mirror of https://github.com/AxioDL/metaforce.git
TMultiBlendShader and quad filters
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d2fca93a8e
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d234bffe2a
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@ -0,0 +1,32 @@
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#include "CCameraFilter.hpp"
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#include "GameGlobalObjects.hpp"
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#include "Graphics/CBooRenderer.hpp"
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namespace urde
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{
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void CCameraFilterPass::DrawFilter(EFilterType type, EFilterShape shape, const zeus::CColor& color,
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const CTexture* tex, float uvScale)
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{
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switch (type)
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{
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case EFilterType::ColorMultiply:
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case EFilterType::InvertDst:
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case EFilterType::AdditiveAlpha:
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case EFilterType::Subtractive:
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case EFilterType::AlphaBlended:
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case EFilterType::AdditiveDestColor:
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case EFilterType::NoColorWrite:
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case EFilterType::None:
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case EFilterType::None2:
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default: return;
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}
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DrawFilterShape(shape, color, tex, uvScale);
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}
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void CCameraFilterPass::DrawFilterShape(EFilterShape shape, const zeus::CColor& color,
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const CTexture* tex, float uvScale)
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{
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}
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}
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@ -6,24 +6,43 @@
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namespace urde
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{
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class CTexture;
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class CCameraFilterPass
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{
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public:
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enum class EFilterType
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{
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Zero,
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One
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None,
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ColorMultiply,
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InvertDst,
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AdditiveAlpha,
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Subtractive,
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AlphaBlended,
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None2,
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AdditiveDestColor,
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NoColorWrite
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};
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enum class EFilterShape
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{
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Zero,
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One
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QuadA,
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QuadB,
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QuadC,
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QuadQuarters,
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WideScreen,
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ScanLinesA,
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ScanLinesB,
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RandomStaticA,
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RandomStaticB
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};
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private:
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public:
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void SetFilter(EFilterType type, EFilterShape shape, float, const zeus::CColor& color, u32) {}
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void DisableFilter(float) {}
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static void DrawFilter(EFilterType type, EFilterShape shape, const zeus::CColor& color,
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const CTexture* tex, float uvScale);
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static void DrawFilterShape(EFilterShape shape, const zeus::CColor& color,
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const CTexture* tex, float uvScale);
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};
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class CCameraBlurPass
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@ -109,8 +109,8 @@ void CCameraManager::Update(float dt, CStateManager& stateMgr)
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zeus::CColor tmpColor; // Get from water
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zeus::CVector2f tmpVector; // Get from camera
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x3c_fog.SetFogExplicit(ERglFogMode::PerspExp, tmpColor, tmpVector);
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stateMgr.GetCameraFilterPass(4).SetFilter(CCameraFilterPass::EFilterType::One,
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CCameraFilterPass::EFilterShape::Zero,
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stateMgr.GetCameraFilterPass(4).SetFilter(CCameraFilterPass::EFilterType::ColorMultiply,
