mirror of https://github.com/AxioDL/metaforce.git
More CPuddleSpore implementations
This commit is contained in:
parent
11c3c557bd
commit
d30ceb6611
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@ -80,7 +80,7 @@ enum class EStepType { Normal = 0, Dodge = 1 };
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enum class ESeverity { Invalid = -1, Zero = 0, One = 1 };
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enum class ESeverity { Invalid = -1, Zero = 0, One = 1 };
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enum class EGetupType { Invalid = -1 };
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enum class EGetupType { Invalid = -1, Zero };
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enum class ELoopState { Invalid = -1, Begin, Loop, End };
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enum class ELoopState { Invalid = -1, Begin, Loop, End };
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@ -1,5 +1,10 @@
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#include "CPuddleSpore.hpp"
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#include "CPuddleSpore.hpp"
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#include "Collision/CGameCollision.hpp"
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#include "Weapon/CEnergyProjectile.hpp"
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#include "Weapon/CGameProjectile.hpp"
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#include "World/CPatternedInfo.hpp"
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#include "World/CPatternedInfo.hpp"
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#include "World/CPlayer.hpp"
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#include "World/CScriptWater.hpp"
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#include "CStateManager.hpp"
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#include "CStateManager.hpp"
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#include "GameGlobalObjects.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CSimplePool.hpp"
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#include "CSimplePool.hpp"
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@ -43,9 +48,9 @@ CPuddleSpore::CPuddleSpore(TUniqueId uid, std::string_view name, EFlavorType fla
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, x5d0_(g_SimplePool->GetObj({SBIG('PART'), glowFx}))
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, x5d0_(g_SimplePool->GetObj({SBIG('PART'), glowFx}))
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, x614_24(false)
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, x614_24(false)
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, x614_25(false) {
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, x614_25(false) {
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x5dc_.reserve(kEyeCount);
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x5dc_elemGens.reserve(kEyeCount);
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for (u32 i = 0; i < kEyeCount; ++i)
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for (u32 i = 0; i < kEyeCount; ++i)
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x5dc_.emplace_back(new CElementGen(x5d0_));
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x5dc_elemGens.emplace_back(new CElementGen(x5d0_));
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const_cast<TToken<CWeaponDescription>*>(&x5ec_projectileInfo.Token())->Lock();
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const_cast<TToken<CWeaponDescription>*>(&x5ec_projectileInfo.Token())->Lock();
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x460_knockBackController.SetAutoResetImpulse(false);
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x460_knockBackController.SetAutoResetImpulse(false);
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}
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}
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@ -65,4 +70,243 @@ void CPuddleSpore::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CSta
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CPatterned::AcceptScriptMsg(msg, uid, mgr);
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CPatterned::AcceptScriptMsg(msg, uid, mgr);
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}
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}
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bool CPuddleSpore::HitShell(const zeus::CVector3f& point) const {
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if (x5c8_ != 1)
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return true;
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float distance = GetTransform().upVector().dot(zeus::CUnitVector3f(point - GetBoundingBox().center()));
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return (distance <= -0.5f || distance >= 0.5f);
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}
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void CPuddleSpore::KnockPlayer(CStateManager&, float) {
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}
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void CPuddleSpore::UpdateBoundingState(const zeus::CAABox& box, CStateManager& mgr, float dt) {
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SetBoundingBox(box);
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x5a0_ = CCollidableAABox(box, x68_material);
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zeus::CAABox plBox;
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CPlayer& player = mgr.GetPlayer();
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zeus::CAABox selfBox = GetBoundingBox();
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if (player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed) {
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const float ballRad = player.GetMorphBall()->GetBallRadius();
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zeus::CVector3f ballOffset = (player.GetTranslation() + zeus::CVector3f{0.f, 0.f, ballRad});
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plBox = zeus::CAABox(ballOffset - ballRad, ballOffset + ballRad);
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} else {
