mirror of https://github.com/AxioDL/metaforce.git
CCompoundTargetReticle: Make skZeroRenderState constexpr
Allows eliding runtime initializers where applicable. Particularly for the static data.
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@ -36,8 +36,8 @@ float offshoot_func(float f1, float f2, float f3) { return (f1 * 0.5f) + std::si
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float calculate_premultiplied_overshoot_offset(float f1) { return 2.f * (M_PIF - std::asin(1.f / f1)); }
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float calculate_premultiplied_overshoot_offset(float f1) { return 2.f * (M_PIF - std::asin(1.f / f1)); }
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} // Anonymous namespace
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} // Anonymous namespace
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const CTargetReticleRenderState CTargetReticleRenderState::skZeroRenderState(kInvalidUniqueId, 1.f,
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constexpr CTargetReticleRenderState CTargetReticleRenderState::skZeroRenderState(kInvalidUniqueId, 1.f, zeus::skZero3f,
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zeus::skZero3f, 0.f, 1.f, true);
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0.f, 1.f, true);
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CCompoundTargetReticle::SOuterItemInfo::SOuterItemInfo(std::string_view res) : x0_model(g_SimplePool->GetObj(res)) {}
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CCompoundTargetReticle::SOuterItemInfo::SOuterItemInfo(std::string_view res) : x0_model(g_SimplePool->GetObj(res)) {}
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@ -27,26 +27,26 @@ class CTargetReticleRenderState {
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public:
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public:
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static const CTargetReticleRenderState skZeroRenderState;
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static const CTargetReticleRenderState skZeroRenderState;
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CTargetReticleRenderState(TUniqueId target, float radiusWorld, const zeus::CVector3f& positionWorld, float factor,
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constexpr CTargetReticleRenderState(TUniqueId target, float radiusWorld, const zeus::CVector3f& positionWorld,
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float minVpClampScale, bool orbitZoneIdlePosition)
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float factor, float minVpClampScale, bool orbitZoneIdlePosition)
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: x0_target(target)
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: x0_target(target)
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, x4_radiusWorld(radiusWorld)
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, x4_radiusWorld(radiusWorld)
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, x8_positionWorld(positionWorld)
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, x8_positionWorld(positionWorld)
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, x14_factor(factor)
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, x14_factor(factor)
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, x18_minVpClampScale(minVpClampScale)
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, x18_minVpClampScale(minVpClampScale)
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, x1c_orbitZoneIdlePosition(orbitZoneIdlePosition) {}
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, x1c_orbitZoneIdlePosition(orbitZoneIdlePosition) {}
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void SetTargetId(TUniqueId id) { x0_target = id; }
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constexpr void SetTargetId(TUniqueId id) { x0_target = id; }
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void SetFactor(float f) { x14_factor = f; }
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constexpr void SetFactor(float factor) { x14_factor = factor; }
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void SetIsOrbitZoneIdlePosition(bool b) { x1c_orbitZoneIdlePosition = b; }
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constexpr void SetIsOrbitZoneIdlePosition(bool orbit) { x1c_orbitZoneIdlePosition = orbit; }
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float GetMinViewportClampScale() const { return x18_minVpClampScale; }
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constexpr float GetMinViewportClampScale() const { return x18_minVpClampScale; }
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float GetFactor() const { return x14_factor; }
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constexpr float GetFactor() const { return x14_factor; }
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float GetRadiusWorld() const { return x4_radiusWorld; }
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constexpr float GetRadiusWorld() const { return x4_radiusWorld; }
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const zeus::CVector3f& GetTargetPositionWorld() const { return x8_positionWorld; }
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constexpr const zeus::CVector3f& GetTargetPositionWorld() const { return x8_positionWorld; }
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bool GetIsOrbitZoneIdlePosition() const { return x1c_orbitZoneIdlePosition; }
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constexpr bool GetIsOrbitZoneIdlePosition() const { return x1c_orbitZoneIdlePosition; }
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void SetTargetPositionWorld(const zeus::CVector3f& pos) { x8_positionWorld = pos; }
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constexpr void SetTargetPositionWorld(const zeus::CVector3f& position) { x8_positionWorld = position; }
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void SetRadiusWorld(float r) { x4_radiusWorld = r; }
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constexpr void SetRadiusWorld(float radius) { x4_radiusWorld = radius; }
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TUniqueId GetTargetId() const { return x0_target; }
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constexpr TUniqueId GetTargetId() const { return x0_target; }
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void SetMinViewportClampScale(float s) { x18_minVpClampScale = s; }
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constexpr void SetMinViewportClampScale(float scale) { x18_minVpClampScale = scale; }
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static void InterpolateWithClamp(const CTargetReticleRenderState& a, CTargetReticleRenderState& out,
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static void InterpolateWithClamp(const CTargetReticleRenderState& a, CTargetReticleRenderState& out,
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const CTargetReticleRenderState& b, float t);
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const CTargetReticleRenderState& b, float t);
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};
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};
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