mirror of https://github.com/AxioDL/metaforce.git
Additional work on CMapWorld rendering
This commit is contained in:
parent
337ffd1c16
commit
d54bb3746c
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@ -99,6 +99,15 @@ static const char* RetroMapVisModes[] =
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"NEVER"
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"NEVER"
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};
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};
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static const char* RetroMapObjVisModes[] =
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{
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"ALWAYS",
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"MAPSTATIONORVISIT",
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"VISIT",
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"NEVER",
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"MAPSTATIONORVISIT2"
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};
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template <typename PAKRouter>
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template <typename PAKRouter>
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bool ReadMAPAToBlender(hecl::BlenderConnection& conn,
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bool ReadMAPAToBlender(hecl::BlenderConnection& conn,
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const MAPA& mapa,
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const MAPA& mapa,
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@ -118,13 +127,18 @@ bool ReadMAPAToBlender(hecl::BlenderConnection& conn,
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"from mathutils import Matrix\n"
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"from mathutils import Matrix\n"
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"\n"
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"\n"
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"bpy.types.Object.retro_mappable_type = bpy.props.IntProperty(name='Retro: MAPA object type', default=-1)\n"
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"bpy.types.Object.retro_mappable_type = bpy.props.IntProperty(name='Retro: MAPA object type', default=-1)\n"
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"bpy.types.Object.retro_mappable_unk = bpy.props.IntProperty(name='Retro: MAPA object unk')\n"
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"bpy.types.Object.retro_mappable_sclyid = bpy.props.StringProperty(name='Retro: MAPA object SCLY ID')\n"
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"bpy.types.Object.retro_mappable_sclyid = bpy.props.StringProperty(name='Retro: MAPA object SCLY ID')\n"
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"bpy.types.Scene.retro_map_vis_mode = bpy.props.EnumProperty(items=[('ALWAYS', 'Always', 'Always Visible', 0),"
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"bpy.types.Scene.retro_map_vis_mode = bpy.props.EnumProperty(items=[('ALWAYS', 'Always', 'Always Visible', 0),"
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"('MAPSTATIONORVISIT', 'Map Station or Visit', 'Visible after Map Station or Visit', 1),"
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"('MAPSTATIONORVISIT', 'Map Station or Visit', 'Visible after Map Station or Visit', 1),"
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"('VISIT', 'Visit', 'Visible after Visit', 2),"
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"('VISIT', 'Visit', 'Visible after Visit', 2),"
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"('NEVER', 'Never', 'Never Visible', 3)],"
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"('NEVER', 'Never', 'Never Visible', 3)],"
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"name='Retro: Map Visibility Mode')\n"
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"name='Retro: Map Visibility Mode')\n"
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"bpy.types.Object.retro_mapobj_vis_mode = bpy.props.EnumProperty(items=[('ALWAYS', 'Always', 'Always Visible', 0),"
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"('MAPSTATIONORVISIT', 'Map Station or Visit', 'Visible after Map Station or Visit', 1),"
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"('VISIT', 'Visit', 'Visible after Door Visit', 2),"
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"('NEVER', 'Never', 'Never Visible', 3),"
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"('MAPSTATIONORVISIT2', 'Map Station or Visit 2', 'Visible after Map Station or Visit', 4)],"
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"name='Retro: Map Object Visibility Mode')\n"
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"\n"
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"\n"
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"for ar in bpy.context.screen.areas:\n"
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"for ar in bpy.context.screen.areas:\n"
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" for sp in ar.spaces:\n"
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" for sp in ar.spaces:\n"
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@ -170,7 +184,7 @@ bool ReadMAPAToBlender(hecl::BlenderConnection& conn,
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os.format("obj = bpy.data.objects.new('MAPOBJ_%02d', None)\n"
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os.format("obj = bpy.data.objects.new('MAPOBJ_%02d', None)\n"
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"bpy.context.scene.objects.link(obj)\n"
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"bpy.context.scene.objects.link(obj)\n"
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"obj.retro_mappable_type = %d\n"
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"obj.retro_mappable_type = %d\n"
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"obj.retro_mappable_unk = %d\n"
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"obj.retro_mapobj_vis_mode = '%s'\n"
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"obj.retro_mappable_sclyid = '0x%08X'\n"
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"obj.retro_mappable_sclyid = '0x%08X'\n"
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"mtx = Matrix(((%f,%f,%f,%f),(%f,%f,%f,%f),(%f,%f,%f,%f),(0.0,0.0,0.0,1.0)))\n"
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"mtx = Matrix(((%f,%f,%f,%f),(%f,%f,%f,%f),(%f,%f,%f,%f),(0.0,0.0,0.0,1.0)))\n"
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"mtxd = mtx.decompose()\n"
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"mtxd = mtx.decompose()\n"
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@ -178,7 +192,7 @@ bool ReadMAPAToBlender(hecl::BlenderConnection& conn,
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"obj.location = mtxd[0]\n"
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"obj.location = mtxd[0]\n"
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"obj.rotation_quaternion = mtxd[1]\n"
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"obj.rotation_quaternion = mtxd[1]\n"
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"obj.scale = mtxd[2]\n",
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"obj.scale = mtxd[2]\n",
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moIdx, moMP12->type, moMP12->unknown1, moMP12->sclyId,
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moIdx, moMP12->type, RetroMapObjVisModes[moMP12->visMode], moMP12->sclyId,
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moMP12->transformMtx[0].vec[0], moMP12->transformMtx[0].vec[1], moMP12->transformMtx[0].vec[2], moMP12->transformMtx[0].vec[3],
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moMP12->transformMtx[0].vec[0], moMP12->transformMtx[0].vec[1], moMP12->transformMtx[0].vec[2], moMP12->transformMtx[0].vec[3],
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moMP12->transformMtx[1].vec[0], moMP12->transformMtx[1].vec[1], moMP12->transformMtx[1].vec[2], moMP12->transformMtx[1].vec[3],
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moMP12->transformMtx[1].vec[0], moMP12->transformMtx[1].vec[1], moMP12->transformMtx[1].vec[2], moMP12->transformMtx[1].vec[3],
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moMP12->transformMtx[2].vec[0], moMP12->transformMtx[2].vec[1], moMP12->transformMtx[2].vec[2], moMP12->transformMtx[2].vec[3]);
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moMP12->transformMtx[2].vec[0], moMP12->transformMtx[2].vec[1], moMP12->transformMtx[2].vec[2], moMP12->transformMtx[2].vec[3]);
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@ -191,7 +205,7 @@ bool ReadMAPAToBlender(hecl::BlenderConnection& conn,
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os.format("obj = bpy.data.objects.new('MAPOBJ_%02d', None)\n"