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plBox = player.GetBoundingBox();
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}
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if (selfBox.intersects(plBox)) {
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float bias = (x5c8_ == 2 ? 0.001f : -0.0001f) + (selfBox.max.z() - plBox.min.z());
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if (bias > 0.f && selfBox.max.z() < plBox.max.z()) {
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bool hadPlayerMat = player.GetMaterialList().HasMaterial(EMaterialTypes::Player);
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if (hadPlayerMat)
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player.RemoveMaterial(EMaterialTypes::GroundCollider, mgr);
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player.RemoveMaterial(EMaterialTypes::Player, mgr);
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CPhysicsState state = player.GetPhysicsState();
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player.MoveToOR(bias * zeus::CVector3f{0.f, 0.f, 1.f}, dt);
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CGameCollision::Move(mgr, player, dt, nullptr);
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state.SetTranslation(player.GetTranslation());
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player.SetPhysicsState(state);
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if (hadPlayerMat)
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player.AddMaterial(EMaterialTypes::GroundCollider, mgr);
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player.AddMaterial(EMaterialTypes::Player, mgr);
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}
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}
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}
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void CPuddleSpore::PreThink(float dt, CStateManager& mgr) {
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if (x5c8_ == 2)
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AddMaterial(EMaterialTypes::SolidCharacter, mgr);
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else
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RemoveMaterial(EMaterialTypes::SolidCharacter, mgr);
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UpdateBoundingState(CalculateBoundingBox(), mgr, dt);
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CPatterned::PreThink(dt, mgr);
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}
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void CPuddleSpore::Think(float dt, CStateManager& mgr) {
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if (x614_25)
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x56c_ += dt;
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if (x614_24)
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x568_ += dt;
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HealthInfo(mgr)->SetHP(1000000.0f);
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float t = (x56c_ / x570_) - 1.f >= -0.f ? 1.f : x56c_ / x570_;
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zeus::CColor modColor = zeus::CColor::lerp(zeus::CColor::skWhite, zeus::CColor(1.f, 1.f, 1.f, 0.f), t);
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for (u32 i = 0 ; i < kEyeCount ; ++i) {
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const auto& elemGen = x5dc_elemGens[i];
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elemGen->SetModulationColor(modColor);
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elemGen->SetTranslation(GetLctrTransform(kEyeLocators[i]).origin);
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elemGen->Update(dt);
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}
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CPatterned::Think(dt, mgr);
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}
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void CPuddleSpore::Render(const CStateManager& mgr) const {
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CPatterned::Render(mgr);
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if (x56c_ > 0.01f) {
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for (const auto& elemGen : x5dc_elemGens)
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elemGen->Render(GetActorLights());
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}
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}
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void CPuddleSpore::Touch(CActor& act, CStateManager& mgr) {
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if (!x400_25_alive)
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return;
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if (TCastToPtr<CGameProjectile> proj = act) {
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if (proj->GetOwnerId() == mgr.GetPlayer().GetUniqueId())
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x400_24_hitByPlayerProjectile = HitShell(proj->GetTranslation());
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}
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}
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void CPuddleSpore::FluidFXThink(EFluidState fState, CScriptWater& water, CStateManager& mgr) {
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if (fState != EFluidState::InFluid)
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return;
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CFluidPlaneManager* planeManager = mgr.GetFluidPlaneManager();
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if (planeManager->GetLastRippleDeltaTime(GetUniqueId()) >= 2.9f) {
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zeus::CVector3f point = GetTranslation();
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point.z() = float(water.GetTriggerBoundsWR().max.z());
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water.GetFluidPlane().AddRipple(2.f, GetUniqueId(), point, water, mgr);
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}
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}
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void CPuddleSpore::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) {
