mirror of https://github.com/AxioDL/metaforce.git
Initial controller configuration support
This commit is contained in:
parent
834bc8d183
commit
d1b4a71110
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@ -218,6 +218,7 @@ endif ()
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add_executable(metaforce CMain.cpp ${PLAT_SRCS}
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ImGuiConsole.hpp ImGuiConsole.cpp
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ImGuiControllerConfig.hpp ImGuiControllerConfig.cpp
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ImGuiEntitySupport.hpp ImGuiEntitySupport.cpp)
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# RUNTIME_LIBRARIES repeated here for link ordering
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target_link_libraries(metaforce PUBLIC RuntimeCommon RuntimeCommonB ${RUNTIME_LIBRARIES} ${PLAT_LIBS})
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@ -1158,6 +1158,7 @@ void ImGuiConsole::ShowAppMainMenuBar(bool canInspect) {
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ImGui::MenuItem("Items", nullptr, &m_showItemsWindow, canInspect && m_developer && m_cheats);
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ImGui::MenuItem("Layers", nullptr, &m_showLayersWindow, canInspect && m_developer);
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ImGui::MenuItem("Console Variables", nullptr, &m_showConsoleVariablesWindow);
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ImGui::MenuItem("Controller Config", nullptr, &m_controllerConfigVisible);
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Debug")) {
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@ -1292,6 +1293,7 @@ void ImGuiConsole::PreUpdate() {
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ShowInputViewer();
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ShowPlayerTransformEditor();
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ShowPipelineProgress();
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m_controllerConfig.show(m_controllerConfigVisible);
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}
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void ImGuiConsole::PostUpdate() {
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@ -7,6 +7,7 @@
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#include "Runtime/World/CActor.hpp"
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#include "Runtime/World/CEntity.hpp"
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#include "Runtime/ImGuiPlayerLoadouts.hpp"
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#include "Runtime/ImGuiControllerConfig.hpp"
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#include "Runtime/ConsoleVariables/CVarCommons.hpp"
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#include "Runtime/ConsoleVariables/CVarManager.hpp"
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@ -100,6 +101,9 @@ private:
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std::string m_controllerName;
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u32 m_whichController = -1;
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bool m_controllerConfigVisible = false;
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ImGuiControllerConfig m_controllerConfig;
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void ShowAppMainMenuBar(bool canInspect);
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void ShowMenuGame();
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bool ShowEntityInfoWindow(TUniqueId uid);
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@ -0,0 +1,102 @@
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#include "Runtime/ImGuiControllerConfig.hpp"
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#include "aurora/pad.hpp"
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#include <imgui.h>
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namespace metaforce {
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void ImGuiControllerConfig::show(bool& visible) {
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/** TODO:
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* - Implement multiple controllers
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* - Implement setting controller ports
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* - Implement fancy graphical UI
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*/
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if (!visible) {
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return;
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}
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if (m_pendingMapping != nullptr) {
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s32 nativeButton = PADGetNativeButtonPressed(0);
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if (nativeButton != -1) {
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m_pendingMapping->nativeButton = nativeButton;
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m_pendingMapping = nullptr;
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PADBlockInput(false);
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}
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}
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if (ImGui::Begin("Controller Config", &visible)) {
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ImGui::Text("%s", PADGetName(0));
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u32 buttonCount = 0;