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os.format("obj = bpy.data.objects.new('MAPOBJ_%02d', None)\n"
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"bpy.context.scene.objects.link(obj)\n"
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"bpy.context.scene.objects.link(obj)\n"
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"obj.retro_mappable_type = %d\n"
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"obj.retro_mappable_type = %d\n"
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"obj.retro_mappable_unk = %d\n"
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"obj.retro_mapobj_vis_mode = '%s'\n"
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"obj.retro_mappable_sclyid = '0x%08X'\n"
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"obj.retro_mappable_sclyid = '0x%08X'\n"
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"mtx = Matrix(((%f,%f,%f,%f),(%f,%f,%f,%f),(%f,%f,%f,%f),(0.0,0.0,0.0,1.0)))\n"
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"mtx = Matrix(((%f,%f,%f,%f),(%f,%f,%f,%f),(%f,%f,%f,%f),(0.0,0.0,0.0,1.0)))\n"
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"mtxd = mtx.decompose()\n"
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"mtxd = mtx.decompose()\n"
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@ -199,7 +213,7 @@ bool ReadMAPAToBlender(hecl::BlenderConnection& conn,
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"obj.location = mtxd[0]\n"
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"obj.location = mtxd[0]\n"
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"obj.rotation_quaternion = mtxd[1]\n"
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"obj.rotation_quaternion = mtxd[1]\n"
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"obj.scale = mtxd[2]\n",
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"obj.scale = mtxd[2]\n",
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moIdx, moMP3->type, moMP3->unknown1, moMP3->sclyId,
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moIdx, moMP3->type, RetroMapObjVisModes[moMP3->visMode], moMP3->sclyId,
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moMP3->transformMtx[0].vec[0], moMP3->transformMtx[0].vec[1], moMP3->transformMtx[0].vec[2], moMP3->transformMtx[0].vec[3],
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moMP3->transformMtx[0].vec[0], moMP3->transformMtx[0].vec[1], moMP3->transformMtx[0].vec[2], moMP3->transformMtx[0].vec[3],
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moMP3->transformMtx[1].vec[0], moMP3->transformMtx[1].vec[1], moMP3->transformMtx[1].vec[2], moMP3->transformMtx[1].vec[3],
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moMP3->transformMtx[1].vec[0], moMP3->transformMtx[1].vec[1], moMP3->transformMtx[1].vec[2], moMP3->transformMtx[1].vec[3],
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moMP3->transformMtx[2].vec[0], moMP3->transformMtx[2].vec[1], moMP3->transformMtx[2].vec[2], moMP3->transformMtx[2].vec[3]);
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moMP3->transformMtx[2].vec[0], moMP3->transformMtx[2].vec[1], moMP3->transformMtx[2].vec[2], moMP3->transformMtx[2].vec[3]);
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@ -391,7 +405,7 @@ bool Cook(const hecl::BlenderConnection::DataStream::MapArea& mapaIn, const hecl
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typename MAPAType::MappableObject& mobj =
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typename MAPAType::MappableObject& mobj =
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static_cast<typename MAPAType::MappableObject&>(*mapa.mappableObjects.back());
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static_cast<typename MAPAType::MappableObject&>(*mapa.mappableObjects.back());
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mobj.type = MAPA::IMappableObject::Type(poi.type);
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mobj.type = MAPA::IMappableObject::Type(poi.type);
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mobj.unknown1 = poi.unk;
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mobj.visMode = poi.visMode;
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mobj.sclyId = poi.objid;
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mobj.sclyId = poi.objid;
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mobj.transformMtx[0] = poi.xf.val[0];
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mobj.transformMtx[0] = poi.xf.val[0];
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mobj.transformMtx[1] = poi.xf.val[1];
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mobj.transformMtx[1] = poi.xf.val[1];
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@ -120,7 +120,7 @@ struct MAPA : BigDNA
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{
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{
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DECL_DNA
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DECL_DNA
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Value<Type> type;
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Value<Type> type;
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Value<atUint32> unknown1;
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Value<atUint32> visMode;
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Value<atUint32> sclyId;
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Value<atUint32> sclyId;
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Value<atInt32> seek1 = -1;
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Value<atInt32> seek1 = -1;
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Value<atVec4f> transformMtx[3];
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Value<atVec4f> transformMtx[3];
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@ -132,7 +132,7 @@ struct MAPA : BigDNA
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{
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{
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DECL_DNA
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DECL_DNA
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Value<Type> type;
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Value<Type> type;
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Value<atUint32> unknown1;
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Value<atUint32> visMode;
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Value<atUint32> sclyId;
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Value<atUint32> sclyId;
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Buffer<DNA_COUNT(0x10)> unknownHash;
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Buffer<DNA_COUNT(0x10)> unknownHash;
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Value<atInt32> seek1 = -1;
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Value<atInt32> seek1 = -1;
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@ -18,12 +18,20 @@ struct ITweakAutoMapper : public ITweak
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virtual float GetMiniCamDist() const=0;
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virtual float GetMiniCamDist() const=0;
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virtual float GetMiniCamXAngle() const=0;
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virtual float GetMiniCamXAngle() const=0;
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virtual float GetMiniCamAngle() const=0;
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virtual float GetMiniCamAngle() const=0;
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virtual const zeus::CColor& GetSurfaceVisitedColor() const=0;
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virtual const zeus::CColor& GetOutlineVisitedColor() const=0;
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virtual const zeus::CColor& GetSurfaceUnvisitedColor() const=0;
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virtual const zeus::CColor& GetOutlineUnvisitedColor() const=0;
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virtual const zeus::CColor& GetSurfaceSelectVisitedColor() const=0;
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virtual const zeus::CColor& GetOutlineSelectVisitedColor() const=0;
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virtual float GetOpenMapScreenTime() const=0;
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virtual float GetOpenMapScreenTime() const=0;
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virtual float GetCloseMapScreenTime() const=0;
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virtual float GetCloseMapScreenTime() const=0;
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virtual float GetHintPanTime() const=0;
