2
0
mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-13 10:06:10 +00:00

CBloodFlower: Implement GetCollisionResponseType

CBloodFlower seems to be missing the implementation from v0-00. This
change adds in its equivalent behavior.
This commit is contained in:
Lioncash
2020-02-03 10:35:49 -05:00
parent cbf7140d21
commit d1a714cf1a
2 changed files with 14 additions and 0 deletions

View File

@@ -146,6 +146,17 @@ void CBloodFlower::Render(const CStateManager& mgr) const {
x574_podEffect->Render(GetActorLights());
}
EWeaponCollisionResponseTypes CBloodFlower::GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
const CWeaponMode& weaponMode, EProjectileAttrib) const {
const auto* const damageVulnerability = GetDamageVulnerability();
if (damageVulnerability->WeaponHurts(weaponMode, false)) {
return EWeaponCollisionResponseTypes::Unknown28;
}
return EWeaponCollisionResponseTypes::Unknown78;
}
bool CBloodFlower::ShouldAttack(CStateManager& mgr, float arg) {
if (TooClose(mgr, 0.f))
return false;