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if (type == EUserEventType::Projectile) {
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CProjectileInfo* projInfo = GetProjectileInfo();
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if (projInfo->Token() && projInfo->Token().IsLocked() &&
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mgr.CanCreateProjectile(GetUniqueId(), EWeaponType::AI, 16)) {
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mgr.AddObject(new CEnergyProjectile(true, projInfo->Token(), EWeaponType::AI,
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GetLctrTransform(node.GetLocatorName()), EMaterialTypes::Character,
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projInfo->GetDamage(), mgr.AllocateUniqueId(), GetAreaIdAlways(),
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GetUniqueId(), kInvalidUniqueId, EProjectileAttrib::None, false,
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zeus::CVector3f::skOne, {}, 0xFFFF, false));
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}
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} else
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CPatterned::DoUserAnimEvent(mgr, node, type, dt);
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}
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bool CPuddleSpore::ShouldTurn(CStateManager& mgr, float) {
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zeus::CAABox plBox = mgr.GetPlayer().GetBoundingBox();
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zeus::CAABox selfBox = GetBoundingBox();
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if (plBox.max.z() >= selfBox.min.z() + selfBox.max.z() * 0.5f ||
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plBox.max.x() < selfBox.min.x() ||
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plBox.max.y() < selfBox.min.y() ||
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selfBox.max.x() < plBox.min.y() ||
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selfBox.max.y() < plBox.min.y() ||
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x450_bodyController->GetBodyStateInfo().GetCurrentStateId() != pas::EAnimationState::Getup)
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return x568_ >= x578_;
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return true;
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}
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void CPuddleSpore::InActive(CStateManager&, EStateMsg msg, float) {
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if (msg == EStateMsg::Activate) {
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x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
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x56c_ = 0.f;
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x598_ = -1.f;
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}
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}
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void CPuddleSpore::Active(CStateManager&, EStateMsg msg, float) {
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if (msg == EStateMsg::Activate) {
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x450_bodyController->SetLocomotionType(pas::ELocomotionType::Lurk);
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x568_ = 0.f;
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x56c_ = 0.f;
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x598_ = 0.f;
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x614_24 = true;
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x614_25 = true;
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} else if (msg == EStateMsg::Deactivate) {
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x614_24 = false;
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x614_25 = false;
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}
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}
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void CPuddleSpore::Run(CStateManager& mgr, EStateMsg msg, float) {
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if (msg == EStateMsg::Activate) {
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x5c8_ = 1;
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x5cc_ = 0;
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x568_ = 0.f;
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x614_24 = false;
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x598_ = 0.f;
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x59c_ = 1.5f;
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} else if (msg == EStateMsg::Update) {
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if (x5cc_ == 0) {
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if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::LoopReaction) {
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x5cc_ = 1;
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x614_24 = true;
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} else {
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCLoopReactionCmd(pas::EReactionType::Zero));
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}
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} else if (x5cc_ == 1 &&
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x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::LoopReaction) {
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x5cc_ = 2;
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}
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} else if (msg == EStateMsg::Deactivate) {
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x450_bodyController->GetCommandMgr().DeliverCmd(CBodyStateCmd(EBodyStateCmd::ExitState));
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x5c8_ = 0;
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x59c_ = 1.f;
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x614_24 = false;
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}
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}
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void CPuddleSpore::TurnAround(CStateManager& mgr, EStateMsg msg, float) {