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virtual float GetHintPanTime() const=0;
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virtual float GetCamZoomUnitsPerFrame() const=0;
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virtual float GetCamZoomUnitsPerFrame() const=0;
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virtual float GetCamRotateDegreesPerFrame() const=0;
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virtual float GetCamRotateDegreesPerFrame() const=0;
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virtual float GetBaseMapScreenCameraMoveSpeed() const=0;
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virtual float GetBaseMapScreenCameraMoveSpeed() const=0;
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virtual const zeus::CColor& GetSurfaceSelectUnvisitedColor() const=0;
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virtual const zeus::CColor& GetOutlineSelectUnvisitedColor() const=0;
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virtual float GetMiniAlphaSurfaceVisited() const=0;
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virtual float GetMiniAlphaSurfaceVisited() const=0;
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virtual float GetAlphaSurfaceVisited() const=0;
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virtual float GetAlphaSurfaceVisited() const=0;
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virtual float GetMiniAlphaOutlineVisited() const=0;
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virtual float GetMiniAlphaOutlineVisited() const=0;
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@ -45,6 +53,7 @@ struct ITweakAutoMapper : public ITweak
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virtual float GetCamPanUnitsPerFrame() const=0;
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virtual float GetCamPanUnitsPerFrame() const=0;
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virtual float GetCamVerticalOffset() const=0;
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virtual float GetCamVerticalOffset() const=0;
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virtual const zeus::CColor& GetMiniMapSamusModColor() const=0;
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virtual const zeus::CColor& GetMiniMapSamusModColor() const=0;
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virtual const zeus::CColor& GetAreaFlashPulseColor() const=0;
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virtual const zeus::CColor& GetDoorColor(int idx) const=0;
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virtual const zeus::CColor& GetDoorColor(int idx) const=0;
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virtual const zeus::CColor& GetOpenDoorColor() const=0;
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virtual const zeus::CColor& GetOpenDoorColor() const=0;
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};
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};
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@ -27,12 +27,12 @@ struct CTweakAutoMapper : public ITweakAutoMapper
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Value<float> x30_miniCamAngle;
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Value<float> x30_miniCamAngle;
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Value<float> x34_;
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Value<float> x34_;
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DNAColor x38_;
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DNAColor x38_;
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DNAColor x3c_;
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DNAColor x3c_surfColorVisited;
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DNAColor x40_;
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DNAColor x40_outlineColorVisited;
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DNAColor x44_;
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DNAColor x44_surfColorUnvisited;
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DNAColor x48_;
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DNAColor x48_outlineColorUnvisited;
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DNAColor x4c_;
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DNAColor x4c_surfaceSelectColorVisited;
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DNAColor x50_;
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DNAColor x50_outlineSelectColorVisited;
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Value<float> x54_;
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Value<float> x54_;
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Value<float> x58_;
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Value<float> x58_;
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Value<float> x5c_;
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Value<float> x5c_;
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@ -43,8 +43,8 @@ struct CTweakAutoMapper : public ITweakAutoMapper
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Value<float> x70_zoomUnitsPerFrame;
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Value<float> x70_zoomUnitsPerFrame;
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Value<float> x74_rotateDegPerFrame;
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Value<float> x74_rotateDegPerFrame;
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Value<float> x78_baseMapScreenCameraMoveSpeed;
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Value<float> x78_baseMapScreenCameraMoveSpeed;
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DNAColor x7c_;
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DNAColor x7c_surfaceSelectColorUnvisited;
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DNAColor x80_;
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DNAColor x80_outlineSelectColorUnvisited;
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Value<float> x84_miniAlphaSurfaceVisited;
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Value<float> x84_miniAlphaSurfaceVisited;
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Value<float> x88_alphaSurfaceVisited;
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Value<float> x88_alphaSurfaceVisited;
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Value<float> x8c_miniAlphaOutlineVisited;
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Value<float> x8c_miniAlphaOutlineVisited;
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Value<float> xe8_;
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Value<float> xe8_;
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Value<float> xec_camVerticalOffset;
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Value<float> xec_camVerticalOffset;
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DNAColor xf0_miniMapSamusModColor;
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DNAColor xf0_miniMapSamusModColor;
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DNAColor xf4_;
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DNAColor xf4_areaFlashPulseColor;
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DNAColor xf8_;
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DNAColor xf8_;
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DNAColor xfc_;
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DNAColor xfc_;
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Value<atUint32> x100_doorColorCount;
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Value<atUint32> x100_doorColorCount;
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@ -93,12 +93,20 @@ struct CTweakAutoMapper : public ITweakAutoMapper
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float GetMiniCamDist() const { return x28_miniCamDist; }
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float GetMiniCamDist() const { return x28_miniCamDist; }
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float GetMiniCamXAngle() const { return x2c_miniCamXAngle; }
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float GetMiniCamXAngle() const { return x2c_miniCamXAngle; }
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float GetMiniCamAngle() const { return x30_miniCamAngle; }
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float GetMiniCamAngle() const { return x30_miniCamAngle; }
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const zeus::CColor& GetSurfaceVisitedColor() const { return x3c_surfColorVisited; }
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const zeus::CColor& GetOutlineVisitedColor() const { return x40_outlineColorVisited; }
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const zeus::CColor& GetSurfaceUnvisitedColor() const { return x44_surfColorUnvisited; }
