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Lots of reverse naming functionality added
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@@ -45,6 +45,76 @@ struct Babygoth : IScriptObject
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UniqueID32 texture;
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Value<atUint32> unknown11;
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UniqueID32 particle6;
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void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter,
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std::unordered_map<UniqueID32, std::pair<UniqueID32, UniqueID32>>& addTo) const
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{
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UniqueID32 cinf = patternedInfo.animationParameters.getCINF(pakRouter);
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actorParameters.addCMDLRigPairs(addTo, cinf);
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if (model && skin)
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addTo[model] = std::make_pair(skin, cinf);
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}
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void nameIDs(PAKRouter<PAKBridge>& pakRouter) const
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{
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if (wpsc1)
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{
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(wpsc1);
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ent->name = name + "_wpsc1";
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}
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if (wpsc2)
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{
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(wpsc2);
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ent->name = name + "_wpsc2";
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}
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if (particle1)
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{
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle1);
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ent->name = name + "_part1";
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}
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if (model)
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{
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(model);
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ent->name = name + "_emodel";
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}
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if (skin)
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{
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(skin);
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ent->name = name + "_eskin";
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}
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if (particle2)
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{
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle2);
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ent->name = name + "_part2";
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}
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if (particle3)
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{
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle3);
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ent->name = name + "_part3";
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}
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if (particle4)
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{
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle4);
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ent->name = name + "_part4";
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}
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if (particle5)
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{
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle5);
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ent->name = name + "_part5";
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}
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if (texture)
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{
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(texture);
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ent->name = name + "_tex";
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}
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if (particle6)
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{
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle6);
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ent->name = name + "_part6";
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}
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patternedInfo.nameIDs(pakRouter, name + "_patterned");
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actorParameters.nameIDs(pakRouter, name + "_actp");
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}
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};
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}
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}
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