Merge pull request #302 from lioncash/render2

CActor: Make Render() a non-const function
This commit is contained in:
Luke Street 2020-04-09 18:55:51 -04:00 committed by GitHub
commit d131d72efa
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GPG Key ID: 4AEE18F83AFDEB23
107 changed files with 231 additions and 174 deletions

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@ -285,24 +285,26 @@ void CStateManager::UpdateThermalVisor() {
}
}
void CStateManager::RendererDrawCallback(const void* drawable, const void* ctx, int type) {
const CStateManager& mgr = *static_cast<const CStateManager*>(ctx);
void CStateManager::RendererDrawCallback(void* drawable, void* ctx, int type) {
CStateManager& mgr = *static_cast<CStateManager*>(ctx);
switch (type) {
case 0: {
const CActor& actor = *static_cast<const CActor*>(drawable);
if (actor.xc8_drawnToken == mgr.x8dc_objectDrawToken)
CActor& actor = *static_cast<CActor*>(drawable);
if (actor.xc8_drawnToken == mgr.x8dc_objectDrawToken) {
break;
if (actor.xc6_nextDrawNode != kInvalidUniqueId)
}
if (actor.xc6_nextDrawNode != kInvalidUniqueId) {
mgr.RecursiveDrawTree(actor.xc6_nextDrawNode);
}
actor.Render(mgr);
const_cast<CActor&>(actor).xc8_drawnToken = mgr.x8dc_objectDrawToken;
actor.xc8_drawnToken = mgr.x8dc_objectDrawToken;
break;
}
case 1:
static_cast<const CSimpleShadow*>(drawable)->Render(mgr.x8f0_shadowTex);
static_cast<CSimpleShadow*>(drawable)->Render(mgr.x8f0_shadowTex);
break;
case 2:
static_cast<const CDecal*>(drawable)->Render();
static_cast<CDecal*>(drawable)->Render();
break;
default:
break;
@ -316,14 +318,13 @@ bool CStateManager::RenderLast(TUniqueId uid) {
return true;
}
void CStateManager::AddDrawableActorPlane(const CActor& actor, const zeus::CPlane& plane,
const zeus::CAABox& aabb) const {
const_cast<CActor&>(actor).SetAddedToken(x8dc_objectDrawToken + 1);
void CStateManager::AddDrawableActorPlane(CActor& actor, const zeus::CPlane& plane, const zeus::CAABox& aabb) const {
actor.SetAddedToken(x8dc_objectDrawToken + 1);
g_Renderer->AddPlaneObject(&actor, aabb, plane, 0);
}
void CStateManager::AddDrawableActor(const CActor& actor, const zeus::CVector3f& vec, const zeus::CAABox& aabb) const {
const_cast<CActor&>(actor).SetAddedToken(x8dc_objectDrawToken + 1);
void CStateManager::AddDrawableActor(CActor& actor, const zeus::CVector3f& vec, const zeus::CAABox& aabb) const {
actor.SetAddedToken(x8dc_objectDrawToken + 1);
g_Renderer->AddDrawable(&actor, vec, aabb, 0, IRenderer::EDrawableSorting::SortedCallback);
}
@ -518,10 +519,11 @@ void CStateManager::DrawDebugStuff() const {
}
}
void CStateManager::RenderCamerasAndAreaLights() const {
void CStateManager::RenderCamerasAndAreaLights() {
x870_cameraManager->RenderCameras(*this);
for (const CCameraFilterPassPoly& filter : xb84_camFilterPasses)
for (const CCameraFilterPassPoly& filter : xb84_camFilterPasses) {
filter.Draw();
}
}
void CStateManager::DrawE3DeathEffect() {
@ -716,10 +718,13 @@ void CStateManager::DrawWorld() {
if (areaCount)
SetupFogForArea(*areaArr[areaCount - 1]);
for (TUniqueId id : x86c_stateManagerContainer->xf370_)
if (const CActor* ent = static_cast<const CActor*>(GetObjectById(id)))
if (!thermal || ent->xe6_27_thermalVisorFlags & 0x1)
for (const TUniqueId id : x86c_stateManagerContainer->xf370_) {
if (auto* ent = static_cast<CActor*>(ObjectById(id))) {
if (!thermal || ent->xe6_27_thermalVisorFlags & 0x1) {
ent->Render(*this);
}
}
}
bool morphingPlayerVisible = false;
int thermalActorCount = 0;
@ -784,19 +789,25 @@ void CStateManager::DrawWorld() {
if (thermal) {
if (x86c_stateManagerContainer->xf39c_renderLast.size()) {
CGraphics::SetDepthRange(DEPTH_SCREEN_ACTORS, DEPTH_GUN);
for (TUniqueId id : x86c_stateManagerContainer->xf39c_renderLast)
if (const CActor* actor = static_cast<const CActor*>(GetObjectById(id)))
if (actor->xe6_27_thermalVisorFlags & 0x1)
for (const TUniqueId id : x86c_stateManagerContainer->xf39c_renderLast) {
if (auto* actor = static_cast<CActor*>(ObjectById(id))) {
if (actor->xe6_27_thermalVisorFlags & 0x1) {
actor->Render(*this);
}
}
}
CGraphics::SetDepthRange(DEPTH_WORLD, DEPTH_FAR);
}
g_Renderer->DoThermalBlendCold();
xf34_thermalFlag = EThermalDrawFlag::Hot;
for (TUniqueId id : x86c_stateManagerContainer->xf370_)
if (const CActor* actor = static_cast<const CActor*>(GetObjectById(id)))
if (actor->xe6_27_thermalVisorFlags & 0x2)
for (const TUniqueId id : x86c_stateManagerContainer->xf370_) {
if (auto* actor = static_cast<CActor*>(ObjectById(id))) {
if (actor->xe6_27_thermalVisorFlags & 0x2) {
actor->Render(*this);
}
}
}
for (int i = areaCount - 1; i >= 0; --i) {
const CGameArea& area = *areaArr[i];
@ -851,10 +862,13 @@ void CStateManager::DrawWorld() {
if (x86c_stateManagerContainer->xf39c_renderLast.size()) {
CGraphics::SetDepthRange(DEPTH_SCREEN_ACTORS, DEPTH_GUN);
for (TUniqueId id : x86c_stateManagerContainer->xf39c_renderLast)
if (const CActor* actor = static_cast<const CActor*>(GetObjectById(id)))
if (!thermal || actor->xe6_27_thermalVisorFlags & 0x2)
for (const TUniqueId id : x86c_stateManagerContainer->xf39c_renderLast) {
if (auto* actor = static_cast<CActor*>(ObjectById(id))) {
if (!thermal || actor->xe6_27_thermalVisorFlags & 0x2) {
actor->Render(*this);
}
}
}
CGraphics::SetDepthRange(DEPTH_WORLD, DEPTH_FAR);
}
@ -1173,14 +1187,16 @@ bool CStateManager::GetVisSetForArea(TAreaId a, TAreaId b, CPVSVisSet& setOut) c
return false;
}
void CStateManager::RecursiveDrawTree(TUniqueId node) const {
if (TCastToConstPtr<CActor> actor = GetObjectById(node)) {
void CStateManager::RecursiveDrawTree(TUniqueId node) {
if (const TCastToPtr<CActor> actor = ObjectById(node)) {
if (x8dc_objectDrawToken != actor->xc8_drawnToken) {
if (actor->xc6_nextDrawNode != kInvalidUniqueId)
if (actor->xc6_nextDrawNode != kInvalidUniqueId) {
RecursiveDrawTree(actor->xc6_nextDrawNode);
if (x8dc_objectDrawToken == actor->xcc_addedToken)
}
if (x8dc_objectDrawToken == actor->xcc_addedToken) {
actor->Render(*this);
const_cast<CActor*>(actor.GetPtr())->xc8_drawnToken = x8dc_objectDrawToken;
}
actor->xc8_drawnToken = x8dc_objectDrawToken;
}
}
}

