mirror of https://github.com/AxioDL/metaforce.git
Merge branch 'master' of https://github.com/AxioDL/urde
This commit is contained in:
commit
d2e4049c3a
|
@ -4,13 +4,13 @@
|
|||
#include "CArchitectureQueue.hpp"
|
||||
#include "GameGlobalObjects.hpp"
|
||||
#include "CGameState.hpp"
|
||||
#include "MP1/MP1.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
CIOWin::EMessageReturn CAudioStateWin::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue)
|
||||
{
|
||||
#if 0
|
||||
const EArchMsgType msgType = msg.GetType();
|
||||
if (msgType == EArchMsgType::SetGameState)
|
||||
{
|
||||
|
@ -19,14 +19,13 @@ CIOWin::EMessageReturn CAudioStateWin::OnMessage(const CArchitectureMessage& msg
|
|||
}
|
||||
else if (msgType == EArchMsgType::QuitGameplay)
|
||||
{
|
||||
if (g_GameState->GetWorldTransitionManager()->GetTransitionType() == CWorldTransManager::ETransType::Disabled ||
|
||||
g_Main->x12c_ != 0)
|
||||
if (g_GameState->GetWorldTransitionManager()->GetTransType() == CWorldTransManager::ETransType::Disabled ||
|
||||
g_Main->GetFlowState() != MP1::CMain::EFlowState::Zero)
|
||||
{
|
||||
CSfxManager::SetChannel(CSfxManager::ESfxChannels::Zero);
|
||||
CSfxManager::KillAll(CSfxManager::ESfxChannels::One);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return EMessageReturn::Normal;
|
||||
}
|
||||
|
||||
|
|
|
@ -138,6 +138,9 @@ public:
|
|||
static u16 kInternalInvalidSfxId;
|
||||
static u32 kAllAreas;
|
||||
|
||||
static void SetChannel(ESfxChannels) {}
|
||||
static void KillAll(ESfxChannels) {}
|
||||
static void TurnOnChannel(ESfxChannels) {}
|
||||
static ESfxChannels GetCurrentChannel() {return m_currentChannel;}
|
||||
static void AddListener(ESfxChannels,
|
||||
const zeus::CVector3f& pos, const zeus::CVector3f& dir,
|
||||
|
@ -151,7 +154,6 @@ public:
|
|||
static void RemoveEmitter(const CSfxHandle&) {}
|
||||
static void PitchBend(const CSfxHandle&, s32) {}
|
||||
static u16 TranslateSFXID(u16);
|
||||
|
||||
static CSfxHandle SfxStop(const CSfxHandle& handle);
|
||||
static CSfxHandle SfxStart(u16 id, s16 vol, s16 pan, bool active, s16 prio, bool inArea, s32 areaId);
|
||||
};
|
||||
|
|
|
@ -47,6 +47,7 @@ add_library(RuntimeCommon
|
|||
${WORLD_SOURCES}
|
||||
#CMemory.hpp CMemory.cpp
|
||||
ITweak.hpp
|
||||
IMain.hpp
|
||||
CMemoryCardSys.hpp
|
||||
CScannableObjectInfo.hpp CScannableObjectInfo.cpp
|
||||
CSaveWorld.hpp CSaveWorld.cpp
|
||||
|
|
|
@ -4,10 +4,10 @@ namespace urde
|
|||
{
|
||||
namespace MP1
|
||||
{
|
||||
class CMain* g_Main = nullptr;
|
||||
class CGameArchitectureSupport* g_archSupport = nullptr;
|
||||
}
|
||||
|
||||
class IMain* g_Main = nullptr;
|
||||
class CMemoryCardSys* g_MemoryCardSys = nullptr;
|
||||
class IFactory* g_ResFactory = nullptr;
|
||||
class CSimplePool* g_SimplePool = nullptr;
|
||||
|
|
|
@ -13,9 +13,9 @@
|
|||
|
||||
namespace urde
|
||||
{
|
||||
extern class IMain* g_Main;
|
||||
namespace MP1
|
||||
{
|
||||
extern class CMain* g_Main;
|
||||
extern class CGameArchitectureSupport* g_archSupport;
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,58 @@
|
|||
#ifndef __URDE_IMAIN_HPP__
|
||||
#define __URDE_IMAIN_HPP__
|
||||
#include <boo/boo.hpp>
|
||||
#include <boo/graphicsdev/GL.hpp>