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CCameraFilterPass::EFilterShape::QuadA,
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0.f, tmpColor, -1);
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}
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x86_26_inWater = true;
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@ -1,12 +1,17 @@
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if(WIN32)
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set(PLAT_SRCS
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Shaders/CLineRendererShadersHLSL.cpp
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Shaders/CLineRendererShaderHLSL.cpp
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Shaders/CTexturedQuadFilterHLSL.cpp
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Shaders/CColoredQuadFilterHLSL.cpp
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Shaders/CModelShadersHLSL.cpp
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Shaders/CThermalColdFilterHLSL.cpp
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Shaders/CThermalHotFilterHLSL.cpp
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Shaders/CSpaceWarpFilterHLSL.cpp)
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elseif(APPLE)
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set(PLAT_SRCS Shaders/CLineRendererShadersMetal.cpp
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set(PLAT_SRCS
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Shaders/CLineRendererShadersMetal.cpp
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Shaders/CTexturedQuadFilterMetal.cpp
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Shaders/CColoredQuadFilterMetal.cpp
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Shaders/CModelShadersMetal.cpp
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Shaders/CThermalColdFilterMetal.cpp
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Shaders/CThermalHotFilterMetal.cpp
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@ -34,8 +39,10 @@ set(GRAPHICS_SOURCES
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CPVSBounds.hpp CPVSBounds.cpp
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CPVSAreaSet.hpp CPVSAreaSet.cpp
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CGraphics.hpp CGraphics.cpp
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Shaders/TShader.hpp Shaders/TShaderDecl.hpp
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Shaders/TShader.hpp Shaders/TMultiBlendShader.hpp Shaders/TShaderDecl.hpp Shaders/TMultiBlendShaderDecl.hpp
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Shaders/CLineRendererShaders.hpp Shaders/CLineRendererShaders.cpp Shaders/CLineRendererShadersGLSL.cpp
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Shaders/CTexturedQuadFilter.hpp Shaders/CTexturedQuadFilter.cpp Shaders/CTexturedQuadFilterGLSL.cpp
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Shaders/CColoredQuadFilter.hpp Shaders/CColoredQuadFilter.cpp Shaders/CColoredQuadFilterGLSL.cpp
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Shaders/CModelShaders.hpp Shaders/CModelShaders.cpp Shaders/CModelShadersGLSL.cpp
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Shaders/CXrayOutlineFilter.hpp Shaders/CXrayOutlineFilter.cpp Shaders/CXrayOutlineFilterGLSL.cpp
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Shaders/CThermalColdFilter.hpp Shaders/CThermalColdFilter.cpp Shaders/CThermalColdFilterGLSL.cpp
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@ -0,0 +1,38 @@
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#include "CColoredQuadFilter.hpp"
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namespace urde
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{
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CColoredQuadFilter::CColoredQuadFilter(CCameraFilterPass::EFilterType type)
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{
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m_token = CGraphics::g_BooFactory->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
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{
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struct Vert
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{
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zeus::CVector2f m_pos;
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} verts[4] =
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{
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{{-1.0, -1.0}},
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{{-1.0, 1.0}},
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{{ 1.0, -1.0}},
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{{ 1.0, 1.0}},
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};
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m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, verts, 16, 4);
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m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
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m_dataBind = TMultiBlendShader<CColoredQuadFilter>::BuildShaderDataBinding(ctx, type, *this);
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return true;
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});
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}
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void CColoredQuadFilter::draw(const zeus::CColor& color)
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{
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m_uniform.m_color = color;
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m_uniBuf->load(&m_uniform, sizeof(m_uniform));
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CGraphics::g_BooMainCommandQueue->setShaderDataBinding(m_dataBind);
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CGraphics::g_BooMainCommandQueue->draw(0, 4);
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}
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URDE_SPECIALIZE_MULTI_BLEND_SHADER(CColoredQuadFilter)
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}
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#ifndef __URDE_CCOLOREDQUADFILTER_HPP__
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#define __URDE_CCOLOREDQUADFILTER_HPP__
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#include "TMultiBlendShader.hpp"
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#include "zeus/CMatrix4f.hpp"
