CShockWave: Implement Touch

This commit is contained in:
Luke Street 2020-04-01 02:41:31 -04:00
parent 6e5c32abfd
commit d4ff239f91
4 changed files with 106 additions and 31 deletions

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@ -915,9 +915,10 @@ void CElitePirate::CreateGrenadeLauncher(CStateManager& mgr, TUniqueId uid) {
} }
CModelData mData(CAnimRes(params.GetACSFile(), params.GetCharacter(), GetModelData()->GetScale(), CModelData mData(CAnimRes(params.GetACSFile(), params.GetCharacter(), GetModelData()->GetScale(),
params.GetInitialAnimation(), true)); params.GetInitialAnimation(), true));
mgr.AddObject(new CGrenadeLauncher( const zeus::CAABox bounds = mData.GetBounds(GetTransform().getRotation());
uid, "Grenade Launcher", {GetAreaIdAlways(), CEntity::NullConnectionList}, GetTransform(), std::move(mData), mgr.AddObject(
mData.GetBounds(GetTransform().getRotation()), CHealthInfo(x5d8_data.GetLauncherHP(), 10.f), x56c_vulnerability, new CGrenadeLauncher(uid, "Grenade Launcher", {GetAreaIdAlways(), CEntity::NullConnectionList}, GetTransform(),
std::move(mData), bounds, CHealthInfo(x5d8_data.GetLauncherHP(), 10.f), x56c_vulnerability,
x5d8_data.GetLauncherActParams(), GetUniqueId(), x5d8_data.GetGrenadeLauncherData(), 0.f)); x5d8_data.GetLauncherActParams(), GetUniqueId(), x5d8_data.GetGrenadeLauncherData(), 0.f));
} }

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@ -42,7 +42,7 @@ private:
CAssetId xf8_; CAssetId xf8_;
CDamageInfo xfc_; CDamageInfo xfc_;
CAssetId x118_; CAssetId x118_;
s16 x11c_; u16 x11c_;
bool x11e_; bool x11e_;
bool x11f_; bool x11f_;
@ -64,7 +64,7 @@ public:
[[nodiscard]] CAssetId GetXF8() const { return xf8_; } [[nodiscard]] CAssetId GetXF8() const { return xf8_; }
[[nodiscard]] const CDamageInfo& GetXFC() const { return xfc_; } [[nodiscard]] const CDamageInfo& GetXFC() const { return xfc_; }
[[nodiscard]] CAssetId GetX118() const { return x118_; } [[nodiscard]] CAssetId GetX118() const { return x118_; }
[[nodiscard]] s16 GetX11C() const { return x11c_; } [[nodiscard]] u16 GetX11C() const { return x11c_; }
[[nodiscard]] bool GetX11E() const { return x11e_; } [[nodiscard]] bool GetX11E() const { return x11e_; }
[[nodiscard]] bool GetX11F() const { return x11f_; } [[nodiscard]] bool GetX11F() const { return x11f_; }

