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Additional work on CMapWorld rendering
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@@ -109,17 +109,29 @@ struct MetalLineDataBindingFactory : CLineRendererShaders::IDataBindingFactory
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int texCount = 0;
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boo::ITexture* textures[1];
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std::pair<boo::IGraphicsBufferD*, hecl::VertexBufferPool<CLineRenderer::SDrawVertTex>::IndexTp> vbufInfo;
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std::pair<boo::IGraphicsBufferD*, hecl::UniformBufferPool<CLineRenderer::SDrawUniform>::IndexTp> ubufInfo =
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renderer.m_uniformBuf.getBufferInfo();
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if (texture)
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{
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vbufInfo = renderer.m_vertBufTex.getBufferInfo();
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textures[0] = texture;
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texCount = 1;
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}
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else
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{
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vbufInfo = renderer.m_vertBufNoTex.getBufferInfo();
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}
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boo::IGraphicsBuffer* uniforms[] = {renderer.m_uniformBuf};
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boo::IGraphicsBuffer* uniforms[] = {ubufInfo.first};
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boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
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size_t ubufOffs[] = {ubufInfo.second};
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size_t ubufSizes[] = {sizeof(CLineRenderer::SDrawUniform)};
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renderer.m_shaderBind = ctx.newShaderDataBinding(pipeline, nullptr, renderer.m_vertBuf,
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nullptr, nullptr, 1, uniforms, nullptr,
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texCount, textures, nullptr, nullptr);
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renderer.m_shaderBind = ctx.newShaderDataBinding(pipeline, nullptr, vbufInfo.first,
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nullptr, nullptr, 1, uniforms, stages,
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ubufOffs, ubufSizes, texCount, textures,
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nullptr, nullptr, vbufInfo.second);
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}
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};
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