More CPuddleSpore implementations

This commit is contained in:
Phillip Stephens 2018-12-12 11:50:37 -08:00
parent 11c3c557bd
commit d30ceb6611
6 changed files with 296 additions and 5 deletions

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@ -80,7 +80,7 @@ enum class EStepType { Normal = 0, Dodge = 1 };
enum class ESeverity { Invalid = -1, Zero = 0, One = 1 }; enum class ESeverity { Invalid = -1, Zero = 0, One = 1 };
enum class EGetupType { Invalid = -1 }; enum class EGetupType { Invalid = -1, Zero };
enum class ELoopState { Invalid = -1, Begin, Loop, End }; enum class ELoopState { Invalid = -1, Begin, Loop, End };

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@ -1,5 +1,10 @@
#include "CPuddleSpore.hpp" #include "CPuddleSpore.hpp"
#include "Collision/CGameCollision.hpp"
#include "Weapon/CEnergyProjectile.hpp"
#include "Weapon/CGameProjectile.hpp"
#include "World/CPatternedInfo.hpp" #include "World/CPatternedInfo.hpp"
#include "World/CPlayer.hpp"
#include "World/CScriptWater.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "GameGlobalObjects.hpp" #include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp" #include "CSimplePool.hpp"
@ -43,9 +48,9 @@ CPuddleSpore::CPuddleSpore(TUniqueId uid, std::string_view name, EFlavorType fla
, x5d0_(g_SimplePool->GetObj({SBIG('PART'), glowFx})) , x5d0_(g_SimplePool->GetObj({SBIG('PART'), glowFx}))
, x614_24(false) , x614_24(false)
, x614_25(false) { , x614_25(false) {
x5dc_.reserve(kEyeCount); x5dc_elemGens.reserve(kEyeCount);
for (u32 i = 0; i < kEyeCount; ++i) for (u32 i = 0; i < kEyeCount; ++i)
x5dc_.emplace_back(new CElementGen(x5d0_)); x5dc_elemGens.emplace_back(new CElementGen(x5d0_));
const_cast<TToken<CWeaponDescription>*>(&x5ec_projectileInfo.Token())->Lock(); const_cast<TToken<CWeaponDescription>*>(&x5ec_projectileInfo.Token())->Lock();
x460_knockBackController.SetAutoResetImpulse(false); x460_knockBackController.SetAutoResetImpulse(false);
} }
@ -65,4 +70,243 @@ void CPuddleSpore::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CSta
CPatterned::AcceptScriptMsg(msg, uid, mgr); CPatterned::AcceptScriptMsg(msg, uid, mgr);
} }
bool CPuddleSpore::HitShell(const zeus::CVector3f& point) const {
if (x5c8_ != 1)
return true;
float distance = GetTransform().upVector().dot(zeus::CUnitVector3f(point - GetBoundingBox().center()));
return (distance <= -0.5f || distance >= 0.5f);
}
void CPuddleSpore::KnockPlayer(CStateManager&, float) {
}
void CPuddleSpore::UpdateBoundingState(const zeus::CAABox& box, CStateManager& mgr, float dt) {
SetBoundingBox(box);
x5a0_ = CCollidableAABox(box, x68_material);
zeus::CAABox plBox;
CPlayer& player = mgr.GetPlayer();
zeus::CAABox selfBox = GetBoundingBox();
if (player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed) {
const float ballRad = player.GetMorphBall()->GetBallRadius();
zeus::CVector3f ballOffset = (player.GetTranslation() + zeus::CVector3f{0.f, 0.f, ballRad});
plBox = zeus::CAABox(ballOffset - ballRad, ballOffset + ballRad);
} else {
plBox = player.GetBoundingBox();
}
if (selfBox.intersects(plBox)) {
float bias = (x5c8_ == 2 ? 0.001f : -0.0001f) + (selfBox.max.z() - plBox.min.z());
if (bias > 0.f && selfBox.max.z() < plBox.max.z()) {
bool hadPlayerMat = player.GetMaterialList().HasMaterial(EMaterialTypes::Player);
if (hadPlayerMat)
player.RemoveMaterial(EMaterialTypes::GroundCollider, mgr);
player.RemoveMaterial(EMaterialTypes::Player, mgr);
CPhysicsState state = player.GetPhysicsState();
player.MoveToOR(bias * zeus::CVector3f{0.f, 0.f, 1.f}, dt);
CGameCollision::Move(mgr, player, dt, nullptr);
state.SetTranslation(player.GetTranslation());
player.SetPhysicsState(state);
if (hadPlayerMat)
player.AddMaterial(EMaterialTypes::GroundCollider, mgr);
player.AddMaterial(EMaterialTypes::Player, mgr);
}
}
}
void CPuddleSpore::PreThink(float dt, CStateManager& mgr) {
if (x5c8_ == 2)
AddMaterial(EMaterialTypes::SolidCharacter, mgr);
else
RemoveMaterial(EMaterialTypes::SolidCharacter, mgr);
UpdateBoundingState(CalculateBoundingBox(), mgr, dt);
CPatterned::PreThink(dt, mgr);
}
void CPuddleSpore::Think(float dt, CStateManager& mgr) {
if (x614_25)
x56c_ += dt;
if (x614_24)
x568_ += dt;
HealthInfo(mgr)->SetHP(1000000.0f);
float t = (x56c_ / x570_) - 1.f >= -0.f ? 1.f : x56c_ / x570_;
zeus::CColor modColor = zeus::CColor::lerp(zeus::CColor::skWhite, zeus::CColor(1.f, 1.f, 1.f, 0.f), t);
for (u32 i = 0 ; i < kEyeCount ; ++i) {
const auto& elemGen = x5dc_elemGens[i];
elemGen->SetModulationColor(modColor);
elemGen->SetTranslation(GetLctrTransform(kEyeLocators[i]).origin);
elemGen->Update(dt);
}
CPatterned::Think(dt, mgr);
}
void CPuddleSpore::Render(const CStateManager& mgr) const {
CPatterned::Render(mgr);
if (x56c_ > 0.01f) {
for (const auto& elemGen : x5dc_elemGens)
elemGen->Render(GetActorLights());
}
}