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@ -7,6 +7,8 @@
#include "Runtime/Graphics/CBooRenderer.hpp" #include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/World/CActorParameters.hpp" #include "Runtime/World/CActorParameters.hpp"
#include "Runtime/World/CGameLight.hpp" #include "Runtime/World/CGameLight.hpp"
#include "Runtime/World/CHUDBillboardEffect.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path #include "TCastTo.hpp" // Generated file, do not modify include path
@ -16,16 +18,16 @@ CShockWave::CShockWave(TUniqueId uid, std::string_view name, const CEntityInfo&
: CActor(uid, true, name, info, xf, CModelData::CModelDataNull(), {EMaterialTypes::Projectile}, : CActor(uid, true, name, info, xf, CModelData::CModelDataNull(), {EMaterialTypes::Projectile},
CActorParameters::None(), kInvalidUniqueId) CActorParameters::None(), kInvalidUniqueId)
, xe8_id1(parent) , xe8_id1(parent)
, xec_damageInfo(data.x8_damageInfo) , xec_damageInfo(data.GetDamageInfo())
, x108_elementGenDesc(g_SimplePool->GetObj({SBIG('PART'), data.x4_particleDesc})) , x108_elementGenDesc(g_SimplePool->GetObj({SBIG('PART'), data.GetParticleDescId()}))
, x110_elementGen(std::make_unique<CElementGen>(x108_elementGenDesc)) , x110_elementGen(std::make_unique<CElementGen>(x108_elementGenDesc))
, x114_data(data) , x114_data(data)
, x150_(data.x24_) , x150_(data.GetX24())
, x154_(data.x2c_) , x154_(data.GetX2C())
, x15c_(f1) , x15c_(f1)
, x160_(f2) { , x160_(f2) {
if (data.x34_weaponDesc.IsValid()) { if (data.GetWeaponDescId().IsValid()) {
x974_electricDesc = g_SimplePool->GetObj({SBIG('ELSC'), data.x34_weaponDesc}); x974_electricDesc = g_SimplePool->GetObj({SBIG('ELSC'), data.GetWeaponDescId()});
} }
x110_elementGen->SetParticleEmission(true); x110_elementGen->SetParticleEmission(true);
x110_elementGen->SetOrientation(GetTransform().getRotation()); x110_elementGen->SetOrientation(GetTransform().getRotation());
@ -41,7 +43,7 @@ void CShockWave::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CState
x980_id2 = mgr.AllocateUniqueId(); x980_id2 = mgr.AllocateUniqueId();
mgr.AddObject(new CGameLight(x980_id2, GetAreaIdAlways(), GetActive(), "ShockWaveLight_" + x10_name, mgr.AddObject(new CGameLight(x980_id2, GetAreaIdAlways(), GetActive(), "ShockWaveLight_" + x10_name,
GetTransform(), GetUniqueId(), x110_elementGen->GetLight(), GetTransform(), GetUniqueId(), x110_elementGen->GetLight(),
x114_data.x4_particleDesc.Value(), 1, 0.f)); x114_data.GetParticleDescId().Value(), 1, 0.f));
} }
} else if (msg == EScriptObjectMessage::Deleted) { } else if (msg == EScriptObjectMessage::Deleted) {
mgr.FreeScriptObject(x980_id2); mgr.FreeScriptObject(x980_id2);
@ -73,7 +75,7 @@ void CShockWave::Think(float dt, CStateManager& mgr) {
x110_elementGen->Update(dt); x110_elementGen->Update(dt);
x158_ += dt; x158_ += dt;
x150_ += x154_ * dt; x150_ += x154_ * dt;
x154_ += dt * x114_data.x30_; x154_ += dt * x114_data.GetX30();
x110_elementGen->SetExternalVar(0, x150_); x110_elementGen->SetExternalVar(0, x150_);
for (int i = 0; i < x110_elementGen->GetNumActiveChildParticles(); i++) { for (int i = 0; i < x110_elementGen->GetNumActiveChildParticles(); i++) {
auto& particle = static_cast<CElementGen&>(x110_elementGen->GetActiveChildParticle(i)); auto& particle = static_cast<CElementGen&>(x110_elementGen->GetActiveChildParticle(i));
@ -81,13 +83,13 @@ void CShockWave::Think(float dt, CStateManager& mgr) {
particle.SetExternalVar(0, x150_); particle.SetExternalVar(0, x150_);
} }
} }
if (x16c_) { if (x16c_hitPlayerInAir) {
x164_ += dt; x164_timeSinceHitPlayerInAir += dt;
x16c_ = false; x16c_hitPlayerInAir = false;
} }
if (x16d_) { if (x16d_hitPlayer) {
x168_ += dt; x168_timeSinceHitPlayer += dt;
x16d_ = false; x16d_hitPlayer = false;
} }
} }
if (x110_elementGen->IsSystemDeletable() && x15c_ > 0.f && x158_ >= x15c_) { if (x110_elementGen->IsSystemDeletable() && x15c_ > 0.f && x158_ >= x15c_) {
@ -110,8 +112,66 @@ void CShockWave::Touch(CActor& actor, CStateManager& mgr) {
if (TCastToConstPtr<CCollisionActor> cactor = mgr.GetObjectById(actor.GetUniqueId())) { if (TCastToConstPtr<CCollisionActor> cactor = mgr.GetObjectById(actor.GetUniqueId())) {
isParent = xe8_id1 == cactor->GetOwnerId(); isParent = xe8_id1 == cactor->GetOwnerId();
} }
if (!isParent) { if (isParent) {
// TODO return;
}
float mmax = x150_ * x150_;
float mmin = mmax * x114_data.GetX28() * x114_data.GetX28();
zeus::CVector3f dist = actor.GetTranslation() - GetTranslation();
CDamageInfo damageInfo = xec_damageInfo;
float knockBackScale = std::max(0.f, 1.f - x160_ * x158_);
bool isPlayer = mgr.GetPlayer().GetUniqueId() == actor.GetUniqueId();
bool isPlayerInAir = isPlayer && mgr.GetPlayer().GetPlayerMovementState() != CPlayer::EPlayerMovementState::OnGround;
float distXYMag = dist.toVec2f().magSquared();
if (distXYMag < mmin || distXYMag > mmax) {
return;
}
if (isPlayer) {
if (mgr.GetPlayer().GetPlayerMovementState() == CPlayer::EPlayerMovementState::OnGround) {
const zeus::CTransform& playerTransform = mgr.GetPlayer().GetTransform();
zeus::CVector3f playerDir = GetTranslation() - playerTransform.origin;
if (playerDir.canBeNormalized()) {
playerDir.normalize();
float dot = std::abs(playerDir.dot(playerTransform.frontVector()));
knockBackScale = std::max(0.12f, 0.88f * dot * dot);
}
}
if (mgr.GetPlayer().GetVelocity().magnitude() > 40.f) {
x168_timeSinceHitPlayer = 0.2666f;
}
}
damageInfo.SetKnockBackPower(knockBackScale * damageInfo.GetKnockBackPower());
if (isPlayer && (x164_timeSinceHitPlayerInAir >= 0.1333f || x168_timeSinceHitPlayer >= 0.2666f)) {
return;
}
if (!IsHit(actor.GetUniqueId())) {
mgr.ApplyDamage(GetUniqueId(), actor.GetUniqueId(), GetUniqueId(), damageInfo,
CMaterialFilter::MakeInclude({EMaterialTypes::Solid}), zeus::skZero3f);
if (isPlayer && x974_electricDesc) {
mgr.AddObject(new CHUDBillboardEffect(std::nullopt, x974_electricDesc, mgr.AllocateUniqueId(), true,
"VisorElectricFx", CHUDBillboardEffect::GetNearClipDistance(mgr),
CHUDBillboardEffect::GetScaleForPOV(mgr), zeus::skWhite, zeus::skOne3f,
zeus::skZero3f));
CSfxManager::SfxStart(x114_data.GetElectrocuteSfx(), 1.f, 1.f, false, 0x7f, false, kInvalidAreaId);
}
x170_hitIds.push_back(actor.GetUniqueId());
} else {
damageInfo.SetDamage(0.f);
mgr.ApplyDamage(GetUniqueId(), actor.GetUniqueId(), GetUniqueId(), damageInfo,
CMaterialFilter::MakeInclude({EMaterialTypes::Solid}), zeus::skZero3f);
}
if (isPlayerInAir) {
x16c_hitPlayerInAir = true;
}
if (isPlayer) {
x16d_hitPlayer = true;
} }
} }
bool CShockWave::IsHit(TUniqueId id) const {
return std::find(x170_hitIds.begin(), x170_hitIds.end(), id) != x170_hitIds.end();
}
} // namespace urde::MP1 } // namespace urde::MP1