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PADButtonMapping* mapping = PADGetButtonMappings(0, &buttonCount);
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if (mapping != nullptr) {
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for (u32 i = 0; i < buttonCount; ++i) {
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bool pressed = ImGui::Button(PADGetButtonName(mapping[i].padButton));
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ImGui::SameLine();
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ImGui::Text("%s", PADGetNativeButtonName(mapping[i].nativeButton));
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if (pressed && m_pendingMapping == nullptr) {
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m_pendingMapping = &mapping[i];
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PADBlockInput(true);
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}
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if (m_pendingMapping == &mapping[i]) {
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ImGui::SameLine();
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ImGui::Text(" - Waiting for button...");
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}
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}
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}
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if (ImGui::CollapsingHeader("Dead-zones")) {
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PADDeadZones* deadZones = PADGetDeadZones(0);
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ImGui::Checkbox("Use Dead-zones", &deadZones->useDeadzones);
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s32 tmp = deadZones->stickDeadZone;
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if (ImGui::DragInt("Left Stick", &tmp)) {
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deadZones->stickDeadZone = tmp;
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}
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tmp = deadZones->substickDeadZone;
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if (ImGui::DragInt("Right Stick", &tmp)) {
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deadZones->substickDeadZone = tmp;
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}
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ImGui::Checkbox("Emulate Triggers", &deadZones->emulateTriggers);
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tmp = deadZones->leftTriggerActivationZone;
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if (ImGui::DragInt("Left Trigger Activation", &tmp)) {
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deadZones->leftTriggerActivationZone = tmp;
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}
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tmp = deadZones->rightTriggerActivationZone;
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if (ImGui::DragInt("Right Trigger Activation", &tmp)) {
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deadZones->rightTriggerActivationZone = tmp;
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}
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}
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ImGui::Separator();
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if (ImGui::Button("Display Editor")) {
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m_editorVisible = true;
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}
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ImGui::SameLine();
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if (ImGui::Button("Save Mappings")) {
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PADSerializeMappings();
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}
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ImGui::SameLine();
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if (ImGui::Button("Restore Defaults")) {
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for (u32 i = 0; i < 4; ++i) {
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PADRestoreDefaultMapping(i);
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}
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}
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ImGui::End();
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}
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showEditor(m_editorVisible);
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}
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void ImGuiControllerConfig::showEditor(bool& visible) {
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if (!visible) {
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return;
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}
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if (ImGui::Begin("Controller Atlas Editor", &visible)) {
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ImGui::End();
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}
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}
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} // namespace metaforce
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@ -0,0 +1,42 @@
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#pragma once
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#include "Runtime/GCNTypes.hpp"
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#include "aurora/pad.hpp"
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#include <array>
