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RuntimeCommon: Use const on member functions where applicable
Adds missing const qualifiers on class member functions that don't modify instance state.
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@@ -27,7 +27,7 @@ class CTryclops : public CPatterned {
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void ApplySeparation(CStateManager&);
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void GrabBomb(CStateManager& mgr);
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void DragPlayer(CStateManager& mgr, const zeus::CVector3f& locOrig);
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bool InRangeToLocator(const zeus::CVector3f& vec, float);
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bool InRangeToLocator(const zeus::CVector3f& vec, float) const;
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bool sub80260180(const zeus::CVector3f&, const zeus::CVector3f&, const zeus::CAABox&, CStateManager&);
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void SuckPlayer(CStateManager& mgr, float);
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void AttractPlayer(CStateManager& mgr, const zeus::CVector3f& dest, float);
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