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More CPuddleSpore implementations
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@@ -795,7 +795,7 @@ void CElementGen::Render(const CActorLights* actorLights) {
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CGraphics::DisableAllLights();
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for (std::unique_ptr<CParticleGen>& child : x290_activePartChildren)
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child->Render();
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child->Render(actorLights);
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CParticleGlobals::SParticleSystem* prevSystem = CParticleGlobals::g_currentParticleSystem;
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CParticleGlobals::SParticleSystem thisSystem{FOURCC('PART'), this};
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