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#include <chrono>
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#include <string>
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#include <vector>
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namespace metaforce {
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class ImGuiControllerConfig {
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struct Button {
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u32 button; // the SDL button this entry corresponds to
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u32 uvX; // Offset if icon image in atlas from left (in pixels)
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u32 uvY; // Offset if icon image in atlas from top (in pixels)
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u32 width; // Width of button image (in pixels)
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u32 height; // Height of button image (in pixels)
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float offX; // Offset from left of config window
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float offY; // Offset from top of config window
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};
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struct ControllerMapping {
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std::string name;
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std::pair<u32, u32> vidPid;
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std::string atlasFile; // Path to atlas relative to controller definition
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std::vector<Button> buttons;
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};
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public:
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void show(bool& visible);
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private:
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void showEditor(bool& visible);
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PADButtonMapping* m_pendingMapping = nullptr;
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bool m_editorVisible = false;
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std::array<ControllerMapping*, 4> m_controllers;
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std::vector<ControllerMapping> m_mappings;
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};
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} // namespace metaforce
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@ -256,5 +256,7 @@ void set_controller_player_index(uint32_t which, int32_t index) noexcept;
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[[nodiscard]] bool controller_has_rumble(uint32_t which) noexcept;
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void controller_rumble(uint32_t which, uint16_t low_freq_intensity, uint16_t high_freq_intensity,
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uint32_t duration_ms = 0) noexcept;
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uint32_t get_controller_count() noexcept;
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[[nodiscard]] std::string get_controller_name(uint32_t which) noexcept;
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} // namespace aurora
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@ -81,3 +81,33 @@ void PADSetSamplingCallback(PADSamplingCallback callback);
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void PADControlAllMotors(const u32* commands);
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u32 SIProbe(s32 chan);
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/* New API to facilitate controller interactions */
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struct PADDeadZones {
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bool emulateTriggers = true;
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bool useDeadzones = true;
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u16 stickDeadZone = 8000;
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u16 substickDeadZone = 8000;
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u16 leftTriggerActivationZone = 31150;
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u16 rightTriggerActivationZone = 31150;
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};
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struct PADButtonMapping {
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u32 nativeButton;
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PAD::BUTTON padButton;
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};
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s32 PADGetCount();
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void PADGetVidPid(u32 idx, u32* vid, u32* pid);
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const char* PADGetName(u32 idx);
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void PADSetButtonMapping(u32 port, PADButtonMapping mapping);
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void PADSetAllButtonMappings(u32 port, PADButtonMapping buttons[12]);
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PADButtonMapping* PADGetButtonMappings(u32 port, u32* buttonCount);
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void PADSerializeMappings();
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PADDeadZones* PADGetDeadZones(u32 port);
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const char* PADGetButtonName(PAD::BUTTON);
