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Finish CPauseScreenBlur; work on CPlayerVisor
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@@ -231,7 +231,7 @@ struct SpecMP2 : SpecBase
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int prog = 0;
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ctx.progressCB = [&](const std::string& name, float) {
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hecl::SystemStringView nameView(name);
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progress(_S("MP2 Root"), nameView.c_str(), 3, prog / (float)m_nonPaks.size());
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progress(_S("MP2 Root"), nameView.c_str(), 3, prog);
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};
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for (const nod::Node* node : m_nonPaks)
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{
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