBeta::Generate(CStateManager& mgr, EStateMsg msg, float arg) {
|
||||
CAi::Generate(mgr, msg, arg);
|
||||
}
|
||||
|
||||
void CMetroidBeta::Attack(CStateManager& mgr, EStateMsg msg, float arg) { CAi::Attack(mgr, msg, arg); }
|
||||
|
||||
void CMetroidBeta::TurnAround(CStateManager& mgr, EStateMsg msg, float arg) { CAi::TurnAround(mgr, msg, arg); }
|
||||
|
||||
void CMetroidBeta::TelegraphAttack(CStateManager& mgr, EStateMsg msg, float arg) {
|
||||
CAi::TelegraphAttack(mgr, msg, arg);
|
||||
}
|
||||
|
||||
void CMetroidBeta::WallHang(CStateManager& mgr, EStateMsg msg, float arg) { CAi::WallHang(mgr, msg, arg); }
|
||||
|
||||
void CMetroidBeta::SpecialAttack(CStateManager& mgr, EStateMsg msg, float arg) { CAi::SpecialAttack(mgr, msg, arg); }
|
||||
|
||||
bool CMetroidBeta::InAttackPosition(CStateManager& mgr, float arg) { return CAi::InAttackPosition(mgr, arg); }
|
||||
|
||||
bool CMetroidBeta::Attacked(CStateManager& mgr, float arg) { return CPatterned::Attacked(mgr, arg); }
|
||||
|
||||
bool CMetroidBeta::PathShagged(CStateManager& mgr, float arg) { return CPatterned::PathShagged(mgr, arg); }
|
||||
|
||||
bool CMetroidBeta::InDetectionRange(CStateManager& mgr, float arg) { return CPatterned::InDetectionRange(mgr, arg); }
|
||||
|
||||
bool CMetroidBeta::AnimOver(CStateManager& mgr, float arg) { return CPatterned::AnimOver(mgr, arg); }
|
||||
|
||||
bool CMetroidBeta::ShouldAttack(CStateManager& mgr, float arg) { return CAi::ShouldAttack(mgr, arg); }
|
||||
|
||||
bool CMetroidBeta::InPosition(CStateManager& mgr, float arg) { return CPatterned::InPosition(mgr, arg); }
|
||||
|
||||
bool CMetroidBeta::ShouldTurn(CStateManager& mgr, float arg) { return CAi::ShouldTurn(mgr, arg); }
|
||||
|
||||
bool CMetroidBeta::AttackOver(CStateManager& mgr, float arg) { return CAi::AttackOver(mgr, arg); }
|
||||
|
||||
bool CMetroidBeta::ShotAt(CStateManager& mgr, float arg) { return CAi::ShotAt(mgr, arg); }
|
||||
|
||||
bool CMetroidBeta::ShouldWallHang(CStateManager& mgr, float arg) { return CAi::ShouldWallHang(mgr, arg); }
|
||||
|
||||
bool CMetroidBeta::StartAttack(CStateManager& mgr, float arg) { return CAi::StartAttack(mgr, arg); }
|
||||
|
||||
bool CMetroidBeta::BreakAttack(CStateManager& mgr, float arg) { return CAi::BreakAttack(mgr, arg); }
|
||||
|
||||
bool CMetroidBeta::ShouldSpecialAttack(CStateManager& mgr, float arg) { return CAi::ShouldSpecialAttack(mgr, arg); }
|
||||
|
||||
void CMetroidBeta::RenderHitGunEffect() const {}
|
||||
|
||||
void CMetroidBeta::RenderHitBallEffect() const {}
|
||||
|
||||
static SSphereJointInfo skPelvisInfo[1] {
|
||||
{"Pelvis", 1.5f},
|
||||
};
|
||||
|
||||
void CMetroidBeta::CreateCollisionActorManager(CStateManager& mgr) {
|
||||
std::vector<CJointCollisionDescription> joints;
|
||||
AddSphereJoints(skPelvisInfo, 1, joints);
|
||||
|
@ -272,6 +308,7 @@ void CMetroidBeta::AddSphereJoints(SSphereJointInfo* sphereJoints, s32 count,
|
|||
joints.push_back(CJointCollisionDescription::SphereCollision(id, sphereJoint.radius, sphereJoint.name, 1000.0f));
|
||||
}
|
||||
}
|
||||
|
||||
void CMetroidBeta::SetCollisionActorHealthAndVulnerability(CStateManager& mgr) {
|
||||
CHealthInfo* hInfo = HealthInfo(mgr);
|
||||
if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(x790_)) {
|
||||
|
@ -279,6 +316,7 @@ void CMetroidBeta::SetCollisionActorHealthAndVulnerability(CStateManager& mgr) {
|
|||
colAct->SetDamageVulnerability(*GetDamageVulnerability());
|
||||
}
|
||||
}
|
||||
|
||||
void CMetroidBeta::RemoveFromTeam(CStateManager& mgr) {
|
||||
if (x678_teamMgr == kInvalidUniqueId)
|
||||
return;
|
||||
|
@ -288,6 +326,7 @@ void CMetroidBeta::RemoveFromTeam(CStateManager& mgr) {
|
|||
teamMgr->RemoveTeamAiRole(GetUniqueId());
|
||||
}
|
||||
}
|
||||
|
||||
void CMetroidBeta::AddToTeam(CStateManager& mgr) {
|
||||
if (x678_teamMgr == kInvalidUniqueId)
|
||||
return;
|
||||
|
|
|
@ -103,7 +103,7 @@ public:
|
|||
void Think(float dt, CStateManager& mgr) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
|
||||
void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
|
||||
void Render(const CStateManager& mgr) const override;
|
||||
void Render(CStateManager& mgr) override;
|
||||
const CDamageVulnerability* GetDamageVulnerability() const override;
|
||||
const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f& vec1, const zeus::CVector3f& vec2,
|
||||
const CDamageInfo& dInfo) const override;
|
||||
|
|
|
@ -303,7 +303,7 @@ void CParasite::Think(float dt, CStateManager& mgr) {
|
|||
x742_27_landed = false;
|
||||
}
|
||||
|
||||
void CParasite::Render(const CStateManager& mgr) const { CWallWalker::Render(mgr); }
|
||||
void CParasite::Render(CStateManager& mgr) { CWallWalker::Render(mgr); }
|
||||
|
||||
const CDamageVulnerability* CParasite::GetDamageVulnerability() const {
|
||||
switch (x5d0_walkerType) {
|
||||
|
|
|
@ -117,7 +117,7 @@ public:
|
|||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||