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const char* PADGetNativeButtonName(u32 button);
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/* Returns any pressed native button */
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s32 PADGetNativeButtonPressed(u32 port);
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void PADRestoreDefaultMapping(u32 port);
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void PADBlockInput(bool block);
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@ -437,5 +437,6 @@ void controller_rumble(uint32_t instance, uint16_t low_freq_intensity, uint16_t
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input::controller_rumble(instance, low_freq_intensity, high_freq_intensity, duration_ms);
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}
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uint32_t get_controller_count() noexcept { return input::controller_count(); }
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std::string get_controller_name(uint32_t instance) noexcept { return input::controller_name(instance); }
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} // namespace aurora
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@ -1,5 +1,8 @@
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#include "input.hpp"
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#include "aurora/pad.hpp"
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#include "Runtime/ConsoleVariables/FileStoreManager.hpp"
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#include "magic_enum.hpp"
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#include <SDL_haptic.h>
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bool m_isGameCube = false;
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Sint32 m_index = -1;
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bool m_hasRumble = false;
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constexpr bool operator==(const GameController&) const = default;
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PADDeadZones m_deadZones;
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u16 m_vid = 0;
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u16 m_pid = 0;
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std::array<PADButtonMapping, 12> m_mapping;
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bool m_mappingLoaded = false;
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constexpr bool operator==(const GameController& other) const {
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return m_controller == other.m_controller && m_index == other.m_index;
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}
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};
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absl::flat_hash_map<Uint32, GameController> g_GameControllers;
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GameController get_controller_for_player(u32 player) noexcept {
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for (const auto& [which, controller] : g_GameControllers) {
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GameController* get_controller_for_player(u32 player) noexcept {
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for (auto& [which, controller] : g_GameControllers) {
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if (player_index(which) == player) {
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return controller;
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return &controller;
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}
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}
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return {};
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/* If we don't have a controller assigned to this port use the first unassigned controller */
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if (!g_GameControllers.empty()) {
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int32_t availIndex = -1;
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for (const auto& controller : g_GameControllers) {
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if (player_index(controller.second.m_index) == -1) {
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availIndex = controller.second.m_index;
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break;
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}
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}
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if (availIndex != -1) {
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set_player_index(g_GameControllers.begin()->second.m_index, player);
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return get_controller_for_player(player);
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}
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}
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return nullptr;
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}
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Sint32 get_instance_for_player(u32 player) noexcept {
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GameController controller;
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controller.m_controller = ctrl;
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controller.m_index = which;
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controller.m_isGameCube =
