CGameProjectile: Make use of TCastToConstPtr before

Same behavior, but more indiciative of read-only semantics.
This commit is contained in:
Lioncash 2020-04-03 01:39:48 -04:00
parent eb1209b492
commit d47f8c2784
2 changed files with 67 additions and 48 deletions

View File

@ -46,24 +46,35 @@ CGameProjectile::CGameProjectile(bool active, const TToken<CWeaponDescription>&
void CGameProjectile::Accept(urde::IVisitor& visitor) { visitor.Visit(this); } void CGameProjectile::Accept(urde::IVisitor& visitor) { visitor.Visit(this); }
void CGameProjectile::ResolveCollisionWithActor(const CRayCastResult& res, CActor& act, CStateManager& mgr) { void CGameProjectile::ResolveCollisionWithActor(const CRayCastResult& res, CActor& act, CStateManager& mgr) {
zeus::CVector3f revDir = -x34_transform.basis[1].normalized(); const zeus::CVector3f revDir = -x34_transform.basis[1].normalized();
if (TCastToPtr<CPlayer>(act)) { const TCastToConstPtr<CPlayer> player(act);
if (x158_visorParticle && mgr.GetPlayer().GetCameraState() == CPlayer::EPlayerCameraState::FirstPerson) {
if (zeus::radToDeg(std::acos( if (!player) {
mgr.GetCameraManager()->GetCurrentCameraTransform(mgr).basis[1].normalized().dot(revDir))) <= 45.f) { return;
/* Hit us head on! Draw Billboard! */
std::optional<TToken<CGenDescription>> bb = {*x158_visorParticle};
CHUDBillboardEffect* effect = new CHUDBillboardEffect(
bb, {}, mgr.AllocateUniqueId(), true, "VisorAcid", CHUDBillboardEffect::GetNearClipDistance(mgr),
CHUDBillboardEffect::GetScaleForPOV(mgr), zeus::skWhite, zeus::skOne3f,
zeus::skZero3f);
mgr.AddObject(effect);
CSfxManager::SfxStart(x168_visorSfx, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
if (x2e4_28_sendProjectileCollideMsg)
mgr.SendScriptMsg(&mgr.GetPlayer(), GetUniqueId(), EScriptObjectMessage::ProjectileCollide);
}
}
} }
if (!x158_visorParticle || mgr.GetPlayer().GetCameraState() != CPlayer::EPlayerCameraState::FirstPerson) {
return;
}
if (zeus::radToDeg(
std::acos(mgr.GetCameraManager()->GetCurrentCameraTransform(mgr).basis[1].normalized().dot(revDir))) > 45.f) {
return;
}
// Hit us head on! Draw Billboard!
std::optional<TToken<CGenDescription>> bb = {*x158_visorParticle};
auto* effect = new CHUDBillboardEffect(
bb, {}, mgr.AllocateUniqueId(), true, "VisorAcid", CHUDBillboardEffect::GetNearClipDistance(mgr),
CHUDBillboardEffect::GetScaleForPOV(mgr), zeus::skWhite, zeus::skOne3f, zeus::skZero3f);
mgr.AddObject(effect);
CSfxManager::SfxStart(x168_visorSfx, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
if (!x2e4_28_sendProjectileCollideMsg) {
return;
}
mgr.SendScriptMsg(&mgr.GetPlayer(), GetUniqueId(), EScriptObjectMessage::ProjectileCollide);
} }
void CGameProjectile::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId /*uid*/, CStateManager& mgr) { void CGameProjectile::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId /*uid*/, CStateManager& mgr) {
@ -115,14 +126,14 @@ void CGameProjectile::Chase(float dt, CStateManager& mgr) {
if (!x170_projectile.IsProjectileActive() || x2c0_homingTargetId == kInvalidUniqueId) if (!x170_projectile.IsProjectileActive() || x2c0_homingTargetId == kInvalidUniqueId)
return; return;
if (TCastToConstPtr<CActor> act = mgr.GetObjectById(x2c0_homingTargetId)) { if (const TCastToConstPtr<CActor> act = mgr.GetObjectById(x2c0_homingTargetId)) {
if (!act->GetMaterialList().HasMaterial(EMaterialTypes::Target) && if (!act->GetMaterialList().HasMaterial(EMaterialTypes::Target) &&
!act->GetMaterialList().HasMaterial(EMaterialTypes::Player)) { !act->GetMaterialList().HasMaterial(EMaterialTypes::Player)) {
x2c0_homingTargetId = kInvalidUniqueId; x2c0_homingTargetId = kInvalidUniqueId;