void CPuddleSpore::Touch(CActor& act, CStateManager& mgr) {
if (!x400_25_alive)
return;
if (TCastToPtr<CGameProjectile> proj = act) {
if (proj->GetOwnerId() == mgr.GetPlayer().GetUniqueId())
x400_24_hitByPlayerProjectile = HitShell(proj->GetTranslation());
}
}
void CPuddleSpore::FluidFXThink(EFluidState fState, CScriptWater& water, CStateManager& mgr) {
if (fState != EFluidState::InFluid)
return;
CFluidPlaneManager* planeManager = mgr.GetFluidPlaneManager();
if (planeManager->GetLastRippleDeltaTime(GetUniqueId()) >= 2.9f) {
zeus::CVector3f point = GetTranslation();
point.z() = float(water.GetTriggerBoundsWR().max.z());
water.GetFluidPlane().AddRipple(2.f, GetUniqueId(), point, water, mgr);
}
}
void CPuddleSpore::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) {
if (type == EUserEventType::Projectile) {
CProjectileInfo* projInfo = GetProjectileInfo();
if (projInfo->Token() && projInfo->Token().IsLocked() &&
mgr.CanCreateProjectile(GetUniqueId(), EWeaponType::AI, 16)) {
mgr.AddObject(new CEnergyProjectile(true, projInfo->Token(), EWeaponType::AI,
GetLctrTransform(node.GetLocatorName()), EMaterialTypes::Character,
projInfo->GetDamage(), mgr.AllocateUniqueId(), GetAreaIdAlways(),
GetUniqueId(), kInvalidUniqueId, EProjectileAttrib::None, false,
zeus::CVector3f::skOne, {}, 0xFFFF, false));
}
} else
CPatterned::DoUserAnimEvent(mgr, node, type, dt);
}
bool CPuddleSpore::ShouldTurn(CStateManager& mgr, float) {
zeus::CAABox plBox = mgr.GetPlayer().GetBoundingBox();
zeus::CAABox selfBox = GetBoundingBox();
if (plBox.max.z() >= selfBox.min.z() + selfBox.max.z() * 0.5f ||
plBox.max.x() < selfBox.min.x() ||
plBox.max.y() < selfBox.min.y() ||
selfBox.max.x() < plBox.min.y() ||
selfBox.max.y() < plBox.min.y() ||
x450_bodyController->GetBodyStateInfo().GetCurrentStateId() != pas::EAnimationState::Getup)
return x568_ >= x578_;
return true;
}
void CPuddleSpore::InActive(CStateManager&, EStateMsg msg, float) {
if (msg == EStateMsg::Activate) {
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed);
x56c_ = 0.f;
x598_ = -1.f;
}
}
void CPuddleSpore::Active(CStateManager&, EStateMsg msg, float) {
if (msg == EStateMsg::Activate) {
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Lurk);
x568_ = 0.f;
x56c_ = 0.f;
x598_ = 0.f;
x614_24 = true;
x614_25 = true;
} else if (msg == EStateMsg::Deactivate) {
x614_24 = false;
x614_25 = false;
}
}
void CPuddleSpore::Run(CStateManager& mgr, EStateMsg msg, float) {
if (msg == EStateMsg::Activate) {
x5c8_ = 1;
x5cc_ = 0;
x568_ = 0.f;
x614_24 = false;
x598_ = 0.f;
x59c_ = 1.5f;
} else if (msg == EStateMsg::Update) {
if (x5cc_ == 0) {
if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::LoopReaction) {
x5cc_ = 1;
x614_24 = true;
} else {
x450_bodyController->GetCommandMgr().DeliverCmd(CBCLoopReactionCmd(pas::EReactionType::Zero));
}
} else if (x5cc_ == 1 &&
x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::LoopReaction) {
x5cc_ = 2;
}
} else if (msg == EStateMsg::Deactivate) {
x450_bodyController->GetCommandMgr().DeliverCmd(CBodyStateCmd(EBodyStateCmd::ExitState));
x5c8_ = 0;
x59c_ = 1.f;
x614_24 = false;
}
}
void CPuddleSpore::TurnAround(CStateManager& mgr, EStateMsg msg, float) {
if (msg == EStateMsg::Activate) {
x568_ = 0.f;
x56c_ = 0.f;
x400_24_hitByPlayerProjectile = false;
x598_ = -2.5f;
x5c8_ = 2;
x5cc_ = 0;
x614_24 = false;
} else if (msg == EStateMsg::Update) {
if (x5cc_ == 0) {
if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::LieOnGround) {
x5cc_ = 1;
x614_24 = true;
} else {
x450_bodyController->GetCommandMgr().DeliverCmd(CBCKnockDownCmd({1.f, 0.f, 0.f}, pas::ESeverity::One));
}
} else if (x5cc_ == 1 && x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::LieOnGround) {
x5cc_ = 2;
}
} else if (msg == EStateMsg::Deactivate) {
x614_24 = false;
}
}
void CPuddleSpore::GetUp(CStateManager& mgr, EStateMsg msg, float) {
if (msg == EStateMsg::Activate) {
x450_bodyController->GetCommandMgr().DeliverCmd(CBCGetupCmd(pas::EGetupType::Zero));
KnockPlayer(mgr, x580_);
x56c_ = 0.f;
x598_ = -1.f;
x5cc_ = 0;
} else if (msg == EStateMsg::Update) {
KnockPlayer(mgr, x580_ * 0.25f);
if (x5cc_ == 0) {
x450_bodyController->GetCommandMgr().DeliverCmd(CBCGetupCmd(pas::EGetupType::Zero));
if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::Getup)
x5cc_ = 1;
} else if (x5cc_ == 1 && x450_bodyController->GetBodyStateInfo().GetCurrentStateId() != pas::EAnimationState::Getup) {
x5cc_ = 1;
}
} else if (msg == EStateMsg::Deactivate) {
x5c8_ = 0;
}
}
void CPuddleSpore::Attack(CStateManager& mgr, EStateMsg msg, float) {
if (msg == EStateMsg::Activate) {
x32c_animState = EAnimState::One;
x598_ = 0.f;
} else if (msg == EStateMsg::Update) {
TryCommand(mgr, pas::EAnimationState::MeleeAttack, &CPatterned::TryMeleeAttack, 1);
} else if (msg == EStateMsg::Deactivate) {
x32c_animState = EAnimState::Zero;
}
}
} }

