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Fix CScriptActorRotate
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@@ -12,7 +12,7 @@ class CScriptActorRotate : public CEntity
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{
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zeus::CVector3f x34_rotation;
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float x40_maxTime;
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float x44_currentTime;
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float x44_currentTime = 0.f;
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std::map<TUniqueId, zeus::CTransform> x48_actors;
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union
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