All CEnvFxManager effects working

This commit is contained in:
Jack Andersen 2018-11-02 22:46:12 -10:00
parent 97f18efd27
commit d140f35886
9 changed files with 81 additions and 31 deletions

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@ -204,7 +204,8 @@ void CMappableObject::Draw(int curArea, const CMapWorldInfo& mwInfo,
TLockedToken<CTexture> tex = g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), iconRes});
if (!m_texQuadFilter || m_texQuadFilter->GetTex().GetObj() != tex.GetObj())
const_cast<CMappableObject*>(this)->m_texQuadFilter.emplace(EFilterType::Add, tex);
const_cast<CMappableObject*>(this)->m_texQuadFilter.emplace(EFilterType::Add, tex,
CTexturedQuadFilter::ZTest::GEqual);
CTexturedQuadFilter::Vert verts[4] =
{

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@ -435,8 +435,11 @@ void CAreaOctTree::Node::LineTestExInternal(const zeus::CLine& line, const CMate
if (child.x20_nodeType != ETreeType::Invalid)
child.LineTestExInternal(line, filter, res, tmpLoT, tmpHiT, maxT, dirRecip);
if (res.x10_surface)
{
if (res.x3c_t > highT)
res = SRayResult();
break;
}
}
tmpLoT = tmpHiT;
}

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@ -22,18 +22,12 @@ public:
class TriListReference
{
u16 m_count;
std::unique_ptr<u16[]> m_refs;
const u16* m_ptr;
public:
TriListReference(const u16* ptr)
: m_count(ptr[0])
{
m_refs.reset(new u16[m_count]);
for (u16 i=0 ; i<m_count ; ++i)
m_refs[i] = ptr[i+1];
}
u16 GetAt(int idx) const { return m_refs[idx]; }
u16 GetSize() const { return m_count; }
: m_ptr(ptr) {}
u16 GetAt(int idx) const { return m_ptr[idx+1]; }
u16 GetSize() const { return m_ptr[0]; }
};
class Node

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@ -19,7 +19,8 @@ public:
};
struct Uniform
{
zeus::CMatrix4f mvp;
zeus::CMatrix4f mv;
zeus::CMatrix4f proj;
zeus::CMatrix4f envMtx;
zeus::CColor moduColor;
};