void PreThink(float, CStateManager&) override;
|
||||
void Think(float dt, CStateManager& mgr) override;
|
||||
void Render(const CStateManager&) const override;
|
||||
void Render(CStateManager&) override;
|
||||
const CDamageVulnerability* GetDamageVulnerability() const override;
|
||||
CDamageInfo GetContactDamage() const override;
|
||||
void Touch(CActor& actor, CStateManager&) override;
|
||||
|
|
|
@ -134,7 +134,7 @@ void CPuddleSpore::Think(float dt, CStateManager& mgr) {
|
|||
CPatterned::Think(dt, mgr);
|
||||
}
|
||||
|
||||
void CPuddleSpore::Render(const CStateManager& mgr) const {
|
||||
void CPuddleSpore::Render(CStateManager& mgr) {
|
||||
CPatterned::Render(mgr);
|
||||
if (x56c_ > 0.01f) {
|
||||
for (const auto& elemGen : x5dc_elemGens)
|
||||
|
|
|
@ -46,7 +46,7 @@ public:
|
|||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
|
||||
void PreThink(float, CStateManager&) override;
|
||||
void Think(float, CStateManager&) override;
|
||||
void Render(const CStateManager&) const override;
|
||||
void Render(CStateManager&) override;
|
||||
void Touch(CActor&, CStateManager&) override;
|
||||
void FluidFXThink(EFluidState, CScriptWater&, CStateManager&) override;
|
||||
void KnockBack(const zeus::CVector3f& dir, CStateManager& mgr, const CDamageInfo& dInfo, EKnockBackType type,
|
||||
|
|
|
@ -669,7 +669,7 @@ void CRidley::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) {
|
|||
}
|
||||
}
|
||||
|
||||
void CRidley::Render(const CStateManager& mgr) const {
|
||||
void CRidley::Render(CStateManager& mgr) {
|
||||
zeus::CColor multiplyColor = zeus::skBlack;
|
||||
if (xb24_ > 0.f) {
|
||||
multiplyColor = zeus::CColor::lerp(zeus::skWhite, x430_damageColor, xb24_ / 0.33f);
|
||||
|
|
|
@ -206,7 +206,7 @@ public:
|
|||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
|
||||
void Think(float dt, CStateManager& mgr) override;
|
||||
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
|
||||
void Render(const CStateManager& mgr) const override;
|
||||
void Render(CStateManager& mgr) override;
|
||||
void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
|
||||
zeus::CAABox GetSortingBounds(const CStateManager&) const override { return GetBoundingBox(); }
|
||||
const CDamageVulnerability* GetDamageVulnerability() const override {
|
||||
|
|
|
@ -107,7 +107,7 @@ void CSeedling::Think(float dt, CStateManager& mgr) {
|
|||
x71c_attackCoolOff -= dt;
|
||||
}
|
||||
|
||||
void CSeedling::Render(const CStateManager& mgr) const {
|
||||
void CSeedling::Render(CStateManager& mgr) {
|
||||
if (x400_25_alive && x6bc_spikeData) {
|
||||
const size_t index = x722_24_renderOnlyClusterA ? 0 : size_t(x722_25_curNeedleCluster);
|
||||
CModelFlags flags;
|
||||
|
|
|
@ -31,7 +31,7 @@ public:
|
|||
void Accept(IVisitor&) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||
void Think(float, CStateManager&) override;
|
||||
void Render(const CStateManager&) const override;
|
||||
void Render(CStateManager&) override;
|
||||
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
|
||||
CProjectileInfo* GetProjectileInfo() override { return &x6c0_projectileInfo; }
|
||||
std::optional<zeus::CAABox> GetTouchBounds() const override;
|
||||
|
|
|
@ -65,7 +65,7 @@ std::optional<zeus::CAABox> CShockWave::GetTouchBounds() const {
|
|||
return zeus::CAABox({-x150_, -x150_, 0.f}, {x150_, x150_, 1.f}).getTransformedAABox(GetTransform());
|
||||
}
|
||||
|
||||
void CShockWave::Render(const CStateManager& mgr) const {
|
||||
void CShockWave::Render(CStateManager& mgr) {
|
||||
CActor::Render(mgr);
|
||||
x110_elementGen->Render();
|
||||
}
|
||||
|
|
|
@ -59,7 +59,7 @@ public:
|
|||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
|
||||
void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
|
||||
[[nodiscard]] std::optional<zeus::CAABox> GetTouchBounds() const override;
|
||||
void Render(const CStateManager& mgr) const override;
|
||||
void Render(CStateManager& mgr) override;
|
||||
void Think(float dt, CStateManager& mgr) override;
|
||||
void Touch(CActor& actor, CStateManager& mgr) override;
|
||||
|
||||
|
|
|
@ -1060,7 +1060,7 @@ void CSpacePirate::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum)
|
|||
}
|
||||
}
|
||||
|
||||
void CSpacePirate::Render(const CStateManager& mgr) const {
|
||||
void CSpacePirate::Render(CStateManager& mgr) {
|
||||
float time = x400_25_alive ? CGraphics::GetSecondsMod900() : 0.f;
|
||||
CTimeProvider prov(time);
|
||||
g_Renderer->SetGXRegister1Color(x8cc_trooperColor);
|
||||
|
|
|
@ -245,7 +245,7 @@ public:
|
|||
void Think(float dt, CStateManager& mgr) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override;
|
||||
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
|
||||
void Render(const CStateManager& mgr) const override;
|
||||
void Render(CStateManager& mgr) override;
|
||||
|
||||
void CalculateRenderBounds() override;
|
||||
void Touch(CActor& other, CStateManager& mgr) override;
|
||||
|
|
|
