Several GameCube cooking fixes

This commit is contained in:
Jack Andersen 2018-04-03 22:31:29 -10:00
parent ecaf7f313f
commit d5e471bac3
8 changed files with 108 additions and 77 deletions

View File

@ -22,29 +22,33 @@ void ReadBabeDeadLightToBlender(hecl::blender::PyOutStream& os,
return;
case BabeDeadLight::LightType::Directional:
os.format("lamp = bpy.data.lamps.new('LAMP_%01u_%03u', 'SUN')\n"
"lamp.color = (%f,%f,%f)\n"
"lamp_obj = bpy.data.objects.new(lamp.name, lamp)\n"
"lamp_obj.rotation_mode = 'QUATERNION'\n"
"lamp_obj.rotation_quaternion = Vector((0,0,-1)).rotation_difference(Vector((%f,%f,%f)))\n"
"lamp.shadow_method = '%s'\n"
"\n", s, l,
"\n", s, l, light.color.vec[0], light.color.vec[1], light.color.vec[2],
light.direction.vec[0], light.direction.vec[1], light.direction.vec[2],
light.castShadows ? "RAY_SHADOW" : "NOSHADOW");
return;
case BabeDeadLight::LightType::Custom:
os.format("lamp = bpy.data.lamps.new('LAMP_%01u_%03u', 'POINT')\n"
"lamp.color = (%f,%f,%f)\n"
"lamp_obj = bpy.data.objects.new(lamp.name, lamp)\n"
"lamp.shadow_method = '%s'\n"
"\n", s, l, light.castShadows ? "RAY_SHADOW" : "NOSHADOW");
"\n", s, l, light.color.vec[0], light.color.vec[1], light.color.vec[2],
light.castShadows ? "RAY_SHADOW" : "NOSHADOW");
break;
case BabeDeadLight::LightType::Spot:
case BabeDeadLight::LightType::Spot2:
os.format("lamp = bpy.data.lamps.new('LAMP_%01u_%03u', 'SPOT')\n"
"lamp.color = (%f,%f,%f)\n"
"lamp.spot_size = %.6g\n"
"lamp_obj = bpy.data.objects.new(lamp.name, lamp)\n"
"lamp_obj.rotation_mode = 'QUATERNION'\n"
"lamp_obj.rotation_quaternion = Vector((0,0,-1)).rotation_difference(Vector((%f,%f,%f)))\n"
"lamp.shadow_method = '%s'\n"
"\n", s, l,
"\n", s, l, light.color.vec[0], light.color.vec[1], light.color.vec[2],
zeus::degToRad(light.spotCutoff),
light.direction.vec[0], light.direction.vec[1], light.direction.vec[2],
light.castShadows ? "RAY_SHADOW" : "NOSHADOW");
@ -127,18 +131,18 @@ void WriteBabeDeadLightFromBlender(BabeDeadLight& lightOut, const hecl::blender:
lightIn.linear > lightIn.quadratic)
{
lightOut.falloff = BabeDeadLight::Falloff::Linear;
lightOut.q = 1.f / (lightIn.linear / 250.f);
lightOut.q = 250.f / lightIn.linear;
}
else if (lightIn.quadratic > lightIn.constant &&
lightIn.quadratic > lightIn.linear)
{
lightOut.falloff = BabeDeadLight::Falloff::Quadratic;
lightOut.q = 1.f / (lightIn.quadratic / 25000.f);
lightOut.q = 25000.f / lightIn.quadratic;
}
else
{
lightOut.falloff = BabeDeadLight::Falloff::Constant;
lightOut.q = 1.f / (lightIn.constant / 2.f);
lightOut.q = 2.f / lightIn.constant;
}
lightOut.color = lightIn.color;