} else { } else {
zeus::CVector3f homingPos = act->GetHomingPosition(mgr, 0.f); zeus::CVector3f homingPos = act->GetHomingPosition(mgr, 0.f);
TCastToConstPtr<CWallCrawlerSwarm> swarm = act.GetPtr(); const TCastToConstPtr<CWallCrawlerSwarm> swarm = act.GetPtr();
if (swarm) { if (swarm) {
int lockOnId = swarm->GetCurrentLockOnId(); int lockOnId = swarm->GetCurrentLockOnId();
if (swarm->GetLockOnLocationValid(lockOnId)) { if (swarm->GetLockOnLocationValid(lockOnId)) {
@ -211,21 +222,23 @@ CRayCastResult CGameProjectile::DoCollisionCheck(TUniqueId& idOut, CStateManager
void CGameProjectile::ApplyDamageToActors(CStateManager& mgr, const CDamageInfo& dInfo) { void CGameProjectile::ApplyDamageToActors(CStateManager& mgr, const CDamageInfo& dInfo) {
if (x2c6_pendingDamagee != kInvalidUniqueId) { if (x2c6_pendingDamagee != kInvalidUniqueId) {
if (TCastToPtr<CActor> act = mgr.ObjectById(x2c6_pendingDamagee)) { if (const TCastToConstPtr<CActor> act = mgr.ObjectById(x2c6_pendingDamagee)) {
mgr.ApplyDamage(GetUniqueId(), act->GetUniqueId(), xec_ownerId, dInfo, xf8_filter, x34_transform.basis[1]); mgr.ApplyDamage(GetUniqueId(), act->GetUniqueId(), xec_ownerId, dInfo, xf8_filter, x34_transform.basis[1]);
if ((xe8_projectileAttribs & EProjectileAttrib::PlayerUnFreeze) == EProjectileAttrib::PlayerUnFreeze && if ((xe8_projectileAttribs & EProjectileAttrib::PlayerUnFreeze) == EProjectileAttrib::PlayerUnFreeze &&
mgr.GetPlayer().GetUniqueId() == act->GetUniqueId() && mgr.GetPlayer().GetFrozenState()) mgr.GetPlayer().GetUniqueId() == act->GetUniqueId() && mgr.GetPlayer().GetFrozenState()) {
mgr.GetPlayer().UnFreeze(mgr); mgr.GetPlayer().UnFreeze(mgr);
}
} }
x2c6_pendingDamagee = kInvalidUniqueId; x2c6_pendingDamagee = kInvalidUniqueId;
} }
for (CProjectileTouchResult& res : x2d0_touchResults) { for (const CProjectileTouchResult& res : x2d0_touchResults) {
if (TCastToConstPtr<CActor> act = mgr.GetObjectById(res.GetActorId())) { if (const TCastToConstPtr<CActor> act = mgr.GetObjectById(res.GetActorId())) {
mgr.ApplyDamage(GetUniqueId(), act->GetUniqueId(), xec_ownerId, dInfo, xf8_filter, x34_transform.basis[1]); mgr.ApplyDamage(GetUniqueId(), act->GetUniqueId(), xec_ownerId, dInfo, xf8_filter, x34_transform.basis[1]);
if ((xe8_projectileAttribs & EProjectileAttrib::PlayerUnFreeze) == EProjectileAttrib::PlayerUnFreeze && if ((xe8_projectileAttribs & EProjectileAttrib::PlayerUnFreeze) == EProjectileAttrib::PlayerUnFreeze &&
mgr.GetPlayer().GetUniqueId() == act->GetUniqueId() && mgr.GetPlayer().GetFrozenState()) mgr.GetPlayer().GetUniqueId() == act->GetUniqueId() && mgr.GetPlayer().GetFrozenState()) {
mgr.GetPlayer().UnFreeze(mgr); mgr.GetPlayer().UnFreeze(mgr);
}
} }
} }
@ -271,10 +284,10 @@ CRayCastResult CGameProjectile::RayCollisionCheckWithWorld(TUniqueId& idOut, con
} }
} else { } else {
auto tb = ent->GetTouchBounds(); auto tb = ent->GetTouchBounds();
CGameProjectile* projObj = nullptr; const CGameProjectile* projObj = nullptr;
if (TCastToPtr<CScriptDoor> door = ent) { if (const TCastToConstPtr<CScriptDoor> door = ent) {
tb = door->GetProjectileBounds(); tb = door->GetProjectileBounds();
} else if (TCastToPtr<CGameProjectile> proj = ent) { } else if (const TCastToConstPtr<CGameProjectile> proj = ent) {
tb.emplace(proj->GetProjectileBounds()); tb.emplace(proj->GetProjectileBounds());
projObj = proj.GetPtr(); projObj = proj.GetPtr();
} }
@ -311,9 +324,9 @@ CProjectileTouchResult CGameProjectile::CanCollideWith(CActor& act, CStateManage
EVulnerability::PassThrough) { EVulnerability::PassThrough) {
return {kInvalidUniqueId, {}}; return {kInvalidUniqueId, {}};