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@ -221,7 +221,7 @@ private:
bool m_warping = false;
void UpdateThermalVisor();
static void RendererDrawCallback(const void*, const void*, int);
static void RendererDrawCallback(void*, void*, int);
public:
CStateManager(const std::weak_ptr<CRelayTracker>&, const std::weak_ptr<CMapWorldInfo>&,
@ -231,8 +231,8 @@ public:
u32 GetInputFrameIdx() const { return x8d4_inputFrameIdx; }
bool RenderLast(TUniqueId);
void AddDrawableActorPlane(const CActor& actor, const zeus::CPlane&, const zeus::CAABox& aabb) const;
void AddDrawableActor(const CActor& actor, const zeus::CVector3f& vec, const zeus::CAABox& aabb) const;
void AddDrawableActorPlane(CActor& actor, const zeus::CPlane&, const zeus::CAABox& aabb) const;
void AddDrawableActor(CActor& actor, const zeus::CVector3f& vec, const zeus::CAABox& aabb) const;
bool SpecialSkipCinematic();
TAreaId GetVisAreaId() const;
s32 GetWeaponIdCount(TUniqueId, EWeaponType) const;
@ -255,7 +255,7 @@ public:
const std::vector<CLight>& GetDynamicLightList() const { return x8e0_dynamicLights; }
void BuildDynamicLightListForWorld();
void DrawDebugStuff() const;
void RenderCamerasAndAreaLights() const;
void RenderCamerasAndAreaLights();
void DrawE3DeathEffect();
void DrawAdditionalFilters();
zeus::CFrustum SetupDrawFrustum(const SViewport& vp) const;
@ -275,7 +275,7 @@ public:
void PreRender();
void GetCharacterRenderMaskAndTarget(bool thawed, int& mask, int& target) const;
bool GetVisSetForArea(TAreaId, TAreaId, CPVSVisSet& setOut) const;
void RecursiveDrawTree(TUniqueId) const;
void RecursiveDrawTree(TUniqueId);
void SendScriptMsg(CEntity* dest, TUniqueId src, EScriptObjectMessage msg);
void SendScriptMsg(TUniqueId dest, TUniqueId src, EScriptObjectMessage msg);
void SendScriptMsg(TUniqueId src, TEditorId dest, EScriptObjectMessage msg, EScriptObjectState state);

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@ -242,7 +242,7 @@ void CBallCamera::Reset(const zeus::CTransform& xf, CStateManager& mgr) {
}
}
void CBallCamera::Render(const CStateManager& mgr) const {
void CBallCamera::Render(CStateManager& mgr) {
// Empty
}

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@ -247,7 +247,7 @@ public:
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
void ProcessInput(const CFinalInput& input, CStateManager& mgr) override;
void Reset(const zeus::CTransform&, CStateManager& mgr) override;
void Render(const CStateManager& mgr) const override;
void Render(CStateManager& mgr) override;
EBallCameraBehaviour GetBehaviour() const { return x188_behaviour; }
EBallCameraState GetState() const { return x400_state; }
void SetState(EBallCameraState state, CStateManager& mgr);

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@ -603,9 +603,10 @@ void CCameraManager::ProcessInput(const CFinalInput& input, CStateManager& state
}
}
void CCameraManager::RenderCameras(const CStateManager& mgr) {
for (CEntity* cam : mgr.GetCameraObjectList())
void CCameraManager::RenderCameras(CStateManager& mgr) {
for (CEntity* cam : mgr.GetCameraObjectList()) {
static_cast<CGameCamera*>(cam)->Render(mgr);
}
}
void CCameraManager::SetupBallCamera(CStateManager& mgr) {

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@ -139,7 +139,7 @@ public:
void ProcessInput(const CFinalInput& input, CStateManager& stateMgr);
void RenderCameras(const CStateManager& mgr);
void RenderCameras(CStateManager& mgr);
void SetupBallCamera(CStateManager& mgr);
void SetPlayerCamera(CStateManager& mgr, TUniqueId newCamId);
int GetFluidCounter() const { return x74_fluidCounter; }

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@ -27,7 +27,7 @@ void CInterpolationCamera::ProcessInput(const CFinalInput& input, CStateManager&
// Empty
}
void CInterpolationCamera::Render(const CStateManager& mgr) const {
void CInterpolationCamera::Render(CStateManager& mgr) {
// Empty
}

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@ -30,7 +30,7 @@ public:
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void ProcessInput(const CFinalInput&, CStateManager& mgr) override;
void Render(const CStateManager&) const override;
void Render(CStateManager&) override;
void Reset(const zeus::CTransform&, CStateManager& mgr) override;
void Think(float, CStateManager&) override;
void SetInterpolation(const zeus::CTransform& xf, const zeus::CVector3f& lookPos, float maxTime, float positionSpeed,

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@ -29,7 +29,7 @@ public:
void Accept(IVisitor&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
void Render(const CStateManager&) const override {}
void Render(CStateManager&) override {}
void ProcessInput(const CFinalInput&, CStateManager& mgr) override;
void Reset(const zeus::CTransform&, CStateManager& mgr) override;
zeus::CTransform MoveAlongSpline(float, CStateManager&);

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@ -72,8 +72,8 @@ public:
static void Clear();
static void Sort();
static void InsertPlaneObject(float closeDist, float farDist, const zeus::CAABox& aabb, bool invertTest,
const zeus::CPlane& plane, bool zOnly, EDrawableType dtype, const void* data);
static void Insert(const zeus::CVector3f& pos, const zeus::CAABox& aabb, EDrawableType dtype, const void* data,
const zeus::CPlane& plane, bool zOnly, EDrawableType dtype, void* data);
static void Insert(const zeus::CVector3f& pos, const zeus::CAABox& aabb, EDrawableType dtype, void* data,
const zeus::CPlane& plane, u16 extraSort);
static void Shutdown();
static void Init();
@ -173,14 +173,14 @@ void Buckets::Sort() {
}
void Buckets::InsertPlaneObject(float closeDist, float farDist, const zeus::CAABox& aabb, bool invertTest,
const zeus::CPlane& plane, bool zOnly, EDrawableType dtype, const void* data) {
const zeus::CPlane& plane, bool zOnly, EDrawableType dtype, void* data) {
if (sPlaneObjectData->size() == sPlaneObjectData->capacity()) {
return;
}
sPlaneObjectData->emplace_back(dtype, closeDist, farDist, aabb, invertTest, plane, zOnly, data);
}
void Buckets::Insert(const zeus::CVector3f& pos, const zeus::CAABox& aabb, EDrawableType dtype, const void* data,
void Buckets::Insert(const zeus::CVector3f& pos, const zeus::CAABox& aabb, EDrawableType dtype, void* data,
const zeus::CPlane& plane, u16 extraSort) {
if (sData->size() == sData->capacity()) {
Log.report(logvisor::Fatal, fmt("Rendering buckets filled to capacity"));
@ -291,12 +291,12 @@ void CBooRenderer::RenderBucketItems(CAreaListItem* item) {
for (CDrawable* drawable : bucket) {
switch (drawable->GetType()) {
case EDrawableType::Particle: {
static_cast<CParticleGen*>((void*)drawable->GetData())->Render();
static_cast<CParticleGen*>(drawable->GetData())->Render();
break;
}
case EDrawableType::WorldSurface: {
// SetupRendererStates();
CBooSurface* surf = static_cast<CBooSurface*>((void*)drawable->GetData());
auto* surf = static_cast<CBooSurface*>(drawable->GetData());
CBooModel* model = surf->m_parent;
if (model) {
ActivateLightsForModel(item, *model);
@ -988,18 +988,18 @@ void CBooRenderer::PostRenderFogs() {
void CBooRenderer::SetModelMatrix(const zeus::CTransform& xf) {
CGraphics::SetModelMatrix(xf);
}
void CBooRenderer::AddParticleGen(const CParticleGen& gen) {
void CBooRenderer::AddParticleGen(CParticleGen& gen) {
if (auto bounds = gen.GetBounds()) {
zeus::CVector3f pt = bounds.value().closestPointAlongVector(xb0_viewPlane.normal());
Buckets::Insert(pt, bounds.value(), EDrawableType::Particle, &gen, xb0_viewPlane, 0);
}
}
void CBooRenderer::AddParticleGen(const CParticleGen& gen, const zeus::CVector3f& pos, const zeus::CAABox& bounds) {
void CBooRenderer::AddParticleGen(CParticleGen& gen, const zeus::CVector3f& pos, const zeus::CAABox& bounds) {
Buckets::Insert(pos, bounds, EDrawableType::Particle, &gen, xb0_viewPlane, 0);
}
void CBooRenderer::AddPlaneObject(const void* obj, const zeus::CAABox& aabb, const zeus::CPlane& plane, int type) {
void CBooRenderer::AddPlaneObject(void* obj, const zeus::CAABox& aabb, const zeus::CPlane& plane, int type) {
zeus::CVector3f closePoint = aabb.closestPointAlongVector(xb0_viewPlane.normal());
zeus::CVector3f farPoint = aabb.furthestPointAlongVector(xb0_viewPlane.normal());
float closeDist = xb0_viewPlane.pointToPlaneDist(closePoint);
@ -1015,7 +1015,7 @@ void CBooRenderer::AddPlaneObject(const void* obj, const zeus::CAABox& aabb, con
}
}
void CBooRenderer::AddDrawable(const void* obj, const zeus::CVector3f& pos, const zeus::CAABox& aabb, int mode,
void CBooRenderer::AddDrawable(void* obj, const zeus::CVector3f& pos, const zeus::CAABox& aabb, int mode,
EDrawableSorting sorting) {
if (sorting == EDrawableSorting::UnsortedCallback)
xa8_drawableCallback(obj, xac_callbackContext, mode);
@ -1023,7 +1023,7 @@ void CBooRenderer::AddDrawable(const void* obj, const zeus::CVector3f& pos, cons
Buckets::Insert(pos, aabb, EDrawableType(mode + 2), obj, xb0_viewPlane, 0);
}
void CBooRenderer::SetDrawableCallback(TDrawableCallback cb, const void* ctx) {
void CBooRenderer::SetDrawableCallback(TDrawableCallback cb, void* ctx) {
xa8_drawableCallback = cb;
xac_callbackContext = ctx;
}

