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Work on HUD interfaces
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@@ -167,9 +167,9 @@ private:
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float x3d0_ = 0.f;
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float x3d4_ = 0.f;
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float x3d8_ = 0.f;
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bool x3dc_ = 0;
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bool x3dc_inFreeLook = 0;
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bool x3dd_ = 0;
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bool x3de_ = 0;
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bool x3de_lookControlHeld = 0;
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float x3e4_ = 0.f;
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float x3e8_ = 0.f;
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float x3ec_ = 0.f;
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@@ -268,7 +268,7 @@ private:
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bool x9c6_28_ : 1;
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bool x9c6_29_disableInput : 1;
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bool x9c6_30_newScanScanning : 1;
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bool x9c6_31_ : 1;
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bool x9c6_31_overrideRadarRadius : 1;
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bool x9c7_24_ : 1;
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bool x9c7_25_ : 1;
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};
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@@ -295,8 +295,8 @@ private:
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float xa14_ = 0.f;
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float xa18_ = 0.f;
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float xa1c_ = 0.f;
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float xa20_ = 1.f;
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float xa24_ = 1.f;
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float xa20_radarXYRadiusOverride = 1.f;
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float xa24_radarZRadiusOverride = 1.f;
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float xa28_ = 0.f;
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u32 xa2c_ = 2;
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float xa30_ = 4.f;
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@@ -443,9 +443,14 @@ public:
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TUniqueId GetLockonObjectId() const { return x310_lockonObjectId; }
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TUniqueId GetScanningObjectId() const { return x3b4_scanningObject; }
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bool IsNewScanScanning() const { return x9c6_30_newScanScanning; }
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bool IsOverrideRadarRadius() const { return x9c6_31_overrideRadarRadius; }
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float GetRadarXYRadiusOverride() const { return xa20_radarXYRadiusOverride; }
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float GetRadarZRadiusOverride() const { return xa24_radarZRadiusOverride; }
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bool ObjectInScanningRange(TUniqueId id, const CStateManager& mgr) const;
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float GetMorphTime() const { return x574_morphTime; }
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float GetMorphDuration() const { return x578_morphDuration; }
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bool IsInFreeLook() const { return x3dc_inFreeLook; }
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bool IsLookControlHeld() const { return x3de_lookControlHeld; }
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CPlayerGun* GetPlayerGun() const { return x490_gun.get(); }
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CMorphBall* GetMorphBall() const { return x768_morphball.get(); }
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