@ -443,7 +443,7 @@ void CThardus::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) {
|
|||
xb4_drawFlags = CModelFlags(0, 0, 3, zeus::skWhite);
|
||||
}
|
||||
}
|
||||
void CThardus::Render(const CStateManager& mgr) const {
|
||||
void CThardus::Render(CStateManager& mgr) {
|
||||
CPatterned::Render(mgr);
|
||||
if (mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::Thermal && x7c4_ != 0) {
|
||||
RenderFlare(mgr, x7c0_);
|
||||
|
|
|
@ -177,7 +177,7 @@ public:
|
|||
void Think(float dt, CStateManager& mgr) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
|
||||
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
|
||||
void Render(const CStateManager& mgr) const override;
|
||||
void Render(CStateManager& mgr) override;
|
||||
bool CanRenderUnsorted(const CStateManager&) const override { return false; }
|
||||
void Touch(CActor& act, CStateManager& mgr) override;
|
||||
zeus::CVector3f GetOrbitPosition(const CStateManager& mgr) const override;
|
||||
|
|
|
@ -164,7 +164,7 @@ void CDecal::RenderQuad(CQuadDecal& decal, const SQuadDescr& desc) const {
|
|||
}
|
||||
}
|
||||
|
||||
void CDecal::RenderMdl() const {
|
||||
void CDecal::RenderMdl() {
|
||||
const CDecalDescription& desc = *x0_description;
|
||||
zeus::CColor color = zeus::skWhite;
|
||||
zeus::CVector3f dmop;
|
||||
|
@ -179,7 +179,7 @@ void CDecal::RenderMdl() const {
|
|||
|
||||
zeus::CTransform dmrtXf;
|
||||
if (dmrtIsConst) {
|
||||
desc.x50_DMRT->GetValue(x58_frameIdx, const_cast<zeus::CVector3f&>(x60_rotation));
|
||||
desc.x50_DMRT->GetValue(x58_frameIdx, x60_rotation);
|
||||
dmrtXf = zeus::CTransform::RotateZ(zeus::degToRad(x60_rotation.z()));
|
||||
dmrtXf.rotateLocalY(zeus::degToRad(x60_rotation.y()));
|
||||
dmrtXf.rotateLocalX(zeus::degToRad(x60_rotation.x()));
|
||||
|
@ -232,7 +232,7 @@ void CDecal::RenderMdl() const {
|
|||
}
|
||||
}
|
||||
|
||||
void CDecal::Render() const {
|
||||
void CDecal::Render() {
|
||||
SCOPED_GRAPHICS_DEBUG_GROUP("CDecal::Render", zeus::skYellow);
|
||||
CGlobalRandom gr(sDecalRandom);
|
||||
if (x5c_29_modelInvalid && x5c_30_quad2Invalid && x5c_31_quad1Invalid)
|
||||
|
@ -245,12 +245,12 @@ void CDecal::Render() const {
|
|||
if (desc.x0_Quads[0].x14_TEX && !x5c_31_quad1Invalid) {
|
||||
CParticleGlobals::instance()->SetParticleLifetime(x3c_decalQuads[0].x4_lifetime);
|
||||
CParticleGlobals::instance()->UpdateParticleLifetimeTweenValues(x58_frameIdx);
|
||||
RenderQuad(const_cast<CQuadDecal&>(x3c_decalQuads[0]), desc.x0_Quads[0]);
|
||||
RenderQuad(x3c_decalQuads[0], desc.x0_Quads[0]);
|
||||
}
|
||||
if (desc.x0_Quads[1].x14_TEX && !x5c_30_quad2Invalid) {
|
||||
CParticleGlobals::instance()->SetParticleLifetime(x3c_decalQuads[1].x4_lifetime);
|
||||
CParticleGlobals::instance()->UpdateParticleLifetimeTweenValues(x58_frameIdx);
|
||||
RenderQuad(const_cast<CQuadDecal&>(x3c_decalQuads[1]), desc.x0_Quads[1]);
|
||||
RenderQuad(x3c_decalQuads[1], desc.x0_Quads[1]);
|
||||
}
|
||||
if (desc.x38_DMDL && !x5c_29_modelInvalid) {
|
||||
CParticleGlobals::instance()->SetParticleLifetime(x54_modelLifetime);
|
||||
|
|
|
@ -55,8 +55,8 @@ class CDecal {
|
|||
public:
|
||||
CDecal(const TToken<CDecalDescription>& desc, const zeus::CTransform& xf);
|
||||
void RenderQuad(CQuadDecal& decal, const SQuadDescr& desc) const;
|
||||
void RenderMdl() const;
|
||||
void Render() const;
|
||||
void RenderMdl();
|
||||
void Render();
|
||||
void Update(float dt);
|
||||
|
||||
static void SetGlobalSeed(u16);
|
||||
|
|
|
@ -34,7 +34,7 @@ public:
|
|||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||
void Think(float, CStateManager&) override;
|
||||
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
|
||||
void Render(const CStateManager&) const override {}
|
||||
void Render(CStateManager&) override {}
|
||||
void Touch(CActor&, CStateManager&) override;
|
||||
void Explode(const zeus::CVector3f&, CStateManager&);
|
||||
void UpdateLight(float, CStateManager&);
|
||||
|
|
|
@ -185,7 +185,7 @@ void CEnergyProjectile::Think(float dt, CStateManager& mgr) {
|
|||
mgr.FreeScriptObject(GetUniqueId());
|
||||
}
|
||||
|
||||
void CEnergyProjectile::Render(const CStateManager& mgr) const {
|
||||
void CEnergyProjectile::Render(CStateManager& mgr) {
|
||||
SCOPED_GRAPHICS_DEBUG_GROUP(fmt::format(fmt("CEnergyProjectile::Render WPSC_{}"), x2cc_wpscId).c_str(), zeus::skOrange);
|
||||
|
||||
CPlayerState::EPlayerVisor visor = mgr.GetPlayerState()->GetActiveVisor(mgr);
|
||||
|
|
|
@ -39,7 +39,7 @@ public:
|
|||
void ResolveCollisionWithWorld(const CRayCastResult& res, CStateManager& mgr);
|
||||
void ResolveCollisionWithActor(const CRayCastResult& res, CActor& act, CStateManager& mgr);
|
||||
void Think(float dt, CStateManager& mgr);
|
||||
void Render(const CStateManager& mgr) const;
|
||||
void Render(CStateManager& mgr);
|
||||
void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr);
|
||||
void Touch(CActor& act, CStateManager& mgr);
|
||||