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@ -96,7 +96,7 @@ class CBooRenderer final : public IRenderer {
zeus::CFrustum x44_frustumPlanes;
TDrawableCallback xa8_drawableCallback;
const void* xac_callbackContext;
void* xac_callbackContext;
zeus::CPlane xb0_viewPlane = {0.f, 1.f, 0.f, 0.f};
@ -212,12 +212,12 @@ public:
void DrawModelFlat(const CModel& model, const CModelFlags& flags, bool unsortedOnly) override;
void PostRenderFogs() override;
void SetModelMatrix(const zeus::CTransform& xf) override;
void AddParticleGen(const CParticleGen& gen) override;
void AddParticleGen(const CParticleGen& gen, const zeus::CVector3f& pos, const zeus::CAABox& bounds) override;
void AddPlaneObject(const void* obj, const zeus::CAABox& aabb, const zeus::CPlane& plane, int type) override;
void AddDrawable(const void* obj, const zeus::CVector3f& pos, const zeus::CAABox& aabb, int mode,
void AddParticleGen(CParticleGen& gen) override;
void AddParticleGen(CParticleGen& gen, const zeus::CVector3f& pos, const zeus::CAABox& bounds) override;
void AddPlaneObject(void* obj, const zeus::CAABox& aabb, const zeus::CPlane& plane, int type) override;
void AddDrawable(void* obj, const zeus::CVector3f& pos, const zeus::CAABox& aabb, int mode,
EDrawableSorting sorting) override;
void SetDrawableCallback(TDrawableCallback cb, const void* ctx) override;
void SetDrawableCallback(TDrawableCallback cb, void* ctx) override;
void SetWorldViewpoint(const zeus::CTransform& xf) override;
void SetPerspective(float fovy, float width, float height, float znear, float zfar) override;
void SetPerspective(float fovy, float aspect, float znear, float zfar) override;

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@ -9,17 +9,18 @@ enum class EDrawableType : u16 { WorldSurface, Particle, Actor, SimpleShadow, De
class CDrawable {
EDrawableType x0_type;
u16 x2_extraSort;
const void* x4_data;
void* x4_data;
zeus::CAABox x8_aabb;
float x20_viewDist;
public:
CDrawable(EDrawableType dtype, u16 extraSort, float planeDot, const zeus::CAABox& aabb, const void* data)
CDrawable(EDrawableType dtype, u16 extraSort, float planeDot, const zeus::CAABox& aabb, void* data)
: x0_type(dtype), x2_extraSort(extraSort), x4_data(data), x8_aabb(aabb), x20_viewDist(planeDot) {}
EDrawableType GetType() const { return x0_type; }
const zeus::CAABox& GetBounds() const { return x8_aabb; }
float GetDistance() const { return x20_viewDist; }
void* GetData() { return x4_data; }
const void* GetData() const { return x4_data; }
u16 GetExtraSort() const { return x2_extraSort; }
};

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@ -14,7 +14,7 @@ class CDrawablePlaneObject : public CDrawable {
public:
CDrawablePlaneObject(EDrawableType dtype, float closeDist, float farDist, const zeus::CAABox& aabb, bool invertTest,
const zeus::CPlane& plane, bool zOnly, const void* data)
const zeus::CPlane& plane, bool zOnly, void* data)
: CDrawable(dtype, 0, closeDist, aabb, data), x24_targetBucket(0), x28_farDist(farDist), x2c_plane(plane) {
x3c_24_invertTest = invertTest;
x3c_25_zOnly = zOnly;

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@ -27,7 +27,7 @@ struct SShader;
class IRenderer {
public:
using TDrawableCallback = void (*)(const void*, const void*, int);
using TDrawableCallback = void (*)(void*, void*, int);
using TReflectionCallback = std::function<void(void*, const zeus::CVector3f&)>;
enum class EDrawableSorting { SortedCallback, UnsortedCallback };
@ -47,12 +47,12 @@ public:
virtual void DrawModelFlat(const CModel& model, const CModelFlags& flags, bool unsortedOnly) = 0;
virtual void PostRenderFogs() = 0;
virtual void SetModelMatrix(const zeus::CTransform& xf) = 0;
virtual void AddParticleGen(const CParticleGen& gen) = 0;
virtual void AddParticleGen(const CParticleGen& gen, const zeus::CVector3f& pos, const zeus::CAABox& bounds) = 0;
virtual void AddPlaneObject(const void* obj, const zeus::CAABox& aabb, const zeus::CPlane& plane, int type) = 0;
virtual void AddDrawable(const void* obj, const zeus::CVector3f& pos, const zeus::CAABox& aabb, int mode,
virtual void AddParticleGen(CParticleGen& gen) = 0;
virtual void AddParticleGen(CParticleGen& gen, const zeus::CVector3f& pos, const zeus::CAABox& bounds) = 0;
virtual void AddPlaneObject(void* obj, const zeus::CAABox& aabb, const zeus::CPlane& plane, int type) = 0;
virtual void AddDrawable(void* obj, const zeus::CVector3f& pos, const zeus::CAABox& aabb, int mode,
EDrawableSorting sorting) = 0;
virtual void SetDrawableCallback(TDrawableCallback cb, const void* ctx) = 0;
virtual void SetDrawableCallback(TDrawableCallback cb, void* ctx) = 0;
virtual void SetWorldViewpoint(const zeus::CTransform& xf) = 0;
virtual void SetPerspective(float fovy, float width, float height, float znear, float zfar) = 0;
virtual void SetPerspective(float fovy, float aspect, float znear, float zfar) = 0;

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@ -50,7 +50,7 @@ void CAtomicAlpha::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CSta
}
}
void CAtomicAlpha::Render(const CStateManager& mgr) const {
void CAtomicAlpha::Render(CStateManager& mgr) {
if (mgr.GetPlayerState()->GetActiveVisor(mgr) != CPlayerState::EPlayerVisor::XRay && x568_25_invisible)
return;

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@ -39,7 +39,7 @@ public:
CAssetId, bool, bool);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Render(const CStateManager&) const override;
void Render(CStateManager&) override;
void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
void Think(float, CStateManager&) override;
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;

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@ -151,7 +151,7 @@ void CBeetle::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) {
CPatterned::PreRender(mgr, frustum);
}
void CBeetle::Render(const CStateManager& mgr) const {
void CBeetle::Render(CStateManager& mgr) {
if (x3fc_flavor == EFlavorType::One && x400_25_alive) {
zeus::CTransform tailXf = GetLctrTransform("Target_Tail"sv);
if (x428_damageCooldownTimer >= 0.f && x42c_color.a() == 1.f) {

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@ -67,7 +67,7 @@ public:
void Think(float dt, CStateManager& mgr) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override;
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
void Render(const CStateManager& mgr) const override;
void Render(CStateManager& mgr) override;
const CDamageVulnerability* GetDamageVulnerability() const override;
const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f& pos, const zeus::CVector3f& dir,

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@ -143,7 +143,7 @@ void CBloodFlower::LaunchPollenProjectile(const zeus::CTransform& xf, CStateMana
}
}
void CBloodFlower::Render(const CStateManager& mgr) const {
void CBloodFlower::Render(CStateManager& mgr) {
CPatterned::Render(mgr);
x574_podEffect->Render(GetActorLights());
}

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@ -54,7 +54,7 @@ public:
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float dt, CStateManager& mgr) override;
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
void Render(const CStateManager& mgr) const override;
void Render(CStateManager& mgr) override;
void Touch(CActor&, CStateManager&) override {}
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f& v1, const zeus::CVector3f& v2,
const CWeaponMode& weaponMode,

