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Lots of reverse naming functionality added
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@@ -35,6 +35,41 @@ struct Flaahgra : IScriptObject
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Value<float> unknown7;
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AnimationParameters animationParameters;
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UniqueID32 dependencyGroup;
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void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter,
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std::unordered_map<UniqueID32, std::pair<UniqueID32, UniqueID32>>& addTo) const
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{
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actorParameters1.addCMDLRigPairs(addTo, patternedInfo.animationParameters.getCINF(pakRouter));
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actorParameters2.addCMDLRigPairs(addTo, animationParameters.getCINF(pakRouter));
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}
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void nameIDs(PAKRouter<PAKBridge>& pakRouter) const
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{
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if (wpsc1)
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{
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(wpsc1);
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ent->name = name + "_wpsc1";
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}
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if (wpsc2)
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{
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(wpsc2);
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ent->name = name + "_wpsc2";
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}
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if (particle)
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{
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle);
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ent->name = name + "_part";
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}
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if (dependencyGroup)
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{
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(dependencyGroup);
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ent->name = name + "_dgrp";
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}
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patternedInfo.nameIDs(pakRouter, name + "_patterned");
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actorParameters1.nameIDs(pakRouter, name + "_actp1");
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actorParameters2.nameIDs(pakRouter, name + "_actp2");
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animationParameters.nameANCS(pakRouter, name + "_animp");
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}
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};
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}
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}
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