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RuntimeCommon: Use const on member functions where applicable

Adds missing const qualifiers on class member functions that don't
modify instance state.
This commit is contained in:
Lioncash
2019-08-14 06:04:11 -04:00
parent cf294db9eb
commit d3d629d405
91 changed files with 269 additions and 248 deletions

View File

@@ -533,7 +533,7 @@ void CCameraManager::UpdateListener(CStateManager& mgr) {
CSfxManager::UpdateListener(xf.origin, zeus::skZero3f, xf.frontVector(), xf.upVector(), 1.f);
}
float CCameraManager::CalculateFogDensity(CStateManager& mgr, const CScriptWater* water) {
float CCameraManager::CalculateFogDensity(CStateManager& mgr, const CScriptWater* water) const {
float distanceFactor = 1.f - water->GetFluidPlane().GetAlpha();
float distance = 0;
if (mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::GravitySuit))