} else { } else {
if (TCastToPtr<CScriptTrigger>(act)) { if (TCastToConstPtr<CScriptTrigger>(act)) {
return CanCollideWithTrigger(act, mgr); return CanCollideWithTrigger(act, mgr);
} else if (TCastToPtr<CScriptPlatform>(act) || TCastToPtr<CCollisionActor>(act) || } else if (TCastToConstPtr<CScriptPlatform>(act) || TCastToConstPtr<CCollisionActor>(act) ||
CPatterned::CastTo<MP1::CPuddleToadGamma>(&act)) { CPatterned::CastTo<MP1::CPuddleToadGamma>(&act)) {
return CanCollideWithComplexCollision(act, mgr); return CanCollideWithComplexCollision(act, mgr);
} else { } else {
@ -322,16 +335,19 @@ CProjectileTouchResult CGameProjectile::CanCollideWith(CActor& act, CStateManage
} }
} }
CProjectileTouchResult CGameProjectile::CanCollideWithComplexCollision(CActor& act, CStateManager& mgr) const { CProjectileTouchResult CGameProjectile::CanCollideWithComplexCollision(const CActor& act,
CPhysicsActor* useAct = nullptr; const CStateManager& mgr) const {
if (TCastToPtr<CScriptPlatform> plat = act) { const CPhysicsActor* useAct = nullptr;
if (plat->HasComplexCollision()) if (const TCastToConstPtr<CScriptPlatform> plat = act) {
if (plat->HasComplexCollision()) {
useAct = plat.GetPtr(); useAct = plat.GetPtr();
} else if (MP1::CPuddleToadGamma* toad = CPatterned::CastTo<MP1::CPuddleToadGamma>(&act)) { }
} else if (const MP1::CPuddleToadGamma* toad = CPatterned::CastTo<MP1::CPuddleToadGamma>(&act)) {
useAct = toad; useAct = toad;
} else if (TCastToPtr<CCollisionActor> cact = act) { } else if (const TCastToConstPtr<CCollisionActor> cact = act) {
if (cact->GetOwnerId() == xec_ownerId) if (cact->GetOwnerId() == xec_ownerId) {
return {kInvalidUniqueId, {}}; return {kInvalidUniqueId, {}};
}
useAct = cact.GetPtr(); useAct = cact.GetPtr();
} }
@ -353,11 +369,11 @@ CProjectileTouchResult CGameProjectile::CanCollideWithComplexCollision(CActor& a
CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {EMaterialTypes::ProjectilePassthrough})}); CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {EMaterialTypes::ProjectilePassthrough})});
if (res2.IsValid()) if (res2.IsValid())
return {act.GetUniqueId(), {res2}}; return {act.GetUniqueId(), {res2}};
} else if (TCastToPtr<CCollisionActor> cAct = act) { } else if (const TCastToConstPtr<CCollisionActor> cAct = act) {
float rad = cAct->GetSphereRadius(); const float rad = cAct->GetSphereRadius();
if ((x298_previousPos - GetTranslation()).magSquared() < rad * rad) { if ((x298_previousPos - GetTranslation()).magSquared() < rad * rad) {
zeus::CVector3f point = x298_previousPos - dir * rad * 1.125f; const zeus::CVector3f point = x298_previousPos - dir * rad * 1.125f;
zeus::CUnitVector3f revDir(-dir); const zeus::CUnitVector3f revDir(-dir);
return {act.GetUniqueId(), {{0.f, point, {revDir, point.dot(revDir)}, act.GetMaterialList()}}}; return {act.GetUniqueId(), {{0.f, point, {revDir, point.dot(revDir)}, act.GetMaterialList()}}};
} }
} }
@ -374,7 +390,7 @@ CProjectileTouchResult CGameProjectile::CanCollideWithComplexCollision(CActor& a
} }
CProjectileTouchResult CGameProjectile::CanCollideWithGameObject(CActor& act, CStateManager& mgr) const { CProjectileTouchResult CGameProjectile::CanCollideWithGameObject(CActor& act, CStateManager& mgr) const {
TCastToPtr<CGameProjectile> proj = act; const TCastToConstPtr<CGameProjectile> proj = act;
if (!proj) { if (!proj) {
if (!act.GetMaterialList().HasMaterial(EMaterialTypes::Solid) && !act.HealthInfo(mgr)) { if (!act.GetMaterialList().HasMaterial(EMaterialTypes::Solid) && !act.HealthInfo(mgr)) {
return {kInvalidUniqueId, {}}; return {kInvalidUniqueId, {}};
@ -385,8 +401,9 @@ CProjectileTouchResult CGameProjectile::CanCollideWithGameObject(CActor& act, CS
