mirror of https://github.com/AxioDL/metaforce.git
CCameraShakeData: Make classes and structs constexpr where applicable
Same behavior, but allows eliminating file-scope initializers needing to be run on program start.
This commit is contained in:
parent
f1e28a1290
commit
d240e40a17
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@ -27,22 +27,6 @@ CCameraShakerComponent CCameraShakerComponent::LoadNewCameraShakerComponent(CInp
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return {useModulation != 0, am, fm};
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}
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CCameraShakeData::CCameraShakeData(float duration, float sfxDist, u32 flags, const zeus::CVector3f& sfxPos,
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const CCameraShakerComponent& shaker1, const CCameraShakerComponent& shaker2,
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const CCameraShakerComponent& shaker3)
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: x0_duration(duration)
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, x8_shakerX(shaker1)
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, x44_shakerY(shaker2)
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, x80_shakerZ(shaker3)
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, xc0_flags(flags)
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, xc4_sfxPos(sfxPos)
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, xd0_sfxDist(sfxDist) {}
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CCameraShakeData::CCameraShakeData(float duration, float magnitude)
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: CCameraShakeData(duration, 100.f, 0, zeus::skZero3f, CCameraShakerComponent{}, CCameraShakerComponent{},
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CCameraShakerComponent{1, SCameraShakePoint{0, 0.25f * duration, 0.f, 0.75f * duration, magnitude},
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SCameraShakePoint{1, 0.f, 0.f, 0.5f * duration, 2.f}}) {}
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CCameraShakeData::CCameraShakeData(CInputStream& in) {
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in.readUint32Big();
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in.readFloatBig();
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@ -56,66 +40,6 @@ CCameraShakeData::CCameraShakeData(CInputStream& in) {
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BuildProjectileCameraShake(0.5f, 0.75f);
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}
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CCameraShakeData CCameraShakeData::BuildLandingCameraShakeData(float duration, float magnitude) {
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return {duration,
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100.f,
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0,
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zeus::skZero3f,
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CCameraShakerComponent(1, SCameraShakePoint(0, 0.15f * duration, 0.f, 0.85f * duration, magnitude),
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SCameraShakePoint(1, 0.f, 0.f, 0.4f * duration, 1.5f)),
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CCameraShakerComponent(),
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CCameraShakerComponent(1, SCameraShakePoint(0, 0.25f * duration, 0.f, 0.75f * duration, magnitude),
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SCameraShakePoint(1, 0.f, 0.f, 0.5f * duration, 2.f))};
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}
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CCameraShakeData CCameraShakeData::BuildProjectileCameraShake(float duration, float magnitude) {
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return {duration,
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100.f,
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0,
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zeus::skZero3f,
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CCameraShakerComponent(1, SCameraShakePoint(0, 0.f, 0.f, duration, magnitude),
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SCameraShakePoint(1, 0.f, 0.f, 0.5f * duration, 3.f)),
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CCameraShakerComponent(),
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CCameraShakerComponent()};
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}
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CCameraShakeData CCameraShakeData::BuildMissileCameraShake(float duration, float magnitude, float sfxDistance,
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const zeus::CVector3f& sfxPos) {
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CCameraShakeData ret(duration, magnitude);
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ret.SetSfxPositionAndDistance(sfxPos, sfxDistance);
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return ret;
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}
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CCameraShakeData CCameraShakeData::BuildPhazonCameraShakeData(float duration, float magnitude) {
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return {duration,
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100.f,
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0,
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zeus::skZero3f,
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CCameraShakerComponent(1, SCameraShakePoint(0, 0.15f * duration, 0.f, 0.25f * duration, magnitude),
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SCameraShakePoint(1, 0.f, 0.f, 0.4f * duration, 0.3f)),
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CCameraShakerComponent(),
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CCameraShakerComponent(1, SCameraShakePoint(0, 0.25f * duration, 0.f, 0.25f * duration, magnitude),
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SCameraShakePoint(1, 0.f, 0.f, 0.5f * duration, 0.5f))};
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}
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CCameraShakeData CCameraShakeData::BuildPatternedExplodeShakeData(float duration, float magnitude) {
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return {duration,
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100.f,
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0,
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zeus::skZero3f,
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CCameraShakerComponent(1, SCameraShakePoint(0, 0.25f * duration, 0.f, 0.75f * duration, magnitude),
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SCameraShakePoint(1, 0.f, 0.f, 0.5f * duration, 2.0f)),
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CCameraShakerComponent(),
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CCameraShakerComponent()};
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}
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CCameraShakeData CCameraShakeData::BuildPatternedExplodeShakeData(const zeus::CVector3f& pos, float duration,
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float magnitude, float distance) {
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CCameraShakeData shakeData = CCameraShakeData::BuildPatternedExplodeShakeData(duration, magnitude);
