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CBloodFlower: Implement GetCollisionResponseType
CBloodFlower seems to be missing the implementation from v0-00. This change adds in its equivalent behavior.
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@@ -56,6 +56,9 @@ public:
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void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
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void Render(const CStateManager& mgr) const override;
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void Touch(CActor&, CStateManager&) override {}
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EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f& v1, const zeus::CVector3f& v2,
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const CWeaponMode& weaponMode,
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EProjectileAttrib attribute) const override;
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CProjectileInfo* GetProjectileInfo() override { return &x590_projectileInfo; }
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bool ShouldAttack(CStateManager&, float) override;
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