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if (msg == EStateMsg::Activate) {
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x568_ = 0.f;
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x56c_ = 0.f;
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x400_24_hitByPlayerProjectile = false;
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x598_ = -2.5f;
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x5c8_ = 2;
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x5cc_ = 0;
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x614_24 = false;
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} else if (msg == EStateMsg::Update) {
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if (x5cc_ == 0) {
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if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::LieOnGround) {
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x5cc_ = 1;
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x614_24 = true;
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} else {
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCKnockDownCmd({1.f, 0.f, 0.f}, pas::ESeverity::One));
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}
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} else if (x5cc_ == 1 && x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::LieOnGround) {
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x5cc_ = 2;
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}
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} else if (msg == EStateMsg::Deactivate) {
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x614_24 = false;
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}
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}
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void CPuddleSpore::GetUp(CStateManager& mgr, EStateMsg msg, float) {
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if (msg == EStateMsg::Activate) {
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCGetupCmd(pas::EGetupType::Zero));
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KnockPlayer(mgr, x580_);
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x56c_ = 0.f;
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x598_ = -1.f;
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x5cc_ = 0;
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} else if (msg == EStateMsg::Update) {
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KnockPlayer(mgr, x580_ * 0.25f);
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if (x5cc_ == 0) {
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCGetupCmd(pas::EGetupType::Zero));
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if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::Getup)
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x5cc_ = 1;
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} else if (x5cc_ == 1 && x450_bodyController->GetBodyStateInfo().GetCurrentStateId() != pas::EAnimationState::Getup) {
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x5cc_ = 1;
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}
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} else if (msg == EStateMsg::Deactivate) {
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x5c8_ = 0;
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}
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}
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void CPuddleSpore::Attack(CStateManager& mgr, EStateMsg msg, float) {
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if (msg == EStateMsg::Activate) {
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x32c_animState = EAnimState::One;
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x598_ = 0.f;
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} else if (msg == EStateMsg::Update) {
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TryCommand(mgr, pas::EAnimationState::MeleeAttack, &CPatterned::TryMeleeAttack, 1);
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} else if (msg == EStateMsg::Deactivate) {
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x32c_animState = EAnimState::Zero;
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}
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}
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}
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}
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@ -24,10 +24,14 @@ class CPuddleSpore : public CPatterned {
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u32 x5c8_ = 0;
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u32 x5c8_ = 0;
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u32 x5cc_ = 0;
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u32 x5cc_ = 0;
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TToken<CGenDescription> x5d0_;
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TToken<CGenDescription> x5d0_;
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std::vector<std::unique_ptr<CElementGen>> x5dc_; // originally a vector of CElementGen
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std::vector<std::unique_ptr<CElementGen>> x5dc_elemGens; // originally a vector of CElementGen
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CProjectileInfo x5ec_projectileInfo;
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CProjectileInfo x5ec_projectileInfo;
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bool x614_24 : 1;
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bool x614_24 : 1;
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bool x614_25 : 1;
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bool x614_25 : 1;
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bool HitShell(const zeus::CVector3f& ) const;
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void KnockPlayer(CStateManager&, float);
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void UpdateBoundingState(const zeus::CAABox&, CStateManager&, float);
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public:
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public:
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DEFINE_PATTERNED(PuddleSpore)