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@ -98,7 +98,7 @@ void CBouncyGrenade::CollidedWith(TUniqueId id, const CCollisionInfoList& list,
std::optional<zeus::CAABox> CBouncyGrenade::GetTouchBounds() const { return GetModelData()->GetBounds(GetTransform()); }
void CBouncyGrenade::Render(const CStateManager& mgr) const {
void CBouncyGrenade::Render(CStateManager& mgr) {
if (!x2b4_24_exploded) {
GetModelData()->Render(mgr, GetTransform(), nullptr, {0, 0, 3, zeus::skWhite});
} else if (mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::XRay) {

View File

@ -80,7 +80,7 @@ public:
void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
void CollidedWith(TUniqueId id, const CCollisionInfoList& list, CStateManager& mgr) override;
[[nodiscard]] std::optional<zeus::CAABox> GetTouchBounds() const override;
void Render(const CStateManager& mgr) const override;
void Render(CStateManager& mgr) override;
void Think(float dt, CStateManager& mgr) override;
void Touch(CActor& act, CStateManager& mgr) override;

View File

@ -212,7 +212,7 @@ void CChozoGhost::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) {
*GetBodyController());
}
void CChozoGhost::Render(const CStateManager& mgr) const {
void CChozoGhost::Render(CStateManager& mgr) {
if (x6c8_spaceWarpTime > 0.f)
mgr.DrawSpaceWarp(x6cc_spaceWarpPosition, std::sin((M_PIF * x6c8_spaceWarpTime) / x56c_fadeOutDelay));

View File

@ -109,7 +109,7 @@ public:
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
void Think(float dt, CStateManager&) override;
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
void Render(const CStateManager& mgr) const override;
void Render(CStateManager& mgr) override;
void Touch(CActor& act, CStateManager& mgr) override;
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f& pos, const zeus::CVector3f& dir,
const CWeaponMode& mode,

View File

@ -96,7 +96,7 @@ void CFlickerBat::Think(float dt, CStateManager& mgr) {
CPatterned::Think(dt, mgr);
}
void CFlickerBat::Render(const CStateManager& mgr) const {
void CFlickerBat::Render(CStateManager& mgr) {
if (!x580_24_wasInXray && x580_26_inLOS &&
(GetFlickerBatState() == EFlickerBatState::FadeIn || GetFlickerBatState() == EFlickerBatState::FadeOut)) {
float strength = 0.f;

View File

@ -31,7 +31,7 @@ public:
void Accept(IVisitor&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
void Render(const CStateManager&) const override;
void Render(CStateManager&) override;
void Touch(CActor&, CStateManager&) override;
void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt) override;
void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) override;

View File

@ -137,7 +137,7 @@ void CGrenadeLauncher::PreRender(CStateManager& mgr, const zeus::CFrustum& frust
CActor::PreRender(mgr, frustum);
}
void CGrenadeLauncher::Render(const CStateManager& mgr) const {
void CGrenadeLauncher::Render(CStateManager& mgr) {
if (x3fd_visible) {
CPhysicsActor::Render(mgr);
}

View File

@ -104,7 +104,7 @@ public:
[[nodiscard]] std::optional<zeus::CAABox> GetTouchBounds() const override;
CHealthInfo* HealthInfo(CStateManager& mgr) override { return &x25c_healthInfo; }
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
void Render(const CStateManager& mgr) const override;
void Render(CStateManager& mgr) override;
void Think(float dt, CStateManager& mgr) override;
void Touch(CActor& act, CStateManager& mgr) override;

View File

@ -170,70 +170,106 @@ void CMetroidBeta::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CSta
break;
}
}
void CMetroidBeta::AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) {
CPatterned::AddToRenderer(frustum, mgr);
}
void CMetroidBeta::Render(const CStateManager& mgr) const { CPatterned::Render(mgr); }
void CMetroidBeta::Render(CStateManager& mgr) { CPatterned::Render(mgr); }
const CDamageVulnerability* CMetroidBeta::GetDamageVulnerability() const { return CAi::GetDamageVulnerability(); }
const CDamageVulnerability* CMetroidBeta::GetDamageVulnerability(const zeus::CVector3f& vec1,
const zeus::CVector3f& vec2,
const CDamageInfo& dInfo) const {
return CActor::GetDamageVulnerability(vec1, vec2, dInfo);
}
void CMetroidBeta::Touch(CActor& act, CStateManager& mgr) { CPatterned::Touch(act, mgr); }
zeus::CVector3f CMetroidBeta::GetAimPosition(const CStateManager& mgr, float dt) const {
return CPatterned::GetAimPosition(mgr, dt);
}
void CMetroidBeta::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType eType, float dt) {
CPatterned::DoUserAnimEvent(mgr, node, eType, dt);
}
const CCollisionPrimitive* CMetroidBeta::GetCollisionPrimitive() const {
return CPhysicsActor::GetCollisionPrimitive();
}
void CMetroidBeta::CollidedWith(TUniqueId collidee, const CCollisionInfoList& info, CStateManager& mgr) {
CPatterned::CollidedWith(collidee, info, mgr);
}
zeus::CVector3f CMetroidBeta::GetOrigin(const CStateManager& mgr, const CTeamAiRole& role,
const zeus::CVector3f& aimPos) const {
return CAi::GetOrigin(mgr, role, aimPos);
}
void CMetroidBeta::Patrol(CStateManager& mgr, EStateMsg msg, float arg) { CPatterned::Patrol(mgr, msg, arg); }
void CMetroidBeta::PathFind(CStateManager& mgr, EStateMsg msg, float arg) { CPatterned::PathFind(mgr, msg, arg); }
void CMetroidBeta::SelectTarget(CStateManager& mgr, EStateMsg msg, float arg) { CAi::SelectTarget(mgr, msg, arg); }
void CMetroidBeta::TargetPatrol(CStateManager& mgr, EStateMsg msg, float arg) {
CPatterned::TargetPatrol(mgr, msg, arg);
}
void CMetroidBeta::Generate(CStateManager& mgr, EStateMsg msg, float arg) {
CAi::Generate(mgr, msg, arg);
}
void CMetroidBeta::Attack(CStateManager& mgr, EStateMsg msg, float arg) { CAi::Attack(mgr, msg, arg); }
void CMetroidBeta::TurnAround(CStateManager& mgr, EStateMsg msg, float arg) { CAi::TurnAround(mgr, msg, arg); }
void CMetroidBeta::TelegraphAttack(CStateManager& mgr, EStateMsg msg, float arg) {
CAi::TelegraphAttack(mgr, msg, arg);
}
void CMetroidBeta::WallHang(CStateManager& mgr, EStateMsg msg, float arg) { CAi::WallHang(mgr, msg, arg); }
void CMetroidBeta::SpecialAttack(CStateManager& mgr, EStateMsg msg, float arg) { CAi::SpecialAttack(mgr, msg, arg); }
bool CMetroidBeta::InAttackPosition(CStateManager& mgr, float arg) { return CAi::InAttackPosition(mgr, arg); }
bool CMetroidBeta::Attacked(CStateManager& mgr, float arg) { return CPatterned::Attacked(mgr, arg); }
bool CMetroidBeta::PathShagged(CStateManager& mgr, float arg) { return CPatterned::PathShagged(mgr, arg); }
bool CMetroidBeta::InDetectionRange(CStateManager& mgr, float arg) { return CPatterned::InDetectionRange(mgr, arg); }
bool CMetroidBeta::AnimOver(CStateManager& mgr, float arg) { return CPatterned::AnimOver(mgr, arg); }
bool CMetroidBeta::ShouldAttack(CStateManager& mgr, float arg) { return CAi::ShouldAttack(mgr, arg); }
bool CMetroidBeta::InPosition(CStateManager& mgr, float arg) { return CPatterned::InPosition(mgr, arg); }
bool CMetroidBeta::ShouldTurn(CStateManager& mgr, float arg) { return CAi::ShouldTurn(mgr, arg); }
bool CMetroidBeta::AttackOver(CStateManager& mgr, float arg) { return CAi::AttackOver(mgr, arg); }
bool CMetroidBeta::ShotAt(CStateManager& mgr, float arg) { return CAi::ShotAt(mgr, arg); }
bool CMetroidBeta::ShouldWallHang(CStateManager& mgr, float arg) { return CAi::ShouldWallHang(mgr, arg); }
bool CMetroidBeta::StartAttack(CStateManager& mgr, float arg) { return CAi::StartAttack(mgr, arg); }
bool CMetroidBeta::BreakAttack(CStateManager& mgr, float arg) { return CAi::BreakAttack(mgr, arg); }
bool CMetroidBeta::ShouldSpecialAttack(CStateManager& mgr, float arg) { return CAi::ShouldSpecialAttack(mgr, arg); }
void CMetroidBeta::RenderHitGunEffect() const {}
void CMetroidBeta::RenderHitBallEffect() const {}
static SSphereJointInfo skPelvisInfo[1] {
{"Pelvis", 1.5f},
};
void CMetroidBeta::CreateCollisionActorManager(CStateManager& mgr) {
std::vector<CJointCollisionDescription> joints;
AddSphereJoints(skPelvisInfo, 1, joints);
@ -272,6 +308,7 @@ void CMetroidBeta::AddSphereJoints(SSphereJointInfo* sphereJoints, s32 count,
joints.push_back(CJointCollisionDescription::SphereCollision(id, sphereJoint.radius, sphereJoint.name, 1000.0f));
}
}
void CMetroidBeta::SetCollisionActorHealthAndVulnerability(CStateManager& mgr) {
CHealthInfo* hInfo = HealthInfo(mgr);
if (TCastToPtr<CCollisionActor> colAct = mgr.ObjectById(x790_)) {
@ -279,6 +316,7 @@ void CMetroidBeta::SetCollisionActorHealthAndVulnerability(CStateManager& mgr) {
colAct->SetDamageVulnerability(*GetDamageVulnerability());
}
}
void CMetroidBeta::RemoveFromTeam(CStateManager& mgr) {
if (x678_teamMgr == kInvalidUniqueId)
return;
@ -288,6 +326,7 @@ void CMetroidBeta::RemoveFromTeam(CStateManager& mgr) {
teamMgr->RemoveTeamAiRole(GetUniqueId());
}
}
void CMetroidBeta::AddToTeam(CStateManager& mgr) {
if (x678_teamMgr == kInvalidUniqueId)
return;