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#include "zeus/CColor.hpp"
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#include "Camera/CCameraFilter.hpp"
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namespace urde
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{
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class CColoredQuadFilter
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{
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friend struct CColoredQuadFilterGLDataBindingFactory;
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friend struct CColoredQuadFilterVulkanDataBindingFactory;
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friend struct CColoredQuadFilterMetalDataBindingFactory;
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friend struct CColoredQuadFilterD3DDataBindingFactory;
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struct Uniform
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{
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zeus::CColor m_color;
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};
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boo::GraphicsDataToken m_token;
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boo::IGraphicsBufferS* m_vbo;
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boo::IGraphicsBufferD* m_uniBuf;
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boo::IShaderDataBinding* m_dataBind = nullptr;
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Uniform m_uniform;
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public:
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CColoredQuadFilter(CCameraFilterPass::EFilterType type);
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void draw(const zeus::CColor& color);
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using _CLS = CColoredQuadFilter;
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#include "TMultiBlendShaderDecl.hpp"
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};
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}
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#endif // __URDE_CCOLOREDQUADFILTER_HPP__
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#include "CColoredQuadFilter.hpp"
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#include "TMultiBlendShader.hpp"
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#include "Graphics/CTexture.hpp"
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namespace urde
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{
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static const char* VS =
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"#version 330\n"
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BOO_GLSL_BINDING_HEAD
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"layout(location=0) in vec4 posIn;\n"
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"\n"
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"UBINDING0 uniform ColoredQuadUniform\n"
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"{\n"
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" vec4 color;\n"
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"};\n"
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"\n"
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"struct VertToFrag\n"
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"{\n"
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" vec4 color;\n"
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"};\n"
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"\n"
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"SBINDING(0) out VertToFrag vtf;\n"
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"void main()\n"
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"{\n"
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" vtf.color = color;\n"
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" gl_Position = vec4(posIn.xyz, 1.0);\n"
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"}\n";
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static const char* FS =
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"#version 330\n"
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BOO_GLSL_BINDING_HEAD
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"struct VertToFrag\n"
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"{\n"
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" vec4 color;\n"
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"};\n"
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"\n"
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"SBINDING(0) in VertToFrag vtf;\n"
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"layout(location=0) out vec4 colorOut;\n"
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"void main()\n"
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"{\n"
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" colorOut = vtf.color;\n"
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"}\n";
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URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CColoredQuadFilter)
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struct CColoredQuadFilterGLDataBindingFactory : TMultiBlendShader<CColoredQuadFilter>::IDataBindingFactory
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{
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boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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boo::IShaderPipeline* pipeline,
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boo::IVertexFormat*,
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CColoredQuadFilter& filter)
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{
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boo::GLDataFactory::Context& cctx = static_cast<boo::GLDataFactory::Context&>(ctx);
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const boo::VertexElementDescriptor VtxVmt[] =
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{
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{filter.m_vbo, nullptr, boo::VertexSemantic::Position4}
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};
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boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
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boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