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shakeData.SetSfxPositionAndDistance(pos, distance);
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return shakeData;
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}
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void SCameraShakePoint::Update(float curTime) {
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float offTimePoint = xc_attackTime + x10_sustainTime;
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float factor = 1.f;
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@ -198,13 +122,18 @@ CCameraShakeData CCameraShakeData::LoadCameraShakeData(CInputStream& in) {
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return {duration, 100.f, 0, zeus::skZero3f, shakerX, shakerY, shakerZ};
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}
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const CCameraShakeData CCameraShakeData::skChargedShotCameraShakeData = {
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const CCameraShakeData CCameraShakeData::skChargedShotCameraShakeData{
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0.3f,
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100.f,
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0,
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zeus::skZero3f,
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CCameraShakerComponent(),
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CCameraShakerComponent(1, {0, 0.f, 0.f, 0.3f, -1.f}, {1, 0.f, 0.f, 0.05f, 0.3f}),
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CCameraShakerComponent()};
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CCameraShakerComponent{},
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CCameraShakerComponent{
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true,
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{false, 0.f, 0.f, 0.3f, -1.f},
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{true, 0.f, 0.f, 0.05f, 0.3f},
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},
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CCameraShakerComponent{},
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};
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} // namespace urde
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@ -16,14 +16,15 @@ struct SCameraShakePoint {
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float xc_attackTime = 0.f;
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float x10_sustainTime = 0.f;
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float x14_duration = 0.f;
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SCameraShakePoint() = default;
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SCameraShakePoint(bool useEnvelope, float attackTime, float sustainTime, float duration, float magnitude)
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constexpr SCameraShakePoint() noexcept = default;
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constexpr SCameraShakePoint(bool useEnvelope, float attackTime, float sustainTime, float duration,
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float magnitude) noexcept
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: x0_useEnvelope(useEnvelope)
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, x8_magnitude(magnitude)
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, xc_attackTime(attackTime)
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, x10_sustainTime(sustainTime)
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, x14_duration(duration) {}
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float GetValue() const { return x0_useEnvelope ? x8_magnitude : x4_value; }
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[[nodiscard]] constexpr float GetValue() const noexcept { return x0_useEnvelope ? x8_magnitude : x4_value; }
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static SCameraShakePoint LoadCameraShakePoint(CInputStream& in);
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void Update(float curTime);
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};
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@ -35,12 +36,13 @@ class CCameraShakerComponent {
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float x38_value = 0.f;
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public:
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CCameraShakerComponent() = default;
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CCameraShakerComponent(bool useModulation, const SCameraShakePoint& am, const SCameraShakePoint& fm)
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constexpr CCameraShakerComponent() noexcept = default;
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constexpr CCameraShakerComponent(bool useModulation, const SCameraShakePoint& am,
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const SCameraShakePoint& fm) noexcept
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: x4_useModulation(useModulation), x8_am(am), x20_fm(fm) {}
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static CCameraShakerComponent LoadNewCameraShakerComponent(CInputStream& in);
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void Update(float curTime, float duration, float distAtt);
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float GetValue() const { return x38_value; }
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[[nodiscard]] constexpr float GetValue() const noexcept { return x38_value; }
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};
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class CCameraShakeData {
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@ -57,19 +59,112 @@ class CCameraShakeData {
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public:
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static const CCameraShakeData skChargedShotCameraShakeData;
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CCameraShakeData(float duration, float sfxDist, u32 flags, const zeus::CVector3f& sfxPos,
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const CCameraShakerComponent& shaker1, const CCameraShakerComponent& shaker2,
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const CCameraShakerComponent& shaker3);
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CCameraShakeData(float duration, float magnitude);
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constexpr CCameraShakeData(float duration, float sfxDist, u32 flags, const zeus::CVector3f& sfxPos,
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const CCameraShakerComponent& shaker1, const CCameraShakerComponent& shaker2,
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const CCameraShakerComponent& shaker3) noexcept
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: x0_duration(duration)
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, x8_shakerX(shaker1)
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, x44_shakerY(shaker2)
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, x80_shakerZ(shaker3)
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, xc0_flags(flags)
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, xc4_sfxPos(sfxPos)
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, xd0_sfxDist(sfxDist) {}