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const zeus::CColor& GetOutlineUnvisitedColor() const { return x48_outlineColorUnvisited; }
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const zeus::CColor& GetSurfaceSelectVisitedColor() const { return x4c_surfaceSelectColorVisited; }
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const zeus::CColor& GetOutlineSelectVisitedColor() const { return x50_outlineSelectColorVisited; }
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float GetOpenMapScreenTime() const { return x64_openMapScreenTime; }
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float GetOpenMapScreenTime() const { return x64_openMapScreenTime; }
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float GetCloseMapScreenTime() const { return x68_closeMapScreenTime; }
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float GetCloseMapScreenTime() const { return x68_closeMapScreenTime; }
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float GetHintPanTime() const { return x6c_hintPanTime; }
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float GetHintPanTime() const { return x6c_hintPanTime; }
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float GetCamZoomUnitsPerFrame() const { return x70_zoomUnitsPerFrame; }
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float GetCamZoomUnitsPerFrame() const { return x70_zoomUnitsPerFrame; }
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float GetCamRotateDegreesPerFrame() const { return x74_rotateDegPerFrame; }
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float GetCamRotateDegreesPerFrame() const { return x74_rotateDegPerFrame; }
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float GetBaseMapScreenCameraMoveSpeed() const { return x78_baseMapScreenCameraMoveSpeed; }
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float GetBaseMapScreenCameraMoveSpeed() const { return x78_baseMapScreenCameraMoveSpeed; }
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const zeus::CColor& GetSurfaceSelectUnvisitedColor() const { return x7c_surfaceSelectColorUnvisited; }
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const zeus::CColor& GetOutlineSelectUnvisitedColor() const { return x80_outlineSelectColorUnvisited; }
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float GetMiniAlphaSurfaceVisited() const { return x84_miniAlphaSurfaceVisited; }
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float GetMiniAlphaSurfaceVisited() const { return x84_miniAlphaSurfaceVisited; }
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float GetAlphaSurfaceVisited() const { return x88_alphaSurfaceVisited; }
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float GetAlphaSurfaceVisited() const { return x88_alphaSurfaceVisited; }
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float GetMiniAlphaOutlineVisited() const { return x8c_miniAlphaOutlineVisited; }
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float GetMiniAlphaOutlineVisited() const { return x8c_miniAlphaOutlineVisited; }
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@ -120,6 +128,7 @@ struct CTweakAutoMapper : public ITweakAutoMapper
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float GetCamPanUnitsPerFrame() const { return xe0_camPanUnitsPerFrame; }
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float GetCamPanUnitsPerFrame() const { return xe0_camPanUnitsPerFrame; }
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float GetCamVerticalOffset() const { return xec_camVerticalOffset; }
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float GetCamVerticalOffset() const { return xec_camVerticalOffset; }
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const zeus::CColor& GetMiniMapSamusModColor() const { return xf0_miniMapSamusModColor; }
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const zeus::CColor& GetMiniMapSamusModColor() const { return xf0_miniMapSamusModColor; }
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const zeus::CColor& GetAreaFlashPulseColor() const { return xf4_areaFlashPulseColor; }
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const zeus::CColor& GetDoorColor(int idx) const { return x104_doorColors[idx]; }
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const zeus::CColor& GetDoorColor(int idx) const { return x104_doorColors[idx]; }
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const zeus::CColor& GetOpenDoorColor() const { return x11c_openDoorColor; }
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const zeus::CColor& GetOpenDoorColor() const { return x11c_openDoorColor; }
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};
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};
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@ -1182,7 +1182,7 @@ void CAutoMapper::Update(float dt, const CStateManager& mgr)
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if (x1bc_state != EAutoMapperState::MiniMap && x1c0_nextState != EAutoMapperState::MiniMap)
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if (x1bc_state != EAutoMapperState::MiniMap && x1c0_nextState != EAutoMapperState::MiniMap)
|
||||||
{
|
{
|
||||||
x1d8_flashTimer = std::fmod(x1d8_flashTimer + dt, 0.75f);
|
x1d8_flashTimer = std::fmod(x1d8_flashTimer + dt, 0.75f);
|
||||||
x1dc_flashPulse = x1d8_flashTimer < 0.375f ? x1d8_flashTimer / 0.375f : (0.75f - x1d8_flashTimer) / 0.375f;
|
x1dc_playerFlashPulse = x1d8_flashTimer < 0.375f ? x1d8_flashTimer / 0.375f : (0.75f - x1d8_flashTimer) / 0.375f;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!m_frmeInitialized && x28_frmeMapScreen.IsLoaded())
|
if (!m_frmeInitialized && x28_frmeMapScreen.IsLoaded())
|
||||||
|
@ -1476,13 +1476,13 @@ void CAutoMapper::Draw(const CStateManager& mgr, const zeus::CTransform& xf, flo
|
||||||
{
|
{
|
||||||
const CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo();
|
const CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo();
|
||||||
const CMapWorld* mw = x24_world->IGetMapWorld();
|
const CMapWorld* mw = x24_world->IGetMapWorld();
|
||||||
float flashIntensity = 0.f;
|
float hintFlash = 0.f;
|
||||||
if (x1e0_hintSteps.size() && x1e0_hintSteps.front().x0_type == SAutoMapperHintStep::Type::ShowBeacon)
|
if (x1e0_hintSteps.size() && x1e0_hintSteps.front().x0_type == SAutoMapperHintStep::Type::ShowBeacon)
|
||||||
{
|
{
|
||||||
if (xa0_curAreaId == mgr.GetNextAreaId() && x24_world == mgr.GetWorld())
|
if (xa0_curAreaId == mgr.GetNextAreaId() && x24_world == mgr.GetWorld())
|
||||||
{
|
{
|
||||||
float pulseTime = std::fmod(x1e0_hintSteps.front().x4_float * 8.f, 1.f);
|
float pulseTime = std::fmod(x1e0_hintSteps.front().x4_float * 8.f, 1.f);
|
||||||
flashIntensity = 2.f * (pulseTime < 0.5f ? pulseTime : 1.f - pulseTime);
|
hintFlash = 2.f * (pulseTime < 0.5f ? pulseTime : 1.f - pulseTime);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -1493,7 +1493,7 @@ void CAutoMapper::Draw(const CStateManager& mgr, const zeus::CTransform& xf, flo
|
||||||
if (xa0_curAreaId != loc.xc_areaId)
|
if (xa0_curAreaId != loc.xc_areaId)
|
||||||
continue;
|
continue;
|
||||||
float pulseTime = std::fmod((1.f - std::max(0.f, (x1e0_hintSteps.front().x4_float - 0.5f) / 0.5f)) * 4.f, 1.f);
|
float pulseTime = std::fmod((1.f - std::max(0.f, (x1e0_hintSteps.front().x4_float - 0.5f) / 0.5f)) * 4.f, 1.f);
|
||||||
flashIntensity = 2.f * (pulseTime < 0.5f ? pulseTime : 1.f - pulseTime);
|
hintFlash = 2.f * (pulseTime < 0.5f ? pulseTime : 1.f - pulseTime);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1504,7 +1504,7 @@ void CAutoMapper::Draw(const CStateManager& mgr, const zeus::CTransform& xf, flo
|
||||||
xa8_renderStates[0].x3c_alphaSurfaceUnvisited * alphaInterp,
|
xa8_renderStates[0].x3c_alphaSurfaceUnvisited * alphaInterp,
|
||||||
xa8_renderStates[0].x40_alphaOutlineUnvisited * alphaInterp,
|
xa8_renderStates[0].x40_alphaOutlineUnvisited * alphaInterp,
|
||||||
mapAlpha, 2.f, mgr, planeXf * preXf, camXf, *x24_world,
|
mapAlpha, 2.f, mgr, planeXf * preXf, camXf, *x24_world,
|
||||||
mwInfo, x1dc_flashPulse, flashIntensity, objectScale, true);
|
mwInfo, x1dc_playerFlashPulse, hintFlash, objectScale, true);
|
||||||
mw->Draw(parms, xa0_curAreaId, xa0_curAreaId,
|
mw->Draw(parms, xa0_curAreaId, xa0_curAreaId,
|
||||||
xa8_renderStates[0].x2c_drawDepth1,
|
xa8_renderStates[0].x2c_drawDepth1,
|
||||||
xa8_renderStates[0].x30_drawDepth2, true);
|
xa8_renderStates[0].x30_drawDepth2, true);
|
||||||
|
@ -1561,7 +1561,7 @@ void CAutoMapper::Draw(const CStateManager& mgr, const zeus::CTransform& xf, flo
|
||||||
}
|
}
|
||||||
|
|
||||||
CMapUniverse::CMapUniverseDrawParms parms(universeInterp, x9c_worldIdx, g_GameState->CurrentWorldAssetId(),
|
CMapUniverse::CMapUniverseDrawParms parms(universeInterp, x9c_worldIdx, g_GameState->CurrentWorldAssetId(),