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return cctx.newShaderDataBinding(pipeline,
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ctx.newVertexFormat(1, VtxVmt), filter.m_vbo, nullptr, nullptr,
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1, bufs, stages, nullptr, nullptr, 0, nullptr);
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}
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};
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#if BOO_HAS_VULKAN
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struct CColoredQuadFilterVulkanDataBindingFactory : TMultiBlendShader<CColoredQuadFilter>::IDataBindingFactory
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{
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boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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boo::IShaderPipeline* pipeline,
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boo::IVertexFormat* vtxFmt,
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CColoredQuadFilter& filter)
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{
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boo::VulkanDataFactory::Context& cctx = static_cast<boo::VulkanDataFactory::Context&>(ctx);
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boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
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return cctx.newShaderDataBinding(pipeline, vtxFmt,
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filter.m_vbo, nullptr, nullptr, 1, bufs,
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nullptr, nullptr, nullptr, 0, nullptr);
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}
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};
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#endif
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TMultiBlendShader<CColoredQuadFilter>::IDataBindingFactory*
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CColoredQuadFilter::Initialize(boo::GLDataFactory::Context& ctx,
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boo::IShaderPipeline*& alphaPipeOut,
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boo::IShaderPipeline*& additivePipeOut,
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boo::IShaderPipeline*& colorMultiplyPipeOut)
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{
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const char* uniNames[] = {"ColoredQuadUniform"};
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alphaPipeOut = ctx.newShaderPipeline(VS, FS, 0, nullptr, 1, uniNames, boo::BlendFactor::SrcAlpha,
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boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, false, false, false);
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additivePipeOut = ctx.newShaderPipeline(VS, FS, 0, nullptr, 1, uniNames, boo::BlendFactor::SrcAlpha,
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boo::BlendFactor::One, boo::Primitive::TriStrips, false, false, false);
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colorMultiplyPipeOut = ctx.newShaderPipeline(VS, FS, 0, nullptr, 1, uniNames, boo::BlendFactor::SrcColor,
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boo::BlendFactor::DstColor, boo::Primitive::TriStrips, false, false, false);
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return new CColoredQuadFilterGLDataBindingFactory;
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}
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#if BOO_HAS_VULKAN
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TMultiBlendShader<CColoredQuadFilter>::IDataBindingFactory*
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CColoredQuadFilter::Initialize(boo::VulkanDataFactory::Context& ctx,
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boo::IShaderPipeline*& alphaPipeOut,
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boo::IShaderPipeline*& additivePipeOut,
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boo::IShaderPipeline*& colorMultiplyPipeOut,
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boo::IVertexFormat*& vtxFmtOut)
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{
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const boo::VertexElementDescriptor VtxVmt[] =
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{
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{nullptr, nullptr, boo::VertexSemantic::Position4}
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};
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vtxFmtOut = ctx.newVertexFormat(1, VtxVmt);
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alphaPipeOut = ctx.newShaderPipeline(VS, FS, vtxFmtOut, boo::BlendFactor::SrcAlpha,
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boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, false, false, false);
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additivePipeOut = ctx.newShaderPipeline(VS, FS, vtxFmtOut, boo::BlendFactor::SrcAlpha,
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boo::BlendFactor::One, boo::Primitive::TriStrips, false, false, false);
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colorMultiplyPipeOut = ctx.newShaderPipeline(VS, FS, vtxFmtOut, boo::BlendFactor::SrcColor,
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boo::BlendFactor::DstColor, boo::Primitive::TriStrips, false, false, false);
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return new CColoredQuadFilterVulkanDataBindingFactory;
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}
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#endif
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}
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@ -55,7 +55,10 @@ URDE_DECL_SPECIALIZE_SHADER(CSpaceWarpFilter)
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struct CSpaceWarpFilterGLDataBindingFactory : TShader<CSpaceWarpFilter>::IDataBindingFactory
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{
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boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CSpaceWarpFilter& filter)
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boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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boo::IShaderPipeline* pipeline,
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boo::IVertexFormat*,