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constexpr CCameraShakeData(float duration, float magnitude) noexcept
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: CCameraShakeData(
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duration, 100.f, 0, zeus::skZero3f, CCameraShakerComponent{}, CCameraShakerComponent{},
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CCameraShakerComponent{true, SCameraShakePoint{false, 0.25f * duration, 0.f, 0.75f * duration, magnitude},
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SCameraShakePoint{true, 0.f, 0.f, 0.5f * duration, 2.f}}) {}
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explicit CCameraShakeData(CInputStream&);
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static CCameraShakeData BuildLandingCameraShakeData(float duration, float magnitude);
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static CCameraShakeData BuildProjectileCameraShake(float duration, float magnitude);
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static CCameraShakeData BuildMissileCameraShake(float duration, float magnitude, float sfxDistance,
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const zeus::CVector3f& sfxPos);
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static CCameraShakeData BuildPhazonCameraShakeData(float duration, float magnitude);
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static CCameraShakeData BuildPatternedExplodeShakeData(float duration, float magnitude);
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static CCameraShakeData BuildPatternedExplodeShakeData(const zeus::CVector3f& pos, float duration, float magnitude,
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float distance);
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static constexpr CCameraShakeData BuildLandingCameraShakeData(float duration, float magnitude) noexcept {
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return {
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duration,
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100.f,
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0,
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zeus::skZero3f,
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CCameraShakerComponent{
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true,
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SCameraShakePoint(false, 0.15f * duration, 0.f, 0.85f * duration, magnitude),
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SCameraShakePoint(true, 0.f, 0.f, 0.4f * duration, 1.5f),
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},
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CCameraShakerComponent{},
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CCameraShakerComponent{
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true,
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SCameraShakePoint(false, 0.25f * duration, 0.f, 0.75f * duration, magnitude),
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SCameraShakePoint(true, 0.f, 0.f, 0.5f * duration, 2.f),
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},
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};
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}
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static constexpr CCameraShakeData BuildProjectileCameraShake(float duration, float magnitude) noexcept {
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return {
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duration,
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100.f,
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0,
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zeus::skZero3f,
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CCameraShakerComponent{
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true,
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SCameraShakePoint(false, 0.f, 0.f, duration, magnitude),
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SCameraShakePoint(true, 0.f, 0.f, 0.5f * duration, 3.f),
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},
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CCameraShakerComponent{},
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CCameraShakerComponent{},
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};
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}
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static constexpr CCameraShakeData BuildMissileCameraShake(float duration, float magnitude, float sfxDistance,
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const zeus::CVector3f& sfxPos) noexcept {
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CCameraShakeData ret(duration, magnitude);
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ret.SetSfxPositionAndDistance(sfxPos, sfxDistance);
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return ret;
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}
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static constexpr CCameraShakeData BuildPhazonCameraShakeData(float duration, float magnitude) noexcept {
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return {
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duration,
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100.f,
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0,
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zeus::skZero3f,
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CCameraShakerComponent{
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true,
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SCameraShakePoint(false, 0.15f * duration, 0.f, 0.25f * duration, magnitude),
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SCameraShakePoint(true, 0.f, 0.f, 0.4f * duration, 0.3f),
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},
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CCameraShakerComponent{},
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CCameraShakerComponent{
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true,
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SCameraShakePoint(false, 0.25f * duration, 0.f, 0.25f * duration, magnitude),
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SCameraShakePoint(true, 0.f, 0.f, 0.5f * duration, 0.5f),
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},
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};
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}
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static constexpr CCameraShakeData BuildPatternedExplodeShakeData(float duration, float magnitude) noexcept {
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return {
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duration,
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100.f,
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0,
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zeus::skZero3f,
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CCameraShakerComponent{
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true,
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SCameraShakePoint(false, 0.25f * duration, 0.f, 0.75f * duration, magnitude),
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SCameraShakePoint(true, 0.f, 0.f, 0.5f * duration, 2.0f),