|
||||||
hexIdx, x1dc_flashPulse, mgr, planeXf, camXf);
|
hexIdx, x1dc_playerFlashPulse, mgr, planeXf, camXf);
|
||||||
x8_mapu->Draw(parms, zeus::CVector3f::skZero, 0.f, 0.f);
|
x8_mapu->Draw(parms, zeus::CVector3f::skZero, 0.f, 0.f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -191,7 +191,7 @@ private:
|
||||||
CSfxHandle x1d0_rotatingSfx;
|
CSfxHandle x1d0_rotatingSfx;
|
||||||
CSfxHandle x1d4_zoomingSfx;
|
CSfxHandle x1d4_zoomingSfx;
|
||||||
float x1d8_flashTimer = 0.f;
|
float x1d8_flashTimer = 0.f;
|
||||||
float x1dc_flashPulse = 0.f;
|
float x1dc_playerFlashPulse = 0.f;
|
||||||
std::list<SAutoMapperHintStep> x1e0_hintSteps;
|
std::list<SAutoMapperHintStep> x1e0_hintSteps;
|
||||||
std::list<SAutoMapperHintLocation> x1f8_hintLocations;
|
std::list<SAutoMapperHintLocation> x1f8_hintLocations;
|
||||||
rstl::reserved_vector<TLockedToken<CTexture>, 9> x210_lstick;
|
rstl::reserved_vector<TLockedToken<CTexture>, 9> x210_lstick;
|
||||||
|
|
|
@ -267,18 +267,24 @@ void CMapArea::CMapAreaSurface::Draw(const zeus::CVector3f* verts, const zeus::C
|
||||||
std::vector<CLineRenderer>& linePrims = const_cast<std::vector<CLineRenderer>&>(m_linePrims);
|
std::vector<CLineRenderer>& linePrims = const_cast<std::vector<CLineRenderer>&>(m_linePrims);
|
||||||
if (linePrims.size() < totalPrims)
|
if (linePrims.size() < totalPrims)
|
||||||
{
|
{
|
||||||
|
linePrims.clear();
|
||||||
linePrims.reserve(totalPrims);
|
linePrims.reserve(totalPrims);
|
||||||
for (u32 j=0 ; j<=draw2 ; ++j)
|
const_cast<CMapAreaSurface*>(this)->m_lineToken =
|
||||||
|
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx)
|
||||||
{
|
{
|
||||||
r.seek(4, athena::SeekOrigin::Begin);
|
for (u32 j=0 ; j<=draw2 ; ++j)
|
||||||
for (u32 i=0 ; i<outlineCount ; ++i)
|
|
||||||
{
|
{
|
||||||
u32 count = r.readUint32Big();
|
r.seek(4, athena::SeekOrigin::Begin);
|
||||||
r.seek(count);
|
for (u32 i=0 ; i<outlineCount ; ++i)
|
||||||
r.seekAlign4();
|
{
|
||||||
linePrims.emplace_back(CLineRenderer::EPrimitiveMode::LineStrip, count, nullptr, false);
|
u32 count = r.readUint32Big();
|
||||||
|
r.seek(count);
|
||||||
|
r.seekAlign4();
|
||||||
|
linePrims.emplace_back(ctx, CLineRenderer::EPrimitiveMode::LineStrip, count, nullptr, false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
return true;
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
zeus::CColor color = lineColor;
|
zeus::CColor color = lineColor;
|
||||||
|
|
|
@ -27,6 +27,7 @@ public:
|
||||||
u32 m_primCount;
|
u32 m_primCount;
|
||||||
std::experimental::optional<CMapSurfaceShader> m_surfacePrims;
|
std::experimental::optional<CMapSurfaceShader> m_surfacePrims;
|
||||||
std::vector<CLineRenderer> m_linePrims;
|
std::vector<CLineRenderer> m_linePrims;
|
||||||
|
boo::GraphicsDataToken m_lineToken;
|
||||||
public:
|
public:
|
||||||
CMapAreaSurface(const void* surfBuf);
|
CMapAreaSurface(const void* surfBuf);
|
||||||
CMapAreaSurface(CMapAreaSurface&&) = default;
|
CMapAreaSurface(CMapAreaSurface&&) = default;
|
||||||
|
|
|
@ -3,6 +3,7 @@
|
||||||
#include "GameGlobalObjects.hpp"
|
#include "GameGlobalObjects.hpp"
|
||||||
#include "CSimplePool.hpp"
|
#include "CSimplePool.hpp"
|
||||||
#include "World/CWorld.hpp"
|
#include "World/CWorld.hpp"
|
||||||
|
#include "CStateManager.hpp"
|
||||||
|
|
||||||
namespace urde
|
namespace urde
|
||||||
{
|
{
|
||||||
|
@ -215,10 +216,148 @@ bool CMapWorld::IsMapAreaValid(const IWorld& wld, int areaIdx, bool checkLoad) c
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMapWorld::DrawAreas(const CMapWorld::CMapWorldDrawParms&, int,
|
void CMapWorld::DrawAreas(const CMapWorld::CMapWorldDrawParms& parms, int selArea,
|
||||||
const std::vector<CMapWorld::CMapAreaBFSInfo>&, bool) const
|
const std::vector<CMapAreaBFSInfo>& bfsInfos, bool inMapScreen) const
|
||||||
{
|
{
|
||||||
|
// Alpha blend
|
||||||
|
// Line width 1
|
||||||
|
|
||||||
|
int surfCount = 0;
|
||||||
|
int objCount = 0;
|
||||||
|
for (const CMapAreaBFSInfo& bfsInfo : bfsInfos)
|
||||||
|
{
|
||||||
|
const CMapArea* mapa = GetMapArea(bfsInfo.GetAreaIndex());
|
||||||
|
surfCount += mapa->GetNumSurfaces();
|
||||||
|
objCount += mapa->GetNumMappableObjects();
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<CMapObjectSortInfo> sortInfos;
|
||||||
|
sortInfos.reserve(surfCount + objCount + (parms.GetIsSortDoorSurfaces() ? objCount * 6 : 0));
|
||||||
|
|
||||||
|
int playerArea = parms.GetStateManager().GetNextAreaId();
|
||||||
|
const CMapWorldInfo& mwInfo = parms.GetMapWorldInfo();
|
||||||
|
for (const CMapAreaBFSInfo& bfsInfo : bfsInfos)
|
||||||
|
{
|
||||||
|
int thisArea = bfsInfo.GetAreaIndex();
|
||||||
|
const CMapArea* mapa = GetMapArea(thisArea);
|
||||||
|
if (!mapa->GetIsVisibleToAutoMapper(mwInfo.IsWorldVisible(thisArea), mwInfo.IsAreaVisible(thisArea)))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
float surfDepth = bfsInfo.GetSurfaceDrawDepth();
|
||||||
|
float outlineDepth = bfsInfo.GetOutlineDrawDepth();
|
||||||
|
|
||||||
|
if (surfDepth >= 1.f)
|
||||||
|
surfDepth = 1.f;
|
||||||
|
else if (surfDepth < 0.f)
|
||||||
|
surfDepth = 0.f;
|
||||||
|
else
|
||||||
|
surfDepth -= std::floor(surfDepth);
|
||||||
|
|
||||||
|
if (outlineDepth >= 1.f)
|
||||||
|
outlineDepth = 1.f;
|
||||||
|
else if (outlineDepth < 0.f)
|
||||||
|
outlineDepth = 0.f;
|
||||||
|
else
|
||||||
|
outlineDepth -= std::floor(outlineDepth);
|
||||||
|
|
||||||
|
float alphaSurf;
|
||||||
|
float alphaOutline;
|
||||||
|
const zeus::CColor* surfaceColor;
|
||||||
|
const zeus::CColor* outlineColor;
|
||||||
|
const zeus::CColor* surfacePlayerColor;
|
||||||
|
const zeus::CColor* outlinePlayerColor;
|
||||||
|
if (mwInfo.IsAreaVisted(thisArea))
|
||||||
|
{
|
||||||
|
alphaSurf = parms.GetAlphaSurfaceVisited();
|
||||||
|
alphaOutline = parms.GetAlphaOutlineVisited();
|
||||||
|
surfaceColor = &g_tweakAutoMapper->GetSurfaceVisitedColor();
|
||||||
|
outlineColor = &g_tweakAutoMapper->GetOutlineVisitedColor();
|
||||||
|
surfacePlayerColor = &g_tweakAutoMapper->GetSurfaceSelectVisitedColor();
|
||||||
|
outlinePlayerColor = &g_tweakAutoMapper->GetOutlineSelectVisitedColor();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
alphaSurf = parms.GetAlphaSurfaceUnvisited();
|
||||||
|
alphaOutline = parms.GetAlphaOutlineUnvisited();
|
||||||
|
surfaceColor = &g_tweakAutoMapper->GetSurfaceUnvisitedColor();
|
||||||
|
outlineColor = &g_tweakAutoMapper->GetOutlineUnvisitedColor();
|
||||||
|
surfacePlayerColor = &g_tweakAutoMapper->GetSurfaceSelectUnvisitedColor();
|
||||||
|
outlinePlayerColor = &g_tweakAutoMapper->GetOutlineSelectUnvisitedColor();
|
||||||
|
}
|
||||||
|
|
||||||
|
zeus::CColor hintFlashColor =
|
||||||
|
zeus::CColor::lerp(zeus::CColor::skClear, zeus::CColor{1.f, 1.f, 1.f, 0.f}, parms.GetHintAreaFlashIntensity());
|
||||||
|
|
||||||
|
zeus::CColor finalSurfColor, finalOutlineColor;
|
||||||
|
if (thisArea == selArea && inMapScreen)
|
||||||
|
{
|
||||||
|
finalSurfColor = *surfacePlayerColor + hintFlashColor;
|
||||||
|
finalOutlineColor = *outlinePlayerColor + hintFlashColor;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
finalSurfColor = *surfaceColor;
|
||||||
|
finalSurfColor.a = surfDepth * alphaSurf;
|
||||||
|
finalOutlineColor = *outlineColor;
|
||||||
|
finalOutlineColor.a = outlineDepth * alphaOutline;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((selArea != playerArea || parms.GetHintAreaFlashIntensity() == 0.f) &&
|
||||||
|
playerArea == thisArea && this == parms.GetStateManager().GetWorld()->GetMapWorld())
|
||||||
|
{
|
||||||
|
float pulse = parms.GetPlayerAreaFlashIntensity();
|
||||||
|
const zeus::CColor& flashCol = g_tweakAutoMapper->GetAreaFlashPulseColor();
|
||||||
|
finalSurfColor = zeus::CColor::lerp(finalSurfColor, flashCol, pulse);
|
||||||
|
finalOutlineColor = zeus::CColor::lerp(finalOutlineColor, flashCol, pulse);
|
||||||
|
}
|
||||||
|
|
||||||
|
zeus::CTransform modelView = parms.GetCameraTransform().inverse() *
|
||||||
|
mapa->GetAreaPostTransform(parms.GetWorld(), thisArea);
|
||||||
|
for (int i=0 ; i<mapa->GetNumSurfaces() ; ++i)
|
||||||
|
{
|
||||||
|
const CMapArea::CMapAreaSurface& surf = mapa->GetSurface(i);
|
||||||
|
zeus::CVector3f pos = modelView * surf.GetCenterPosition();
|
||||||
|
sortInfos.emplace_back(pos.y, thisArea, CMapObjectSortInfo::EObjectCode::Surface, i,
|
||||||
|
finalSurfColor, finalOutlineColor);
|
||||||
|
}
|
||||||
|
|
||||||
|
int i = 0;
|
||||||
|
int si = 0;
|
||||||
|
for (; i<mapa->GetNumMappableObjects() ; ++i, si+=6)
|
||||||
|
{
|
||||||
|
const CMappableObject& obj = mapa->GetMappableObject(i);
|
||||||
|
if (!obj.IsVisibleToAutoMapper(mwInfo.IsWorldVisible(thisArea), mwInfo))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
bool doorType = CMappableObject::IsDoorType(obj.GetType());
