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RuntimeCommon: Use const on member functions where applicable
Adds missing const qualifiers on class member functions that don't modify instance state.
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@@ -65,9 +65,9 @@ public:
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const CPFNode* GetNode(u32 i) const { return x4_startNode + i; }
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float PointHeight(const zeus::CVector3f& point) const;
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bool FindClosestPointOnPolygon(const std::vector<zeus::CVector3f>&, const zeus::CVector3f&, const zeus::CVector3f&,
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bool);
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bool) const;
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bool FindBestPoint(std::vector<zeus::CVector3f>& polyPoints, const zeus::CVector3f& point, u32 flags,
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float paddingSq);
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float paddingSq) const;
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void SetLinkTo(s32 idx);
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void DropToGround(zeus::CVector3f& point) const;
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zeus::CVector3f GetLinkMidPoint(const CPFLink& link) const;
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