View File

@ -103,7 +103,7 @@ public:
void Think(float dt, CStateManager& mgr) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
void Render(const CStateManager& mgr) const override;
void Render(CStateManager& mgr) override;
const CDamageVulnerability* GetDamageVulnerability() const override;
const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f& vec1, const zeus::CVector3f& vec2,
const CDamageInfo& dInfo) const override;

View File

@ -303,7 +303,7 @@ void CParasite::Think(float dt, CStateManager& mgr) {
x742_27_landed = false;
}
void CParasite::Render(const CStateManager& mgr) const { CWallWalker::Render(mgr); }
void CParasite::Render(CStateManager& mgr) { CWallWalker::Render(mgr); }
const CDamageVulnerability* CParasite::GetDamageVulnerability() const {
switch (x5d0_walkerType) {

View File

@ -117,7 +117,7 @@ public:
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void PreThink(float, CStateManager&) override;
void Think(float dt, CStateManager& mgr) override;
void Render(const CStateManager&) const override;
void Render(CStateManager&) override;
const CDamageVulnerability* GetDamageVulnerability() const override;
CDamageInfo GetContactDamage() const override;
void Touch(CActor& actor, CStateManager&) override;

View File

@ -134,7 +134,7 @@ void CPuddleSpore::Think(float dt, CStateManager& mgr) {
CPatterned::Think(dt, mgr);
}
void CPuddleSpore::Render(const CStateManager& mgr) const {
void CPuddleSpore::Render(CStateManager& mgr) {
CPatterned::Render(mgr);
if (x56c_ > 0.01f) {
for (const auto& elemGen : x5dc_elemGens)

View File

@ -46,7 +46,7 @@ public:
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
void PreThink(float, CStateManager&) override;
void Think(float, CStateManager&) override;
void Render(const CStateManager&) const override;
void Render(CStateManager&) override;
void Touch(CActor&, CStateManager&) override;
void FluidFXThink(EFluidState, CScriptWater&, CStateManager&) override;
void KnockBack(const zeus::CVector3f& dir, CStateManager& mgr, const CDamageInfo& dInfo, EKnockBackType type,

View File

@ -669,7 +669,7 @@ void CRidley::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) {
}
}
void CRidley::Render(const CStateManager& mgr) const {
void CRidley::Render(CStateManager& mgr) {
zeus::CColor multiplyColor = zeus::skBlack;
if (xb24_ > 0.f) {
multiplyColor = zeus::CColor::lerp(zeus::skWhite, x430_damageColor, xb24_ / 0.33f);

View File

@ -206,7 +206,7 @@ public:
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
void Think(float dt, CStateManager& mgr) override;
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
void Render(const CStateManager& mgr) const override;
void Render(CStateManager& mgr) override;
void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
zeus::CAABox GetSortingBounds(const CStateManager&) const override { return GetBoundingBox(); }
const CDamageVulnerability* GetDamageVulnerability() const override {

View File

@ -107,7 +107,7 @@ void CSeedling::Think(float dt, CStateManager& mgr) {
x71c_attackCoolOff -= dt;
}
void CSeedling::Render(const CStateManager& mgr) const {
void CSeedling::Render(CStateManager& mgr) {
if (x400_25_alive && x6bc_spikeData) {
const size_t index = x722_24_renderOnlyClusterA ? 0 : size_t(x722_25_curNeedleCluster);
CModelFlags flags;

View File

@ -31,7 +31,7 @@ public:
void Accept(IVisitor&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
void Render(const CStateManager&) const override;
void Render(CStateManager&) override;
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
CProjectileInfo* GetProjectileInfo() override { return &x6c0_projectileInfo; }
std::optional<zeus::CAABox> GetTouchBounds() const override;

View File

@ -65,7 +65,7 @@ std::optional<zeus::CAABox> CShockWave::GetTouchBounds() const {
return zeus::CAABox({-x150_, -x150_, 0.f}, {x150_, x150_, 1.f}).getTransformedAABox(GetTransform());
}
void CShockWave::Render(const CStateManager& mgr) const {
void CShockWave::Render(CStateManager& mgr) {
CActor::Render(mgr);
x110_elementGen->Render();
}

View File

@ -59,7 +59,7 @@ public:
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
[[nodiscard]] std::optional<zeus::CAABox> GetTouchBounds() const override;
void Render(const CStateManager& mgr) const override;
void Render(CStateManager& mgr) override;
void Think(float dt, CStateManager& mgr) override;
void Touch(CActor& actor, CStateManager& mgr) override;

View File

@ -1060,7 +1060,7 @@ void CSpacePirate::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum)
}
}
void CSpacePirate::Render(const CStateManager& mgr) const {
void CSpacePirate::Render(CStateManager& mgr) {
float time = x400_25_alive ? CGraphics::GetSecondsMod900() : 0.f;
CTimeProvider prov(time);
g_Renderer->SetGXRegister1Color(x8cc_trooperColor);

View File

@ -245,7 +245,7 @@ public:
void Think(float dt, CStateManager& mgr) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override;
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
void Render(const CStateManager& mgr) const override;
void Render(CStateManager& mgr) override;
void CalculateRenderBounds() override;
void Touch(CActor& other, CStateManager& mgr) override;

View File

@ -443,7 +443,7 @@ void CThardus::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) {
xb4_drawFlags = CModelFlags(0, 0, 3, zeus::skWhite);
}
}
void CThardus::Render(const CStateManager& mgr) const {
void CThardus::Render(CStateManager& mgr) {
CPatterned::Render(mgr);
if (mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::Thermal && x7c4_ != 0) {
RenderFlare(mgr, x7c0_);

View File

@ -177,7 +177,7 @@ public:
void Think(float dt, CStateManager& mgr) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
void Render(const CStateManager& mgr) const override;
void Render(CStateManager& mgr) override;
bool CanRenderUnsorted(const CStateManager&) const override { return false; }
void Touch(CActor& act, CStateManager& mgr) override;
zeus::CVector3f GetOrbitPosition(const CStateManager& mgr) const override;