|
||||
#include <boo/audiodev/IAudioVoiceEngine.hpp>
|
||||
#include <hecl/Runtime.hpp>
|
||||
#include <amuse/amuse.hpp>
|
||||
#include "RetroTypes.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
class CStopWatch;
|
||||
enum class EGameplayResult
|
||||
{
|
||||
None,
|
||||
Win,
|
||||
Lose,
|
||||
Playing
|
||||
};
|
||||
|
||||
class IMain
|
||||
{
|
||||
public:
|
||||
enum class EFlowState
|
||||
{
|
||||
Zero,
|
||||
One,
|
||||
Two,
|
||||
Three,
|
||||
Four,
|
||||
Five,
|
||||
Six,
|
||||
};
|
||||
|
||||
virtual void RegisterResourceTweaks() {}
|
||||
virtual void ResetGameState()=0;
|
||||
virtual void StreamNewGameState(CInputStream&) {}
|
||||
virtual void CheckTweakManagerDebugOptions() {}
|
||||
virtual void Init(const hecl::Runtime::FileStoreManager& storeMgr,
|
||||
boo::IAudioVoiceEngine* voiceEngine,
|
||||
amuse::IBackendVoiceAllocator& backend)=0;
|
||||
virtual void Draw()=0;
|
||||
virtual bool Proc()=0;
|
||||
virtual void Shutdown()=0;
|
||||
virtual bool CheckReset()=0;
|
||||
virtual bool CheckTerminate()=0;
|
||||
virtual void DrawDebugMetrics(double, CStopWatch&) {}
|
||||
virtual void DoPreDrawMetrics(){}
|
||||
virtual void FillInAssetIDs()=0;
|
||||
virtual void LoadAudio()=0;
|
||||
virtual void ShutdownSubsystems()=0;
|
||||
virtual EGameplayResult GetGameplayResult() const=0;
|
||||
virtual void SetGameplayResult(EGameplayResult wl)=0;
|
||||
virtual EFlowState GetFlowState() const=0;
|
||||
};
|
||||
}
|
||||
|
||||
#endif // __URDE_IMAIN_HPP__
|
|
@ -73,8 +73,9 @@ std::string CFrontEndUI::GetAttractMovieFileName(int idx)
|
|||
|
||||
std::string CFrontEndUI::GetNextAttractMovieFileName()
|
||||
{
|
||||
GetAttractMovieFileName(xbc_nextAttract);
|
||||
std::string ret = GetAttractMovieFileName(xbc_nextAttract);
|
||||
xbc_nextAttract = (xbc_nextAttract + 1) % xc0_attractCount;
|
||||
return ret;
|
||||
}
|
||||
|
||||
void CFrontEndUI::SetCurrentMovie(EMenuMovie movie)
|
||||
|
|
|
@ -31,8 +31,8 @@ CMFGameLoader::CMFGameLoader() : CMFGameLoaderBase("CMFGameLoader")
|
|||
{
|
||||
switch (g_Main->GetFlowState())
|
||||
{
|
||||
case CMain::FlowState::Five:
|
||||
case CMain::FlowState::Six:
|
||||
case CMain::EFlowState::Five:
|
||||
case CMain::EFlowState::Six:
|
||||
{
|
||||
ResId mlvlId = g_GameState->CurrentWorldAssetId();
|
||||
// g_GameState->WorldTransitionManager()->
|
||||
|
|
|
@ -3,9 +3,7 @@
|
|||
|
||||
#define MP1_USE_BOO 0
|
||||
|
||||
#include <boo/boo.hpp>
|
||||
#include <boo/graphicsdev/GL.hpp>
|
||||
#include <boo/audiodev/IAudioVoiceEngine.hpp>
|
||||
#include "IMain.hpp"
|
||||
#include "CMemory.hpp"
|
||||
#include "CTweaks.hpp"
|
||||
#include "CPlayMovie.hpp"
|
||||
|
@ -35,30 +33,18 @@
|
|||
#include "Audio/CAudioStateWin.hpp"
|
||||
#include "GameGlobalObjects.hpp"
|
||||
#include "CArchitectureQueue.hpp"
|
||||
#include "MP1.hpp"
|
||||
#include "CTimeProvider.hpp"
|
||||
#include "GuiSys/CTextExecuteBuffer.hpp"
|
||||
|
||||
#include "DataSpec/DNAMP1/Tweaks/CTweakPlayer.hpp"
|
||||
#include "DataSpec/DNAMP1/Tweaks/CTweakGame.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
class CStopwatch;
|
||||
class IFactory;
|
||||
class IObjectStore;
|
||||
|
||||
namespace MP1
|
||||
{
