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Tons of refactors and bug fixes
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@@ -125,7 +125,7 @@ void CPersistentOptions::PutTo(CBitStreamWriter& w) const
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for (const auto& world : memWorlds)
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{
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TLockedToken<CSaveWorld> saveWorld =
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g_SimplePool->GetObj(SObjectTag{FOURCC('SAVW'), world.first});
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g_SimplePool->GetObj(SObjectTag{FOURCC('SAVW'), world.second.GetSaveWorldAssetId()});
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for (TEditorId cineId : saveWorld->GetCinematics())
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w.WriteEncoded(GetCinematicState(world.first, cineId), 1);
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