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@ -164,7 +164,7 @@ void CDecal::RenderQuad(CQuadDecal& decal, const SQuadDescr& desc) const {
}
}
void CDecal::RenderMdl() const {
void CDecal::RenderMdl() {
const CDecalDescription& desc = *x0_description;
zeus::CColor color = zeus::skWhite;
zeus::CVector3f dmop;
@ -179,7 +179,7 @@ void CDecal::RenderMdl() const {
zeus::CTransform dmrtXf;
if (dmrtIsConst) {
desc.x50_DMRT->GetValue(x58_frameIdx, const_cast<zeus::CVector3f&>(x60_rotation));
desc.x50_DMRT->GetValue(x58_frameIdx, x60_rotation);
dmrtXf = zeus::CTransform::RotateZ(zeus::degToRad(x60_rotation.z()));
dmrtXf.rotateLocalY(zeus::degToRad(x60_rotation.y()));
dmrtXf.rotateLocalX(zeus::degToRad(x60_rotation.x()));
@ -232,7 +232,7 @@ void CDecal::RenderMdl() const {
}
}
void CDecal::Render() const {
void CDecal::Render() {
SCOPED_GRAPHICS_DEBUG_GROUP("CDecal::Render", zeus::skYellow);
CGlobalRandom gr(sDecalRandom);
if (x5c_29_modelInvalid && x5c_30_quad2Invalid && x5c_31_quad1Invalid)
@ -245,12 +245,12 @@ void CDecal::Render() const {
if (desc.x0_Quads[0].x14_TEX && !x5c_31_quad1Invalid) {
CParticleGlobals::instance()->SetParticleLifetime(x3c_decalQuads[0].x4_lifetime);
CParticleGlobals::instance()->UpdateParticleLifetimeTweenValues(x58_frameIdx);
RenderQuad(const_cast<CQuadDecal&>(x3c_decalQuads[0]), desc.x0_Quads[0]);
RenderQuad(x3c_decalQuads[0], desc.x0_Quads[0]);
}
if (desc.x0_Quads[1].x14_TEX && !x5c_30_quad2Invalid) {
CParticleGlobals::instance()->SetParticleLifetime(x3c_decalQuads[1].x4_lifetime);
CParticleGlobals::instance()->UpdateParticleLifetimeTweenValues(x58_frameIdx);
RenderQuad(const_cast<CQuadDecal&>(x3c_decalQuads[1]), desc.x0_Quads[1]);
RenderQuad(x3c_decalQuads[1], desc.x0_Quads[1]);
}
if (desc.x38_DMDL && !x5c_29_modelInvalid) {
CParticleGlobals::instance()->SetParticleLifetime(x54_modelLifetime);

View File

@ -55,8 +55,8 @@ class CDecal {
public:
CDecal(const TToken<CDecalDescription>& desc, const zeus::CTransform& xf);
void RenderQuad(CQuadDecal& decal, const SQuadDescr& desc) const;
void RenderMdl() const;
void Render() const;
void RenderMdl();
void Render();
void Update(float dt);
static void SetGlobalSeed(u16);

View File

@ -34,7 +34,7 @@ public:
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
void Render(const CStateManager&) const override {}
void Render(CStateManager&) override {}
void Touch(CActor&, CStateManager&) override;
void Explode(const zeus::CVector3f&, CStateManager&);
void UpdateLight(float, CStateManager&);

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@ -185,7 +185,7 @@ void CEnergyProjectile::Think(float dt, CStateManager& mgr) {
mgr.FreeScriptObject(GetUniqueId());
}
void CEnergyProjectile::Render(const CStateManager& mgr) const {
void CEnergyProjectile::Render(CStateManager& mgr) {
SCOPED_GRAPHICS_DEBUG_GROUP(fmt::format(fmt("CEnergyProjectile::Render WPSC_{}"), x2cc_wpscId).c_str(), zeus::skOrange);
CPlayerState::EPlayerVisor visor = mgr.GetPlayerState()->GetActiveVisor(mgr);

View File

@ -39,7 +39,7 @@ public:
void ResolveCollisionWithWorld(const CRayCastResult& res, CStateManager& mgr);
void ResolveCollisionWithActor(const CRayCastResult& res, CActor& act, CStateManager& mgr);
void Think(float dt, CStateManager& mgr);
void Render(const CStateManager& mgr) const;
void Render(CStateManager& mgr);
void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr);
void Touch(CActor& act, CStateManager& mgr);
virtual bool Explode(const zeus::CVector3f& pos, const zeus::CVector3f& normal, EWeaponCollisionResponseTypes type,

View File

@ -95,7 +95,7 @@ void CFlameThrower::AddToRenderer(const zeus::CFrustum&, CStateManager& mgr) {
EnsureRendered(mgr, x2e8_flameXf.origin, GetRenderBounds());
}
void CFlameThrower::Render(const CStateManager&) const {}
void CFlameThrower::Render(CStateManager&) {}
std::optional<zeus::CAABox> CFlameThrower::GetTouchBounds() const { return std::nullopt; }

View File

@ -57,7 +57,7 @@ public:
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
void Render(const CStateManager& mgr) const override;
void Render(CStateManager& mgr) override;
std::optional<zeus::CAABox> GetTouchBounds() const override;
void Touch(CActor& actor, CStateManager& mgr) override;
void SetTransform(const zeus::CTransform& xf, float);

View File

@ -404,7 +404,7 @@ void CPlasmaProjectile::AddToRenderer(const zeus::CFrustum& frustum, CStateManag
EnsureRendered(mgr, GetBeamTransform().origin, GetSortingBounds(mgr));
}
void CPlasmaProjectile::Render(const CStateManager& mgr) const {
void CPlasmaProjectile::Render(CStateManager& mgr) {
if (!GetActive())
return;
SCOPED_GRAPHICS_DEBUG_GROUP("CPlasmaProjectile::Render", zeus::skOrange);

View File

@ -122,6 +122,6 @@ public:
void Touch(CActor& other, CStateManager& mgr) override;
bool CanRenderUnsorted(const CStateManager& mgr) const override;
void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
void Render(const CStateManager& mgr) const override;
void Render(CStateManager& mgr) override;
};
} // namespace urde

View File

@ -28,7 +28,7 @@ public:
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
void Render(const CStateManager&) const override {}
void Render(CStateManager&) override {}
std::optional<zeus::CAABox> GetTouchBounds() const override { return std::nullopt; }
void Touch(CActor&, CStateManager&) override { /*x158_24_canStartFilter; */
}

View File

@ -37,7 +37,7 @@ void CWeapon::Think(float dt, CStateManager& mgr) {
CEntity::Think(dt, mgr);
}
void CWeapon::Render(const CStateManager&) const {
void CWeapon::Render(CStateManager&) {
// Empty
}

View File

@ -45,7 +45,7 @@ public:
void SetInterferenceDuration(float dur) { x154_interferenceDuration = dur; }
void Think(float, CStateManager&) override;
void Render(const CStateManager&) const override;
void Render(CStateManager&) override;
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
const CWeaponMode&, EProjectileAttrib) const override;
void FluidFXThink(EFluidState state, CScriptWater& water, CStateManager& mgr) override;

View File

@ -257,7 +257,7 @@ bool CActor::IsModelOpaque(const CStateManager& mgr) const {
return x64_modelData->IsDefinitelyOpaque(CModelData::GetRenderingModel(mgr));
}
void CActor::Render(const CStateManager& mgr) const {
void CActor::Render(CStateManager& mgr) {
if (x64_modelData && !x64_modelData->IsNull()) {
bool renderPrePostParticles = xe6_29_renderParticleDBInside && x64_modelData && x64_modelData->HasAnimData();
if (renderPrePostParticles)
@ -512,12 +512,12 @@ float CActor::GetPitch() const { return zeus::CQuaternion(x34_transform.buildMat
float CActor::GetYaw() const { return zeus::CQuaternion(x34_transform.buildMatrix3f()).yaw(); }
void CActor::EnsureRendered(const CStateManager& mgr) const {
zeus::CAABox aabb = GetSortingBounds(mgr);
void CActor::EnsureRendered(const CStateManager& mgr) {
const zeus::CAABox aabb = GetSortingBounds(mgr);
EnsureRendered(mgr, aabb.closestPointAlongVector(CGraphics::g_ViewMatrix.basis[1]), aabb);
}
void CActor::EnsureRendered(const CStateManager& stateMgr, const zeus::CVector3f& pos, const zeus::CAABox& aabb) const {
void CActor::EnsureRendered(const CStateManager& stateMgr, const zeus::CVector3f& pos, const zeus::CAABox& aabb) {
if (x64_modelData) {
x64_modelData->RenderUnsortedParts(x64_modelData->GetRenderingModel(stateMgr), x34_transform, x90_actorLights.get(),
xb4_drawFlags);

View File

@ -109,7 +109,7 @@ public:
}
virtual void PreRender(CStateManager&, const zeus::CFrustum&);
virtual void AddToRenderer(const zeus::CFrustum&, CStateManager&);
virtual void Render(const CStateManager&) const;
virtual void Render(CStateManager&);
virtual bool CanRenderUnsorted(const CStateManager&) const;
virtual void CalculateRenderBounds();
virtual CHealthInfo* HealthInfo(CStateManager&);
@ -168,8 +168,8 @@ public:
float GetYaw() const;
const CModelData* GetModelData() const { return x64_modelData.get(); }
CModelData* GetModelData() { return x64_modelData.get(); }
void EnsureRendered(const CStateManager&) const;
void EnsureRendered(const CStateManager&, const zeus::CVector3f&, const zeus::CAABox&) const;
void EnsureRendered(const CStateManager&);
void EnsureRendered(const CStateManager&, const zeus::CVector3f&, const zeus::CAABox&);
void ProcessSoundEvent(u32 sfxId, float weight, u32 flags, float falloff, float maxDist, float minVol, float maxVol,
const zeus::CVector3f& toListener, const zeus::CVector3f& position, TAreaId aid,
CStateManager& mgr, bool translateId);