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SDL_GameControllerGetVendor(ctrl) == 0x057E && SDL_GameControllerGetProduct(ctrl) == 0x0337;
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controller.m_vid = SDL_GameControllerGetVendor(ctrl);
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controller.m_pid = SDL_GameControllerGetProduct(ctrl);
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controller.m_isGameCube = controller.m_vid == 0x057E && controller.m_pid == 0x0337;
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controller.m_hasRumble = (SDL_GameControllerHasRumble(ctrl) != 0u);
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Sint32 instance = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(ctrl));
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g_GameControllers[instance] = controller;
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@ -342,12 +367,11 @@ MouseButton translate_mouse_button_state(Uint8 state) noexcept {
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return ret;
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}
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uint32_t controller_count() noexcept { return g_GameControllers.size(); }
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} // namespace aurora::input
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void PADSetSpec(s32 spec) {}
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void PADInit() {}
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static const std::array<std::pair<SDL_GameControllerButton, PAD::BUTTON>, 12> mMapping{{
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static const std::array<PADButtonMapping, 12> mDefaultButtons{{
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{SDL_CONTROLLER_BUTTON_A, PAD::BUTTON_A},
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{SDL_CONTROLLER_BUTTON_B, PAD::BUTTON_B},
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{SDL_CONTROLLER_BUTTON_X, PAD::BUTTON_X},
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@ -362,63 +386,138 @@ static const std::array<std::pair<SDL_GameControllerButton, PAD::BUTTON>, 12> mM
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{SDL_CONTROLLER_BUTTON_DPAD_RIGHT, PAD::BUTTON_RIGHT},
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}};
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void PADSetSpec(s32 spec) {}
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void PADInit() {}
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void __PADLoadMapping(aurora::input::GameController* controller) {
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s32 playerIndex = SDL_GameControllerGetPlayerIndex(controller->m_controller);
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if (playerIndex == -1) {
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return;
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}
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std::string basePath = std::string(metaforce::FileStoreManager::instance()->getStoreRoot());
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if (!controller->m_mappingLoaded) {
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controller->m_mapping = mDefaultButtons;
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}
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controller->m_mappingLoaded = true;
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FILE* file =
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fopen(fmt::format(FMT_STRING("{}/{}_{:04X}_{:04X}.controller"), basePath,
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aurora::input::controller_name(controller->m_index), controller->m_vid, controller->m_pid)
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.c_str(),
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"rbe");
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if (file == nullptr) {
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return;
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}
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u32 magic = 0;
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fread(&magic, 1, sizeof(u32), file);
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if (magic != SBIG('CTRL')) {
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fmt::print(FMT_STRING("Invalid controller mapping magic!\n"));
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return;
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}
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u32 version = 0;
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fread(&version, 1, sizeof(u32), file);
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if (version != 1) {
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fmt::print(FMT_STRING("Invalid controller mapping version!\n"));
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return;
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}
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bool isGameCube = false;
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fread(&isGameCube, 1, 1, file);
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fseek(file, (ftell(file) + 31) & ~31, SEEK_SET);
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u32 dataStart = ftell(file);
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if (isGameCube) {
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fseek(file, dataStart + ((sizeof(PADDeadZones) + sizeof(PADButtonMapping)) * playerIndex), SEEK_SET);