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@ -24,10 +24,14 @@ class CPuddleSpore : public CPatterned {
u32 x5c8_ = 0; u32 x5c8_ = 0;
u32 x5cc_ = 0; u32 x5cc_ = 0;
TToken<CGenDescription> x5d0_; TToken<CGenDescription> x5d0_;
std::vector<std::unique_ptr<CElementGen>> x5dc_; // originally a vector of CElementGen std::vector<std::unique_ptr<CElementGen>> x5dc_elemGens; // originally a vector of CElementGen
CProjectileInfo x5ec_projectileInfo; CProjectileInfo x5ec_projectileInfo;
bool x614_24 : 1; bool x614_24 : 1;
bool x614_25 : 1; bool x614_25 : 1;
bool HitShell(const zeus::CVector3f& ) const;
void KnockPlayer(CStateManager&, float);
void UpdateBoundingState(const zeus::CAABox&, CStateManager&, float);
public: public:
DEFINE_PATTERNED(PuddleSpore) DEFINE_PATTERNED(PuddleSpore)
@ -36,7 +40,44 @@ public:
const CActorParameters&, CAssetId, const CDamageInfo&); const CActorParameters&, CAssetId, const CDamageInfo&);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr); void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
void PreThink(float, CStateManager&);
void Think(float, CStateManager&);
void Render(const CStateManager&) const;
void Touch(CActor&, CStateManager&);
void FluidFXThink(EFluidState, CScriptWater&, CStateManager&);
void KnockBack(const zeus::CVector3f& dir, CStateManager& mgr, const CDamageInfo& dInfo, EKnockBackType type,
bool inDeferred, float dt)
{
if (x5c8_ == 1)
return;
CPatterned::KnockBack(dir, mgr, dInfo, type, inDeferred, dt);
}
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f& point, const zeus::CVector3f&,
const CWeaponMode&, EProjectileAttrib) const
{
return HitShell(point) ? EWeaponCollisionResponseTypes::Unknown84 : EWeaponCollisionResponseTypes::Unknown34;
}
void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float);
void CollidedWith(TUniqueId uid, const CCollisionInfoList& colList, CStateManager& mgr)
{
if (x5c8_ == 2)
return;
CPatterned::CollidedWith(uid, colList, mgr);
}
const CCollisionPrimitive* GetCollisionPrimitive() const { return &x5a0_; }
zeus::CAABox CalculateBoundingBox() const; zeus::CAABox CalculateBoundingBox() const;
CProjectileInfo* GetProjectileInfo() { return &x5ec_projectileInfo; } CProjectileInfo* GetProjectileInfo() { return &x5ec_projectileInfo; }
bool InAttackPosition(CStateManager&, float) { return x568_ >= x570_; }
bool ShouldAttack(CStateManager&, float) { return x568_ >= x574_; }
bool ShouldTurn(CStateManager&, float);
bool AnimOver(CStateManager&, float) { return x5cc_ == 2; }
void InActive(CStateManager&, EStateMsg, float);
void Active(CStateManager&, EStateMsg, float);
void Run(CStateManager&, EStateMsg, float);
void TurnAround(CStateManager&, EStateMsg, float);
void GetUp(CStateManager&, EStateMsg, float);
void Attack(CStateManager&, EStateMsg, float);
}; };
} }