|
||||||
|
if (doorType)
|
||||||
|
{
|
||||||
|
if (!mwInfo.IsAreaVisible(thisArea))
|
||||||
|
continue;
|
||||||
|
if (parms.GetIsSortDoorSurfaces())
|
||||||
|
{
|
||||||
|
for (int s=0 ; s<6 ; ++s)
|
||||||
|
{
|
||||||
|
zeus::CVector3f center = obj.BuildSurfaceCenterPoint(s);
|
||||||
|
zeus::CVector3f pos = modelView * (CMapArea::GetAreaPostTranslate(parms.GetWorld(), thisArea) + center);
|
||||||
|
sortInfos.emplace_back(pos.y, thisArea, CMapObjectSortInfo::EObjectCode::DoorSurface, si+s,
|
||||||
|
zeus::CColor{1.f, 0.f, 1.f, 1.f}, zeus::CColor{1.f, 0.f, 1.f, 1.f});
|
||||||
|
}
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
zeus::CVector3f pos = modelView * (obj.GetTransform().origin + CMapArea::GetAreaPostTranslate(parms.GetWorld(), thisArea));
|
||||||
|
sortInfos.emplace_back(pos.y, thisArea, doorType ? CMapObjectSortInfo::EObjectCode::Door :
|
||||||
|
CMapObjectSortInfo::EObjectCode::Object,
|
||||||
|
i, zeus::CColor{1.f, 0.f, 1.f, 1.f}, zeus::CColor{1.f, 0.f, 1.f, 1.f});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (sortInfos.empty())
|
||||||
|
return;
|
||||||
|
|
||||||
|
/* TODO: Finish */
|
||||||
}
|
}
|
||||||
|
|
||||||
struct Support
|
struct Support
|
||||||
|
|
|
@ -49,10 +49,10 @@ public:
|
||||||
public:
|
public:
|
||||||
enum class EObjectCode
|
enum class EObjectCode
|
||||||
{
|
{
|
||||||
One = 1 << 16,
|
Object = 1 << 16,
|
||||||
Door = 2 << 16,
|
DoorSurface = 2 << 16,
|
||||||
Three = 3 << 16,
|
Door = 3 << 16,
|
||||||
Four = 4 << 16
|
Surface = 4 << 16
|
||||||
};
|
};
|
||||||
|
|
||||||
CMapObjectSortInfo(float zDist, int areaIdx, EObjectCode type, int idx,
|
CMapObjectSortInfo(float zDist, int areaIdx, EObjectCode type, int idx,
|
||||||
|
@ -98,8 +98,8 @@ public:
|
||||||
const zeus::CTransform& x20_viewXf;
|
const zeus::CTransform& x20_viewXf;
|
||||||
const IWorld& x24_wld;
|
const IWorld& x24_wld;
|
||||||
const CMapWorldInfo& x28_mwInfo;
|
const CMapWorldInfo& x28_mwInfo;
|
||||||
float x2c_flashPulse;
|
float x2c_playerFlashIntensity;
|
||||||
float x30_flashIntensity;
|
float x30_hintFlashIntensity;
|
||||||
float x34_objectScale;
|
float x34_objectScale;
|
||||||
bool x38_sortDoorSurfs;
|
bool x38_sortDoorSurfs;
|
||||||
public:
|
public:
|
||||||
|
@ -107,8 +107,8 @@ public:
|
||||||
float alphaSurfUnvisited, float alphaOlUnvisited,
|
float alphaSurfUnvisited, float alphaOlUnvisited,
|
||||||
float alpha, float outlineWidthScale, const CStateManager& mgr,
|
float alpha, float outlineWidthScale, const CStateManager& mgr,
|
||||||
const zeus::CTransform& modelXf, const zeus::CTransform& viewXf,
|
const zeus::CTransform& modelXf, const zeus::CTransform& viewXf,
|
||||||
const IWorld& wld, const CMapWorldInfo& mwInfo, float flashPulse,
|
const IWorld& wld, const CMapWorldInfo& mwInfo, float playerFlash,
|
||||||
float flashIntensity, float objectScale, bool sortDoorSurfs)
|
float hintFlash, float objectScale, bool sortDoorSurfs)
|
||||||
: x0_alphaSurfVisited(alphaSurfVisited),
|
: x0_alphaSurfVisited(alphaSurfVisited),
|
||||||
x4_alphaOlVisited(alphaOlVisited),
|
x4_alphaOlVisited(alphaOlVisited),
|
||||||
x8_alphaSurfUnvisited(alphaSurfUnvisited),
|
x8_alphaSurfUnvisited(alphaSurfUnvisited),
|
||||||
|
@ -120,16 +120,16 @@ public:
|
||||||
x20_viewXf(viewXf),
|
x20_viewXf(viewXf),
|
||||||
x24_wld(wld),
|
x24_wld(wld),
|
||||||
x28_mwInfo(mwInfo),
|
x28_mwInfo(mwInfo),
|
||||||
x2c_flashPulse(flashPulse),
|
x2c_playerFlashIntensity(playerFlash),
|
||||||
x30_flashIntensity(flashIntensity),
|
x30_hintFlashIntensity(hintFlash),
|
||||||
x34_objectScale(objectScale),
|
x34_objectScale(objectScale),
|
||||||
x38_sortDoorSurfs(sortDoorSurfs)
|
x38_sortDoorSurfs(sortDoorSurfs)
|
||||||
{}
|
{}
|
||||||
const IWorld& GetWorld() const { return x24_wld; }
|
const IWorld& GetWorld() const { return x24_wld; }
|
||||||
float GetOutlineWidthScale() const { return x14_outlineWidthScale; }
|
float GetOutlineWidthScale() const { return x14_outlineWidthScale; }
|
||||||
const zeus::CTransform& GetPlaneProjectionTransform() const { return x1c_modelXf; }
|
const zeus::CTransform& GetPlaneProjectionTransform() const { return x1c_modelXf; }
|
||||||
float GetPlayerAreaFlashIntensity() const { return x30_flashIntensity; }
|
float GetHintAreaFlashIntensity() const { return x30_hintFlashIntensity; }
|
||||||
float GetPlayerAreaFlashPulse() const { return x2c_flashPulse; }
|
float GetPlayerAreaFlashIntensity() const { return x2c_playerFlashIntensity; }
|
||||||
const zeus::CTransform& GetCameraTransform() const { return x20_viewXf; }
|
const zeus::CTransform& GetCameraTransform() const { return x20_viewXf; }
|
||||||
float GetAlphaOutlineUnvisited() const { return xc_alphaOlUnvisited; }
|
float GetAlphaOutlineUnvisited() const { return xc_alphaOlUnvisited; }
|
||||||
float GetAlphaSurfaceUnvisited() const { return x8_alphaSurfUnvisited; }
|
float GetAlphaSurfaceUnvisited() const { return x8_alphaSurfUnvisited; }
|
||||||
|
|
|
@ -23,7 +23,7 @@ CMappableObject::CMappableObject(const void* buf)
|
||||||
{
|
{
|
||||||
athena::io::MemoryReader r(buf, 64);
|
athena::io::MemoryReader r(buf, 64);
|
||||||
x0_type = EMappableObjectType(r.readUint32Big());
|
x0_type = EMappableObjectType(r.readUint32Big());
|
||||||
x4_ = r.readUint32Big();
|
x4_visibilityMode = EVisMode(r.readUint32Big());
|
||||||
x8_objId = r.readUint32Big();
|
x8_objId = r.readUint32Big();
|
||||||
xc_ = r.readUint32Big();
|
xc_ = r.readUint32Big();
|
||||||
x10_transform.read34RowMajor(r);
|
x10_transform.read34RowMajor(r);
|
||||||
|
@ -258,6 +258,26 @@ zeus::CVector3f CMappableObject::BuildSurfaceCenterPoint(int surfIdx) const
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool CMappableObject::IsVisibleToAutoMapper(bool worldVis, const CMapWorldInfo& mwInfo) const
|
||||||
|
{
|
||||||
|
bool areaVis = mwInfo.IsAreaVisible(x8_objId.AreaNum());
|
||||||
|
switch (x4_visibilityMode)
|
||||||
|
{
|
||||||
|
case EVisMode::Always:
|
||||||
|
default:
|
||||||
|
return true;
|
||||||
|
case EVisMode::MapStationOrVisit:
|
||||||
|
case EVisMode::MapStationOrVisit2:
|
||||||
|
return worldVis || areaVis;
|
||||||
|
case EVisMode::Visit:
|
||||||
|
if (IsDoorType(x0_type))
|
||||||
|
return mwInfo.IsDoorVisited(x8_objId);
|
||||||
|
return areaVis;
|
||||||
|
case EVisMode::Never:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
boo::GraphicsDataToken CMappableObject::g_gfxToken = {};
|
boo::GraphicsDataToken CMappableObject::g_gfxToken = {};
|
||||||
boo::IGraphicsBufferS* CMappableObject::g_doorVbo;
|
boo::IGraphicsBufferS* CMappableObject::g_doorVbo;
|
||||||
boo::IGraphicsBufferS* CMappableObject::g_doorIbo;
|
boo::IGraphicsBufferS* CMappableObject::g_doorIbo;
|
||||||
|
|
|
@ -51,11 +51,20 @@ public:
|
||||||
MissileStation = 37
|
MissileStation = 37
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum class EVisMode
|
||||||
|
{
|
||||||
|
Always,
|
||||||
|
MapStationOrVisit,
|
||||||
|
Visit,
|
||||||
|
Never,
|
||||||
|
MapStationOrVisit2
|
||||||
|
};
|
||||||
|
|
||||||
private:
|
private:
|
||||||
static const zeus::CVector3f skDoorVerts[8];
|
static const zeus::CVector3f skDoorVerts[8];
|
||||||
|
|
||||||
EMappableObjectType x0_type;
|
EMappableObjectType x0_type;
|
||||||
u32 x4_;
|
EVisMode x4_visibilityMode;
|
||||||
TEditorId x8_objId;
|
TEditorId x8_objId;
|
||||||
u32 xc_;
|
u32 xc_;
|
||||||
zeus::CTransform x10_transform;
|
zeus::CTransform x10_transform;
|
||||||
|
@ -86,7 +95,7 @@ public:
|
||||||
zeus::CVector3f BuildSurfaceCenterPoint(int surfIdx) const;
|
zeus::CVector3f BuildSurfaceCenterPoint(int surfIdx) const;
|
||||||
bool IsDoorConnectedToArea(int idx, const CStateManager&) const;
|
bool IsDoorConnectedToArea(int idx, const CStateManager&) const;
|
||||||
bool IsDoorConnectedToVisitedArea(const CStateManager&) const;
|
bool IsDoorConnectedToVisitedArea(const CStateManager&) const;
|
||||||
bool GetIsVisibleToAutoMapper(bool) const;
|
bool IsVisibleToAutoMapper(bool worldVis, const CMapWorldInfo& mwInfo) const;
|
||||||
bool GetIsSeen() const;
|
bool GetIsSeen() const;
|
||||||
|
|
||||||
static void ReadAutoMapperTweaks(const ITweakAutoMapper&);
|
static void ReadAutoMapperTweaks(const ITweakAutoMapper&);
|
||||||
|
|
|
@ -4,6 +4,7 @@
|
||||||
#include "CTimeProvider.hpp"
|
#include "CTimeProvider.hpp"
|
||||||
#include "Shaders/CTextSupportShader.hpp"
|
#include "Shaders/CTextSupportShader.hpp"
|
||||||
#include "GuiSys/CGuiSys.hpp"
|
#include "GuiSys/CGuiSys.hpp"
|
||||||
|
#include "CLineRenderer.hpp"
|
||||||
|
|
||||||
namespace urde
|
namespace urde
|
||||||
{
|
{
|
||||||
|
@ -108,7 +109,7 @@ void CGraphics::EndScene()
|
||||||
/* GXCopyDisp to g_CurrenFrameBuf with clear enabled */
|
/* GXCopyDisp to g_CurrenFrameBuf with clear enabled */
|
||||||
/* Register next breakpoint with GP FIFO */
|
