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Work on HUD interfaces
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@@ -1,12 +1,37 @@
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#ifndef __URDE_CHUDBALLINTERFACE_HPP__
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#define __URDE_CHUDBALLINTERFACE_HPP__
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#include "rstl.hpp"
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#include "zeus/CVector3f.hpp"
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namespace urde
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{
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class CGuiFrame;
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class CGuiWidget;
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class CGuiCamera;
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class CGuiModel;
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class CGuiTextPane;
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class CHudBallInterface
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{
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CGuiCamera* x0_camera;
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CGuiWidget* x4_basewidget_bombstuff;
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CGuiWidget* x8_basewidget_bombdeco;
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CGuiModel* xc_model_bombicon;
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CGuiTextPane* x10_textpane_bombdigits;
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rstl::reserved_vector<CGuiWidget*, 3> x14_group_bombfilled;
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rstl::reserved_vector<CGuiWidget*, 3> x24_group_bombempty;
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zeus::CVector3f x34_camPos;
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int x40_bombAmount;
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int x44_bombCapacity;
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int x48_availableBombs;
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bool x4c_hasPb;
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void UpdatePowerBombReadoutColors();
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public:
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CHudBallInterface(CGuiFrame& selHud, int bombAmount, int bombCapacity,
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int availableBombs, bool hasBombs, bool hasPb);
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void SetBombParams(int bombAmount, int bombCapacity, int availableBombs,
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bool hasBombs, bool hasPb, bool init);
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void SetBallModeFactor(float t);
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};
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