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Tons of refactors and bug fixes
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@@ -41,6 +41,8 @@ public:
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float top, float bottom,
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float znear, float zfar);
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CGuiCamera(const CGuiWidgetParms& parms, float fov, float aspect, float znear, float zfar);
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FourCC GetWidgetTypeID() const { return FOURCC('CAMR'); }
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static std::shared_ptr<CGuiWidget> Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp);
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zeus::CVector3f ConvertToScreenSpace(const zeus::CVector3f& vec) const;
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