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CBloodFlower: Implement GetCollisionResponseType

CBloodFlower seems to be missing the implementation from v0-00. This
change adds in its equivalent behavior.
This commit is contained in:
Lioncash
2020-02-03 10:35:49 -05:00
parent cbf7140d21
commit d1a714cf1a
2 changed files with 14 additions and 0 deletions

View File

@@ -56,6 +56,9 @@ public:
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
void Render(const CStateManager& mgr) const override;
void Touch(CActor&, CStateManager&) override {}
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f& v1, const zeus::CVector3f& v2,
const CWeaponMode& weaponMode,
EProjectileAttrib attribute) const override;
CProjectileInfo* GetProjectileInfo() override { return &x590_projectileInfo; }
bool ShouldAttack(CStateManager&, float) override;