virtual bool Explode(const zeus::CVector3f& pos, const zeus::CVector3f& normal, EWeaponCollisionResponseTypes type,
|
||||
|
|
|
@ -95,7 +95,7 @@ void CFlameThrower::AddToRenderer(const zeus::CFrustum&, CStateManager& mgr) {
|
|||
EnsureRendered(mgr, x2e8_flameXf.origin, GetRenderBounds());
|
||||
}
|
||||
|
||||
void CFlameThrower::Render(const CStateManager&) const {}
|
||||
void CFlameThrower::Render(CStateManager&) {}
|
||||
|
||||
std::optional<zeus::CAABox> CFlameThrower::GetTouchBounds() const { return std::nullopt; }
|
||||
|
||||
|
|
|
@ -57,7 +57,7 @@ public:
|
|||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||
void Think(float, CStateManager&) override;
|
||||
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
|
||||
void Render(const CStateManager& mgr) const override;
|
||||
void Render(CStateManager& mgr) override;
|
||||
std::optional<zeus::CAABox> GetTouchBounds() const override;
|
||||
void Touch(CActor& actor, CStateManager& mgr) override;
|
||||
void SetTransform(const zeus::CTransform& xf, float);
|
||||
|
|
|
@ -404,7 +404,7 @@ void CPlasmaProjectile::AddToRenderer(const zeus::CFrustum& frustum, CStateManag
|
|||
EnsureRendered(mgr, GetBeamTransform().origin, GetSortingBounds(mgr));
|
||||
}
|
||||
|
||||
void CPlasmaProjectile::Render(const CStateManager& mgr) const {
|
||||
void CPlasmaProjectile::Render(CStateManager& mgr) {
|
||||
if (!GetActive())
|
||||
return;
|
||||
SCOPED_GRAPHICS_DEBUG_GROUP("CPlasmaProjectile::Render", zeus::skOrange);
|
||||
|
|
|
@ -122,6 +122,6 @@ public:
|
|||
void Touch(CActor& other, CStateManager& mgr) override;
|
||||
bool CanRenderUnsorted(const CStateManager& mgr) const override;
|
||||
void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
|
||||
void Render(const CStateManager& mgr) const override;
|
||||
void Render(CStateManager& mgr) override;
|
||||
};
|
||||
} // namespace urde
|
||||
|
|
|
@ -28,7 +28,7 @@ public:
|
|||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||
void Think(float, CStateManager&) override;
|
||||
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
|
||||
void Render(const CStateManager&) const override {}
|
||||
void Render(CStateManager&) override {}
|
||||
std::optional<zeus::CAABox> GetTouchBounds() const override { return std::nullopt; }
|
||||
void Touch(CActor&, CStateManager&) override { /*x158_24_canStartFilter; */
|
||||
}
|
||||
|
|
|
@ -37,7 +37,7 @@ void CWeapon::Think(float dt, CStateManager& mgr) {
|
|||
CEntity::Think(dt, mgr);
|
||||
}
|
||||
|
||||
void CWeapon::Render(const CStateManager&) const {
|
||||
void CWeapon::Render(CStateManager&) {
|
||||
// Empty
|
||||
}
|
||||
|
||||
|
|
|
@ -45,7 +45,7 @@ public:
|
|||
void SetInterferenceDuration(float dur) { x154_interferenceDuration = dur; }
|
||||
|
||||
void Think(float, CStateManager&) override;
|
||||
void Render(const CStateManager&) const override;
|
||||
void Render(CStateManager&) override;
|
||||
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
|
||||
const CWeaponMode&, EProjectileAttrib) const override;
|
||||
void FluidFXThink(EFluidState state, CScriptWater& water, CStateManager& mgr) override;
|
||||
|
|
|
@ -257,7 +257,7 @@ bool CActor::IsModelOpaque(const CStateManager& mgr) const {
|
|||
return x64_modelData->IsDefinitelyOpaque(CModelData::GetRenderingModel(mgr));
|
||||
}
|
||||
|
||||
void CActor::Render(const CStateManager& mgr) const {
|
||||
void CActor::Render(CStateManager& mgr) {
|
||||
if (x64_modelData && !x64_modelData->IsNull()) {
|
||||
bool renderPrePostParticles = xe6_29_renderParticleDBInside && x64_modelData && x64_modelData->HasAnimData();
|
||||
if (renderPrePostParticles)
|
||||
|
@ -512,12 +512,12 @@ float CActor::GetPitch() const { return zeus::CQuaternion(x34_transform.buildMat
|
|||
|
||||
float CActor::GetYaw() const { return zeus::CQuaternion(x34_transform.buildMatrix3f()).yaw(); }
|
||||
|
||||
void CActor::EnsureRendered(const CStateManager& mgr) const {
|
||||
zeus::CAABox aabb = GetSortingBounds(mgr);
|
||||
void CActor::EnsureRendered(const CStateManager& mgr) {
|
||||
const zeus::CAABox aabb = GetSortingBounds(mgr);
|
||||
EnsureRendered(mgr, aabb.closestPointAlongVector(CGraphics::g_ViewMatrix.basis[1]), aabb);
|
||||
}
|
||||
|
||||
void CActor::EnsureRendered(const CStateManager& stateMgr, const zeus::CVector3f& pos, const zeus::CAABox& aabb) const {
|
||||
void CActor::EnsureRendered(const CStateManager& stateMgr, const zeus::CVector3f& pos, const zeus::CAABox& aabb) {
|
||||
if (x64_modelData) {
|
||||
x64_modelData->RenderUnsortedParts(x64_modelData->GetRenderingModel(stateMgr), x34_transform, x90_actorLights.get(),
|
||||
xb4_drawFlags);
|
||||
|
|
|
@ -109,7 +109,7 @@ public:
|
|||
}
|
||||
virtual void PreRender(CStateManager&, const zeus::CFrustum&);
|
||||
virtual void AddToRenderer(const zeus::CFrustum&, CStateManager&);
|
||||
virtual void Render(const CStateManager&) const;
|
||||
virtual void Render(CStateManager&);
|
||||