/* Register next breakpoint with GP FIFO */
|
||||||
|
|
||||||
/* Yup, GX had fences long before D3D12 and Vulkan
|
/* Yup, GX effectively had fences long before D3D12 and Vulkan
|
||||||
* (same functionality implemented in boo's execute method) */
|
* (same functionality implemented in boo's execute method) */
|
||||||
|
|
||||||
/* This usually comes from VI register during interrupt;
|
/* This usually comes from VI register during interrupt;
|
||||||
|
@ -120,6 +121,9 @@ void CGraphics::EndScene()
|
||||||
/* Flush text instance buffers just before GPU command list submission */
|
/* Flush text instance buffers just before GPU command list submission */
|
||||||
CTextSupportShader::UpdateBuffers();
|
CTextSupportShader::UpdateBuffers();
|
||||||
|
|
||||||
|
/* Same with line renderer */
|
||||||
|
CLineRenderer::UpdateBuffers();
|
||||||
|
|
||||||
++g_FrameCounter;
|
++g_FrameCounter;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -13,25 +13,14 @@ void CLineRenderer::Initialize()
|
||||||
void CLineRenderer::Shutdown()
|
void CLineRenderer::Shutdown()
|
||||||
{
|
{
|
||||||
CLineRendererShaders::Shutdown();
|
CLineRendererShaders::Shutdown();
|
||||||
|
s_vertPoolTex.doDestroy();
|
||||||
|
s_vertPoolNoTex.doDestroy();
|
||||||
|
s_uniformPool.doDestroy();
|
||||||
}
|
}
|
||||||
|
|
||||||
struct SDrawVertTex
|
hecl::VertexBufferPool<CLineRenderer::SDrawVertTex> CLineRenderer::s_vertPoolTex = {};
|
||||||
{
|
hecl::VertexBufferPool<CLineRenderer::SDrawVertNoTex> CLineRenderer::s_vertPoolNoTex = {};
|
||||||
zeus::CVector4f pos;
|
hecl::UniformBufferPool<CLineRenderer::SDrawUniform> CLineRenderer::s_uniformPool = {};
|
||||||
zeus::CColor color;
|
|
||||||
zeus::CVector2f uv;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct SDrawVertNoTex
|
|
||||||
{
|
|
||||||
zeus::CVector4f pos;
|
|
||||||
zeus::CColor color;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct SDrawUniform
|
|
||||||
{
|
|
||||||
zeus::CColor moduColor;
|
|
||||||
};
|
|
||||||
|
|
||||||
CLineRenderer::CLineRenderer(boo::IGraphicsDataFactory::Context& ctx,
|
CLineRenderer::CLineRenderer(boo::IGraphicsDataFactory::Context& ctx,
|
||||||
EPrimitiveMode mode, u32 maxVerts, boo::ITexture* texture, bool additive)
|
EPrimitiveMode mode, u32 maxVerts, boo::ITexture* texture, bool additive)
|
||||||
|
@ -58,10 +47,13 @@ CLineRenderer::CLineRenderer(boo::IGraphicsDataFactory::Context& ctx,
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_vertBuf = ctx.newDynamicBuffer(boo::BufferUse::Vertex,
|
if (texture)
|
||||||
texture ? sizeof(SDrawVertTex) : sizeof(SDrawVertNoTex),
|
m_vertBufTex = s_vertPoolTex.allocateBlock(CGraphics::g_BooFactory, maxTriVerts);
|
||||||
maxTriVerts);
|
else
|
||||||
m_uniformBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(SDrawUniform), 1);
|
m_vertBufNoTex = s_vertPoolNoTex.allocateBlock(CGraphics::g_BooFactory, maxTriVerts);
|
||||||
|
|
||||||
|
m_uniformBuf = s_uniformPool.allocateBlock(CGraphics::g_BooFactory);
|
||||||
|
|
||||||
CLineRendererShaders::BuildShaderDataBinding(ctx, *this, texture, additive);
|
CLineRendererShaders::BuildShaderDataBinding(ctx, *this, texture, additive);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -89,19 +81,22 @@ CLineRenderer::CLineRenderer(EPrimitiveMode mode, u32 maxVerts, boo::ITexture* t
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (texture)
|
||||||
|
m_vertBufTex = s_vertPoolTex.allocateBlock(CGraphics::g_BooFactory, maxTriVerts);
|
||||||
|
else
|
||||||
|
m_vertBufNoTex = s_vertPoolNoTex.allocateBlock(CGraphics::g_BooFactory, maxTriVerts);
|
||||||
|
|
||||||
|
m_uniformBuf = s_uniformPool.allocateBlock(CGraphics::g_BooFactory);
|
||||||
|
|
||||||
m_gfxToken = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
|
m_gfxToken = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
|
||||||
{
|
{
|
||||||
m_vertBuf = ctx.newDynamicBuffer(boo::BufferUse::Vertex,
|
|
||||||
texture ? sizeof(SDrawVertTex) : sizeof(SDrawVertNoTex),
|
|
||||||
maxTriVerts);
|
|
||||||
m_uniformBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(SDrawUniform), 1);
|
|
||||||
CLineRendererShaders::BuildShaderDataBinding(ctx, *this, texture, additive);
|
CLineRendererShaders::BuildShaderDataBinding(ctx, *this, texture, additive);
|
||||||
return true;
|
return true;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
static rstl::reserved_vector<SDrawVertTex, 256> g_StaticLineVertsTex;
|
rstl::reserved_vector<CLineRenderer::SDrawVertTex, 256> CLineRenderer::g_StaticLineVertsTex = {};
|
||||||
static rstl::reserved_vector<SDrawVertNoTex, 256> g_StaticLineVertsNoTex;
|
rstl::reserved_vector<CLineRenderer::SDrawVertNoTex, 256> CLineRenderer::g_StaticLineVertsNoTex = {};
|
||||||
|
|
||||||
static zeus::CVector2f IntersectLines(const zeus::CVector2f& pa1, const zeus::CVector2f& pa2,
|
static zeus::CVector2f IntersectLines(const zeus::CVector2f& pa1, const zeus::CVector2f& pa2,
|
||||||
const zeus::CVector2f& pb1, const zeus::CVector2f& pb2)
|
const zeus::CVector2f& pb1, const zeus::CVector2f& pb2)
|
||||||
|
@ -357,17 +352,16 @@ void CLineRenderer::Render(const zeus::CColor& moduColor)
|
||||||
m_final = true;
|
m_final = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
SDrawUniform uniformData = {moduColor};
|
m_uniformBuf.access() = SDrawUniform{moduColor};
|
||||||
m_uniformBuf->load(&uniformData, sizeof(SDrawUniform));
|
|
||||||
if (m_textured)
|
if (m_textured)
|
||||||
{
|
{
|
||||||
m_vertBuf->load(g_StaticLineVertsTex.data(), sizeof(SDrawVertTex) * g_StaticLineVertsTex.size());
|
memmove(m_vertBufTex.access(), g_StaticLineVertsTex.data(), sizeof(SDrawVertTex) * g_StaticLineVertsTex.size());
|
||||||
CGraphics::SetShaderDataBinding(m_shaderBind);
|
CGraphics::SetShaderDataBinding(m_shaderBind);
|
||||||
CGraphics::DrawArray(0, g_StaticLineVertsTex.size());
|
CGraphics::DrawArray(0, g_StaticLineVertsTex.size());
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_vertBuf->load(g_StaticLineVertsNoTex.data(), sizeof(SDrawVertNoTex) * g_StaticLineVertsNoTex.size());
|
memmove(m_vertBufNoTex.access(), g_StaticLineVertsNoTex.data(), sizeof(SDrawVertNoTex) * g_StaticLineVertsNoTex.size());
|
||||||
CGraphics::SetShaderDataBinding(m_shaderBind);
|
CGraphics::SetShaderDataBinding(m_shaderBind);
|
||||||
CGraphics::DrawArray(0, g_StaticLineVertsNoTex.size());
|
CGraphics::DrawArray(0, g_StaticLineVertsNoTex.size());
|
||||||
}
|
}
|
||||||
|
|
|
@ -3,8 +3,11 @@
|
||||||
|
|
||||||
#include "RetroTypes.hpp"
|
#include "RetroTypes.hpp"
|
||||||
#include "zeus/CVector3f.hpp"
|
#include "zeus/CVector3f.hpp"
|
||||||
|
#include "zeus/CVector4f.hpp"
|
||||||
#include "zeus/CColor.hpp"
|
#include "zeus/CColor.hpp"
|
||||||
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
|
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
|
||||||
|
#include "hecl/VertexBufferPool.hpp"
|
||||||
|
#include "hecl/UniformBufferPool.hpp"
|
||||||
|
|
||||||
namespace urde
|
namespace urde
|
||||||
{
|
{
|
||||||
|
@ -19,6 +22,24 @@ public:
|
||||||
LineLoop
|
LineLoop
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct SDrawVertTex
|
||||||
|
{
|
||||||
|
zeus::CVector4f pos;
|
||||||
|
zeus::CColor color;
|
||||||
|
zeus::CVector2f uv;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct SDrawVertNoTex
|
||||||
|
{
|
||||||
|
zeus::CVector4f pos;
|
||||||
|
zeus::CColor color;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct SDrawUniform
|
||||||
|
{
|
||||||
|
zeus::CColor moduColor;
|
||||||
|
};
|
||||||
|
|
||||||
private:
|
private:
|
||||||
EPrimitiveMode m_mode;
|
EPrimitiveMode m_mode;
|
||||||
u32 m_maxVerts;
|
u32 m_maxVerts;
|
||||||
|
@ -38,10 +59,18 @@ private:
|
||||||
zeus::CColor m_lastColor;
|
zeus::CColor m_lastColor;
|
||||||
float m_lastWidth;
|
float m_lastWidth;
|
||||||
|
|
||||||
|
static rstl::reserved_vector<SDrawVertTex, 256> g_StaticLineVertsTex;
|
||||||
|
static rstl::reserved_vector<SDrawVertNoTex, 256> g_StaticLineVertsNoTex;
|
||||||
|
|
||||||
|
static hecl::VertexBufferPool<SDrawVertTex> s_vertPoolTex;
|
||||||
|
static hecl::VertexBufferPool<SDrawVertNoTex> s_vertPoolNoTex;
|
||||||
|
static hecl::UniformBufferPool<SDrawUniform> s_uniformPool;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
boo::GraphicsDataToken m_gfxToken;
|
boo::GraphicsDataToken m_gfxToken;
|
||||||
boo::IGraphicsBufferD* m_vertBuf;
|
hecl::VertexBufferPool<SDrawVertTex>::Token m_vertBufTex;
|
||||||
boo::IGraphicsBufferD* m_uniformBuf;
|
hecl::VertexBufferPool<SDrawVertNoTex>::Token m_vertBufNoTex;
|
||||||
|
hecl::UniformBufferPool<SDrawUniform>::Token m_uniformBuf;
|
||||||
boo::IShaderDataBinding* m_shaderBind = nullptr;
|
boo::IShaderDataBinding* m_shaderBind = nullptr;
|
||||||
|
|
||||||
CLineRenderer(boo::IGraphicsDataFactory::Context& ctx,
|
CLineRenderer(boo::IGraphicsDataFactory::Context& ctx,