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}
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fread(&controller->m_deadZones, 1, sizeof(PADDeadZones), file);
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fread(&controller->m_mapping, 1, sizeof(PADButtonMapping), file);
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fclose(file);
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}
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bool gBlockPAD = false;
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u32 PADRead(PAD::Status* status) {
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if (gBlockPAD) {
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return 0;
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}
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u32 rumbleSupport = 0;
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for (u32 i = 0; i < 4; ++i) {
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memset(&status[i], 0, sizeof(PAD::Status));
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auto controller = aurora::input::get_controller_for_player(i);
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if (controller == aurora::input::GameController{}) {
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if (controller == nullptr) {
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status[i].xa_err = PAD::ERR_NO_CONTROLLER;
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continue;
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}
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status[i].xa_err = PAD::ERR_NONE;
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std::for_each(mMapping.begin(), mMapping.end(), [&controller, &i, &status](const auto& pair) {
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if (SDL_GameControllerGetButton(controller.m_controller, pair.first)) {
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status[i].x0_buttons |= pair.second;
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}
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});
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Sint16 x = SDL_GameControllerGetAxis(controller.m_controller, SDL_CONTROLLER_AXIS_LEFTX);
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Sint16 y = SDL_GameControllerGetAxis(controller.m_controller, SDL_CONTROLLER_AXIS_LEFTY);
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if (std::abs(x) > 8000) {
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x /= 256;
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} else {
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x = 0;
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if (!controller->m_mappingLoaded) {
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__PADLoadMapping(controller);
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#ifndef NDEBUG
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PADSerializeMappings();
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#endif
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}
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status[i].xa_err = PAD::ERR_NONE;
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std::for_each(controller->m_mapping.begin(), controller->m_mapping.end(),
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[&controller, &i, &status](const auto& mapping) {
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if (SDL_GameControllerGetButton(controller->m_controller,
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static_cast<SDL_GameControllerButton>(mapping.nativeButton))) {
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status[i].x0_buttons |= mapping.padButton;
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}
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});
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if (std::abs(y) > 8000) {
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y = (-(y + 1u)) / 256u;
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Sint16 x = SDL_GameControllerGetAxis(controller->m_controller, SDL_CONTROLLER_AXIS_LEFTX);
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Sint16 y = SDL_GameControllerGetAxis(controller->m_controller, SDL_CONTROLLER_AXIS_LEFTY);
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if (controller->m_deadZones.useDeadzones) {
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if (std::abs(x) > controller->m_deadZones.stickDeadZone) {
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x /= 256;
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} else {
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x = 0;
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}
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if (std::abs(y) > controller->m_deadZones.stickDeadZone) {
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y = (-(y + 1u)) / 256u;
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} else {
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y = 0;
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}
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} else {
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y = 0;
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x /= 256;
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y = (-(y + 1u)) / 256u;
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}
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status[i].x2_stickX = static_cast<s8>(x);