|
||||
|
||||
enum class EGameplayResult
|
||||
{
|
||||
None,
|
||||
Win,
|
||||
Lose,
|
||||
Playing
|
||||
};
|
||||
|
||||
class CGameGlobalObjects
|
||||
{
|
||||
CMemoryCardSys x0_memoryCardSys;
|
||||
|
@ -159,9 +145,9 @@ public:
|
|||
};
|
||||
|
||||
#if MP1_USE_BOO
|
||||
class CMain : public boo::IApplicationCallback
|
||||
class CMain : public boo::IApplicationCallback, public IMain
|
||||
#else
|
||||
class CMain
|
||||
class CMain : public IMain
|
||||
#endif
|
||||
{
|
||||
#if MP1_USE_BOO
|
||||
|
@ -177,17 +163,6 @@ class CMain
|
|||
fprintf(stderr, "\n");
|
||||
}
|
||||
#endif
|
||||
public:
|
||||
enum class FlowState
|
||||
{
|
||||
Zero,
|
||||
One,
|
||||
Two,
|
||||
Three,
|
||||
Four,
|
||||
Five,
|
||||
Six,
|
||||
};
|
||||
private:
|
||||
|
||||
struct BooSetter
|
||||
|
@ -206,7 +181,7 @@ private:
|
|||
CGameGlobalObjects x128_globalObjects;
|
||||
std::unique_ptr<CGameArchitectureSupport> m_archSupport;
|
||||
|
||||
FlowState x12c_ = FlowState::Five;
|
||||
EFlowState x12c_flowState = EFlowState::Five;
|
||||
|
||||
u32 x130_[10] = { 1000000 };
|
||||
|
||||
|
@ -239,7 +214,7 @@ public:
|
|||
boo::ITextureR* spareTex);
|
||||
void RegisterResourceTweaks();
|
||||
void ResetGameState();
|
||||
void StreamNewGameState(CInputStream&);
|
||||
void StreamNewGameState(CInputStream&) {}
|
||||
void CheckTweakManagerDebugOptions() {}
|
||||
|
||||
//int RsMain(int argc, const boo::SystemChar* argv[]);
|
||||
|
@ -250,17 +225,17 @@ public:
|
|||
void Draw();
|
||||
void Shutdown();
|
||||
|
||||
bool CheckReset();
|
||||
bool CheckReset() { return false; }
|
||||
bool CheckTerminate() {return false;}
|
||||
void DrawDebugMetrics(double, CStopwatch&) {}
|
||||
void DrawDebugMetrics(double, CStopWatch&) {}
|
||||
void DoPredrawMetrics() {}
|
||||
void FillInAssetIDs();
|
||||
void LoadAudio();
|
||||
void ShutdownSubsystems();
|
||||
void ShutdownSubsystems() {}
|
||||
EGameplayResult GetGameplayResult() const {return xe4_gameplayResult;}
|
||||
void SetGameplayResult(EGameplayResult wl) {xe4_gameplayResult = wl;}
|
||||
|
||||
FlowState GetFlowState() const { return x12c_; }
|
||||
EFlowState GetFlowState() const { return x12c_flowState; }
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#include "CAi.hpp"
|
||||
#include "Character/CModelData.hpp"
|
||||
#include "CStateManager.hpp"
|
||||
#include "CStateMachine.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
@ -33,6 +34,8 @@ CAiTriggerFunc CAi::GetTrigerFunc(const char* func)
|
|||
{
|
||||
return m_FuncMap->GetTriggerFunc(func);
|
||||
}
|
||||
|
||||
const CStateMachine*CAi::GetStateMachine() const { return x2c8_stateMachine.GetObj(); }
|
||||
void CAi::CreateFuncLookup(CAiFuncMap* funcMap)
|
||||
{
|
||||
m_FuncMap = funcMap;
|
||||
|
|
|
@ -37,7 +37,7 @@ public:
|
|||
static CAiStateFunc GetStateFunc(const char* func);
|
||||
static CAiTriggerFunc GetTrigerFunc(const char* func);
|
||||
|
||||
void GetStateMachine() {}
|
||||
const CStateMachine* GetStateMachine() const;
|
||||
|
||||
virtual void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) {}
|
||||
virtual CHealthInfo HealthInfo(CStateManager&) { return x258_healthInfo; }
|
||||
|
|
Loading…
Reference in New Issue