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},
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CCameraShakerComponent{},
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CCameraShakerComponent{},
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};
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}
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static constexpr CCameraShakeData BuildPatternedExplodeShakeData(const zeus::CVector3f& pos, float duration,
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float magnitude, float distance) noexcept {
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CCameraShakeData shakeData = BuildPatternedExplodeShakeData(duration, magnitude);
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shakeData.SetSfxPositionAndDistance(pos, distance);
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return shakeData;
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}
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void Update(float dt, CStateManager& mgr);
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zeus::CVector3f GetPoint() const;
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float GetMaxAMComponent() const;
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@ -77,10 +172,10 @@ public:
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void SetShakerId(u32 id) { xbc_shakerId = id; }
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u32 GetShakerId() const { return xbc_shakerId; }
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static CCameraShakeData LoadCameraShakeData(CInputStream& in);
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void SetSfxPositionAndDistance(const zeus::CVector3f& pos, float f2) {
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constexpr void SetSfxPositionAndDistance(const zeus::CVector3f& pos, float sfxDistance) noexcept {
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xc0_flags |= 0x1;
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xc4_sfxPos = pos;
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xd0_sfxDist = f2;
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xd0_sfxDist = sfxDistance;
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}
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};
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@ -1,5 +1,7 @@
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#include "Runtime/Weapon/CAuxWeapon.hpp"
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#include <array>
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#include "Runtime/CSimplePool.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/Weapon/CEnergyProjectile.hpp"
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@ -7,9 +9,27 @@
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#include "Runtime/Weapon/CWaveBuster.hpp"
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namespace urde {
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constexpr CCameraShakeData skHardShake{
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0.3f,
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100.f,
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0,
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zeus::skZero3f,
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{},
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{
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true,
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{false, 0.f, 0.f, 0.3f, -2.f},
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{true, 0.f, 0.f, 0.05f, 0.5f},
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},
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{},
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};
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static const CCameraShakeData skHardShake = {
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0.3f, 100.f, 0, zeus::skZero3f, {}, {1, {0, 0.f, 0.f, 0.3f, -2.f}, {1, 0.f, 0.f, 0.05f, 0.5f}}, {}};
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constexpr std::array skComboNames{
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"SuperMissile", "IceCombo", "WaveBuster", "FlameThrower", "SuperMissile",
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};
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constexpr std::array<u16, 5> skSoundId{
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1810, 1837, 1847, 1842, 1810,
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};
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CAuxWeapon::CAuxWeapon(TUniqueId playerId)
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: x0_missile(g_SimplePool->GetObj("Missile"))
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@ -23,11 +43,10 @@ CAuxWeapon::CAuxWeapon(TUniqueId playerId)
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InitComboData();
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}
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static const char* skComboNames[] = {"SuperMissile", "IceCombo", "WaveBuster", "FlameThrower", "SuperMissile"};
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void CAuxWeapon::InitComboData() {
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for (int i = 0; i < 5; ++i)
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x28_combos.push_back(g_SimplePool->GetObj(skComboNames[i]));
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for (const auto comboName : skComboNames) {
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x28_combos.push_back(g_SimplePool->GetObj(comboName));
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}
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}
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void CAuxWeapon::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) {
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@ -242,8 +261,6 @@ void CAuxWeapon::CreateWaveBusterBeam(EProjectileAttrib attribs, TUniqueId homin
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x74_firingBeamId = CPlayerState::EBeamId::Wave;
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}
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static const u16 skSoundId[] = {1810, 1837, 1847, 1842, 1810};
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void CAuxWeapon::LaunchMissile(float dt, bool underwater, bool charged, CPlayerState::EBeamId currentBeam,
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EProjectileAttrib attrib, const zeus::CTransform& xf, TUniqueId homingId,
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CStateManager& mgr) {
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@ -9,7 +9,7 @@
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namespace urde {
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namespace {
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const CCameraShakeData CameraShaker{0.125f, 0.25f};
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constexpr CCameraShakeData CameraShaker{0.125f, 0.25f};
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constexpr std::array<u16, 2> kSoundId{SFXwpn_fire_plasma_normal, SFXwpn_fire_plasma_charged};
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} // Anonymous namespace
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