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All CPatterned functions implemented
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@@ -477,18 +477,19 @@ CEntity* ScriptLoader::LoadWaypoint(CStateManager& mgr, CInputStream& in, int pr
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SActorHead head = LoadActorHead(in, mgr);
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bool active = in.readBool();
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float f1 = in.readFloatBig();
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float delay = in.readFloatBig();
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u32 w1 = in.readUint32Big();
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u32 w2 = in.readUint32Big();
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u32 w3 = in.readUint32Big();
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u32 w4 = in.readUint32Big();
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u32 w5 = in.readUint32Big();
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u32 w6 = in.readUint32Big();
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u32 w7 = in.readUint32Big();
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float speed = in.readFloatBig();
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float pause = in.readFloatBig();
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u32 patternTranslate = in.readUint32Big();
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u32 patternOrient = in.readUint32Big();
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u32 patternFit = in.readUint32Big();
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u32 behaviour = in.readUint32Big();
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u32 behaviourOrient = in.readUint32Big();
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u32 behaviourModifiers = in.readUint32Big();
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u32 animation = in.readUint32Big();
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return new CScriptWaypoint(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, active, f1, delay, w1,
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w2, w3, w4, w5, w6, w7);
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return new CScriptWaypoint(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform,
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active, speed, pause, patternTranslate, patternOrient, patternFit,
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behaviour, behaviourOrient, behaviourModifiers, animation);
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}
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CEntity* ScriptLoader::LoadDoor(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
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