virtual bool CanRenderUnsorted(const CStateManager&) const;
|
||||
virtual void CalculateRenderBounds();
|
||||
virtual CHealthInfo* HealthInfo(CStateManager&);
|
||||
|
@ -168,8 +168,8 @@ public:
|
|||
float GetYaw() const;
|
||||
const CModelData* GetModelData() const { return x64_modelData.get(); }
|
||||
CModelData* GetModelData() { return x64_modelData.get(); }
|
||||
void EnsureRendered(const CStateManager&) const;
|
||||
void EnsureRendered(const CStateManager&, const zeus::CVector3f&, const zeus::CAABox&) const;
|
||||
void EnsureRendered(const CStateManager&);
|
||||
void EnsureRendered(const CStateManager&, const zeus::CVector3f&, const zeus::CAABox&);
|
||||
void ProcessSoundEvent(u32 sfxId, float weight, u32 flags, float falloff, float maxDist, float minVol, float maxVol,
|
||||
const zeus::CVector3f& toListener, const zeus::CVector3f& position, TAreaId aid,
|
||||
CStateManager& mgr, bool translateId);
|
||||
|
|
|
@ -9,7 +9,7 @@ public:
|
|||
CEffect(TUniqueId uid, const CEntityInfo& info, bool active, std::string_view name, const zeus::CTransform& xf);
|
||||
|
||||
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override {}
|
||||
void Render(const CStateManager&) const override {}
|
||||
void Render(CStateManager&) override {}
|
||||
};
|
||||
|
||||
} // namespace urde
|
||||
|
|
|
@ -103,7 +103,7 @@ void CExplosion::AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr
|
|||
EnsureRendered(mgr);
|
||||
}
|
||||
|
||||
void CExplosion::Render(const CStateManager& mgr) const {
|
||||
void CExplosion::Render(CStateManager& mgr) {
|
||||
if (mgr.GetThermalDrawFlag() == EThermalDrawFlag::Hot && xf4_24_renderThermalHot) {
|
||||
CElementGen::SetSubtractBlend(true);
|
||||
CBooModel::SetRenderModelBlack(true);
|
||||
|
|
|
@ -34,7 +34,7 @@ public:
|
|||
void Think(float, CStateManager&) override;
|
||||
void PreRender(CStateManager&, const zeus::CFrustum&) override;
|
||||
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
|
||||
void Render(const CStateManager&) const override;
|
||||
void Render(CStateManager&) override;
|
||||
bool CanRenderUnsorted(const CStateManager&) const override;
|
||||
};
|
||||
|
||||
|
|
|
@ -522,7 +522,7 @@ void CFishCloud::RenderBoid(int idx, const CBoid& boid, u32& drawMask,
|
|||
}
|
||||
}
|
||||
|
||||
void CFishCloud::Render(const CStateManager& mgr) const {
|
||||
void CFishCloud::Render(CStateManager& mgr) {
|
||||
if (!GetActive())
|
||||
return;
|
||||
SCOPED_GRAPHICS_DEBUG_GROUP(fmt::format(fmt("CFishCloud::Render {} {} {}"),
|
||||
|
|
|
@ -145,7 +145,7 @@ public:
|
|||
void Think(float dt, CStateManager& mgr) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override;
|
||||
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
|
||||
void Render(const CStateManager& mgr) const override;
|
||||
void Render(CStateManager& mgr) override;
|
||||
void CalculateRenderBounds() override;
|
||||
std::optional<zeus::CAABox> GetTouchBounds() const override;
|
||||
void Touch(CActor& other, CStateManager& mgr) override;
|
||||
|
|
|
@ -96,7 +96,7 @@ void CHUDBillboardEffect::PreRender(CStateManager& mgr, const zeus::CFrustum& fr
|
|||
x104_24_renderAsParticleGen = !mgr.RenderLast(GetUniqueId());
|
||||
}
|
||||
|
||||
void CHUDBillboardEffect::Render(const CStateManager& mgr) const {
|
||||
void CHUDBillboardEffect::Render(CStateManager& mgr) {
|
||||
if (x104_25_enableRender && !x104_24_renderAsParticleGen) {
|
||||
SCOPED_GRAPHICS_DEBUG_GROUP("CHUDBillboardEffect::Render", zeus::skPurple);
|
||||
xe8_generator->Render();
|
||||
|
|
|
@ -39,7 +39,7 @@ public:
|
|||
void Think(float dt, CStateManager& mgr) override;
|
||||
void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
|
||||
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
|
||||
void Render(const CStateManager& mgr) const override;
|
||||
void Render(CStateManager& mgr) override;
|
||||
bool IsElementGen() const { return x104_26_isElementGen; }
|
||||
void SetRunIndefinitely(bool b) { x104_27_runIndefinitely = b; }
|
||||
CParticleGen* GetParticleGen() const { return xe8_generator.get(); }
|
||||
|
|
|
@ -1591,7 +1591,7 @@ void CPatterned::RenderIceModelWithFlags(const CModelFlags& flags) const {
|
|||
animData->Render(*iceModel, useFlags, {*x510_vertexMorph}, iceModel->GetMorphMagnitudes());
|
||||
}
|
||||
|
||||
void CPatterned::Render(const CStateManager& mgr) const {
|
||||
void CPatterned::Render(CStateManager& mgr) {
|
||||
int mask = 0;
|
||||
int target = 0;
|
||||
if (x402_29_drawParticles) {
|
||||
|
|
|
@ -274,7 +274,7 @@ public:
|
|||
void Think(float, CStateManager&) override;
|
||||
void PreRender(CStateManager&, const zeus::CFrustum&) override;
|
||||
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
|
||||
void Render(const CStateManager& mgr) const override;
|
||||
void Render(CStateManager& mgr) override;
|
||||
|
||||
void CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager& mgr) override;
|
||||