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status[i].x3_stickY = static_cast<s8>(y);
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x = SDL_GameControllerGetAxis(controller.m_controller, SDL_CONTROLLER_AXIS_RIGHTX);
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y = SDL_GameControllerGetAxis(controller.m_controller, SDL_CONTROLLER_AXIS_RIGHTY);
|
||||
if (std::abs(x) > 8000) {
|
||||
x /= 256;
|
||||
} else {
|
||||
x = 0;
|
||||
}
|
||||
x = SDL_GameControllerGetAxis(controller->m_controller, SDL_CONTROLLER_AXIS_RIGHTX);
|
||||
y = SDL_GameControllerGetAxis(controller->m_controller, SDL_CONTROLLER_AXIS_RIGHTY);
|
||||
if (controller->m_deadZones.useDeadzones) {
|
||||
if (std::abs(x) > controller->m_deadZones.substickDeadZone) {
|
||||
x /= 256;
|
||||
} else {
|
||||
x = 0;
|
||||
}
|
||||
|
||||
if (std::abs(y) > 8000) {
|
||||
y = (-(y + 1u)) / 256u;
|
||||
if (std::abs(y) > controller->m_deadZones.substickDeadZone) {
|
||||
y = (-(y + 1u)) / 256u;
|
||||
} else {
|
||||
y = 0;
|
||||
}
|
||||
} else {
|
||||
y = 0;
|
||||
x /= 256;
|
||||
y = (-(y + 1u)) / 256u;
|
||||
}
|
||||
|
||||
status[i].x4_substickX = static_cast<s8>(x);
|
||||
status[i].x5_substickY = static_cast<s8>(y);
|
||||
|
||||
x = SDL_GameControllerGetAxis(controller.m_controller, SDL_CONTROLLER_AXIS_TRIGGERLEFT);
|
||||
y = SDL_GameControllerGetAxis(controller.m_controller, SDL_CONTROLLER_AXIS_TRIGGERRIGHT);
|
||||
if (!controller.m_isGameCube) {
|
||||
if (x > 31150) {
|
||||
x = SDL_GameControllerGetAxis(controller->m_controller, SDL_CONTROLLER_AXIS_TRIGGERLEFT);
|
||||
y = SDL_GameControllerGetAxis(controller->m_controller, SDL_CONTROLLER_AXIS_TRIGGERRIGHT);
|
||||
if (/*!controller->m_isGameCube && */ controller->m_deadZones.emulateTriggers) {
|
||||
if (x > controller->m_deadZones.leftTriggerActivationZone) {
|
||||
status[i].x0_buttons |= PAD::TRIGGER_L;
|
||||
}
|
||||
if (y > 31150) {
|
||||
if (y > controller->m_deadZones.rightTriggerActivationZone) {
|
||||
status[i].x0_buttons |= PAD::TRIGGER_R;
|
||||
}
|
||||
}
|
||||
|
@ -428,7 +527,7 @@ u32 PADRead(PAD::Status* status) {
|
|||
status[i].x6_triggerL = static_cast<s8>(x);
|
||||
status[i].x7_triggerR = static_cast<s8>(y);
|
||||
|
||||
if (controller.m_hasRumble) {
|
||||
if (controller->m_hasRumble) {
|
||||
rumbleSupport |= PAD::CHAN0_BIT >> i;
|
||||
}
|
||||
}
|
||||
|
@ -439,11 +538,11 @@ void PADControlAllMotors(const u32* commands) {
|
|||
for (u32 i = 0; i < 4; ++i) {
|
||||
auto controller = aurora::input::get_controller_for_player(i);
|
||||
auto instance = aurora::input::get_instance_for_player(i);
|
||||
if (controller == aurora::input::GameController{}) {
|
||||
if (controller == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (controller.m_isGameCube) {
|
||||
if (controller->m_isGameCube) {
|
||||
if (commands[i] == PAD::MOTOR_STOP) {
|
||||
aurora::input::controller_rumble(instance, 0, 1, 0);
|
||||
} else if (commands[i] == PAD::MOTOR_RUMBLE) {
|
||||
|
@ -464,13 +563,13 @@ void PADControlAllMotors(const u32* commands) {
|
|||
}
|
||||
|
||||
u32 SIProbe(s32 chan) {
|
||||
const auto controller = aurora::input::get_controller_for_player(chan);
|
||||
if (controller == aurora::input::GameController{}) {
|
||||
auto *const controller = aurora::input::get_controller_for_player(chan);
|
||||
if (controller == nullptr) {
|
||||
return SI::ERROR_NO_RESPONSE;
|
||||
}
|
||||
|
||||
if (controller.m_isGameCube) {
|
||||
auto level = SDL_JoystickCurrentPowerLevel(SDL_GameControllerGetJoystick(controller.m_controller));
|
||||
if (controller->m_isGameCube) {
|
||||
auto level = SDL_JoystickCurrentPowerLevel(SDL_GameControllerGetJoystick(controller->m_controller));
|
||||
if (level == SDL_JOYSTICK_POWER_UNKNOWN) {
|
||||
return SI::GC_WAVEBIRD;
|
||||
}
|
||||
|
@ -634,4 +733,189 @@ void PADClampCircle(PAD::Status* status) {
|
|||
ClampTrigger(&status[i].x6_triggerL, ClampRegion.minTrigger, ClampRegion.maxTrigger);
|
||||
ClampTrigger(&status[i].x7_triggerR, ClampRegion.minTrigger, ClampRegion.maxTrigger);
|
||||
}
|
||||
}
|
||||
|
||||
s32 PADGetCount() { return aurora::input::g_GameControllers.size(); }
|
||||
|
||||
aurora::input::GameController* __PADGetController(s32 idx) {
|
||||
auto iter = aurora::input::g_GameControllers.begin();
|
||||
s32 i = 0;
|
||||
for (; aurora::input::g_GameControllers.begin() != aurora::input::g_GameControllers.end() && i < idx; ++iter, ++i) {}
|
||||
if (iter == aurora::input::g_GameControllers.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return &iter->second;
|
||||
}
|
||||
|
||||
void PADGetVidPid(u32 idx, u32* vid, u32* pid) {
|
||||
*vid = 0;
|
||||
*pid = 0;
|
||||
if (idx < 0 || idx >= aurora::input::g_GameControllers.size()) {
|
||||
return;
|
||||
}
|
||||
auto* controller = __PADGetController(idx);
|
||||
if (controller == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
*vid = controller->m_vid;
|
||||
*pid = controller->m_pid;
|
||||
}
|
||||
|
||||
const char* PADGetName(u32 idx) {
|
||||
auto* controller = __PADGetController(idx);
|
||||
if (controller == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return SDL_GameControllerName(controller->m_controller);
|
||||
}
|
||||
|
||||
void PADSetButtonMapping(u32 port, PADButtonMapping mapping) {
|
||||
auto* controller = aurora::input::get_controller_for_player(port);
|
||||
if (controller == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto* iter = std::find_if(controller->m_mapping.begin(), controller->m_mapping.end(),
|
||||
[mapping](const auto& pair) { return mapping.padButton == pair.padButton; });