} else if (xf8_filter.GetExcludeList().Intersection(act.GetMaterialList())) { } else if (xf8_filter.GetExcludeList().Intersection(act.GetMaterialList())) {
return {kInvalidUniqueId, {}}; return {kInvalidUniqueId, {}};
} else if (TCastToPtr<CAi> ai = act) { } else if (TCastToPtr<CAi> ai = act) {
if (!ai->CanBeShot(mgr, int(xe8_projectileAttribs))) if (!ai->CanBeShot(mgr, int(xe8_projectileAttribs))) {
return {kInvalidUniqueId, {}}; return {kInvalidUniqueId, {}};
}
} }
} else if ((xe8_projectileAttribs & EProjectileAttrib::PartialCharge) == EProjectileAttrib::PartialCharge || } else if ((xe8_projectileAttribs & EProjectileAttrib::PartialCharge) == EProjectileAttrib::PartialCharge ||
(proj->xe8_projectileAttribs & EProjectileAttrib::PartialCharge) == EProjectileAttrib::PartialCharge) { (proj->xe8_projectileAttribs & EProjectileAttrib::PartialCharge) == EProjectileAttrib::PartialCharge) {
@ -398,19 +415,21 @@ CProjectileTouchResult CGameProjectile::CanCollideWithGameObject(CActor& act, CS
return {act.GetUniqueId(), {}}; return {act.GetUniqueId(), {}};
} }
CProjectileTouchResult CGameProjectile::CanCollideWithTrigger(CActor& act, CStateManager& mgr) const { CProjectileTouchResult CGameProjectile::CanCollideWithTrigger(const CActor& act, const CStateManager& mgr) const {
bool isWater = TCastToPtr<CScriptWater>(act).operator bool(); const bool isWater = TCastToConstPtr<CScriptWater>(act).operator bool();
if (isWater) { if (isWater) {
bool enteredWater = false; bool enteredWater = false;
if (isWater && !x2e4_25_startedUnderwater) { if (isWater && !x2e4_25_startedUnderwater) {
if (!x170_projectile.GetWeaponDescription()->xa4_EWTR) if (!x170_projectile.GetWeaponDescription()->xa4_EWTR) {
enteredWater = true; enteredWater = true;
}
} }
/* This case is logically unreachable */ /* This case is logically unreachable */
bool leftWater = false; bool leftWater = false;
if (!isWater && x2e4_25_startedUnderwater) { if (!isWater && x2e4_25_startedUnderwater) {
if (!x170_projectile.GetWeaponDescription()->xa5_LWTR) if (!x170_projectile.GetWeaponDescription()->xa5_LWTR) {
leftWater = true; leftWater = true;
}
} }
return {(enteredWater || leftWater) ? act.GetUniqueId() : kInvalidUniqueId, {}}; return {(enteredWater || leftWater) ? act.GetUniqueId() : kInvalidUniqueId, {}};
} }

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@ -83,9 +83,9 @@ public:
float mag, const rstl::reserved_vector<TUniqueId, 1024>& nearList, float mag, const rstl::reserved_vector<TUniqueId, 1024>& nearList,
CStateManager& mgr); CStateManager& mgr);
CProjectileTouchResult CanCollideWith(CActor& act, CStateManager& mgr) const; CProjectileTouchResult CanCollideWith(CActor& act, CStateManager& mgr) const;
CProjectileTouchResult CanCollideWithComplexCollision(CActor& act, CStateManager& mgr) const; CProjectileTouchResult CanCollideWithComplexCollision(const CActor& act, const CStateManager& mgr) const;
CProjectileTouchResult CanCollideWithGameObject(CActor& act, CStateManager& mgr) const; CProjectileTouchResult CanCollideWithGameObject(CActor& act, CStateManager& mgr) const;
CProjectileTouchResult CanCollideWithTrigger(CActor& act, CStateManager& mgr) const; CProjectileTouchResult CanCollideWithTrigger(const CActor& act, const CStateManager& mgr) const;
zeus::CAABox GetProjectileBounds() const; zeus::CAABox GetProjectileBounds() const;
std::optional<zeus::CAABox> GetTouchBounds() const override; std::optional<zeus::CAABox> GetTouchBounds() const override;
CProjectileWeapon& ProjectileWeapon() { return x170_projectile; } CProjectileWeapon& ProjectileWeapon() { return x170_projectile; }