|
||||||
|
@ -54,6 +83,13 @@ public:
|
||||||
const zeus::CVector2f& uv=zeus::CVector2f::skZero);
|
const zeus::CVector2f& uv=zeus::CVector2f::skZero);
|
||||||
void Render(const zeus::CColor& moduColor=zeus::CColor::skWhite);
|
void Render(const zeus::CColor& moduColor=zeus::CColor::skWhite);
|
||||||
|
|
||||||
|
static void UpdateBuffers()
|
||||||
|
{
|
||||||
|
s_vertPoolTex.updateBuffers();
|
||||||
|
s_vertPoolNoTex.updateBuffers();
|
||||||
|
s_uniformPool.updateBuffers();
|
||||||
|
}
|
||||||
|
|
||||||
static void Initialize();
|
static void Initialize();
|
||||||
static void Shutdown();
|
static void Shutdown();
|
||||||
};
|
};
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
#include "CLineRendererShaders.hpp"
|
#include "CLineRendererShaders.hpp"
|
||||||
#include "Graphics/CLineRenderer.hpp"
|
#include "Graphics/CLineRenderer.hpp"
|
||||||
|
#include "hecl/VertexBufferPool.hpp"
|
||||||
|
|
||||||
namespace urde
|
namespace urde
|
||||||
{
|
{
|
||||||
|
@ -94,33 +95,42 @@ struct OGLLineDataBindingFactory : CLineRendererShaders::IDataBindingFactory
|
||||||
int texCount = 0;
|
int texCount = 0;
|
||||||
boo::ITexture* textures[1];
|
boo::ITexture* textures[1];
|
||||||
|
|
||||||
|
std::pair<boo::IGraphicsBufferD*, hecl::VertexBufferPool<CLineRenderer::SDrawVertTex>::IndexTp> vbufInfo;
|
||||||
|
std::pair<boo::IGraphicsBufferD*, hecl::UniformBufferPool<CLineRenderer::SDrawUniform>::IndexTp> ubufInfo =
|
||||||
|
renderer.m_uniformBuf.getBufferInfo();
|
||||||
if (texture)
|
if (texture)
|
||||||
{
|
{
|
||||||
|
vbufInfo = renderer.m_vertBufTex.getBufferInfo();
|
||||||
textures[0] = texture;
|
textures[0] = texture;
|
||||||
texCount = 1;
|
texCount = 1;
|
||||||
const boo::VertexElementDescriptor TexFmtTex[] =
|
const boo::VertexElementDescriptor TexFmtTex[] =
|
||||||
{
|
{
|
||||||
{renderer.m_vertBuf, nullptr, boo::VertexSemantic::Position4},
|
{vbufInfo.first, nullptr, boo::VertexSemantic::Position4},
|
||||||
{renderer.m_vertBuf, nullptr, boo::VertexSemantic::Color},
|
{vbufInfo.first, nullptr, boo::VertexSemantic::Color},
|
||||||
{renderer.m_vertBuf, nullptr, boo::VertexSemantic::UV4}
|
{vbufInfo.first, nullptr, boo::VertexSemantic::UV4}
|
||||||
};
|
};
|
||||||
vtxFmt = ctx.newVertexFormat(3, TexFmtTex);
|
vtxFmt = ctx.newVertexFormat(3, TexFmtTex);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
vbufInfo = renderer.m_vertBufNoTex.getBufferInfo();
|
||||||
const boo::VertexElementDescriptor TexFmtNoTex[] =
|
const boo::VertexElementDescriptor TexFmtNoTex[] =
|
||||||
{
|
{
|
||||||
{renderer.m_vertBuf, nullptr, boo::VertexSemantic::Position4},
|
{vbufInfo.first, nullptr, boo::VertexSemantic::Position4},
|
||||||
{renderer.m_vertBuf, nullptr, boo::VertexSemantic::Color}
|
{vbufInfo.first, nullptr, boo::VertexSemantic::Color}
|
||||||
};
|
};
|
||||||
vtxFmt = ctx.newVertexFormat(2, TexFmtNoTex);
|
vtxFmt = ctx.newVertexFormat(2, TexFmtNoTex);
|
||||||
}
|
}
|
||||||
|
|
||||||
boo::IGraphicsBuffer* uniforms[] = {renderer.m_uniformBuf};
|
boo::IGraphicsBuffer* uniforms[] = {ubufInfo.first};
|
||||||
|
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
|
||||||
|
size_t ubufOffs[] = {ubufInfo.second};
|
||||||
|
size_t ubufSizes[] = {sizeof(CLineRenderer::SDrawUniform)};
|
||||||
|
|
||||||
renderer.m_shaderBind = ctx.newShaderDataBinding(pipeline, vtxFmt, renderer.m_vertBuf,
|
renderer.m_shaderBind = ctx.newShaderDataBinding(pipeline, vtxFmt, vbufInfo.first,
|
||||||
nullptr, nullptr, 1, uniforms, nullptr,
|
nullptr, nullptr, 1, uniforms, stages,
|
||||||
texCount, textures, nullptr, nullptr);
|
ubufOffs, ubufSizes, texCount, textures,
|
||||||
|
nullptr, nullptr, vbufInfo.second);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -158,18 +168,29 @@ struct VulkanLineDataBindingFactory : CLineRendererShaders::IDataBindingFactory
|
||||||
int texCount = 0;
|
int texCount = 0;
|
||||||
boo::ITexture* textures[1];
|
boo::ITexture* textures[1];
|
||||||
|
|
||||||
|
std::pair<boo::IGraphicsBufferD*, hecl::VertexBufferPool<CLineRenderer::SDrawVertTex>::IndexTp> vbufInfo;
|
||||||
|
std::pair<boo::IGraphicsBufferD*, hecl::UniformBufferPool<CLineRenderer::SDrawUniform>::IndexTp> ubufInfo =
|
||||||
|
renderer.m_uniformBuf.getBufferInfo();
|
||||||
if (texture)
|
if (texture)
|
||||||
{
|
{
|
||||||
|
vbufInfo = renderer.m_vertBufTex.getBufferInfo();
|
||||||
textures[0] = texture;
|
textures[0] = texture;
|
||||||
texCount = 1;
|
texCount = 1;
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
vbufInfo = renderer.m_vertBufNoTex.getBufferInfo();
|
||||||
|
}
|
||||||
|
|
||||||
boo::IGraphicsBuffer* uniforms[] = {renderer.m_uniformBuf};
|
boo::IGraphicsBuffer* uniforms[] = {ubufInfo.first};
|
||||||
|
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
|
||||||
|
size_t ubufOffs[] = {ubufInfo.second};
|
||||||
|
size_t ubufSizes[] = {sizeof(CLineRenderer::SDrawUniform)};
|
||||||
|
|
||||||
renderer.m_shaderBind = ctx.newShaderDataBinding(pipeline, nullptr, renderer.m_vertBuf,
|
renderer.m_shaderBind = ctx.newShaderDataBinding(pipeline, nullptr, vbufInfo.first,
|
||||||
nullptr, nullptr, 1, uniforms,
|
nullptr, nullptr, 1, uniforms,
|
||||||
nullptr, texCount, textures,
|
stages, ubufOffs, ubufSizes, texCount, textures,
|
||||||
nullptr, nullptr);
|
nullptr, nullptr, vbufInfo.second);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -94,17 +94,29 @@ struct HLSLLineDataBindingFactory : CLineRendererShaders::IDataBindingFactory
|
||||||
int texCount = 0;
|
int texCount = 0;
|
||||||
boo::ITexture* textures[1];
|
boo::ITexture* textures[1];
|
||||||
|
|
||||||
|
std::pair<boo::IGraphicsBufferD*, hecl::VertexBufferPool<CLineRenderer::SDrawVertTex>::IndexTp> vbufInfo;
|
||||||
|
std::pair<boo::IGraphicsBufferD*, hecl::UniformBufferPool<CLineRenderer::SDrawUniform>::IndexTp> ubufInfo =
|
||||||
|
renderer.m_uniformBuf.getBufferInfo();
|
||||||
if (texture)
|
if (texture)
|
||||||
{
|
{
|
||||||
|
vbufInfo = renderer.m_vertBufTex.getBufferInfo();
|
||||||
textures[0] = texture;
|
textures[0] = texture;
|
||||||
texCount = 1;
|
texCount = 1;
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
vbufInfo = renderer.m_vertBufNoTex.getBufferInfo();
|
||||||
|
}
|
||||||
|
|
||||||
boo::IGraphicsBuffer* uniforms[] = {renderer.m_uniformBuf};
|
boo::IGraphicsBuffer* uniforms[] = {ubufInfo.first};
|
||||||
|
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
|
||||||
|
size_t ubufOffs[] = {ubufInfo.second};
|
||||||
|
size_t ubufSizes[] = {sizeof(CLineRenderer::SDrawUniform)};
|
||||||
|
|
||||||
renderer.m_shaderBind = ctx.newShaderDataBinding(pipeline, nullptr, renderer.m_vertBuf,
|
renderer.m_shaderBind = ctx.newShaderDataBinding(pipeline, nullptr, vbufInfo.first,
|
||||||
nullptr, nullptr, 1, uniforms, nullptr,
|
nullptr, nullptr, 1, uniforms, stages,
|
||||||
texCount, textures, nullptr, nullptr);
|
ubufOffs, ubufSizes, texCount, textures,
|
||||||
|
nullptr, nullptr, vbufInfo.second);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -109,17 +109,29 @@ struct MetalLineDataBindingFactory : CLineRendererShaders::IDataBindingFactory
|
||||||
int texCount = 0;
|
int texCount = 0;
|
||||||
boo::ITexture* textures[1];
|
boo::ITexture* textures[1];
|
||||||
|
|
||||||
|
std::pair<boo::IGraphicsBufferD*, hecl::VertexBufferPool<CLineRenderer::SDrawVertTex>::IndexTp> vbufInfo;
|
||||||
|
std::pair<boo::IGraphicsBufferD*, hecl::UniformBufferPool<CLineRenderer::SDrawUniform>::IndexTp> ubufInfo =
|
||||||
|
renderer.m_uniformBuf.getBufferInfo();
|
||||||
if (texture)
|
if (texture)
|
||||||
{
|
{
|
||||||
|
vbufInfo = renderer.m_vertBufTex.getBufferInfo();
|
||||||
textures[0] = texture;
|
textures[0] = texture;
|
||||||
texCount = 1;
|
texCount = 1;
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
vbufInfo = renderer.m_vertBufNoTex.getBufferInfo();
|
||||||
|
}
|
||||||
|
|
||||||
boo::IGraphicsBuffer* uniforms[] = {renderer.m_uniformBuf};
|
boo::IGraphicsBuffer* uniforms[] = {ubufInfo.first};
|
||||||
|
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
|
||||||
|
size_t ubufOffs[] = {ubufInfo.second};
|
||||||
|
size_t ubufSizes[] = {sizeof(CLineRenderer::SDrawUniform)};
|
||||||
|
|
||||||
renderer.m_shaderBind = ctx.newShaderDataBinding(pipeline, nullptr, renderer.m_vertBuf,
|
renderer.m_shaderBind = ctx.newShaderDataBinding(pipeline, nullptr, vbufInfo.first,
|
||||||
nullptr, nullptr, 1, uniforms, nullptr,
|
nullptr, nullptr, 1, uniforms, stages,
|
||||||
texCount, textures, nullptr, nullptr);
|
ubufOffs, ubufSizes, texCount, textures,
|
||||||
|
nullptr, nullptr, vbufInfo.second);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
2
hecl
2
hecl
|
@ -1 +1 @@
|
||||||
Subproject commit 2066835a7c597ec5fb022713edbb5a598941dce7
|
Subproject commit 1327e4b4e8da8275e5a765e9a49802669df36fd8
|
Loading…
Reference in New Issue