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@ -187,7 +187,7 @@ void CEnvFxManager::CalculateSnowForces(const CVectorFixed8_8& zVec,
{
CVectorFixed8_8 vecf;
zeus::CVector3f vec;
for (int i = 255; i >= 0; ++i)
for (int i = 255; i >= 0; --i)
{
const zeus::CVector2f& force = g_SnowForces[i];
zeus::CVector3f delta = zeus::CVector3f(force * dt) * oopbtws;
@ -392,7 +392,7 @@ void CEnvFxManager::Update(float dt, CStateManager& mgr)
zeus::CVector3f oopbtws = 1.f / pbtws;
zeus::CVector3f forwardPoint = camXf.basis[1] * 23.8125f + camXf.origin;
float modX = std::fmod(forwardPoint.x, 7.9375f);
float modY = std::fmod(forwardPoint.x, 7.9375f);
float modY = std::fmod(forwardPoint.y, 7.9375f);
s32 moveX = (x18_focusCellPosition.x - (forwardPoint.x - modX)) / 7.9375f;
x18_focusCellPosition.x = forwardPoint.x - modX;
s32 moveY = (x18_focusCellPosition.y - (forwardPoint.y - modY)) / 7.9375f;
@ -430,10 +430,37 @@ void CEnvFxManager::Update(float dt, CStateManager& mgr)
}
}
static zeus::CColor GetFlakeColor(const zeus::CMatrix4f& mvp, const CEnvFxShaders::Instance& inst)
{
float screenHeight = std::fabs(mvp.multiplyOneOverW(inst.positions[1]).y -
mvp.multiplyOneOverW(inst.positions[0]).y);
screenHeight -= (32.f / 480.f);
screenHeight /= (32.f / 480.f);
return zeus::CColor(1.f - zeus::clamp(0.f, screenHeight, 1.f), 1.f);
}
void CEnvFxManagerGrid::RenderSnowParticles(const zeus::CTransform& camXf) const
{
zeus::CVector3f xVec = 0.2f * camXf.basis[0];
zeus::CVector3f zVec = 0.2f * camXf.basis[2];
zeus::CMatrix4f mvp = CGraphics::GetPerspectiveProjectionMatrix(false) *
CGraphics::g_GXModelView.toMatrix4f();
auto* bufOut = m_instBuf.access();
for (const auto& particle : x1c_particles)
{
bufOut->positions[0] = particle.toVec3f();
bufOut->uvs[0] = zeus::CVector2f(0.f, 0.f);
bufOut->positions[1] = bufOut->positions[0] + zVec;
bufOut->uvs[1] = zeus::CVector2f(0.f, 1.f);
bufOut->positions[3] = bufOut->positions[1] + xVec;
bufOut->uvs[3] = zeus::CVector2f(1.f, 1.f);
bufOut->positions[2] = bufOut->positions[3] - zVec;
bufOut->uvs[2] = zeus::CVector2f(1.f, 0.f);
bufOut->color = GetFlakeColor(mvp, *bufOut);
++bufOut;
}
CGraphics::SetShaderDataBinding(m_snowBinding);
CGraphics::DrawInstances(0, 4, x1c_particles.size());
}
void CEnvFxManagerGrid::RenderRainParticles(const zeus::CTransform& camXf) const
@ -456,7 +483,26 @@ void CEnvFxManagerGrid::RenderRainParticles(const zeus::CTransform& camXf) const
void CEnvFxManagerGrid::RenderUnderwaterParticles(const zeus::CTransform& camXf) const
{
zeus::CVector3f xVec = 0.5f * camXf.basis[0];
zeus::CVector3f zVec = 0.5f * camXf.basis[2];
zeus::CMatrix4f mvp = CGraphics::GetPerspectiveProjectionMatrix(false) *
CGraphics::g_GXModelView.toMatrix4f();
auto* bufOut = m_instBuf.access();
for (const auto& particle : x1c_particles)
{
bufOut->positions[0] = particle.toVec3f();
bufOut->uvs[0] = zeus::CVector2f(0.f, 0.f);
bufOut->positions[1] = bufOut->positions[0] + zVec;
bufOut->uvs[1] = zeus::CVector2f(0.f, 1.f);
bufOut->positions[3] = bufOut->positions[1] + xVec;
bufOut->uvs[3] = zeus::CVector2f(1.f, 1.f);
bufOut->positions[2] = bufOut->positions[3] - zVec;
bufOut->uvs[2] = zeus::CVector2f(1.f, 0.f);
bufOut->color = GetFlakeColor(mvp, *bufOut);
++bufOut;
}
CGraphics::SetShaderDataBinding(m_underwaterBinding);
CGraphics::DrawInstances(0, 4, x1c_particles.size());
}
void CEnvFxManagerGrid::Render(const zeus::CTransform& xf, const zeus::CTransform& invXf,
@ -466,9 +512,8 @@ void CEnvFxManagerGrid::Render(const zeus::CTransform& xf, const zeus::CTransfor
if (!x1c_particles.empty() && x14_block.first)
{
CGraphics::SetModelMatrix(xf * zeus::CTransform::Translate(x4_position.toVec2f() / 256.f));
parent.m_uniformData.mvp =
CGraphics::GetPerspectiveProjectionMatrix(true) *
CGraphics::g_GXModelView.toMatrix4f();
parent.m_uniformData.mv = CGraphics::g_GXModelView.toMatrix4f();
parent.m_uniformData.proj = CGraphics::GetPerspectiveProjectionMatrix(true);
switch (fxType)
{
case EEnvFxType::Snow:
@ -608,6 +653,9 @@ void CEnvFxManager::Render(const CStateManager& mgr) const
for (const auto& grid : x50_grids)
grid.Render(xf, invXf, camXf, x30_fxDensity, fxType, *this);
// Backface cull
m_uniformPool.updateBuffers();
m_instPool.updateBuffers();
}
}
}