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CSpaceWarpFilter& filter)
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{
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boo::GLDataFactory::Context& cctx = static_cast<boo::GLDataFactory::Context&>(ctx);
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@ -67,7 +70,7 @@ struct CSpaceWarpFilterGLDataBindingFactory : TShader<CSpaceWarpFilter>::IDataBi
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boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
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boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
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boo::ITexture* texs[] = {CGraphics::g_SpareTexture, filter.m_warpTex};
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return cctx.newShaderDataBinding(TShader<CSpaceWarpFilter>::m_pipeline,
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return cctx.newShaderDataBinding(pipeline,
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ctx.newVertexFormat(2, VtxVmt), filter.m_vbo, nullptr, nullptr,
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1, bufs, stages, nullptr, nullptr, 2, texs);
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}
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@ -76,14 +79,16 @@ struct CSpaceWarpFilterGLDataBindingFactory : TShader<CSpaceWarpFilter>::IDataBi
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#if BOO_HAS_VULKAN
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struct CSpaceWarpFilterVulkanDataBindingFactory : TShader<CSpaceWarpFilter>::IDataBindingFactory
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{
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boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CSpaceWarpFilter& filter)
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boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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boo::IShaderPipeline* pipeline,
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boo::IVertexFormat* vtxFmt,
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CSpaceWarpFilter& filter)
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{
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boo::VulkanDataFactory::Context& cctx = static_cast<boo::VulkanDataFactory::Context&>(ctx);
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boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
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boo::ITexture* texs[] = {CGraphics::g_SpareTexture, filter.m_warpTex};
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return cctx.newShaderDataBinding(TShader<CSpaceWarpFilter>::m_pipeline,
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TShader<CSpaceWarpFilter>::m_vtxFmt,
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return cctx.newShaderDataBinding(pipeline, vtxFmt,
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filter.m_vbo, nullptr, nullptr, 1, bufs,
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nullptr, nullptr, nullptr, 2, texs);
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}
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#include "CTexturedQuadFilter.hpp"
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namespace urde
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{
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CTexturedQuadFilter::CTexturedQuadFilter(CCameraFilterPass::EFilterType type, const TToken<CTexture>& tex)
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: m_tex(tex)
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{
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m_token = CGraphics::g_BooFactory->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
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{
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struct Vert
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{
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zeus::CVector2f m_pos;
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zeus::CVector2f m_uv;
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} verts[4] =
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{
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{{-1.0, -1.0}, {0.0, 0.0}},
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{{-1.0, 1.0}, {0.0, 1.0}},
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{{ 1.0, -1.0}, {1.0, 0.0}},
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{{ 1.0, 1.0}, {1.0, 1.0}},
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};
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m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, verts, 32, 4);
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m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
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m_dataBind = TMultiBlendShader<CTexturedQuadFilter>::BuildShaderDataBinding(ctx, type, *this);
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return true;
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});
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}
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void CTexturedQuadFilter::draw(const zeus::CColor& color, float uvScale)
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{
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m_uniform.m_color = color;
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m_uniform.m_uvScale = uvScale;
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m_uniBuf->load(&m_uniform, sizeof(m_uniform));
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CGraphics::g_BooMainCommandQueue->setShaderDataBinding(m_dataBind);
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CGraphics::g_BooMainCommandQueue->draw(0, 4);
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}
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URDE_SPECIALIZE_MULTI_BLEND_SHADER(CTexturedQuadFilter)
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}
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@ -0,0 +1,42 @@
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#ifndef __URDE_CTEXTUREDQUADFILTER_HPP__
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#define __URDE_CTEXTUREDQUADFILTER_HPP__
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#include "TMultiBlendShader.hpp"
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#include "zeus/CMatrix4f.hpp"