View File

@ -9,7 +9,7 @@ public:
CEffect(TUniqueId uid, const CEntityInfo& info, bool active, std::string_view name, const zeus::CTransform& xf);
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override {}
void Render(const CStateManager&) const override {}
void Render(CStateManager&) override {}
};
} // namespace urde

View File

@ -103,7 +103,7 @@ void CExplosion::AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr
EnsureRendered(mgr);
}
void CExplosion::Render(const CStateManager& mgr) const {
void CExplosion::Render(CStateManager& mgr) {
if (mgr.GetThermalDrawFlag() == EThermalDrawFlag::Hot && xf4_24_renderThermalHot) {
CElementGen::SetSubtractBlend(true);
CBooModel::SetRenderModelBlack(true);

View File

@ -34,7 +34,7 @@ public:
void Think(float, CStateManager&) override;
void PreRender(CStateManager&, const zeus::CFrustum&) override;
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
void Render(const CStateManager&) const override;
void Render(CStateManager&) override;
bool CanRenderUnsorted(const CStateManager&) const override;
};

View File

@ -522,7 +522,7 @@ void CFishCloud::RenderBoid(int idx, const CBoid& boid, u32& drawMask,
}
}
void CFishCloud::Render(const CStateManager& mgr) const {
void CFishCloud::Render(CStateManager& mgr) {
if (!GetActive())
return;
SCOPED_GRAPHICS_DEBUG_GROUP(fmt::format(fmt("CFishCloud::Render {} {} {}"),

View File

@ -145,7 +145,7 @@ public:
void Think(float dt, CStateManager& mgr) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override;
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
void Render(const CStateManager& mgr) const override;
void Render(CStateManager& mgr) override;
void CalculateRenderBounds() override;
std::optional<zeus::CAABox> GetTouchBounds() const override;
void Touch(CActor& other, CStateManager& mgr) override;

View File

@ -96,7 +96,7 @@ void CHUDBillboardEffect::PreRender(CStateManager& mgr, const zeus::CFrustum& fr
x104_24_renderAsParticleGen = !mgr.RenderLast(GetUniqueId());
}
void CHUDBillboardEffect::Render(const CStateManager& mgr) const {
void CHUDBillboardEffect::Render(CStateManager& mgr) {
if (x104_25_enableRender && !x104_24_renderAsParticleGen) {
SCOPED_GRAPHICS_DEBUG_GROUP("CHUDBillboardEffect::Render", zeus::skPurple);
xe8_generator->Render();

View File

@ -39,7 +39,7 @@ public:
void Think(float dt, CStateManager& mgr) override;
void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
void Render(const CStateManager& mgr) const override;
void Render(CStateManager& mgr) override;
bool IsElementGen() const { return x104_26_isElementGen; }
void SetRunIndefinitely(bool b) { x104_27_runIndefinitely = b; }
CParticleGen* GetParticleGen() const { return xe8_generator.get(); }

View File

@ -1591,7 +1591,7 @@ void CPatterned::RenderIceModelWithFlags(const CModelFlags& flags) const {
animData->Render(*iceModel, useFlags, {*x510_vertexMorph}, iceModel->GetMorphMagnitudes());
}
void CPatterned::Render(const CStateManager& mgr) const {
void CPatterned::Render(CStateManager& mgr) {
int mask = 0;
int target = 0;
if (x402_29_drawParticles) {

View File

@ -274,7 +274,7 @@ public:
void Think(float, CStateManager&) override;
void PreRender(CStateManager&, const zeus::CFrustum&) override;
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
void Render(const CStateManager& mgr) const override;
void Render(CStateManager& mgr) override;
void CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager& mgr) override;
void Touch(CActor& act, CStateManager& mgr) override;

View File

@ -25,7 +25,7 @@ CPhysicsActor::CPhysicsActor(TUniqueId uid, bool active, std::string_view name,
ComputeDerivedQuantities();
}
void CPhysicsActor::Render(const CStateManager& mgr) const { CActor::Render(mgr); }
void CPhysicsActor::Render(CStateManager& mgr) { CActor::Render(mgr); }
zeus::CVector3f CPhysicsActor::GetOrbitPosition(const CStateManager&) const { return GetBoundingBox().center(); }

View File

@ -121,7 +121,7 @@ public:
CModelData&& mData, const CMaterialList& matList, const zeus::CAABox& box, const SMoverData& moverData,
const CActorParameters& actorParms, float stepUp, float stepDown);
void Render(const CStateManager& mgr) const override;
void Render(CStateManager& mgr) override;
zeus::CVector3f GetOrbitPosition(const CStateManager& mgr) const override;
zeus::CVector3f GetAimPosition(const CStateManager& mgr, float val) const override;
virtual const CCollisionPrimitive* GetCollisionPrimitive() const;

View File

@ -1406,7 +1406,7 @@ void CPlayer::RenderGun(const CStateManager& mgr, const zeus::CVector3f& pos) co
}
}
void CPlayer::Render(const CStateManager& mgr) const {
void CPlayer::Render(CStateManager& mgr) {
bool doRender = x2f4_cameraState != EPlayerCameraState::Spawned;
if (!doRender) {
if (TCastToConstPtr<CCinematicCamera> cam = mgr.GetCameraManager()->GetCurrentCamera(mgr)) {

View File

@ -401,7 +401,7 @@ public:
bool GetExplorationMode() const;
bool GetCombatMode() const;
void RenderGun(const CStateManager& mgr, const zeus::CVector3f& pos) const;
void Render(const CStateManager& mgr) const override;
void Render(CStateManager& mgr) override;
void RenderReflectedPlayer(CStateManager& mgr);
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
void CalculateRenderBounds() override;

View File

@ -30,7 +30,7 @@ public:
void Think(float, CStateManager&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override {}
void Render(const CStateManager&) const override {}
void Render(CStateManager&) override {}
std::optional<zeus::CAABox> GetTouchBounds() const override;
bool GetInUse(TUniqueId uid) const;
TUniqueId GetJumpPoint() const { return x10c_currentWaypoint; }

View File

@ -18,7 +18,7 @@ public:
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override {}
void Render(const CStateManager&) const override {}
void Render(CStateManager&) override {}
TUniqueId GetRandomNextWaypointId(CStateManager& mgr) const;
float GetHFov() const { return xe8_hfov; }
};

View File

@ -42,7 +42,7 @@ public:
void Think(float, CStateManager&) override;
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override {}
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Render(const CStateManager&) const override {}
void Render(CStateManager&) override {}
std::optional<zeus::CAABox> GetTouchBounds() const override;
void SetInUse(bool inUse);
bool GetInUse(TUniqueId uid) const;

View File

@ -105,7 +105,7 @@ EWeaponCollisionResponseTypes CScriptDamageableTrigger::GetCollisionResponseType
: EWeaponCollisionResponseTypes::Unknown15;
}
void CScriptDamageableTrigger::Render(const CStateManager& mgr) const {
void CScriptDamageableTrigger::Render(CStateManager& mgr) {
if (x30_24_active && x1dc_faceFlag != 0 && std::fabs(x1e0_alpha) >= 0.00001f) {
zeus::CAABox aabb = x14c_bounds.getTransformedAABox(x214_faceDirInv);
zeus::CTransform xf = x34_transform * zeus::CTransform::Translate(x244_faceTranslate) * x1e4_faceDir;

View File

@ -58,7 +58,7 @@ public:
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
const CWeaponMode&, EProjectileAttrib) const override;
void Render(const CStateManager& mgr) const override;
void Render(CStateManager& mgr) override;
void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
const CDamageVulnerability* GetDamageVulnerability() const override { return &x174_dVuln; }

View File

@ -379,7 +379,7 @@ void CScriptDebris::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum)
xb4_drawFlags = CModelFlags(5, 0, 3, zeus::CColor::lerp(zeus::skWhite, x268_endsColor, t));
}
void CScriptDebris::Render(const CStateManager& mgr) const { CPhysicsActor::Render(mgr); }
void CScriptDebris::Render(CStateManager& mgr) { CPhysicsActor::Render(mgr); }
void CScriptDebris::CollidedWith(TUniqueId, const CCollisionInfoList& colList, CStateManager&) {
if (colList.GetCount() == 0)