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@ -98,6 +98,12 @@ class CEnvFxManager
{
friend class CEnvFxManagerGrid;
friend class CEnvFxShaders;
mutable hecl::VertexBufferPool<CEnvFxShaders::Instance> m_instPool;
mutable hecl::UniformBufferPool<CEnvFxShaders::Uniform> m_uniformPool;
mutable CEnvFxShaders::Uniform m_uniformData;
boo::ObjToken<boo::IGraphicsBufferD> m_fogUniformBuf;
zeus::CAABox x0_particleBounds = zeus::CAABox(-63.5f, 63.5f);
zeus::CVector3f x18_focusCellPosition = zeus::CVector3f::skZero;
bool x24_enableSplash = false;
@ -122,11 +128,6 @@ class CEnvFxManager
TLockedToken<CTexture> xc48_underwaterFlake;
bool xc54_ = true;
hecl::VertexBufferPool<CEnvFxShaders::Instance> m_instPool;
hecl::UniformBufferPool<CEnvFxShaders::Uniform> m_uniformPool;
mutable CEnvFxShaders::Uniform m_uniformData;
boo::ObjToken<boo::IGraphicsBufferD> m_fogUniformBuf;
void SetSplashEffectRate(float f, const CStateManager& mgr);
void UpdateRainSounds(const CStateManager& mgr);
zeus::CVector3f GetParticleBoundsToWorldScale() const;

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@ -40,7 +40,7 @@ struct VertToFrag
SBINDING(0) out VertToFrag vtf;
void main()
{
vec4 pos = posIn[gl_VertexID];
vec4 pos = vec4(posIn[gl_VertexID].xyz, 1.0);
vtf.color = colorIn * moduColor;
vtf.uvFlake = uvsIn[gl_VertexID].xy;
vtf.uvEnv = (envMtx * pos).xy;
@ -134,8 +134,9 @@ VertToFrag main(in VertData v, in uint vertId : SV_VertexID)
VertToFrag vtf;
vtf.color = v.colorIn * moduColor;
vtf.uvFlake = v.uvsIn[vertId].xy;
vtf.uvEnv = mul(envMtx, v.posIn[vertId]).xy;
vtf.mvPos = mul(mv, v.posIn[vertId]);
float4 pos = float4(v.posIn[vertId].xyz, 1.0);
vtf.uvEnv = mul(envMtx, pos).xy;
vtf.mvPos = mul(mv, pos);
vtf.position = mul(proj, vtf.mvPos);
return vtf;
}
@ -229,8 +230,9 @@ vertex VertToFrag vmain(constant VertData* va [[ buffer(1) ]],
constant VertData& v = va[instId];
vtf.color = v.colorIn * particle.moduColor;
vtf.uvFlake = v.uvsIn[vertId].xy;
vtf.uvEnv = (envMtx * v.posIn[vertId]).xy;
vtf.mvPos = particle.mv * v.posIn[vertId];
float4 pos = float4(v.posIn[vertId].xyz, 1.0);
vtf.uvEnv = (envMtx * pos).xy;
vtf.mvPos = particle.mv * pos;
vtf.position = particle.proj * vtf.mvPos;
return vtf;
}

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@ -78,7 +78,7 @@ VertToFrag main(in VertData v)
}
#fragment hlsl
SamplerState samp : register(s0);
SamplerState samp : register(s3);
Texture2D tex0 : register(t0);
struct VertToFrag
{
@ -133,7 +133,7 @@ struct VertToFrag
};
fragment float4 fmain(VertToFrag vtf [[ stage_in ]],
sampler samp [[ sampler(0) ]],
sampler samp [[ sampler(3) ]],
texture2d<float> tex0 [[ texture(0) ]])
{
return vtf.color * tex0.sample(samp, vtf.uv);

@ -1 +1 @@
Subproject commit 6475d4ad284a6106f55313f86d8fdc2ac13a381b
Subproject commit 3b901a237a161551c6fe98c617f5c1f209730d8f