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DEFINE_PATTERNED(PuddleSpore)
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@ -36,7 +40,44 @@ public:
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const CActorParameters&, CAssetId, const CDamageInfo&);
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const CActorParameters&, CAssetId, const CDamageInfo&);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
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void PreThink(float, CStateManager&);
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void Think(float, CStateManager&);
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void Render(const CStateManager&) const;
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void Touch(CActor&, CStateManager&);
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void FluidFXThink(EFluidState, CScriptWater&, CStateManager&);
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void KnockBack(const zeus::CVector3f& dir, CStateManager& mgr, const CDamageInfo& dInfo, EKnockBackType type,
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bool inDeferred, float dt)
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{
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if (x5c8_ == 1)
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return;
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CPatterned::KnockBack(dir, mgr, dInfo, type, inDeferred, dt);
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}
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EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f& point, const zeus::CVector3f&,
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const CWeaponMode&, EProjectileAttrib) const
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{
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return HitShell(point) ? EWeaponCollisionResponseTypes::Unknown84 : EWeaponCollisionResponseTypes::Unknown34;
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}
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void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float);
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void CollidedWith(TUniqueId uid, const CCollisionInfoList& colList, CStateManager& mgr)
|
||||||
|
{
|
||||||
|
if (x5c8_ == 2)
|
||||||
|
return;
|
||||||
|
CPatterned::CollidedWith(uid, colList, mgr);
|
||||||
|
}
|
||||||
|
const CCollisionPrimitive* GetCollisionPrimitive() const { return &x5a0_; }
|
||||||
zeus::CAABox CalculateBoundingBox() const;
|
zeus::CAABox CalculateBoundingBox() const;
|
||||||
CProjectileInfo* GetProjectileInfo() { return &x5ec_projectileInfo; }
|
CProjectileInfo* GetProjectileInfo() { return &x5ec_projectileInfo; }
|
||||||
|
|
||||||
|
bool InAttackPosition(CStateManager&, float) { return x568_ >= x570_; }
|
||||||
|
bool ShouldAttack(CStateManager&, float) { return x568_ >= x574_; }
|
||||||
|
bool ShouldTurn(CStateManager&, float);
|
||||||
|
bool AnimOver(CStateManager&, float) { return x5cc_ == 2; }
|
||||||
|
|
||||||
|
void InActive(CStateManager&, EStateMsg, float);
|
||||||
|
void Active(CStateManager&, EStateMsg, float);
|
||||||
|
void Run(CStateManager&, EStateMsg, float);
|
||||||
|
void TurnAround(CStateManager&, EStateMsg, float);
|
||||||
|
void GetUp(CStateManager&, EStateMsg, float);
|
||||||
|
void Attack(CStateManager&, EStateMsg, float);
|
||||||
};
|
};
|
||||||
}
|
}
|
|
@ -795,7 +795,7 @@ void CElementGen::Render(const CActorLights* actorLights) {
|
||||||
CGraphics::DisableAllLights();
|
CGraphics::DisableAllLights();
|
||||||
|
|
||||||
for (std::unique_ptr<CParticleGen>& child : x290_activePartChildren)
|
for (std::unique_ptr<CParticleGen>& child : x290_activePartChildren)
|
||||||
child->Render();
|
child->Render(actorLights);
|
||||||
|
|
||||||
CParticleGlobals::SParticleSystem* prevSystem = CParticleGlobals::g_currentParticleSystem;
|
CParticleGlobals::SParticleSystem* prevSystem = CParticleGlobals::g_currentParticleSystem;
|
||||||
CParticleGlobals::SParticleSystem thisSystem{FOURCC('PART'), this};
|
CParticleGlobals::SParticleSystem thisSystem{FOURCC('PART'), this};
|
||||||
|
|
|
@ -835,6 +835,9 @@ void CPatterned::TryLoopReaction(CStateManager& mgr, int arg) {
|
||||||
void CPatterned::TryProjectileAttack(CStateManager&, int arg) {
|
void CPatterned::TryProjectileAttack(CStateManager&, int arg) {
|
||||||
x450_bodyController->GetCommandMgr().DeliverCmd(CBCProjectileAttackCmd(pas::ESeverity(arg), x2e0_destPos, false));
|
x450_bodyController->GetCommandMgr().DeliverCmd(CBCProjectileAttackCmd(pas::ESeverity(arg), x2e0_destPos, false));
|
||||||
}
|
}
|
||||||
|
void CPatterned::TryMeleeAttack(CStateManager& mgr, int arg) {
|
||||||
|
x450_bodyController->GetCommandMgr().DeliverCmd(CBCMeleeAttackCmd(pas::ESeverity(arg)));
|
||||||
|
}
|
||||||
|
|
||||||
void CPatterned::TryGenerate(CStateManager& mgr, int arg) {
|
void CPatterned::TryGenerate(CStateManager& mgr, int arg) {
|
||||||
x450_bodyController->GetCommandMgr().DeliverCmd(CBCGenerateCmd(pas::EGenerateType(arg), x2e0_destPos, true));
|
x450_bodyController->GetCommandMgr().DeliverCmd(CBCGenerateCmd(pas::EGenerateType(arg), x2e0_destPos, true));
|
||||||
|
@ -1566,4 +1569,6 @@ bool CPatterned::ApplyBoneTracking() const {
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
} // namespace urde
|
} // namespace urde
|
||||||
|
|
|
@ -318,6 +318,7 @@ public:
|
||||||
void TryCommand(CStateManager& mgr, pas::EAnimationState state, CPatternedTryFunc func, int arg);
|
void TryCommand(CStateManager& mgr, pas::EAnimationState state, CPatternedTryFunc func, int arg);
|
||||||
void TryLoopReaction(CStateManager& mgr, int arg);
|
void TryLoopReaction(CStateManager& mgr, int arg);
|
||||||
void TryProjectileAttack(CStateManager& mgr, int arg);
|
void TryProjectileAttack(CStateManager& mgr, int arg);
|
||||||
|
void TryMeleeAttack(CStateManager& mgr, int arg);
|
||||||
void TryGenerate(CStateManager& mgr, int arg);
|
void TryGenerate(CStateManager& mgr, int arg);
|
||||||
|
|
||||||
virtual bool KnockbackWhenFrozen() const { return true; }
|
virtual bool KnockbackWhenFrozen() const { return true; }
|
||||||
|
|
Loading…
Reference in New Issue