View File

@ -84,7 +84,7 @@ public:
void Touch(CActor& other, CStateManager& mgr) override;
std::optional<zeus::CAABox> GetTouchBounds() const override;
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
void Render(const CStateManager& mgr) const override;
void Render(CStateManager& mgr) override;
void CollidedWith(TUniqueId uid, const CCollisionInfoList&, CStateManager&) override;
};

View File

@ -52,7 +52,7 @@ public:
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
void Think(float, CStateManager& mgr) override;
void AddToRenderer(const zeus::CFrustum&, CStateManager& mgr) override;
void Render(const CStateManager&) const override {}
void Render(CStateManager&) override {}
void ForceClosed(CStateManager&);
bool IsConnectedToArea(const CStateManager& mgr, TAreaId area) const;
void OpenDoor(TUniqueId, CStateManager&);

View File

@ -239,7 +239,7 @@ void CScriptEffect::AddToRenderer(const zeus::CFrustum& frustum, CStateManager&
}
}
void CScriptEffect::Render(const CStateManager& mgr) const {
void CScriptEffect::Render(CStateManager& mgr) {
/* The following code is kept for reference, this is now performed in CElementGen
if (x138_actorLights)
x138_actorLights->ActivateLights();

View File

@ -61,7 +61,7 @@ public:
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void PreRender(CStateManager&, const zeus::CFrustum&) override;
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
void Render(const CStateManager&) const override;
void Render(CStateManager&) override;
void Think(float, CStateManager&) override;
bool CanRenderUnsorted(const CStateManager&) const override { return false; }
void SetActive(bool active) override {

View File

@ -40,7 +40,7 @@ void CScriptGrapplePoint::Think(float, CStateManager&) {
// Empty
}
void CScriptGrapplePoint::Render(const CStateManager&) const {
void CScriptGrapplePoint::Render(CStateManager&) {
// Empty
}

View File

@ -19,7 +19,7 @@ public:
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
void Render(const CStateManager&) const override;
void Render(CStateManager&) override;
std::optional<zeus::CAABox> GetTouchBounds() const override;
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
const CGrappleParameters& GetGrappleParameters() const { return x100_parameters; }

View File

@ -484,7 +484,7 @@ void CScriptGunTurret::AddToRenderer(const zeus::CFrustum& frustum, CStateManage
}
}
void CScriptGunTurret::Render(const CStateManager& mgr) const {
void CScriptGunTurret::Render(CStateManager& mgr) {
CPhysicsActor::Render(mgr);
if (x258_type == ETurretComponent::Gun) {

View File

@ -228,7 +228,7 @@ public:
void Think(float, CStateManager&) override;
void Touch(CActor&, CStateManager&) override;
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
void Render(const CStateManager&) const override;
void Render(CStateManager&) override;
std::optional<zeus::CAABox> GetTouchBounds() const override;
zeus::CVector3f GetOrbitPosition(const CStateManager&) const override;
zeus::CVector3f GetAimPosition(const CStateManager&, float) const override;

View File

@ -293,7 +293,7 @@ void CScriptPlatform::PreRender(CStateManager& mgr, const zeus::CFrustum& frustu
x354_boundsTrigger = kInvalidUniqueId;
}
void CScriptPlatform::Render(const CStateManager& mgr) const {
void CScriptPlatform::Render(CStateManager& mgr) {
bool xray = mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::XRay;
if (xray && !x356_31_xrayFog)
g_Renderer->SetWorldFog(ERglFogMode::None, 0.f, 1.f, zeus::skBlack);

View File

@ -91,7 +91,7 @@ public:
void PreThink(float, CStateManager&) override;
void Think(float, CStateManager&) override;
void PreRender(CStateManager&, const zeus::CFrustum&) override;
void Render(const CStateManager&) const override;
void Render(CStateManager&) override;
std::optional<zeus::CAABox> GetTouchBounds() const override;
zeus::CTransform GetPrimitiveTransform() const override;
const CCollisionPrimitive* GetCollisionPrimitive() const override;

View File

@ -375,7 +375,7 @@ void CScriptPlayerActor::AddToRenderer(const zeus::CFrustum& frustum, CStateMana
}
}
void CScriptPlayerActor::Render(const CStateManager& mgr) const {
void CScriptPlayerActor::Render(CStateManager& mgr) {
CBooModel::SetReflectionCube(m_reflectionCube);
bool phazonSuit = x2e8_suitRes.GetCharacterNodeId() == 3;

View File

@ -68,7 +68,7 @@ public:
void SetActive(bool active) override;
void PreRender(CStateManager&, const zeus::CFrustum&) override;
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
void Render(const CStateManager& mgr) const override;
void Render(CStateManager& mgr) override;
void TouchModels(const CStateManager& mgr) const;
};
} // namespace urde

View File

@ -28,7 +28,7 @@ void CScriptPointOfInterest::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId
void CScriptPointOfInterest::AddToRenderer(const zeus::CFrustum&, CStateManager&) {}
void CScriptPointOfInterest::Render(const CStateManager&) const {}
void CScriptPointOfInterest::Render(CStateManager&) {}
void CScriptPointOfInterest::CalculateRenderBounds() {
if (xe8_pointSize == 0.f)

View File

@ -18,7 +18,7 @@ public:
void Think(float, CStateManager&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
void Render(const CStateManager&) const override;
void Render(CStateManager&) override;
void CalculateRenderBounds() override;
std::optional<zeus::CAABox> GetTouchBounds() const override;
};

View File

@ -491,7 +491,7 @@ void CScriptSpecialFunction::AddToRenderer(const zeus::CFrustum&, CStateManager&
}
}
void CScriptSpecialFunction::Render(const CStateManager& mgr) const {
void CScriptSpecialFunction::Render(CStateManager& mgr) {
if (xe8_function == ESpecialFunction::FogVolume) {
float z = mgr.IntegrateVisorFog(xfc_float1 * std::sin(CGraphics::GetSecondsMod900()));
if (z > 0.f) {

View File

@ -126,7 +126,7 @@ public:
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void PreRender(CStateManager&, const zeus::CFrustum&) override;
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
void Render(const CStateManager&) const override;
void Render(CStateManager&) override;
std::optional<zeus::CAABox> GetTouchBounds() const override { return x1c8_touchBounds; }
void SkipCinematic(CStateManager&);

View File

@ -19,7 +19,7 @@ public:
CScriptSpiderBallWaypoint(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool, u32);
void Accept(IVisitor&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Render(const CStateManager& mgr) const override { CActor::Render(mgr); }
void Render(CStateManager& mgr) override { CActor::Render(mgr); }
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override {}
std::optional<zeus::CAABox> GetTouchBounds() const override { return xfc_aabox; }
void AccumulateBounds(const zeus::CVector3f& v);

View File

@ -337,7 +337,7 @@ void CScriptSpindleCamera::Think(float dt, CStateManager& mgr) {
}
}
void CScriptSpindleCamera::Render(const CStateManager&) const {
void CScriptSpindleCamera::Render(CStateManager&) {
// Empty
}

View File

@ -105,7 +105,7 @@ public:
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
void Render(const CStateManager&) const override;
void Render(CStateManager&) override;
void Reset(const zeus::CTransform& xf, CStateManager& mgr) override;
void ProcessInput(const CFinalInput& input, CStateManager& mgr) override;
};

View File

@ -23,7 +23,7 @@ public:
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
void Render(const CStateManager&) const override {}
void Render(CStateManager&) override {}
bool GetLocked() const;
};

View File

@ -39,6 +39,6 @@ void CScriptVisorFlare::AddToRenderer(const zeus::CFrustum&, CStateManager& stat
}
}
void CScriptVisorFlare::Render(const CStateManager& stateMgr) const { xe8_flare.Render(GetTranslation(), stateMgr); }
void CScriptVisorFlare::Render(CStateManager& stateMgr) { xe8_flare.Render(GetTranslation(), stateMgr); }
} // namespace urde

View File

@ -21,7 +21,7 @@ public:
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
void PreRender(CStateManager&, const zeus::CFrustum&) override;
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
void Render(const CStateManager&) const override;
void Render(CStateManager&) override;
};
} // namespace urde

View File

@ -105,7 +105,7 @@ void CScriptVisorGoo::AddToRenderer(const zeus::CFrustum& frustum, CStateManager
// Empty
}
void CScriptVisorGoo::Render(const CStateManager& mgr) const {
void CScriptVisorGoo::Render(CStateManager& mgr) {
// Empty
}

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