|
||||
#include "zeus/CColor.hpp"
|
||||
#include "Camera/CCameraFilter.hpp"
|
||||
#include "CToken.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
class CTexturedQuadFilter
|
||||
{
|
||||
friend struct CTexturedQuadFilterGLDataBindingFactory;
|
||||
friend struct CTexturedQuadFilterVulkanDataBindingFactory;
|
||||
friend struct CTexturedQuadFilterMetalDataBindingFactory;
|
||||
friend struct CTexturedQuadFilterD3DDataBindingFactory;
|
||||
|
||||
struct Uniform
|
||||
{
|
||||
zeus::CColor m_color;
|
||||
float m_uvScale;
|
||||
};
|
||||
TLockedToken<CTexture> m_tex;
|
||||
boo::GraphicsDataToken m_token;
|
||||
boo::IGraphicsBufferS* m_vbo;
|
||||
boo::IGraphicsBufferD* m_uniBuf;
|
||||
boo::IShaderDataBinding* m_dataBind = nullptr;
|
||||
Uniform m_uniform;
|
||||
|
||||
public:
|
||||
CTexturedQuadFilter(CCameraFilterPass::EFilterType type, const TToken<CTexture>& tex);
|
||||
void draw(const zeus::CColor& color, float uvScale);
|
||||
|
||||
using _CLS = CTexturedQuadFilter;
|
||||
#include "TMultiBlendShaderDecl.hpp"
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __URDE_CTEXTUREDQUADFILTER_HPP__
|
|
@ -0,0 +1,135 @@
|
|||
#include "CTexturedQuadFilter.hpp"
|
||||
#include "TMultiBlendShader.hpp"
|
||||
#include "Graphics/CTexture.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
static const char* VS =
|
||||
"#version 330\n"
|
||||
BOO_GLSL_BINDING_HEAD
|
||||
"layout(location=0) in vec4 posIn;\n"
|
||||
"layout(location=1) in vec4 uvIn;\n"
|
||||
"\n"
|
||||
"UBINDING0 uniform TexuredQuadUniform\n"
|
||||
"{\n"
|
||||
" vec4 color;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"struct VertToFrag\n"
|
||||
"{\n"
|
||||
" vec4 color;\n"
|
||||
" vec2 uv;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"SBINDING(0) out VertToFrag vtf;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" vtf.color = color;\n"
|
||||
" vtf.uv = uvIn.xy;\n"
|
||||
" gl_Position = vec4(posIn.xyz, 1.0);\n"
|
||||
"}\n";
|
||||
|
||||
static const char* FS =
|
||||
"#version 330\n"
|
||||
BOO_GLSL_BINDING_HEAD
|
||||
"struct VertToFrag\n"
|
||||
"{\n"
|
||||
" vec4 color;\n"
|
||||
" vec2 uv;\n"
|
||||
"};\n"
|
||||
"\n"
|
||||
"SBINDING(0) in VertToFrag vtf;\n"
|
||||
"layout(location=0) out vec4 colorOut;\n"
|
||||
"TBINDING0 uniform sampler2D tex;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" colorOut = vtf.color * texture(tex, vtf.uv);\n"
|
||||
"}\n";
|
||||
|
||||
URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CTexturedQuadFilter)
|
||||
|
||||
struct CTexturedQuadFilterGLDataBindingFactory : TMultiBlendShader<CTexturedQuadFilter>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
boo::IShaderPipeline* pipeline,
|
||||
boo::IVertexFormat*,
|
||||
CTexturedQuadFilter& filter)
|
||||
{
|
||||
boo::GLDataFactory::Context& cctx = static_cast<boo::GLDataFactory::Context&>(ctx);
|
||||
|
||||
const boo::VertexElementDescriptor VtxVmt[] =
|
||||
{
|
||||
{filter.m_vbo, nullptr, boo::VertexSemantic::Position4},
|
||||
{filter.m_vbo, nullptr, boo::VertexSemantic::UV4}
|
||||
};
|
||||
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
|
||||
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
|
||||
boo::ITexture* texs[] = {filter.m_tex->GetBooTexture()};
|
||||
return cctx.newShaderDataBinding(pipeline,
|
||||
ctx.newVertexFormat(2, VtxVmt), filter.m_vbo, nullptr, nullptr,
|
||||
1, bufs, stages, nullptr, nullptr, 1, texs);
|
||||
}
|
||||
};
|
||||
|
||||
#if BOO_HAS_VULKAN
|
||||
struct CTexturedQuadFilterVulkanDataBindingFactory : TMultiBlendShader<CTexturedQuadFilter>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
boo::IShaderPipeline* pipeline,
|
||||
boo::IVertexFormat* vtxFmt,
|
||||
CTexturedQuadFilter& filter)
|
||||
{
|
||||
boo::VulkanDataFactory::Context& cctx = static_cast<boo::VulkanDataFactory::Context&>(ctx);
|
||||
|
||||
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
|
||||
boo::ITexture* texs[] = {filter.m_tex->GetBooTexture()};
|
||||
return cctx.newShaderDataBinding(pipeline, vtxFmt,
|
||||
filter.m_vbo, nullptr, nullptr, 1, bufs,
|
||||
nullptr, nullptr, nullptr, 1, texs);
|
||||
}
|
||||
};
|
||||
#endif
|
||||
|
||||
TMultiBlendShader<CTexturedQuadFilter>::IDataBindingFactory*
|
||||
CTexturedQuadFilter::Initialize(boo::GLDataFactory::Context& ctx,
|
||||
boo::IShaderPipeline*& alphaPipeOut,
|
||||
boo::IShaderPipeline*& additivePipeOut,
|
||||
boo::IShaderPipeline*& colorMultiplyPipeOut)
|
||||
{
|
||||
const char* texNames[] = {"tex"};
|
||||
const char* uniNames[] = {"TexuredQuadUniform"};
|
||||
alphaPipeOut = ctx.newShaderPipeline(VS, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
|
||||
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, false, false, false);
|
||||
additivePipeOut = ctx.newShaderPipeline(VS, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
|
||||
boo::BlendFactor::One, boo::Primitive::TriStrips, false, false, false);
|
||||
colorMultiplyPipeOut = ctx.newShaderPipeline(VS, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcColor,
|
||||
boo::BlendFactor::DstColor, boo::Primitive::TriStrips, false, false, false);
|
||||
return new CTexturedQuadFilterGLDataBindingFactory;
|
||||
}
|
||||
|
||||
#if BOO_HAS_VULKAN
|
||||
TMultiBlendShader<CTexturedQuadFilter>::IDataBindingFactory*
|
||||
CTexturedQuadFilter::Initialize(boo::VulkanDataFactory::Context& ctx,
|
||||
boo::IShaderPipeline*& alphaPipeOut,
|
||||
boo::IShaderPipeline*& additivePipeOut,
|
||||
boo::IShaderPipeline*& colorMultiplyPipeOut,
|
||||
boo::IVertexFormat*& vtxFmtOut)
|
||||
{
|
||||
const boo::VertexElementDescriptor VtxVmt[] =
|
||||
{
|
||||
{nullptr, nullptr, boo::VertexSemantic::Position4},
|
||||
{nullptr, nullptr, boo::VertexSemantic::UV4}
|
||||
};
|
||||
vtxFmtOut = ctx.newVertexFormat(2, VtxVmt);
|
||||
alphaPipeOut = ctx.newShaderPipeline(VS, FS, vtxFmtOut, boo::BlendFactor::SrcAlpha,
|
||||
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, false, false, false);
|
||||
additivePipeOut = ctx.newShaderPipeline(VS, FS, vtxFmtOut, boo::BlendFactor::SrcAlpha,
|
||||
boo::BlendFactor::One, boo::Primitive::TriStrips, false, false, false);
|
||||
colorMultiplyPipeOut = ctx.newShaderPipeline(VS, FS, vtxFmtOut, boo::BlendFactor::SrcColor,
|
||||
boo::BlendFactor::DstColor, boo::Primitive::TriStrips, false, false, false);
|
||||
return new CTexturedQuadFilterVulkanDataBindingFactory;
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
