mirror of https://github.com/AxioDL/metaforce.git
CScriptVisorGoo: Brace conditionals where applicable
Makes the code consistent.
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@ -27,10 +27,12 @@ CScriptVisorGoo::CScriptVisorGoo(TUniqueId uid, std::string_view name, const CEn
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, x110_farProb(farProb)
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, x110_farProb(farProb)
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, x114_color(color) {
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, x114_color(color) {
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x118_24_angleTest = !forceShow;
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x118_24_angleTest = !forceShow;
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if (particle.IsValid())
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if (particle.IsValid()) {
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xe8_particleDesc = g_SimplePool->GetObj(SObjectTag{FOURCC('PART'), particle});
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xe8_particleDesc = g_SimplePool->GetObj(SObjectTag{FOURCC('PART'), particle});
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if (electric.IsValid())
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}
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if (electric.IsValid()) {
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xf0_electricDesc = g_SimplePool->GetObj(SObjectTag{FOURCC('ELSC'), electric});
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xf0_electricDesc = g_SimplePool->GetObj(SObjectTag{FOURCC('ELSC'), electric});
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}
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}
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}
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void CScriptVisorGoo::Accept(IVisitor& visitor) { visitor.Visit(this); }
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void CScriptVisorGoo::Accept(IVisitor& visitor) { visitor.Visit(this); }
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@ -40,10 +42,11 @@ void CScriptVisorGoo::Think(float, CStateManager& mgr) {
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bool loaded = false;
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bool loaded = false;
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if (xfc_particleId.IsValid()) {
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if (xfc_particleId.IsValid()) {
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if (xe8_particleDesc.IsLoaded()) {
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if (xe8_particleDesc.IsLoaded()) {
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if (x100_electricId.IsValid())
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if (x100_electricId.IsValid()) {
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loaded = xf0_electricDesc.IsLoaded();
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loaded = xf0_electricDesc.IsLoaded();
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else
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} else {
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loaded = true;
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loaded = true;
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}
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}
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}
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} else {
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} else {
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loaded = xf0_electricDesc.IsLoaded();
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loaded = xf0_electricDesc.IsLoaded();
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@ -52,11 +55,11 @@ void CScriptVisorGoo::Think(float, CStateManager& mgr) {
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if (loaded) {
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if (loaded) {
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bool showGoo = false;
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bool showGoo = false;
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if (mgr.GetPlayer().GetCameraState() == CPlayer::EPlayerCameraState::FirstPerson) {
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if (mgr.GetPlayer().GetCameraState() == CPlayer::EPlayerCameraState::FirstPerson) {
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zeus::CVector3f eyeToGoo = GetTranslation() - mgr.GetPlayer().GetEyePosition();
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const zeus::CVector3f eyeToGoo = GetTranslation() - mgr.GetPlayer().GetEyePosition();
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float eyeToGooDist = eyeToGoo.magnitude();
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const float eyeToGooDist = eyeToGoo.magnitude();
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if (eyeToGooDist >= x104_minDist && eyeToGooDist <= x108_maxDist) {
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if (eyeToGooDist >= x104_minDist && eyeToGooDist <= x108_maxDist) {
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if (x118_24_angleTest) {
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if (x118_24_angleTest) {
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float angle = zeus::radToDeg(
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const float angle = zeus::radToDeg(
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std::acos(mgr.GetCameraManager()->GetCurrentCameraTransform(mgr).basis[1].normalized().dot(
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std::acos(mgr.GetCameraManager()->GetCurrentCameraTransform(mgr).basis[1].normalized().dot(
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eyeToGoo.normalized())));
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eyeToGoo.normalized())));
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float angleThresh = 45.f;
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float angleThresh = 45.f;
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@ -64,13 +67,14 @@ void CScriptVisorGoo::Think(float, CStateManager& mgr) {
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angleThresh *= 4.f / eyeToGooDist;
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angleThresh *= 4.f / eyeToGooDist;
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angleThresh = std::min(90.f, angleThresh);
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angleThresh = std::min(90.f, angleThresh);
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}
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}
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if (angle <= angleThresh)
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if (angle <= angleThresh) {
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showGoo = true;
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showGoo = true;
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}
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} else {
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} else {
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showGoo = true;
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showGoo = true;
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}
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}
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if (showGoo) {
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if (showGoo) {
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float t = (x108_maxDist - eyeToGooDist) / (x108_maxDist - x104_minDist);
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const float t = (x108_maxDist - eyeToGooDist) / (x108_maxDist - x104_minDist);
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if (mgr.GetActiveRandom()->Float() * 100.f <= (1.f - t) * x110_farProb + t * x10c_nearProb) {
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if (mgr.GetActiveRandom()->Float() * 100.f <= (1.f - t) * x110_farProb + t * x10c_nearProb) {
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mgr.AddObject(new CHUDBillboardEffect(
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mgr.AddObject(new CHUDBillboardEffect(
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xfc_particleId.IsValid() ? std::make_optional(xe8_particleDesc) : std::nullopt,
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xfc_particleId.IsValid() ? std::make_optional(xe8_particleDesc) : std::nullopt,
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@ -90,10 +94,12 @@ void CScriptVisorGoo::Think(float, CStateManager& mgr) {
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void CScriptVisorGoo::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& mgr) {
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void CScriptVisorGoo::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& mgr) {
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switch (msg) {
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switch (msg) {
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case EScriptObjectMessage::Activate:
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case EScriptObjectMessage::Activate:
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if (xfc_particleId.IsValid())
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if (xfc_particleId.IsValid()) {
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xe8_particleDesc.Lock();
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xe8_particleDesc.Lock();
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if (x100_electricId.IsValid())
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}
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if (x100_electricId.IsValid()) {
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xf0_electricDesc.Lock();
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xf0_electricDesc.Lock();
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}
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break;
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break;
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default:
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default:
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break;
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break;
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