void Touch(CActor& act, CStateManager& mgr) override;
|
||||
|
|
|
@ -25,7 +25,7 @@ CPhysicsActor::CPhysicsActor(TUniqueId uid, bool active, std::string_view name,
|
|||
ComputeDerivedQuantities();
|
||||
}
|
||||
|
||||
void CPhysicsActor::Render(const CStateManager& mgr) const { CActor::Render(mgr); }
|
||||
void CPhysicsActor::Render(CStateManager& mgr) { CActor::Render(mgr); }
|
||||
|
||||
zeus::CVector3f CPhysicsActor::GetOrbitPosition(const CStateManager&) const { return GetBoundingBox().center(); }
|
||||
|
||||
|
|
|
@ -121,7 +121,7 @@ public:
|
|||
CModelData&& mData, const CMaterialList& matList, const zeus::CAABox& box, const SMoverData& moverData,
|
||||
const CActorParameters& actorParms, float stepUp, float stepDown);
|
||||
|
||||
void Render(const CStateManager& mgr) const override;
|
||||
void Render(CStateManager& mgr) override;
|
||||
zeus::CVector3f GetOrbitPosition(const CStateManager& mgr) const override;
|
||||
zeus::CVector3f GetAimPosition(const CStateManager& mgr, float val) const override;
|
||||
virtual const CCollisionPrimitive* GetCollisionPrimitive() const;
|
||||
|
|
|
@ -1406,7 +1406,7 @@ void CPlayer::RenderGun(const CStateManager& mgr, const zeus::CVector3f& pos) co
|
|||
}
|
||||
}
|
||||
|
||||
void CPlayer::Render(const CStateManager& mgr) const {
|
||||
void CPlayer::Render(CStateManager& mgr) {
|
||||
bool doRender = x2f4_cameraState != EPlayerCameraState::Spawned;
|
||||
if (!doRender) {
|
||||
if (TCastToConstPtr<CCinematicCamera> cam = mgr.GetCameraManager()->GetCurrentCamera(mgr)) {
|
||||
|
|
|
@ -401,7 +401,7 @@ public:
|
|||
bool GetExplorationMode() const;
|
||||
bool GetCombatMode() const;
|
||||
void RenderGun(const CStateManager& mgr, const zeus::CVector3f& pos) const;
|
||||
void Render(const CStateManager& mgr) const override;
|
||||
void Render(CStateManager& mgr) override;
|
||||
void RenderReflectedPlayer(CStateManager& mgr);
|
||||
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
|
||||
void CalculateRenderBounds() override;
|
||||
|
|
|
@ -30,7 +30,7 @@ public:
|
|||
void Think(float, CStateManager&) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override {}
|
||||
void Render(const CStateManager&) const override {}
|
||||
void Render(CStateManager&) override {}
|
||||
std::optional<zeus::CAABox> GetTouchBounds() const override;
|
||||
bool GetInUse(TUniqueId uid) const;
|
||||
TUniqueId GetJumpPoint() const { return x10c_currentWaypoint; }
|
||||
|
|
|
@ -18,7 +18,7 @@ public:
|
|||
void Accept(IVisitor& visitor) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override {}
|
||||
void Render(const CStateManager&) const override {}
|
||||
void Render(CStateManager&) override {}
|
||||
TUniqueId GetRandomNextWaypointId(CStateManager& mgr) const;
|
||||
float GetHFov() const { return xe8_hfov; }
|
||||
};
|
||||
|
|
|
@ -42,7 +42,7 @@ public:
|
|||
void Think(float, CStateManager&) override;
|
||||
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override {}
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||
void Render(const CStateManager&) const override {}
|
||||
void Render(CStateManager&) override {}
|
||||
std::optional<zeus::CAABox> GetTouchBounds() const override;
|
||||
void SetInUse(bool inUse);
|
||||
bool GetInUse(TUniqueId uid) const;
|
||||
|
|
|
@ -105,7 +105,7 @@ EWeaponCollisionResponseTypes CScriptDamageableTrigger::GetCollisionResponseType
|
|||
: EWeaponCollisionResponseTypes::Unknown15;
|
||||
}
|
||||
|
||||
void CScriptDamageableTrigger::Render(const CStateManager& mgr) const {
|
||||
void CScriptDamageableTrigger::Render(CStateManager& mgr) {
|
||||
if (x30_24_active && x1dc_faceFlag != 0 && std::fabs(x1e0_alpha) >= 0.00001f) {
|
||||
zeus::CAABox aabb = x14c_bounds.getTransformedAABox(x214_faceDirInv);
|
||||
zeus::CTransform xf = x34_transform * zeus::CTransform::Translate(x244_faceTranslate) * x1e4_faceDir;
|
||||
|
|
|
@ -58,7 +58,7 @@ public:
|
|||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
|
||||
const CWeaponMode&, EProjectileAttrib) const override;
|
||||
void Render(const CStateManager& mgr) const override;
|
||||
void Render(CStateManager& mgr) override;
|
||||
void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
|
||||
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
|
||||
const CDamageVulnerability* GetDamageVulnerability() const override { return &x174_dVuln; }
|
||||
|
|
|
@ -379,7 +379,7 @@ void CScriptDebris::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum)
|
|||
xb4_drawFlags = CModelFlags(5, 0, 3, zeus::CColor::lerp(zeus::skWhite, x268_endsColor, t));
|
||||
}
|
||||
|
||||
void CScriptDebris::Render(const CStateManager& mgr) const { CPhysicsActor::Render(mgr); }
|
||||
void CScriptDebris::Render(CStateManager& mgr) { CPhysicsActor::Render(mgr); }
|
||||
|
||||
void CScriptDebris::CollidedWith(TUniqueId, const CCollisionInfoList& colList, CStateManager&) {
|
||||
if (colList.GetCount() == 0)
|
||||
|
|
|
@ -84,7 +84,7 @@ public:
|
|||
void Touch(CActor& other, CStateManager& mgr) override;
|
||||
std::optional<zeus::CAABox> GetTouchBounds() const override;
|
||||
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
|
||||
void Render(const CStateManager& mgr) const override;
|
||||
void Render(CStateManager& mgr) override;
|
||||
|
||||
void CollidedWith(TUniqueId uid, const CCollisionInfoList&, CStateManager&) override;
|
||||
};
|
||||
|
|
|
@ -52,7 +52,7 @@ public:
|
|||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
|
||||
void Think(float, CStateManager& mgr) override;
|
||||
void AddToRenderer(const zeus::CFrustum&, CStateManager& mgr) override;
|
||||
void Render(const CStateManager&) const override {}
|
||||
void Render(CStateManager&) override {}
|
||||
void ForceClosed(CStateManager&);
|
||||
bool IsConnectedToArea(const CStateManager& mgr, TAreaId area) const;
|
||||
void OpenDoor(TUniqueId, CStateManager&);
|
||||
|
|
|
@ -239,7 +239,7 @@ void CScriptEffect::AddToRenderer(const zeus::CFrustum& frustum, CStateManager&
|
|||
}
|
||||
}
|
||||
|
||||
void CScriptEffect::Render(const CStateManager& mgr) const {
|
||||
void CScriptEffect::Render(CStateManager& mgr) {
|
||||
/* The following code is kept for reference, this is now performed in CElementGen
|
||||
if (x138_actorLights)
|
||||
x138_actorLights->ActivateLights();
|
||||
|
|
|
@ -61,7 +61,7 @@ public:
|
|||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||
void PreRender(CStateManager&, const zeus::CFrustum&) override;
|
||||
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
|
||||
void Render(const CStateManager&) const override;
|
||||
void Render(CStateManager&) override;
|
||||
void Think(float, CStateManager&) override;
|
||||
bool CanRenderUnsorted(const CStateManager&) const override { return false; }
|
||||
void SetActive(bool active) override {
|
||||
|
|
|
@ -40,7 +40,7 @@ void CScriptGrapplePoint::Think(float, CStateManager&) {
|
|||
// Empty
|
||||
}
|
||||
|
||||
void CScriptGrapplePoint::Render(const CStateManager&) const {
|
||||
void CScriptGrapplePoint::Render(CStateManager&) {
|
||||
// Empty
|
||||
}
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@ public:
|
|||
void Accept(IVisitor& visitor) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||
void Think(float, CStateManager&) override;
|
||||
void Render(const CStateManager&) const override;
|
||||
void Render(CStateManager&) override;
|
||||
std::optional<zeus::CAABox> GetTouchBounds() const override;
|
||||
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
|
||||
const CGrappleParameters& GetGrappleParameters() const { return x100_parameters; }
|
||||
|
|
|
@ -484,7 +484,7 @@ void CScriptGunTurret::AddToRenderer(const zeus::CFrustum& frustum, CStateManage
|
|||
}
|
||||
}
|
||||
|
||||
void CScriptGunTurret::Render(const CStateManager& mgr) const {
|
||||
void CScriptGunTurret::Render(CStateManager& mgr) {
|
||||
CPhysicsActor::Render(mgr);
|
||||
|
||||
if (x258_type == ETurretComponent::Gun) {
|
||||
|
|
|
@ -228,7 +228,7 @@ public:
|
|||
void Think(float, CStateManager&) override;
|
||||
void Touch(CActor&, CStateManager&) override;
|
||||
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
|
||||
void Render(const CStateManager&) const override;
|
||||
void Render(CStateManager&) override;
|
||||
std::optional<zeus::CAABox> GetTouchBounds() const override;
|
||||
zeus::CVector3f GetOrbitPosition(const CStateManager&) const override;
|
||||
zeus::CVector3f GetAimPosition(const CStateManager&, float) const override;
|
||||
|
|
|
@ -293,7 +293,7 @@ void CScriptPlatform::PreRender(CStateManager& mgr, const zeus::CFrustum& frustu
|
|||
x354_boundsTrigger = kInvalidUniqueId;
|
||||
}
|
||||
|
||||
void CScriptPlatform::Render(const CStateManager& mgr) const {
|
||||
void CScriptPlatform::Render(CStateManager& mgr) {
|
||||
bool xray = mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::XRay;
|
||||
if (xray && !x356_31_xrayFog)
|
||||
g_Renderer->SetWorldFog(ERglFogMode::None, 0.f, 1.f, zeus::skBlack);
|
||||
|
|
|
@ -91,7 +91,7 @@ public:
|
|||
void PreThink(float, CStateManager&) override;
|
||||
void Think(float, CStateManager&) override;
|
||||
void PreRender(CStateManager&, const zeus::CFrustum&) override;
|
||||
void Render(const CStateManager&) const override;
|
||||
void Render(CStateManager&) override;
|
||||
std::optional<zeus::CAABox> GetTouchBounds() const override;
|
||||
zeus::CTransform GetPrimitiveTransform() const override;
|
||||
const CCollisionPrimitive* GetCollisionPrimitive() const override;
|
||||
|
|
|
@ -375,7 +375,7 @@ void CScriptPlayerActor::AddToRenderer(const zeus::CFrustum& frustum, CStateMana
|
|||
}
|
||||
}
|
||||
|
||||
void CScriptPlayerActor::Render(const CStateManager& mgr) const {
|
||||
void CScriptPlayerActor::Render(CStateManager& mgr) {
|
||||
CBooModel::SetReflectionCube(m_reflectionCube);
|
||||
|
||||
bool phazonSuit = x2e8_suitRes.GetCharacterNodeId() == 3;
|
||||