|
||||
if (iter == controller->m_mapping.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
*iter = mapping;
|
||||
}
|
||||
|
||||
void PADSetAllButtonMappings(u32 port, PADButtonMapping buttons[12]) {
|
||||
for (u32 i = 0; i < 12; ++i) {
|
||||
PADSetButtonMapping(port, buttons[i]);
|
||||
}
|
||||
}
|
||||
|
||||
PADButtonMapping* PADGetButtonMappings(u32 port, u32* buttonCount) {
|
||||
auto* controller = aurora::input::get_controller_for_player(port);
|
||||
if (controller == nullptr) {
|
||||
*buttonCount = 0;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
*buttonCount = controller->m_mapping.size();
|
||||
return controller->m_mapping.data();
|
||||
}
|
||||
|
||||
void __PADWriteDeadZones(FILE* file, aurora::input::GameController& controller) {
|
||||
fwrite(&controller.m_deadZones, 1, sizeof(PADDeadZones), file);
|
||||
}
|
||||
|
||||
void PADSerializeMappings() {
|
||||
std::string basePath = std::string(metaforce::FileStoreManager::instance()->getStoreRoot());
|
||||
|
||||
bool wroteGameCubeAlready = false;
|
||||
for (auto& controller : aurora::input::g_GameControllers) {
|
||||
if (!controller.second.m_mappingLoaded) {
|
||||
__PADLoadMapping(&controller.second);
|
||||
}
|
||||
FILE* file = fopen(fmt::format(FMT_STRING("{}/{}_{:04X}_{:04X}.controller"), basePath,
|
||||
aurora::input::controller_name(controller.second.m_index), controller.second.m_vid,
|
||||
controller.second.m_pid)
|
||||
.c_str(),
|
||||
"wbe");
|
||||
if (file == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t magic = SBIG('CTRL');
|
||||
uint32_t version = 1;
|
||||
fwrite(&magic, 1, sizeof(magic), file);
|
||||
fwrite(&version, 1, sizeof(magic), file);
|
||||
fwrite(&controller.second.m_isGameCube, 1, 1, file);
|
||||
fseek(file, (ftell(file) + 31) & ~31, SEEK_SET);
|
||||
int32_t dataStart = ftell(file);
|
||||
if (!controller.second.m_isGameCube) {
|
||||
__PADWriteDeadZones(file, controller.second);
|
||||
fwrite(controller.second.m_mapping.data(), 1, sizeof(PADButtonMapping) * controller.second.m_mapping.size(),
|
||||
file);
|
||||
} else {
|
||||
if (!wroteGameCubeAlready) {
|
||||
for (u32 i = 0; i < 4; ++i) {
|
||||
/* Just use the current controller's configs for this */
|
||||
__PADWriteDeadZones(file, controller.second);
|
||||
fwrite(mDefaultButtons.data(), 1, sizeof(PADButtonMapping) * mDefaultButtons.size(), file);
|
||||
}
|
||||
fflush(file);
|
||||
wroteGameCubeAlready = true;
|
||||
}
|
||||
uint32_t port = aurora::input::player_index(controller.second.m_index);
|
||||
fseek(file, dataStart + ((sizeof(PADDeadZones) + sizeof(PADButtonMapping)) * port), SEEK_SET);
|
||||
__PADWriteDeadZones(file, controller.second);
|
||||
fwrite(controller.second.m_mapping.data(), 1, sizeof(PADButtonMapping) * controller.second.m_mapping.size(),
|
||||
file);
|
||||
}
|
||||
fclose(file);
|
||||
}
|
||||
}
|
||||
|
||||
PADDeadZones* PADGetDeadZones(u32 port) {
|
||||
auto* controller = aurora::input::get_controller_for_player(port);
|
||||
if (controller == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
return &controller->m_deadZones;
|
||||
}
|
||||
|
||||
static constexpr std::array<std::pair<PAD::BUTTON, std::string_view>, 12> skButtonNames = {{
|
||||
{PAD::BUTTON_LEFT, "Left"sv},
|
||||
{PAD::BUTTON_RIGHT, "Right"sv},
|
||||
{PAD::BUTTON_DOWN, "Down"sv},
|
||||
{PAD::BUTTON_UP, "Up"sv},
|
||||
{PAD::TRIGGER_Z, "Z"sv},
|
||||
{PAD::TRIGGER_R, "R"sv},
|
||||
{PAD::TRIGGER_L, "L"sv},
|
||||
{PAD::BUTTON_A, "A"sv},
|
||||
{PAD::BUTTON_B, "B"sv},
|
||||
{PAD::BUTTON_X, "X"sv},
|
||||
{PAD::BUTTON_Y, "Y"sv},
|
||||
{PAD::BUTTON_START, "Start"sv},
|
||||
}};
|
||||
|
||||
const char* PADGetButtonName(PAD::BUTTON button) {
|
||||
auto it = std::find_if(skButtonNames.begin(), skButtonNames.end(),
|
||||
[&button](const auto& pair) { return button == pair.first; });
|
||||
|
||||
if (it != skButtonNames.end()) {
|
||||
return it->second.data();
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const char* PADGetNativeButtonName(u32 button) {
|
||||
return SDL_GameControllerGetStringForButton(static_cast<SDL_GameControllerButton>(button));
|
||||
}
|
||||
|
||||
s32 PADGetNativeButtonPressed(u32 port) {
|
||||
auto* controller = aurora::input::get_controller_for_player(port);
|
||||
if (controller == nullptr) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < SDL_CONTROLLER_BUTTON_MAX; ++i) {
|
||||
if (SDL_GameControllerGetButton(controller->m_controller, static_cast<SDL_GameControllerButton>(i)) != 0u) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
void PADRestoreDefaultMapping(u32 port) {
|
||||
auto* controller = aurora::input::get_controller_for_player(port);
|
||||
if (controller == nullptr) {
|
||||
return;
|
||||
}
|
||||
controller->m_mapping = mDefaultButtons;
|
||||
}
|
||||
|
||||
void PADBlockInput(bool block) {
|
||||
gBlockPAD = block;
|
||||
}
|
|
@ -17,6 +17,7 @@ bool is_gamecube(Uint32 instance) noexcept;
|
|||
bool controller_has_rumble(Uint32 instance) noexcept;
|
||||
void controller_rumble(uint32_t instance, uint16_t low_freq_intensity, uint16_t high_freq_intensity,
|
||||
uint16_t duration_ms) noexcept;
|
||||
uint32_t controller_count() noexcept;
|
||||
ControllerButton translate_controller_button(SDL_GameControllerButton button) noexcept;
|
||||
ControllerAxis translate_controller_axis(SDL_GameControllerAxis axis) noexcept;
|
||||
char translate_key(SDL_Keysym sym, SpecialKey& specialSym, ModifierKey& modifierSym) noexcept;
|
||||
|
|
Loading…
Reference in New Issue