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@ -6,6 +6,7 @@
namespace urde::MP1 { namespace urde::MP1 {
struct SShockWaveData { struct SShockWaveData {
private:
u32 x0_ = 8; u32 x0_ = 8;
CAssetId x4_particleDesc; CAssetId x4_particleDesc;
CDamageInfo x8_damageInfo; CDamageInfo x8_damageInfo;
@ -14,10 +15,20 @@ struct SShockWaveData {
float x2c_ = 16.5217f; float x2c_ = 16.5217f;
float x30_ = 0.f; float x30_ = 0.f;
CAssetId x34_weaponDesc; CAssetId x34_weaponDesc;
s16 x38_sfx; u16 x38_electrocuteSfx;
SShockWaveData(CAssetId part, const CDamageInfo& dInfo, CAssetId weapon, s16 sfx) public:
: x4_particleDesc(part), x8_damageInfo(dInfo), x34_weaponDesc(weapon), x38_sfx(sfx) {} SShockWaveData(CAssetId part, const CDamageInfo& dInfo, CAssetId weapon, u16 sfx)
: x4_particleDesc(part), x8_damageInfo(dInfo), x34_weaponDesc(weapon), x38_electrocuteSfx(sfx) {}
[[nodiscard]] CAssetId GetParticleDescId() const { return x4_particleDesc; }
[[nodiscard]] const CDamageInfo& GetDamageInfo() const { return x8_damageInfo; }
[[nodiscard]] float GetX24() const { return x24_; }
[[nodiscard]] float GetX28() const { return x28_; }
[[nodiscard]] float GetX2C() const { return x2c_; }
[[nodiscard]] float GetX30() const { return x30_; }
[[nodiscard]] CAssetId GetWeaponDescId() const { return x34_weaponDesc; }
[[nodiscard]] u16 GetElectrocuteSfx() const { return x38_electrocuteSfx; }
}; };
class CShockWave : public CActor { class CShockWave : public CActor {
@ -32,11 +43,11 @@ private:
float x158_ = 0.f; float x158_ = 0.f;
float x15c_; float x15c_;
float x160_; float x160_;
float x164_ = 0.f; float x164_timeSinceHitPlayerInAir = 0.f;
float x168_ = 0.f; float x168_timeSinceHitPlayer = 0.f;
bool x16c_ = false; bool x16c_hitPlayerInAir = false;
bool x16d_ = false; bool x16d_hitPlayer = false;
// x368 => very large reserved_vector of ? rstl::reserved_vector<TUniqueId, 1024> x170_hitIds;
std::optional<TToken<CElectricDescription>> x974_electricDesc; std::optional<TToken<CElectricDescription>> x974_electricDesc;
TUniqueId x980_id2 = kInvalidUniqueId; TUniqueId x980_id2 = kInvalidUniqueId;
@ -51,5 +62,8 @@ public:
void Render(const CStateManager& mgr) const override; void Render(const CStateManager& mgr) const override;
void Think(float dt, CStateManager& mgr) override; void Think(float dt, CStateManager& mgr) override;
void Touch(CActor& actor, CStateManager& mgr) override; void Touch(CActor& actor, CStateManager& mgr) override;
private:
[[nodiscard]] bool IsHit(TUniqueId id) const;
}; };
} // namespace urde } // namespace urde::MP1