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RuntimeCommon: Use const on member functions where applicable
Adds missing const qualifiers on class member functions that don't modify instance state.
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@@ -543,7 +543,7 @@ void CTryclops::DragPlayer(CStateManager& mgr, const zeus::CVector3f& locOrig) {
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player.SetTransform(xf);
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}
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bool CTryclops::InRangeToLocator(const zeus::CVector3f& vec, float arg) {
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bool CTryclops::InRangeToLocator(const zeus::CVector3f& vec, float arg) const {
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return (vec - GetLctrTransform("ballGrab_locator"sv).origin).magSquared() <= arg;
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}
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