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@ -795,7 +795,7 @@ void CElementGen::Render(const CActorLights* actorLights) {
CGraphics::DisableAllLights(); CGraphics::DisableAllLights();
for (std::unique_ptr<CParticleGen>& child : x290_activePartChildren) for (std::unique_ptr<CParticleGen>& child : x290_activePartChildren)
child->Render(); child->Render(actorLights);
CParticleGlobals::SParticleSystem* prevSystem = CParticleGlobals::g_currentParticleSystem; CParticleGlobals::SParticleSystem* prevSystem = CParticleGlobals::g_currentParticleSystem;
CParticleGlobals::SParticleSystem thisSystem{FOURCC('PART'), this}; CParticleGlobals::SParticleSystem thisSystem{FOURCC('PART'), this};

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@ -835,6 +835,9 @@ void CPatterned::TryLoopReaction(CStateManager& mgr, int arg) {
void CPatterned::TryProjectileAttack(CStateManager&, int arg) { void CPatterned::TryProjectileAttack(CStateManager&, int arg) {
x450_bodyController->GetCommandMgr().DeliverCmd(CBCProjectileAttackCmd(pas::ESeverity(arg), x2e0_destPos, false)); x450_bodyController->GetCommandMgr().DeliverCmd(CBCProjectileAttackCmd(pas::ESeverity(arg), x2e0_destPos, false));
} }
void CPatterned::TryMeleeAttack(CStateManager& mgr, int arg) {
x450_bodyController->GetCommandMgr().DeliverCmd(CBCMeleeAttackCmd(pas::ESeverity(arg)));
}
void CPatterned::TryGenerate(CStateManager& mgr, int arg) { void CPatterned::TryGenerate(CStateManager& mgr, int arg) {
x450_bodyController->GetCommandMgr().DeliverCmd(CBCGenerateCmd(pas::EGenerateType(arg), x2e0_destPos, true)); x450_bodyController->GetCommandMgr().DeliverCmd(CBCGenerateCmd(pas::EGenerateType(arg), x2e0_destPos, true));
@ -1566,4 +1569,6 @@ bool CPatterned::ApplyBoneTracking() const {
return false; return false;
} }
} // namespace urde } // namespace urde

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@ -318,6 +318,7 @@ public:
void TryCommand(CStateManager& mgr, pas::EAnimationState state, CPatternedTryFunc func, int arg); void TryCommand(CStateManager& mgr, pas::EAnimationState state, CPatternedTryFunc func, int arg);
void TryLoopReaction(CStateManager& mgr, int arg); void TryLoopReaction(CStateManager& mgr, int arg);
void TryProjectileAttack(CStateManager& mgr, int arg); void TryProjectileAttack(CStateManager& mgr, int arg);
void TryMeleeAttack(CStateManager& mgr, int arg);
void TryGenerate(CStateManager& mgr, int arg); void TryGenerate(CStateManager& mgr, int arg);
virtual bool KnockbackWhenFrozen() const { return true; } virtual bool KnockbackWhenFrozen() const { return true; }