|
@ -77,7 +77,10 @@ URDE_DECL_SPECIALIZE_SHADER(CThermalColdFilter)
|
|||
|
||||
struct CThermalColdFilterGLDataBindingFactory : TShader<CThermalColdFilter>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CThermalColdFilter& filter)
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
boo::IShaderPipeline* pipeline,
|
||||
boo::IVertexFormat*,
|
||||
CThermalColdFilter& filter)
|
||||
{
|
||||
boo::GLDataFactory::Context& cctx = static_cast<boo::GLDataFactory::Context&>(ctx);
|
||||
|
||||
|
@ -89,7 +92,7 @@ struct CThermalColdFilterGLDataBindingFactory : TShader<CThermalColdFilter>::IDa
|
|||
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
|
||||
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
|
||||
boo::ITexture* texs[] = {CGraphics::g_SpareTexture, filter.m_shiftTex};
|
||||
return cctx.newShaderDataBinding(TShader<CThermalColdFilter>::m_pipeline,
|
||||
return cctx.newShaderDataBinding(pipeline,
|
||||
ctx.newVertexFormat(2, VtxVmt), filter.m_vbo, nullptr, nullptr,
|
||||
1, bufs, stages, nullptr, nullptr, 2, texs);
|
||||
}
|
||||
|
@ -98,14 +101,16 @@ struct CThermalColdFilterGLDataBindingFactory : TShader<CThermalColdFilter>::IDa
|
|||
#if BOO_HAS_VULKAN
|
||||
struct CThermalColdFilterVulkanDataBindingFactory : TShader<CThermalColdFilter>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CThermalColdFilter& filter)
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
boo::IShaderPipeline* pipeline,
|
||||
boo::IVertexFormat* vtxFmt,
|
||||
CThermalColdFilter& filter)
|
||||
{
|
||||
boo::VulkanDataFactory::Context& cctx = static_cast<boo::VulkanDataFactory::Context&>(ctx);
|
||||
|
||||
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
|
||||
boo::ITexture* texs[] = {CGraphics::g_SpareTexture, filter.m_shiftTex};
|
||||
return cctx.newShaderDataBinding(TShader<CThermalColdFilter>::m_pipeline,
|
||||
TShader<CThermalColdFilter>::m_vtxFmt,
|
||||
return cctx.newShaderDataBinding(pipeline, vtxFmt,
|
||||
filter.m_vbo, nullptr, nullptr, 1, bufs,
|
||||
nullptr, nullptr, nullptr, 2, texs);
|
||||
}
|
||||
|
|
|
@ -54,7 +54,10 @@ URDE_DECL_SPECIALIZE_SHADER(CThermalHotFilter)
|
|||
|
||||
struct CThermalHotFilterGLDataBindingFactory : TShader<CThermalHotFilter>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CThermalHotFilter& filter)
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
boo::IShaderPipeline* pipeline,
|
||||
boo::IVertexFormat*,
|
||||
CThermalHotFilter& filter)
|
||||
{
|
||||
boo::GLDataFactory::Context& cctx = static_cast<boo::GLDataFactory::Context&>(ctx);
|
||||
|
||||
|
@ -66,7 +69,7 @@ struct CThermalHotFilterGLDataBindingFactory : TShader<CThermalHotFilter>::IData
|
|||
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
|
||||
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
|
||||
boo::ITexture* texs[] = {CGraphics::g_SpareTexture, g_Renderer->GetThermoPalette()};
|
||||
return cctx.newShaderDataBinding(TShader<CThermalHotFilter>::m_pipeline,
|
||||
return cctx.newShaderDataBinding(pipeline,
|
||||
ctx.newVertexFormat(2, VtxVmt), filter.m_vbo, nullptr, nullptr,
|
||||
1, bufs, stages, nullptr, nullptr, 2, texs);
|
||||
}
|
||||
|
@ -75,14 +78,16 @@ struct CThermalHotFilterGLDataBindingFactory : TShader<CThermalHotFilter>::IData
|
|||
#if BOO_HAS_VULKAN
|
||||
struct CThermalHotFilterVulkanDataBindingFactory : TShader<CThermalHotFilter>::IDataBindingFactory
|
||||
{
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CThermalHotFilter& filter)
|
||||
boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
boo::IShaderPipeline* pipeline,
|
||||
boo::IVertexFormat* vtxFmt,
|
||||
CThermalHotFilter& filter)
|
||||
{
|
||||
boo::VulkanDataFactory::Context& cctx = static_cast<boo::VulkanDataFactory::Context&>(ctx);
|
||||
|
||||
boo::IGraphicsBuffer* bufs[] = {filter.m_uniBuf};
|
||||
boo::ITexture* texs[] = {CGraphics::g_SpareTexture, g_Renderer->GetThermoPalette()};
|
||||
return cctx.newShaderDataBinding(TShader<CThermalHotFilter>::m_pipeline,
|
||||
TShader<CThermalHotFilter>::m_vtxFmt,
|
||||
return cctx.newShaderDataBinding(pipeline, vtxFmt,
|
||||
filter.m_vbo, nullptr, nullptr, 1, bufs,
|
||||
nullptr, nullptr, nullptr, 2, texs);
|
||||
}
|
||||
|
|
|
@ -0,0 +1,128 @@
|
|||
#ifndef __URDE_TMULTIBLENDSHADER_HPP__
|
||||
#define __URDE_TMULTIBLENDSHADER_HPP__
|
||||
|
||||
#include "Graphics/CGraphics.hpp"
|
||||
#include "boo/graphicsdev/GL.hpp"
|
||||
#include "boo/graphicsdev/D3D.hpp"
|
||||
#include "boo/graphicsdev/Metal.hpp"
|
||||
#include "boo/graphicsdev/Vulkan.hpp"
|
||||
#include "Camera/CCameraFilter.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
template <class FilterImp>
|
||||
class TMultiBlendShader
|
||||
{
|
||||
public:
|
||||
struct IDataBindingFactory
|
||||
{
|
||||
virtual boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
boo::IShaderPipeline* pipeline,
|
||||
boo::IVertexFormat* vtxFmt,
|
||||
FilterImp& filter)=0;
|
||||
};
|
||||
|
||||
static boo::IShaderPipeline* m_alphaBlendPipeline;
|
||||
static boo::IShaderPipeline* m_additiveAlphaPipeline;
|
||||
static boo::IShaderPipeline* m_colorMultiplyPipeline;
|
||||
static boo::IVertexFormat* m_vtxFmt; /* No OpenGL */
|
||||
|
||||
static std::unique_ptr<IDataBindingFactory> m_bindFactory;
|
||||
static boo::GraphicsDataToken m_gfxToken;
|
||||
|
||||
static void Initialize()
|
||||
{
|
||||
if (!CGraphics::g_BooFactory)
|
||||
return;
|
||||
|
||||
m_gfxToken = CGraphics::CommitResources(
|
||||
[&](boo::IGraphicsDataFactory::Context& ctx) -> bool
|
||||
{
|
||||
switch (ctx.platform())
|
||||
{
|
||||
case boo::IGraphicsDataFactory::Platform::OGL:
|
||||
m_bindFactory.reset(FilterImp::Initialize(static_cast<boo::GLDataFactory::Context&>(ctx),
|
||||
m_alphaBlendPipeline, m_additiveAlphaPipeline, m_colorMultiplyPipeline));
|
||||
break;
|
||||
#if _WIN32
|
||||
case boo::IGraphicsDataFactory::Platform::D3D11:
|
||||
case boo::IGraphicsDataFactory::Platform::D3D12:
|
||||
m_bindFactory.reset(FilterImp::Initialize(static_cast<boo::ID3DDataFactory::Context&>(ctx),
|
||||
m_alphaBlendPipeline, m_additiveAlphaPipeline,
|
||||
m_colorMultiplyPipeline, m_vtxFmt));
|
||||
break;
|
||||
#endif
|
||||
#if BOO_HAS_METAL
|
||||
case boo::IGraphicsDataFactory::Platform::Metal:
|
||||
m_bindFactory.reset(FilterImp::Initialize(static_cast<boo::MetalDataFactory::Context&>(ctx),
|
||||
m_alphaBlendPipeline, m_additiveAlphaPipeline,
|
||||
m_colorMultiplyPipeline, m_vtxFmt));
|
||||
break;
|
||||
#endif
