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RuntimeCommon: Use const on member functions where applicable

Adds missing const qualifiers on class member functions that don't
modify instance state.
This commit is contained in:
Lioncash
2019-08-14 06:04:11 -04:00
parent cf294db9eb
commit d3d629d405
91 changed files with 269 additions and 248 deletions

View File

@@ -65,9 +65,9 @@ public:
const CPFNode* GetNode(u32 i) const { return x4_startNode + i; }
float PointHeight(const zeus::CVector3f& point) const;
bool FindClosestPointOnPolygon(const std::vector<zeus::CVector3f>&, const zeus::CVector3f&, const zeus::CVector3f&,
bool);
bool) const;
bool FindBestPoint(std::vector<zeus::CVector3f>& polyPoints, const zeus::CVector3f& point, u32 flags,
float paddingSq);
float paddingSq) const;
void SetLinkTo(s32 idx);
void DropToGround(zeus::CVector3f& point) const;
zeus::CVector3f GetLinkMidPoint(const CPFLink& link) const;