View File

@ -1243,8 +1243,6 @@ bool WriteCMDL(const hecl::ProjectPath& outPath, const hecl::ProjectPath& inPath
hecl::Frontend::Frontend FE;
for (const std::vector<Material>& mset : mesh.materialSets)
{
std::unordered_map<uint64_t, int> uniqueMatMap;
matSets.emplace_back();
MaterialSet& targetMSet = matSets.back();
std::vector<hecl::ProjectPath> texPaths;
@ -1262,7 +1260,7 @@ bool WriteCMDL(const hecl::ProjectPath& outPath, const hecl::ProjectPath& inPath
targetMSet.materials.emplace_back(matGX, mat.iprops, mat.texs, texPaths,
mesh.colorLayerCount, mesh.uvLayerCount,
false, false, uniqueMatMap);
false, false);
targetMSet.materials.back().binarySize(endOff);
targetMSet.head.addMaterialEndOff(endOff);
@ -1353,7 +1351,7 @@ bool WriteCMDL(const hecl::ProjectPath& outPath, const hecl::ProjectPath& inPath
size_t vertSz = matSets.at(0).materials.at(surf.materialIdx).getVAFlags().vertDLSize();
if (surf.verts.size() > 65536)
LogDNACommon.report(logvisor::Fatal, "GX DisplayList overflow");
size_t secSz = 68 + surf.verts.size() * vertSz;
size_t secSz = 67 + surf.verts.size() * vertSz;
secSz32 = ROUND_UP_32(secSz);
if (secSz32 == 0)
secSz32 = 32;
@ -1445,7 +1443,7 @@ bool WriteCMDL(const hecl::ProjectPath& outPath, const hecl::ProjectPath& inPath
SurfaceHeader header;
header.centroid = surf.centroid;
header.matIdx = surf.materialIdx;
header.dlSize = ROUND_UP_32(4 + surf.verts.size() * vertSz);
header.dlSize = ROUND_UP_32(3 + surf.verts.size() * vertSz);
header.reflectionNormal = surf.reflectionNormal;
header.write(writer);
@ -1478,8 +1476,6 @@ bool WriteCMDL(const hecl::ProjectPath& outPath, const hecl::ProjectPath& inPath
WriteDLVal(writer, vaFlags.tex6(), vert.iUv[6]);
}
writer.writeUByte(0);
writer.fill(atUint8(0), *padIt);
++padIt;
}
@ -1696,7 +1692,6 @@ bool WriteMREASecs(std::vector<std::vector<uint8_t>>& secsOut, const hecl::Proje
MaterialSet matSet;
{
MaterialPool matPool;
std::unordered_map<uint64_t, int> uniqueMatMap;
size_t surfCount = 0;
for (const Mesh& mesh : meshes)
@ -1748,7 +1743,7 @@ bool WriteMREASecs(std::vector<std::vector<uint8_t>>& secsOut, const hecl::Proje
matSet.materials.emplace_back(matGX, mat.iprops, mat.texs, texPaths,
mesh.colorLayerCount, mesh.uvLayerCount,
lm, false, uniqueMatMap);
lm, false);
matSet.materials.back().binarySize(endOff);
matSet.head.addMaterialEndOff(endOff);
@ -1914,7 +1909,7 @@ bool WriteMREASecs(std::vector<std::vector<uint8_t>>& secsOut, const hecl::Proje
SurfaceHeader header;
header.centroid = meshXf * zeus::CVector3f(surf.centroid);
header.matIdx = matIdx;
header.dlSize = ROUND_UP_32(4 + surf.verts.size() * vertSz);
header.dlSize = ROUND_UP_32(3 + surf.verts.size() * vertSz);
header.reflectionNormal = (meshXf.basis * zeus::CVector3f(surf.reflectionNormal)).normalized();
header.aabbSz = 24;
zeus::CAABox aabb(zeus::CVector3f(surf.aabbMin), zeus::CVector3f(surf.aabbMax));
@ -1924,7 +1919,7 @@ bool WriteMREASecs(std::vector<std::vector<uint8_t>>& secsOut, const hecl::Proje
size_t secSz = 0;
header.binarySize(secSz);
secSz += 4 + surf.verts.size() * vertSz;
secSz += 3 + surf.verts.size() * vertSz;
secSz = ROUND_UP_32(secSz);
secsOut.emplace_back(secSz, 0);
athena::io::MemoryWriter w(secsOut.back().data(), secsOut.back().size());
@ -1958,8 +1953,6 @@ bool WriteMREASecs(std::vector<std::vector<uint8_t>>& secsOut, const hecl::Proje
WriteDLVal(w, vaFlags.tex5(), vert.iUv[5]);
WriteDLVal(w, vaFlags.tex6(), vert.iUv[6]);
}
w.writeUByte(0);
}
}

View File

@ -603,7 +603,7 @@ static uint8_t* EncodePaletteSPLT(png_structp png, png_infop info, int numEntrie
}
}
uint32_t format = 0; /* Default IA8 */
uint32_t format = 2; /* Default RGB5A3 */
for (int e=0 ; e<pngNumEntries ; ++e)
{
png_sPLT_entryp ent = &cEntries[e];
@ -672,7 +672,7 @@ static uint8_t* EncodePaletteSPLT(png_structp png, png_infop info, int numEntrie
for (int e=0 ; e<numEntries ; ++e)
{
uint16_t texel = 0;
if (cEntries[e].alpha == 0xff)
if (cEntries && cEntries[e].alpha == 0xff)
{
texel |= 0x8000;
if (e < pngNumEntries)
@ -1321,7 +1321,7 @@ bool TXTR::Cook(const hecl::ProjectPath& inPath, const hecl::ProjectPath& outPat
{
Log.report(logvisor::Error, "image must be 4x4 or larger");
fclose(inf);
png_destroy_read_struct(&pngRead, nullptr, nullptr);
png_destroy_read_struct(&pngRead, &info, nullptr);
return false;
}

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@ -1163,10 +1163,24 @@ bool ANCS::Cook(const hecl::ProjectPath& outPath,
hecl::SystemStringConv chSysName(ch.name);
ch.cskr = inPath.ensureAuxInfo(hecl::SystemString(chSysName.sys_str()) + _S(".CSKR"));
int subtypeIdx = 0;
ch.animAABBs.clear();
for (const DNAANCS::Actor::Subtype& sub : actor.subtypes)
{
if (!sub.name.compare(ch.name))
{
/* Add subtype AABBs */
ch.animAABBs.reserve(actor.actions.size());
for (const DNAANCS::Action& act : actor.actions)
{
const auto& sourceAABB = act.subtypeAABBs[subtypeIdx];
ch.animAABBs.emplace_back();
auto& destAABB = ch.animAABBs.back();
destAABB.name = act.name;
destAABB.aabb[0] = sourceAABB.first.val;
destAABB.aabb[1] = sourceAABB.second.val;
}
if (sub.armature >= 0)
{
const DNAANCS::Armature& arm = actor.armatures[sub.armature];
@ -1180,11 +1194,17 @@ bool ANCS::Cook(const hecl::ProjectPath& outPath,
ch.cskrOverlay = inPath.ensureAuxInfo(hecl::SystemString(chSysName.sys_str()) + _S('.') +
overlaySys.c_str() + _S(".CSKR"));
}
}
break;
}
++subtypeIdx;
}
}
std::sort(ch.animAABBs.begin(), ch.animAABBs.end(),
[](const ANCS::CharacterSet::CharacterInfo::ActionAABB& a,
const ANCS::CharacterSet::CharacterInfo::ActionAABB& b)
{ return a.name < b.name; });
}
/* Set Animation Resource IDs */

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@ -932,11 +932,10 @@ MaterialSet::Material::Material(const hecl::Backend::GX& gx,
int colorCount,
int uvCount,
bool lightmapUVs,
bool matrixSkinning,
std::unordered_map<uint64_t, int>& uniqueMap)
bool matrixSkinning)
{
XXH64_state_t xxHash;
XXH64_reset(&xxHash, 0);
XXH32_state_t xxHash;
XXH32_reset(&xxHash, 0);
if (gx.m_kcolorCount)
{
@ -979,6 +978,7 @@ MaterialSet::Material::Material(const hecl::Backend::GX& gx,
flags.setLightmapUVArray(lightmapUVs);
atUint16 texFlags = 0;
atUint16 tcgFlags = 0;
tevStageTexInfo.reserve(gx.m_tevCount);
textureIdxs.reserve(gx.m_tevCount);
for (unsigned i=0 ; i<gx.m_tevCount ; ++i)
@ -987,7 +987,12 @@ MaterialSet::Material::Material(const hecl::Backend::GX& gx,
tevStageTexInfo.emplace_back();
TEVStageTexInfo& texInfo = tevStageTexInfo.back();
if (stage.m_texGenIdx != -1)
{
texInfo.tcgSlot = stage.m_texGenIdx;
const hecl::Backend::GX::TexCoordGen& tcg = gx.m_tcgs[stage.m_texGenIdx];
if (tcg.m_src >= hecl::Backend::GX::TG_TEX0 && tcg.m_src <= hecl::Backend::GX::TG_TEX6)
tcgFlags |= 1 << (tcg.m_src - hecl::Backend::GX::TG_TEX0);
}
if (stage.m_texMapIdx != -1)
{
texInfo.texSlot = textureIdxs.size();
@ -1013,7 +1018,7 @@ MaterialSet::Material::Material(const hecl::Backend::GX& gx,
}
flags.setTextureSlots(texFlags);
XXH64_update(&xxHash, &flags.flags, sizeof(flags.flags));
XXH32_update(&xxHash, &flags.flags, sizeof(flags.flags));
vaFlags.setPosition(GX::INDEX16);
vaFlags.setNormal(GX::INDEX16);
@ -1023,61 +1028,61 @@ MaterialSet::Material::Material(const hecl::Backend::GX& gx,
if (1 < colorCount)
vaFlags.setColor1(GX::INDEX16);
if (0 < uvCount)
if (tcgFlags & (1 << 0))
vaFlags.setTex0(GX::INDEX16);
if (1 < uvCount)
if (tcgFlags & (1 << 1))
vaFlags.setTex1(GX::INDEX16);
if (2 < uvCount)
if (tcgFlags & (1 << 2))
vaFlags.setTex2(GX::INDEX16);
if (3 < uvCount)
if (tcgFlags & (1 << 3))
vaFlags.setTex3(GX::INDEX16);
if (4 < uvCount)
if (tcgFlags & (1 << 4))
vaFlags.setTex4(GX::INDEX16);
if (5 < uvCount)
if (tcgFlags & (1 << 5))
vaFlags.setTex5(GX::INDEX16);
if (6 < uvCount)
if (tcgFlags & (1 << 6))
vaFlags.setTex6(GX::INDEX16);
if (matrixSkinning)
{
vaFlags.setPnMatIdx(GX::DIRECT);
if (0 < uvCount)
if (tcgFlags & (1 << 0))
vaFlags.setTex0MatIdx(GX::DIRECT);
if (1 < uvCount)
if (tcgFlags & (1 << 1))
vaFlags.setTex1MatIdx(GX::DIRECT);
if (2 < uvCount)
if (tcgFlags & (1 << 2))
vaFlags.setTex2MatIdx(GX::DIRECT);
if (3 < uvCount)
if (tcgFlags & (1 << 3))
vaFlags.setTex3MatIdx(GX::DIRECT);
if (4 < uvCount)
if (tcgFlags & (1 << 4))
vaFlags.setTex4MatIdx(GX::DIRECT);
if (5 < uvCount)
if (tcgFlags & (1 << 5))
vaFlags.setTex5MatIdx(GX::DIRECT);
if (6 < uvCount)
if (tcgFlags & (1 << 6))
vaFlags.setTex6MatIdx(GX::DIRECT);
}
XXH64_update(&xxHash, &vaFlags.vaFlags, sizeof(vaFlags.vaFlags));
XXH32_update(&xxHash, &vaFlags.vaFlags, sizeof(vaFlags.vaFlags));
XXH64_update(&xxHash, &gx.m_kcolorCount, sizeof(gx.m_kcolorCount));
XXH32_update(&xxHash, &gx.m_kcolorCount, sizeof(gx.m_kcolorCount));
for (unsigned i=0 ; i<gx.m_kcolorCount ; ++i)
{
konstColors.emplace_back(gx.m_kcolors[i]);
XXH64_update(&xxHash, &gx.m_kcolors[i].num, sizeof(gx.m_kcolors[i].num));
XXH32_update(&xxHash, &gx.m_kcolors[i].num, sizeof(gx.m_kcolors[i].num));
}
blendDstFac = BlendFactor(gx.m_blendDst);
XXH64_update(&xxHash, &gx.m_blendDst, sizeof(gx.m_blendDst));
XXH32_update(&xxHash, &gx.m_blendDst, sizeof(gx.m_blendDst));
blendSrcFac = BlendFactor(gx.m_blendSrc);
XXH64_update(&xxHash, &gx.m_blendSrc, sizeof(gx.m_blendSrc));
XXH32_update(&xxHash, &gx.m_blendSrc, sizeof(gx.m_blendSrc));
if (flags.samusReflectionIndirectTexture())
{
indTexSlot.push_back(textureIdxs.size());
XXH64_update(&xxHash, &indTexSlot.back(), sizeof(indTexSlot.back()));
XXH32_update(&xxHash, &indTexSlot.back(), sizeof(indTexSlot.back()));
}
colorChannelCount = 1;
XXH64_update(&xxHash, &colorChannelCount, sizeof(colorChannelCount));
XXH32_update(&xxHash, &colorChannelCount, sizeof(colorChannelCount));
colorChannels.emplace_back();
ColorChannel& ch = colorChannels.back();
for (unsigned i=0 ; i<gx.m_tevCount ; ++i)
@ -1090,7 +1095,7 @@ MaterialSet::Material::Material(const hecl::Backend::GX& gx,
{
ch.setLighting(true);
uint8_t one = 1;
XXH64_update(&xxHash, &one, sizeof(one));
XXH32_update(&xxHash, &one, sizeof(one));
break;
}
if (ch.lighting())
@ -1100,7 +1105,7 @@ MaterialSet::Material::Material(const hecl::Backend::GX& gx,
ch.setAttenuationFn(GX::AF_SPOT);
tevStageCount = gx.m_tevCount;
XXH64_update(&xxHash, &tevStageCount, sizeof(tevStageCount));
XXH32_update(&xxHash, &tevStageCount, sizeof(tevStageCount));
tevStages.reserve(gx.m_tevCount);
for (unsigned i=0 ; i<gx.m_tevCount ; ++i)
{
@ -1129,17 +1134,27 @@ MaterialSet::Material::Material(const hecl::Backend::GX& gx,
target.setKColorIn(stage.m_kColor);
target.setKAlphaIn(stage.m_kAlpha);
XXH64_update(&xxHash, &target.ciFlags, sizeof(target.ciFlags));
XXH64_update(&xxHash, &target.aiFlags, sizeof(target.aiFlags));
XXH64_update(&xxHash, &target.ccFlags, sizeof(target.ccFlags));
XXH64_update(&xxHash, &target.acFlags, sizeof(target.acFlags));
XXH64_update(&xxHash, &target.kaInput, sizeof(target.kaInput));
XXH64_update(&xxHash, &target.kcInput, sizeof(target.kcInput));
XXH64_update(&xxHash, &target.rascInput, sizeof(target.rascInput));
target.setRASIn(GX::GX_COLOR_NULL);
for (int c=0 ; c<4 ; ++c)
if (stage.m_color[c] == hecl::Backend::GX::CC_RASC ||
stage.m_color[c] == hecl::Backend::GX::CC_RASA ||
stage.m_alpha[c] == hecl::Backend::GX::CA_RASA)
{
target.setRASIn(GX::GX_COLOR0A0);
break;
}
XXH32_update(&xxHash, &target.ciFlags, sizeof(target.ciFlags));
XXH32_update(&xxHash, &target.aiFlags, sizeof(target.aiFlags));
XXH32_update(&xxHash, &target.ccFlags, sizeof(target.ccFlags));
XXH32_update(&xxHash, &target.acFlags, sizeof(target.acFlags));
XXH32_update(&xxHash, &target.kaInput, sizeof(target.kaInput));
XXH32_update(&xxHash, &target.kcInput, sizeof(target.kcInput));
XXH32_update(&xxHash, &target.rascInput, sizeof(target.rascInput));
}
tcgCount = gx.m_tcgCount;
XXH64_update(&xxHash, &tcgCount, sizeof(tcgCount));
XXH32_update(&xxHash, &tcgCount, sizeof(tcgCount));
for (unsigned i=0 ; i<gx.m_tcgCount ; ++i)
{
const hecl::Backend::GX::TexCoordGen& tcg = gx.m_tcgs[i];
@ -1151,7 +1166,7 @@ MaterialSet::Material::Material(const hecl::Backend::GX& gx,
target.setNormalize(tcg.m_norm);
target.setPostMtx(tcg.m_pmtx);
XXH64_update(&xxHash, &target.flags, sizeof(target.flags));
XXH32_update(&xxHash, &target.flags, sizeof(target.flags));
}
uvAnimsSize = 4;
@ -1169,8 +1184,9 @@ MaterialSet::Material::Material(const hecl::Backend::GX& gx,
found = true;
++uvAnimsCount;
uvAnims.emplace_back(tcg.m_gameFunction, tcg.m_gameArgs);
XXH64_update(&xxHash, tcg.m_gameFunction.data(), sizeof(tcg.m_gameFunction.size()));
XXH64_update(&xxHash, &tcg.m_gameArgs, sizeof(tcg.m_gameArgs));
XXH32_update(&xxHash, tcg.m_gameFunction.data(), sizeof(tcg.m_gameFunction.size()));
for (const atVec4f& arg : tcg.m_gameArgs)
XXH32_update(&xxHash, &arg, sizeof(arg));
size_t tmpUvAnimsSize = uvAnimsSize;
uvAnims.back().binarySize(tmpUvAnimsSize);
uvAnimsSize = tmpUvAnimsSize;
@ -1181,14 +1197,10 @@ MaterialSet::Material::Material(const hecl::Backend::GX& gx,
break;
}
XXH64_update(&xxHash, &uvAnimsSize, sizeof(uvAnimsSize));
XXH64_update(&xxHash, &uvAnimsCount, sizeof(uvAnimsCount));
XXH32_update(&xxHash, &uvAnimsSize, sizeof(uvAnimsSize));
XXH32_update(&xxHash, &uvAnimsCount, sizeof(uvAnimsCount));
uint64_t hash = XXH64_digest(&xxHash);
auto hashSearch = uniqueMap.find(hash);
if (hashSearch == uniqueMap.end())
hashSearch = uniqueMap.insert(std::make_pair(hash, uniqueMap.size())).first;
uniqueIdx = hashSearch->second;
uniqueIdx = XXH32_digest(&xxHash);
}
HMDLMaterialSet::Material::Material(hecl::Frontend::Frontend& FE,

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@ -217,6 +217,9 @@ struct MaterialSet : BigDNA
void setKColorIn(GX::TevKColorSel val) {kcInput = val;}
GX::TevKAlphaSel kAlphaIn() const {return GX::TevKAlphaSel(kaInput);}
void setKAlphaIn(GX::TevKAlphaSel val) {kaInput = val;}
GX::ChannelID rasIn() const {return GX::ChannelID(rascInput);}
void setRASIn(GX::ChannelID id) {rascInput = id;}
};
Vector<TEVStage, AT_DNA_COUNT(tevStageCount)> tevStages;
struct TEVStageTexInfo : BigDNA
@ -290,8 +293,7 @@ struct MaterialSet : BigDNA
int colorCount,
int uvCount,
bool lightmapUVs,
bool matrixSkinning,
std::unordered_map<uint64_t, int>& uniqueMap);
bool matrixSkinning);
};
Vector<Material, AT_DNA_COUNT(head.materialCount)> materials;

View File

@ -1031,10 +1031,10 @@ zeus::CAABox CAnimData::GetBoundingBox() const
return x108_aabb;
CAnimTreeEffectiveContribution contrib = x1f8_animRoot->GetContributionOfHighestInfluence();
auto search = std::find_if(aabbList.cbegin(), aabbList.cend(),
[&](const std::pair<std::string, zeus::CAABox>& other) -> bool {
return contrib.x4_name == other.first;
});
auto search =
rstl::binary_find(aabbList.cbegin(), aabbList.cend(), contrib.x4_name,
[](const std::pair<std::string, zeus::CAABox>& other) ->
const std::string& { return other.first; });
if (search == aabbList.cend())
return x108_aabb;

2
hecl

@ -1 +1 @@
Subproject commit b094b0638342c12203aa58380b5a99a7a6bebe3a
Subproject commit b0fa3912c5cced6d60f0bca7e7c48568038d176c