|
||||
#if BOO_HAS_VULKAN
|
||||
case boo::IGraphicsDataFactory::Platform::Vulkan:
|
||||
m_bindFactory.reset(FilterImp::Initialize(static_cast<boo::VulkanDataFactory::Context&>(ctx),
|
||||
m_alphaBlendPipeline, m_additiveAlphaPipeline,
|
||||
m_colorMultiplyPipeline, m_vtxFmt));
|
||||
break;
|
||||
#endif
|
||||
default: break;
|
||||
}
|
||||
return true;
|
||||
});
|
||||
}
|
||||
|
||||
static void Shutdown()
|
||||
{
|
||||
m_gfxToken.doDestroy();
|
||||
}
|
||||
|
||||
static boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
CCameraFilterPass::EFilterType type,
|
||||
FilterImp& filter)
|
||||
{
|
||||
if (type == CCameraFilterPass::EFilterType::AdditiveAlpha)
|
||||
return m_bindFactory->BuildShaderDataBinding(ctx, m_additiveAlphaPipeline, m_vtxFmt, filter);
|
||||
else if (type == CCameraFilterPass::EFilterType::ColorMultiply)
|
||||
return m_bindFactory->BuildShaderDataBinding(ctx, m_colorMultiplyPipeline, m_vtxFmt, filter);
|
||||
else
|
||||
return m_bindFactory->BuildShaderDataBinding(ctx, m_alphaBlendPipeline, m_vtxFmt, filter);
|
||||
}
|
||||
};
|
||||
|
||||
#define URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(cls) \
|
||||
template <> boo::IShaderPipeline* \
|
||||
TMultiBlendShader<cls>::m_alphaBlendPipeline; \
|
||||
template <> boo::IShaderPipeline* \
|
||||
TMultiBlendShader<cls>::m_additiveAlphaPipeline; \
|
||||
template <> boo::IShaderPipeline* \
|
||||
TMultiBlendShader<cls>::m_colorMultiplyPipeline; \
|
||||
template <> boo::IVertexFormat* \
|
||||
TMultiBlendShader<cls>::m_vtxFmt; \
|
||||
\
|
||||
template <> std::unique_ptr<TMultiBlendShader<cls>::IDataBindingFactory> \
|
||||
TMultiBlendShader<cls>::m_bindFactory; \
|
||||
template <> boo::GraphicsDataToken \
|
||||
TMultiBlendShader<cls>::m_gfxToken; \
|
||||
|
||||
#define URDE_SPECIALIZE_MULTI_BLEND_SHADER(cls) \
|
||||
template <> boo::IShaderPipeline* \
|
||||
TMultiBlendShader<cls>::m_alphaBlendPipeline = nullptr; \
|
||||
template <> boo::IShaderPipeline* \
|
||||
TMultiBlendShader<cls>::m_additiveAlphaPipeline = nullptr; \
|
||||
template <> boo::IShaderPipeline* \
|
||||
TMultiBlendShader<cls>::m_colorMultiplyPipeline = nullptr; \
|
||||
template <> boo::IVertexFormat* \
|
||||
TMultiBlendShader<cls>::m_vtxFmt = nullptr; \
|
||||
\
|
||||
template <> std::unique_ptr<TMultiBlendShader<cls>::IDataBindingFactory> \
|
||||
TMultiBlendShader<cls>::m_bindFactory = {}; \
|
||||
template <> boo::GraphicsDataToken \
|
||||
TMultiBlendShader<cls>::m_gfxToken = {}; \
|
||||
\
|
||||
template class TMultiBlendShader<cls>;
|
||||
|
||||
}
|
||||
|
||||
#endif // __URDE_TMULTIBLENDSHADER_HPP__
|
|
@ -0,0 +1,25 @@
|
|||
static TMultiBlendShader<_CLS>::IDataBindingFactory* Initialize(boo::GLDataFactory::Context& ctx,
|
||||
boo::IShaderPipeline*& alphaPipeOut,
|
||||
boo::IShaderPipeline*& additivePipeOut,
|
||||
boo::IShaderPipeline*& colorMultiplyPipeOut);
|
||||
#if _WIN32
|
||||
static TMultiBlendShader<_CLS>::IDataBindingFactory* Initialize(boo::ID3DDataFactory::Context& ctx,
|
||||
boo::IShaderPipeline*& alphaPipeOut,
|
||||
boo::IShaderPipeline*& additivePipeOut,
|
||||
boo::IShaderPipeline*& colorMultiplyPipeOut,
|
||||
boo::IVertexFormat*& vtxFmtOut);
|
||||
#endif
|
||||
#if BOO_HAS_METAL
|
||||
static TMultiBlendShader<_CLS>::IDataBindingFactory* Initialize(boo::MetalDataFactory::Context& ctx,
|
||||
boo::IShaderPipeline*& alphaPipeOut,
|
||||
boo::IShaderPipeline*& additivePipeOut,
|
||||
boo::IShaderPipeline*& colorMultiplyPipeOut,
|
||||
boo::IVertexFormat*& vtxFmtOut);
|
||||
#endif
|
||||
#if BOO_HAS_VULKAN
|
||||
static TMultiBlendShader<_CLS>::IDataBindingFactory* Initialize(boo::VulkanDataFactory::Context& ctx,
|
||||
boo::IShaderPipeline*& alphaPipeOut,
|
||||
boo::IShaderPipeline*& additivePipeOut,
|
||||
boo::IShaderPipeline*& colorMultiplyPipeOut,
|
||||
boo::IVertexFormat*& vtxFmtOut);
|
||||
#endif
|
|
@ -16,7 +16,10 @@ class TShader
|
|||
public:
|
||||
struct IDataBindingFactory
|
||||
{
|
||||
virtual boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, FilterImp& filter)=0;
|
||||
virtual boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
|
||||
boo::IShaderPipeline* pipeline,
|
||||
boo::IVertexFormat* vtxFmt,
|
||||
FilterImp& filter)=0;
|
||||
};
|
||||
|
||||
static boo::IShaderPipeline* m_pipeline;
|
||||
|
@ -71,7 +74,7 @@ public:
|
|||
|
||||
static boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, FilterImp& filter)
|
||||
{
|
||||
return m_bindFactory->BuildShaderDataBinding(ctx, filter);
|
||||
return m_bindFactory->BuildShaderDataBinding(ctx, m_pipeline, m_vtxFmt, filter);
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -144,15 +144,21 @@ void CWorldTransManager::Update(float dt)
|
|||
}
|
||||
}
|
||||
|
||||
void CWorldTransManager::DrawEnabled() const
|
||||
void CWorldTransManager::DrawEnabled()
|
||||
{
|
||||
}
|
||||
|
||||
void CWorldTransManager::DrawDisabled() const
|
||||
void CWorldTransManager::DrawDisabled()
|
||||
{
|
||||
m_fadeToBlack.draw(zeus::CColor{0.f, 0.f, 0.f, 0.01});
|
||||
}
|
||||
|
||||
void CWorldTransManager::Draw() const
|
||||
void CWorldTransManager::DrawText()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CWorldTransManager::Draw()
|
||||
{
|
||||
if (x30_type == ETransType::Disabled)
|
||||
DrawDisabled();
|
||||
|
@ -291,9 +297,4 @@ void CWorldTransManager::EndTransition()
|
|||
DisableTransition();
|
||||
}
|
||||
|
||||
void CWorldTransManager::DrawText() const
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include "Character/CModelData.hpp"
|
||||
#include "GuiSys/CGuiTextSupport.hpp"
|
||||
#include "Graphics/CLight.hpp"
|
||||
#include "Graphics/Shaders/CColoredQuadFilter.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
@ -77,6 +78,8 @@ private:
|
|||
u8 dummy = 0;
|
||||
};
|
||||
|
||||
CColoredQuadFilter m_fadeToBlack = { CCameraFilterPass::EFilterType::AlphaBlended };
|
||||
|
||||
static int GetSuitCharSet();
|
||||
|
||||
public:
|
||||
|
@ -90,10 +93,10 @@ public:
|
|||
void UpdateDisabled(float);
|
||||
void UpdateText(float);
|
||||
void Update(float);
|
||||
void DrawEnabled() const;
|
||||
void DrawDisabled() const;
|
||||
void DrawText() const;
|
||||
void Draw() const;
|
||||
void DrawEnabled();
|
||||
void DrawDisabled();
|
||||
void DrawText();
|
||||
void Draw();
|
||||
|
||||
void EnableTransition(const CAnimRes& samusRes,
|
||||
ResId platRes, const zeus::CVector3f& platScale,
|
||||
|
|
Loading…
Reference in New Issue