|
|
|
@ -68,7 +68,7 @@ public:
|
|||
void SetActive(bool active) override;
|
||||
void PreRender(CStateManager&, const zeus::CFrustum&) override;
|
||||
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
|
||||
void Render(const CStateManager& mgr) const override;
|
||||
void Render(CStateManager& mgr) override;
|
||||
void TouchModels(const CStateManager& mgr) const;
|
||||
};
|
||||
} // namespace urde
|
||||
|
|
|
@ -28,7 +28,7 @@ void CScriptPointOfInterest::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId
|
|||
|
||||
void CScriptPointOfInterest::AddToRenderer(const zeus::CFrustum&, CStateManager&) {}
|
||||
|
||||
void CScriptPointOfInterest::Render(const CStateManager&) const {}
|
||||
void CScriptPointOfInterest::Render(CStateManager&) {}
|
||||
|
||||
void CScriptPointOfInterest::CalculateRenderBounds() {
|
||||
if (xe8_pointSize == 0.f)
|
||||
|
|
|
@ -18,7 +18,7 @@ public:
|
|||
void Think(float, CStateManager&) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
|
||||
void Render(const CStateManager&) const override;
|
||||
void Render(CStateManager&) override;
|
||||
void CalculateRenderBounds() override;
|
||||
std::optional<zeus::CAABox> GetTouchBounds() const override;
|
||||
};
|
||||
|
|
|
@ -491,7 +491,7 @@ void CScriptSpecialFunction::AddToRenderer(const zeus::CFrustum&, CStateManager&
|
|||
}
|
||||
}
|
||||
|
||||
void CScriptSpecialFunction::Render(const CStateManager& mgr) const {
|
||||
void CScriptSpecialFunction::Render(CStateManager& mgr) {
|
||||
if (xe8_function == ESpecialFunction::FogVolume) {
|
||||
float z = mgr.IntegrateVisorFog(xfc_float1 * std::sin(CGraphics::GetSecondsMod900()));
|
||||
if (z > 0.f) {
|
||||
|
|
|
@ -126,7 +126,7 @@ public:
|
|||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||
void PreRender(CStateManager&, const zeus::CFrustum&) override;
|
||||
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
|
||||
void Render(const CStateManager&) const override;
|
||||
void Render(CStateManager&) override;
|
||||
std::optional<zeus::CAABox> GetTouchBounds() const override { return x1c8_touchBounds; }
|
||||
|
||||
void SkipCinematic(CStateManager&);
|
||||
|
|
|
@ -19,7 +19,7 @@ public:
|
|||
CScriptSpiderBallWaypoint(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool, u32);
|
||||
void Accept(IVisitor&) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||
void Render(const CStateManager& mgr) const override { CActor::Render(mgr); }
|
||||
void Render(CStateManager& mgr) override { CActor::Render(mgr); }
|
||||
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override {}
|
||||
std::optional<zeus::CAABox> GetTouchBounds() const override { return xfc_aabox; }
|
||||
void AccumulateBounds(const zeus::CVector3f& v);
|
||||
|
|
|
@ -337,7 +337,7 @@ void CScriptSpindleCamera::Think(float dt, CStateManager& mgr) {
|
|||
}
|
||||
}
|
||||
|
||||
void CScriptSpindleCamera::Render(const CStateManager&) const {
|
||||
void CScriptSpindleCamera::Render(CStateManager&) {
|
||||
// Empty
|
||||
}
|
||||
|
||||
|
|
|
@ -105,7 +105,7 @@ public:
|
|||
void Accept(IVisitor& visitor) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||
void Think(float, CStateManager&) override;
|
||||
void Render(const CStateManager&) const override;
|
||||
void Render(CStateManager&) override;
|
||||
void Reset(const zeus::CTransform& xf, CStateManager& mgr) override;
|
||||
void ProcessInput(const CFinalInput& input, CStateManager& mgr) override;
|
||||
};
|
||||
|
|
|
@ -23,7 +23,7 @@ public:
|
|||
void Accept(IVisitor& visitor) override;
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
|
||||
void Think(float, CStateManager&) override;
|
||||
void Render(const CStateManager&) const override {}
|
||||
void Render(CStateManager&) override {}
|
||||
|
||||
bool GetLocked() const;
|
||||
};
|
||||
|
|
|
@ -39,6 +39,6 @@ void CScriptVisorFlare::AddToRenderer(const zeus::CFrustum&, CStateManager& stat
|
|||
}
|
||||
}
|
||||
|
||||
void CScriptVisorFlare::Render(const CStateManager& stateMgr) const { xe8_flare.Render(GetTranslation(), stateMgr); }
|
||||
void CScriptVisorFlare::Render(CStateManager& stateMgr) { xe8_flare.Render(GetTranslation(), stateMgr); }
|
||||
|
||||
} // namespace urde
|
||||
|
|
|
@ -21,7 +21,7 @@ public:
|
|||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
|
||||
void PreRender(CStateManager&, const zeus::CFrustum&) override;
|
||||
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
|
||||
void Render(const CStateManager&) const override;
|
||||
void Render(CStateManager&) override;
|
||||
};
|
||||
|
||||
} // namespace urde
|
||||
|
|
|
@ -105,7 +105,7 @@ void CScriptVisorGoo::AddToRenderer(const zeus::CFrustum& frustum, CStateManager
|
|||
// Empty
|
||||
}
|
||||
|
||||
void CScriptVisorGoo::Render(const CStateManager& mgr) const {
|
||||
void CScriptVisorGoo::Render(CStateManager& mgr) {
|
||||
// Empty
|
||||
}
|
||||
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue