Implement CKnockBackController

This commit is contained in:
Jack Andersen 2018-11-04 20:12:53 -10:00
parent 4c306e7e40
commit d6051f8808
39 changed files with 947 additions and 102 deletions

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@ -1746,7 +1746,7 @@ bool CStateManager::ApplyLocalDamage(const zeus::CVector3f& vec1, const zeus::CV
if (significant)
ai->TakeDamage(vec2, mulDam);
if (newHp <= 0.f)
ai->Death(*this, vec2, EStateMsg::Twenty);
ai->Death(vec2, *this, EScriptObjectState::DeathRattle);
}
return significant;

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@ -141,7 +141,9 @@ enum class EStepType
enum class ESeverity
{
Invalid = -1
Invalid = -1,
Zero = 0,
One = 1
};
enum class EGetupType

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@ -4,6 +4,13 @@
namespace urde
{
CVertexMorphEffect::CVertexMorphEffect(const zeus::CUnitVector3f& v1, const zeus::CVector3f& v2,
float diagExtent, float f2, CRandom16& random)
: x0_(v1), x20_diagExtent(diagExtent), x24_random(random)
{
}
void CVertexMorphEffect::MorphVertices(std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn,
const float* magnitudes, const TLockedToken<CSkinRules>& skinRules,
const CPoseAsTransforms& pose) const

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@ -6,12 +6,23 @@
namespace urde
{
class CSkinRules;
class CRandom16;
class CVertexMorphEffect
{
u32 x0_ = 0;
u32 x4_ = 1;
zeus::CUnitVector3f x0_;
float xc_ = 0.f;
float x10_ = 0.f;
float x14_ = 0.f;
float x18_ = 0.f;
float x1c_ = 0.f;
float x20_diagExtent;
CRandom16& x24_random;
std::vector<u32> x28_;
std::vector<u32> x38_;
public:
CVertexMorphEffect(const zeus::CUnitVector3f& v1, const zeus::CVector3f& v2,
float diagExtent, float f2, CRandom16& random);
void MorphVertices(std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn,
const float* magnitudes, const TLockedToken<CSkinRules>& skinRules,
const CPoseAsTransforms& pose) const;

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@ -7,7 +7,7 @@ CAtomicAlpha::CAtomicAlpha(TUniqueId uid, std::string_view name, const CEntityIn
CAssetId wpsc, const CDamageInfo& dInfo, float f1, float f2, float f3, CAssetId cmdl,
bool b1, bool b2)
: CPatterned(ECharacter::AtomicAlpha, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
EMovementType::Flyer, EColliderType::One, EBodyType::Flyer, actParms, 1)
EMovementType::Flyer, EColliderType::One, EBodyType::Flyer, actParms, EKnockBackVariant::One)
{
}

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@ -35,7 +35,7 @@ CBabygothData::CBabygothData(CInputStream& in)
CBabygoth::CBabygoth(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& actParms, const CBabygothData& babyData)
: CPatterned(ECharacter::Babygoth, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo, EMovementType::Ground,
EColliderType::One, EBodyType::BiPedal, actParms, 1)
EColliderType::One, EBodyType::BiPedal, actParms, EKnockBackVariant::One)
{
}

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@ -11,7 +11,7 @@ CBeetle::CBeetle(TUniqueId uid, std::string_view name, const CEntityInfo& info,
const CDamageVulnerability&, const zeus::CVector3f&, float, float, float, const CDamageVulnerability&,
const CActorParameters& aParams, const std::experimental::optional<CStaticRes>)
: CPatterned(ECharacter::Beetle, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Ground,
EColliderType::One, EBodyType::BiPedal, aParams, bool(flavor))
EColliderType::One, EBodyType::BiPedal, aParams, EKnockBackVariant(flavor))
{
}

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@ -8,5 +8,5 @@ CBloodFlower::CBloodFlower(TUniqueId uid, std::string_view name, const CEntityIn
const CDamageInfo& dInfo2, const CDamageInfo& dInfo3, CAssetId partId2, CAssetId partId3,
CAssetId partId4, float f1, CAssetId partId5, u32 soundId)
: CPatterned(ECharacter::BloodFlower, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
EMovementType::Ground, EColliderType::One, EBodyType::Restricted, actParms, 1) {}
EMovementType::Ground, EColliderType::One, EBodyType::Restricted, actParms, EKnockBackVariant::One) {}
}

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@ -7,7 +7,7 @@ CBurrower::CBurrower(TUniqueId uid, std::string_view name, const CEntityInfo& in
CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& actParms,
CAssetId, CAssetId, CAssetId, const CDamageInfo&, CAssetId, u32, CAssetId)
: CPatterned(ECharacter::Burrower, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
EMovementType::Ground, EColliderType::One, EBodyType::BiPedal, actParms, 0)
EMovementType::Ground, EColliderType::One, EBodyType::BiPedal, actParms, EKnockBackVariant::Zero)
{
}

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@ -22,7 +22,7 @@ CChozoGhost::CChozoGhost(TUniqueId uid, std::string_view name, const CEntityInfo
const CBehaveChance& chance3, u16 sId1, float f5, u16 sId2, u16 sId3, u32 w1, float f6, u32 w2,
float f7, CAssetId partId, s16 sId4, float f8, float f9, u32 w3, u32 w4)
: CPatterned(ECharacter::ChozoGhost, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
EMovementType::Flyer, EColliderType::Zero, EBodyType::BiPedal, actParms, 1)
EMovementType::Flyer, EColliderType::Zero, EBodyType::BiPedal, actParms, EKnockBackVariant::One)
{
}

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@ -19,7 +19,7 @@ CElitePirate::CElitePirate(TUniqueId uid, std::string_view name, const CEntityIn
CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& actParms,
const CElitePirateData& eliteData)
: CPatterned(ECharacter::ElitePirate, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
EMovementType::Ground, EColliderType::One, EBodyType::BiPedal, actParms, 2)
EMovementType::Ground, EColliderType::One, EBodyType::BiPedal, actParms, EKnockBackVariant::Two)
{
}

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@ -7,7 +7,7 @@ CEyeball::CEyeball(TUniqueId uid, std::string_view name, CPatterned::EFlavorType
CAssetId, const CDamageInfo&, CAssetId, CAssetId, CAssetId, CAssetId, u32, u32, u32, u32, u32,
const CActorParameters& actParms, bool)
: CPatterned(ECharacter::EyeBall, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Flyer,
EColliderType::Zero, EBodyType::Restricted, actParms, 1)
EColliderType::Zero, EBodyType::Restricted, actParms, EKnockBackVariant::One)
{
}

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@ -6,7 +6,7 @@ namespace urde::MP1
CFireFlea::CFireFlea(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const CActorParameters& actParms, const CPatternedInfo& pInfo, float)
: CPatterned(ECharacter::FireFlea, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
EMovementType::Flyer, EColliderType::One, EBodyType::NewFlyer, actParms, 0)
EMovementType::Flyer, EColliderType::One, EBodyType::NewFlyer, actParms, EKnockBackVariant::Zero)
{
}

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@ -7,7 +7,7 @@ CFlickerBat::CFlickerBat(TUniqueId uid, std::string_view name, CPatterned::EFlav
const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo,
EColliderType colType, bool b1, const CActorParameters& actParms, bool b2)
: CPatterned(ECharacter::FlickerBat, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Flyer, colType,
EBodyType::Pitchable, actParms, 0)
EBodyType::Pitchable, actParms, EKnockBackVariant::Zero)
{
}

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@ -7,7 +7,7 @@ CFlyingPirate::CFlyingPirate(TUniqueId uid, std::string_view name, const CEntity
CModelData&& mData, const CActorParameters& actParms, const CPatternedInfo& pInfo,
CInputStream& in, u32 propCount)
: CPatterned(ECharacter::FlyingPirate, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
EMovementType::Flyer, EColliderType::One, EBodyType::NewFlyer, actParms, 1)
EMovementType::Flyer, EColliderType::One, EBodyType::NewFlyer, actParms, EKnockBackVariant::One)
{
}

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@ -21,7 +21,7 @@ CMagdolite::CMagdolite(TUniqueId uid, std::string_view name, const CEntityInfo&
const CDamageVulnerability& dVuln2, CAssetId modelId, CAssetId skinId, float f3, float f4,
float f5, float f6, const urde::MP1::CMagdolite::CMagdoliteData& magData, float f7, float f8, float f9)
: CPatterned(ECharacter::Magdolite, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
EMovementType::Flyer, EColliderType::One, EBodyType::BiPedal, actParms, 2)
EMovementType::Flyer, EColliderType::One, EBodyType::BiPedal, actParms, EKnockBackVariant::Two)
{
}

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@ -7,7 +7,7 @@ CMetaree::CMetaree(TUniqueId uid, std::string_view name, EFlavorType flavor, con
float f1, const zeus::CVector3f& v1, float f2, EBodyType bodyType, float f3, float f4,
const CActorParameters& aParms)
: CPatterned(ECharacter::Metaree, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Flyer,
EColliderType::Zero, bodyType, aParms, 0)
EColliderType::Zero, bodyType, aParms, EKnockBackVariant::Zero)
, x568_(f3)
, x56c_(f4)
, x570_(f1)

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@ -24,7 +24,7 @@ CMetroid::CMetroid(TUniqueId uid, std::string_view name, EFlavorType flavor, con
const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo,
const CActorParameters& aParms, const CMetroidData& metroidData)
: CPatterned(ECharacter::Metroid, uid, name, flavor, info, xf, std::move(mData), pInfo,
EMovementType::Flyer, EColliderType::One, EBodyType::Flyer, aParms, true)
EMovementType::Flyer, EColliderType::One, EBodyType::Flyer, aParms, EKnockBackVariant::One)
{
}

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@ -29,7 +29,7 @@ CMetroidBeta::CMetroidBeta(TUniqueId uid, std::string_view name, const CEntityIn
const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo,
const CActorParameters& aParms, const CMetroidBetaData& metroidData)
: CPatterned(ECharacter::MetroidBeta, uid, name, EFlavorType::One, info, xf, std::move(mData), pInfo,
EMovementType::Flyer, EColliderType::One, EBodyType::Flyer, aParms, 2)
EMovementType::Flyer, EColliderType::One, EBodyType::Flyer, aParms, EKnockBackVariant::Two)
{
}

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@ -142,7 +142,7 @@ CMetroidPrimeExo::CMetroidPrimeExo(TUniqueId uid, std::string_view name, const C
CAssetId particle3, CAssetId particle4,
const rstl::reserved_vector<SPrimeStruct6, 4>& struct6s)
: CPatterned(ECharacter::MetroidPrimeExo, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
EMovementType::Flyer, EColliderType::One, EBodyType::Flyer, aParms, 2)
EMovementType::Flyer, EColliderType::One, EBodyType::Flyer, aParms, EKnockBackVariant::Two)
{
}

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@ -10,7 +10,7 @@ CNewIntroBoss::CNewIntroBoss(TUniqueId uid, std::string_view name, const CEntity
const CActorParameters& actParms, float, u32, const CDamageInfo& dInfo,
u32, u32, u32, u32)
: CPatterned(ECharacter::NewIntroBoss, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
EMovementType::Flyer, EColliderType::One, EBodyType::Restricted, actParms, true)
EMovementType::Flyer, EColliderType::One, EBodyType::Restricted, actParms, EKnockBackVariant::One)
{
}

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@ -24,7 +24,7 @@ CParasite::CParasite(TUniqueId uid, std::string_view name, EFlavorType flavor, c
bool b1, u32 w1, const CDamageVulnerability& dVuln,const CDamageInfo& parInfo, u16 sfxId1,
u16 sfxId2, u16 sfxId3, u32 w2, u32 w3, float f19, const CActorParameters &aParams)
: CWallWalker(ECharacter::Parasite, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Flyer,
EColliderType::Zero, bodyType, aParams, f7, f4, 0, f2, w1, f17, b1)
EColliderType::Zero, bodyType, aParams, f7, f4, EKnockBackVariant::Zero, f2, w1, f17, b1)
, x64c_(dVuln)
, x6b4_(parInfo)
, x6d0_(f1)
@ -53,9 +53,9 @@ CParasite::CParasite(TUniqueId uid, std::string_view name, EFlavorType flavor, c
switch(x5d0_)
{
case 2:
//x460_.x81_25_ = false;
x460_knockBackController.SetX81_25(false);
case 1:
//x460_.sub80233d64(false);
x460_knockBackController.SetAutoResetImpulse(false);
break;
case 3:
@ -163,7 +163,7 @@ void CParasite::Think(float dt, CStateManager& mgr)
}
}
if (x400_25_)
if (x400_25_alive)
{
CPlayer* pl = mgr.Player();
float radius;

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@ -9,7 +9,7 @@ CPuddleToadGamma::CPuddleToadGamma(TUniqueId uid, std::string_view name, EFlavor
const zeus::CVector3f& v1,
float f4, float f5, float f6, const CDamageInfo& dInfo1, const CDamageInfo& dInfo2)
: CPatterned(ECharacter::PuddleToad, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Flyer,
EColliderType::Zero, EBodyType::Restricted, aParms, 2)
EColliderType::Zero, EBodyType::Restricted, aParms, EKnockBackVariant::Two)
{
}

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@ -8,7 +8,7 @@ CPuffer::CPuffer(TUniqueId uid, std::string_view name, const CEntityInfo& info,
float hoverSpeed, CAssetId cloudEffect, const CDamageInfo& cloudDamage, CAssetId cloudSteam, float f2,
bool b1, bool b2, bool b3, const CDamageInfo& explosionDamage, s16 sfxId)
: CPatterned(ECharacter::Puffer, uid, name, EFlavorType::Zero, info, xf, std::move(modelData), patternedInfo,
EMovementType::Flyer, EColliderType::One, EBodyType::RestrictedFlyer, actorParameters, 0)
EMovementType::Flyer, EColliderType::One, EBodyType::RestrictedFlyer, actorParameters, EKnockBackVariant::Zero)
{
}

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@ -22,7 +22,8 @@ CRidley::CRidley(TUniqueId uid, std::string_view name, const CEntityInfo& info,
const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo,
const CActorParameters& actParms, CInputStream& in, u32 propCount)
: CPatterned(ECharacter::Ridley, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
EMovementType::Flyer, EColliderType::Zero, EBodyType::Flyer, actParms, 2), x568_(in, propCount)
EMovementType::Flyer, EColliderType::Zero, EBodyType::Flyer, actParms, EKnockBackVariant::Two),
x568_(in, propCount)
{
}
}

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@ -10,7 +10,8 @@ CSeedling::CSeedling(TUniqueId uid, std::string_view name, const CEntityInfo& in
CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& actParms,
CAssetId, CAssetId, const CDamageInfo&, const CDamageInfo&, float f1, float f2, float f3, float f4)
: CWallWalker(ECharacter::Seedling, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
EMovementType::Ground, EColliderType::Zero, EBodyType::WallWalker, actParms, f1, f2, 0, f3, 4, f4, false)
EMovementType::Ground, EColliderType::Zero, EBodyType::WallWalker, actParms, f1, f2,
EKnockBackVariant::Zero, f3, 4, f4, false)
{
}

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@ -22,7 +22,7 @@ CSpacePirate::CSpacePirate(TUniqueId uid, std::string_view name, const CEntityIn
CModelData&& mData, const CActorParameters& aParams, const CPatternedInfo& pInfo,
CInputStream& in, u32 propCount)
: CPatterned(ECharacter::SpacePirate, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo, EMovementType::Ground,
EColliderType::One, EBodyType::BiPedal, aParams, true)
EColliderType::One, EBodyType::BiPedal, aParams, EKnockBackVariant::One)
, x568_(in, propCount)
{
}

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@ -8,7 +8,7 @@ CThardusRockProjectile::CThardusRockProjectile(
const zeus::CTransform& xf, CModelData&& modelData, const CActorParameters& aParms,
const CPatternedInfo& patternedInfo, const std::vector<CModelData>& mDataVec, u32)
: CPatterned(ECharacter::ThardusRockProjectile, uid, name, EFlavorType::Zero, info, xf, std::move(modelData),
patternedInfo, EMovementType::Flyer, EColliderType::One, EBodyType::Flyer, aParms, true)
patternedInfo, EMovementType::Flyer, EColliderType::One, EBodyType::Flyer, aParms, EKnockBackVariant::One)
{
}

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@ -5,6 +5,6 @@ namespace urde::MP1
CTryclops::CTryclops(urde::TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
urde::CModelData&& mData, const urde::CPatternedInfo& pInfo, const urde::CActorParameters& actParms, float, float, float, float)
: CPatterned(ECharacter::Tryclops, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
EMovementType::Ground, EColliderType::One, EBodyType::BiPedal, actParms, 0)
EMovementType::Ground, EColliderType::One, EBodyType::BiPedal, actParms, EKnockBackVariant::Zero)
{}
}

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@ -9,7 +9,7 @@ CWarWasp::CWarWasp(TUniqueId uid, std::string_view name, const CEntityInfo& info
CPatterned::EColliderType collider, const CDamageInfo& dInfo1, const CActorParameters& actorParms,
CAssetId weapon, const CDamageInfo& dInfo2, CAssetId particle, u32 w3)
: CPatterned(ECharacter::WarWasp, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Flyer, collider,
EBodyType::Flyer, actorParms, false)
EBodyType::Flyer, actorParms, EKnockBackVariant::Zero)
{
}

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@ -8,6 +8,7 @@
#include "CDamageVulnerability.hpp"
#include "CHealthInfo.hpp"
#include "CStateMachine.hpp"
#include "CKnockBackController.hpp"
#include "zeus/zeus.hpp"
@ -21,12 +22,6 @@ enum class EListenNoiseType
Projectile
};
enum class EKnockBackType
{
Zero,
One
};
class CAiFuncMap;
class CStateManager;
class CScriptWater;
@ -50,8 +45,9 @@ public:
virtual void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
virtual CHealthInfo* HealthInfo(CStateManager&) { return &x258_healthInfo; }
virtual void Death(CStateManager&, const zeus::CVector3f&, EStateMsg)=0;
virtual void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType, bool, float)=0;
virtual void Death(const zeus::CVector3f&, CStateManager&, EScriptObjectState)=0;
virtual void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info,
EKnockBackType type, bool inDeferred, float magnitude)=0;
virtual const CDamageVulnerability* GetDamageVulnerability() const { return &x260_damageVulnerability; }
virtual const CDamageVulnerability* GetDamageVulnerability() { return &x260_damageVulnerability; }
virtual void TakeDamage(const zeus::CVector3f&, float) {}

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@ -8,8 +8,7 @@ namespace urde
enum class EStateMsg
{
One = 1,
Two = 2,
Twenty = 20
Two = 2
};
class CStateManager;

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@ -0,0 +1,671 @@
#include "CKnockBackController.hpp"
#include "CPatterned.hpp"
#include "CStateManager.hpp"
#include "Character/CPASAnimParmData.hpp"
namespace urde
{
static const CKnockBackController::KnockBackParms KnockBackParmsTable[3][19][4] =
{
{
{
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::Flinch, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 1.000000f, 0.000000f},
},
{
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Two, 2.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 2.000000f, 0.000000f},
},
{
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Two, 4.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 4.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 0.000000f, 0.000000f},
},
{
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Two, 4.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Two, 0.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 2.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 2.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 5.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 5.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 8.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 4.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::Flinch, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Six, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
},
{
{
{EKnockBackAnimationState::Flinch, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
},
{
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::Flinch, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 2.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 1.000000f, 0.000000f},
},
{
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Two, 2.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 2.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 2.000000f, 0.000000f},
},
{
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Two, 4.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Two, 4.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 0.000000f, 0.000000f},
},
{
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Two, 4.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Two, 4.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Two, 0.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 2.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 2.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
},
{
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 5.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 5.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 8.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 8.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 4.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 4.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Three, 6.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Eight, 6.000000f, -1.000000f},
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Three, 6.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Eight, 6.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Eight, 6.000000f, -1.000000f},
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Three, 6.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Three, 6.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Eight, 0.000000f, -1.000000f},
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Three, 6.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Seven, 0.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Nine, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Nine, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::Flinch, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Four, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
},
{
{
{EKnockBackAnimationState::Flinch, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
},
{
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::Flinch, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 2.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 1.000000f, 0.000000f},
},
{
{EKnockBackAnimationState::Flinch, EKnockBackAnimationCondition::Two, 2.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 2.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 2.000000f, 0.000000f},
},
{
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Two, 4.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Two, 4.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Two, 4.000000f, 0.000000f},
},
{
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Two, 4.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Two, 4.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Two, 4.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 2.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 2.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
},
{
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 2.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 2.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
},
{
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 4.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 4.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 2.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::One, 2.500000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::Flinch, EKnockBackAnimationCondition::Three, 6.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Three, 6.000000f, -1.000000f},
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Three, 6.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Three, 6.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Three, 6.000000f, -1.000000f},
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Three, 6.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Three, 6.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Eight, 0.000000f, -1.000000f},
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Three, 6.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::Flinch, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::KnockBack, EKnockBackAnimationCondition::Seven, 0.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::Flinch, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::None, EKnockBackAnimationCondition::Zero, 0.000000f, 0.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Nine, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Nine, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
{
{EKnockBackAnimationState::Flinch, EKnockBackAnimationCondition::Zero, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Four, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Hurled, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
{EKnockBackAnimationState::Fall, EKnockBackAnimationCondition::Seven, 0.000000f, -1.000000f},
},
},
};
CKnockBackController::CKnockBackController(EKnockBackVariant variant)
: x0_variant(variant)
{
x81_24_autoResetImpulse = true;
x81_25_ = true;
x81_27_ = true;
x81_28_ = true;
x81_29_ = true;
x81_30_ = true;
x81_31_ = true;
x82_24_ = true;
for (int i = 0; i < 4; ++i)
{
x24_.push_back(std::make_pair(0.f, FLT_MAX));
x80_availableStates.set(i);
}
}
static const float ImpulseDurationTable[] = { 0.1f, 0.3f };
void CKnockBackController::ApplyImpulse(float dt, CPatterned& parent)
{
x60_impulseRemTime = std::max(0.f, x60_impulseRemTime - dt);
if (!parent.GetMaterialList().HasMaterial(EMaterialTypes::Immovable) && x60_impulseRemTime > 0.f)
{
float remFac = 1.f;
if (x20_impulseDurationIdx == 1)
remFac = x60_impulseRemTime / ImpulseDurationTable[x20_impulseDurationIdx];
parent.ApplyImpulseWR(
parent.GetMoveToORImpulseWR(
parent.GetTransform().transposeRotate(x50_impulseDir *
(remFac * x5c_impulseMag * dt / ImpulseDurationTable[x20_impulseDurationIdx])), dt),
zeus::CAxisAngle::sIdentity);
}
}
bool CKnockBackController::TickDeferredTimer(float dt)
{
x68_deferRemTime -= dt;
if (x14_deferWeaponType != EWeaponType::None)
return x68_deferRemTime <= 0.f;
return false;
}
EKnockBackCharacterState CKnockBackController::GetKnockBackCharacterState(CPatterned& parent)
{
if (parent.BodyController()->IsFrozen())
return parent.IsAlive() ? EKnockBackCharacterState::FrozenAlive : EKnockBackCharacterState::FrozenDead;
return parent.IsAlive() ? EKnockBackCharacterState::Alive : EKnockBackCharacterState::Dead;
}
void CKnockBackController::ValidateState(CPatterned& parent)
{
if (x4_activeParms.x0_animState < x18_minAnimState)
x4_activeParms.x0_animState = x18_minAnimState;
else if (x4_activeParms.x0_animState > x1c_maxAnimState)
x4_activeParms.x0_animState = x1c_maxAnimState;
EKnockBackAnimationState useState = EKnockBackAnimationState::Invalid;
if (parent.IsAlive())
{
if (parent.BodyController()->HasBodyState(pas::EAnimationState::Hurled) &&
x80_availableStates.test(3) && x4_activeParms.x0_animState >= EKnockBackAnimationState::Hurled)
{
useState = EKnockBackAnimationState::Hurled;
}
else if (parent.BodyController()->HasBodyState(pas::EAnimationState::KnockBack) &&
x80_availableStates.test(2) && x4_activeParms.x0_animState >= EKnockBackAnimationState::KnockBack)
{
useState = EKnockBackAnimationState::KnockBack;
}
else if (parent.BodyController()->HasBodyState(pas::EAnimationState::AdditiveFlinch) &&
x80_availableStates.test(1) && x4_activeParms.x0_animState >= EKnockBackAnimationState::Flinch)
{
useState = EKnockBackAnimationState::Flinch;
}
}
else
{
if (parent.BodyController()->HasBodyState(pas::EAnimationState::Fall) && x80_availableStates.test(4) &&
(x4_activeParms.x0_animState >= EKnockBackAnimationState::Fall ||
(!parent.BodyController()->HasBodyState(pas::EAnimationState::Hurled)
&& x4_activeParms.x0_animState >= EKnockBackAnimationState::Hurled)))
{
useState = EKnockBackAnimationState::Fall;
}
else if (parent.BodyController()->HasBodyState(pas::EAnimationState::Hurled) &&
x80_availableStates.test(3) && x4_activeParms.x0_animState >= EKnockBackAnimationState::Hurled)
{
useState = EKnockBackAnimationState::Hurled;
}
}
x4_activeParms.x0_animState = (useState != EKnockBackAnimationState::Invalid) ?
useState : EKnockBackAnimationState::None;
bool r4 = false;
switch (x4_activeParms.x4_animCondition)
{
case EKnockBackAnimationCondition::One:
r4 = !x81_25_;
break;
case EKnockBackAnimationCondition::Two:
r4 = !x81_26_;
break;
case EKnockBackAnimationCondition::Three:
r4 = !x81_27_;
break;
case EKnockBackAnimationCondition::Six:
r4 = !x81_29_;
break;
case EKnockBackAnimationCondition::Seven:
r4 = !x81_29_;
break;
case EKnockBackAnimationCondition::Eight:
r4 = !x81_28_;
break;
case EKnockBackAnimationCondition::Nine:
r4 = !x81_30_;
break;
default:
break;
}
if (r4)
{
x4_activeParms.x4_animCondition = EKnockBackAnimationCondition::Zero;
x4_activeParms.x8_ = 0.f;
}
}
float CKnockBackController::CalculateExtraHurlVelocity(CStateManager& mgr, float magnitude, float kbResistance)
{
if (magnitude > kbResistance)
return (1.1f - 0.2f * mgr.GetActiveRandom()->Float()) * 2.f * (magnitude - kbResistance);
return 0.f;
}
void CKnockBackController::DoKnockBackAnimation(const zeus::CVector3f& backVec, CStateManager& mgr,
CPatterned& parent, float magnitude)
{
switch (x4_activeParms.x0_animState)
{
case EKnockBackAnimationState::Hurled:
{
float hurlVel = 5.f;
if (CHealthInfo* hInfo = parent.HealthInfo(mgr))
hurlVel += CalculateExtraHurlVelocity(mgr, magnitude, hInfo->GetKnockbackResistance());
hurlVel = std::sqrt(parent.GetGravityConstant() * 0.5f * hurlVel);
zeus::CVector3f backUpVec = backVec + backVec.magnitude() * zeus::CVector3f::skUp;
if (backUpVec.canBeNormalized())
{
parent.BodyController()->GetCommandMgr().DeliverCmd(
CBCHurledCmd(-backVec, backUpVec.normalized() * hurlVel));
parent.SetMomentumWR({0.f, 0.f, parent.GetGravityConstant() * -parent.GetMass()});
}
break;
}
case EKnockBackAnimationState::Fall:
{
parent.BodyController()->GetCommandMgr().DeliverCmd(CBCKnockDownCmd(-backVec, x7c_severity));
break;
}
case EKnockBackAnimationState::KnockBack:
{
parent.BodyController()->GetCommandMgr().DeliverCmd(CBCKnockBackCmd(-backVec, x7c_severity));
break;
}
case EKnockBackAnimationState::Flinch:
{
std::pair<float, s32> bestAnim =
parent.BodyController()->GetPASDatabase().FindBestAnimation(
CPASAnimParmData(23), *mgr.GetActiveRandom(), -1);
if (bestAnim.first > 0.f)
{
parent.ModelData()->AnimationData()->AddAdditiveAnimation(bestAnim.second, 1.f, false, true);
x64_flinchRemTime = std::max(
parent.ModelData()->AnimationData()->GetAnimationDuration(bestAnim.second), x64_flinchRemTime);
}
break;
}
default:
break;
}
}
void CKnockBackController::ResetKnockBackImpulse(CPatterned& parent, const zeus::CVector3f& backVec, float magnitude)
{
if (x81_24_autoResetImpulse && x4_activeParms.x0_animState == EKnockBackAnimationState::KnockBack &&
x4_activeParms.x4_animCondition != EKnockBackAnimationCondition::One)
{
x50_impulseDir = backVec.canBeNormalized() ? backVec.normalized() : -parent.GetTransform().basis[1];
if (x60_impulseRemTime <= 0.f)
x5c_impulseMag = magnitude;
else
x5c_impulseMag += magnitude * (1.f - x60_impulseRemTime / ImpulseDurationTable[x20_impulseDurationIdx]);
x60_impulseRemTime = ImpulseDurationTable[x20_impulseDurationIdx];
}
}
void CKnockBackController::DoDeferredKnockBack(CStateManager& mgr, CPatterned& parent)
{
if (x14_deferWeaponType == EWeaponType::Wave)
{
x4_activeParms = KnockBackParmsTable[int(x0_variant)][int(EKnockBackWeaponType::WaveExtra)]
[int(GetKnockBackCharacterState(parent))];
ValidateState(parent);
if (CHealthInfo* hInfo = parent.HealthInfo(mgr))
{
zeus::CVector3f backVec = -parent.GetTransform().basis[1];
DoKnockBackAnimation(backVec, mgr, parent, 10.f);
ResetKnockBackImpulse(parent, backVec, 2.f);
x82_25_inDeferredKnockBack = true;
parent.KnockBack(backVec, mgr,
CDamageInfo({x14_deferWeaponType, false, true, false}, 0.f, 0.f, 10.f),
EKnockBackType::One, x82_25_inDeferredKnockBack, 10.f);
x82_25_inDeferredKnockBack = false;
}
}
x68_deferRemTime = 0.f;
x4_activeParms = KnockBackParms{};
x14_deferWeaponType = EWeaponType::None;
}
void CKnockBackController::sub80233d40(int i, float f1, float f2)
{
if (i < 0 || i > 4)
return;
x24_[i] = std::make_pair(f1, f2);
}
void CKnockBackController::SetAutoResetImpulse(bool b)
{
x81_24_autoResetImpulse = b;
if (!b)
{
x5c_impulseMag = 0.f;
x60_impulseRemTime = 0.f;
}
}
void CKnockBackController::Update(float dt, CStateManager& mgr, CPatterned& parent)
{
ApplyImpulse(dt, parent);
x64_flinchRemTime -= dt;
if (TickDeferredTimer(dt))
DoDeferredKnockBack(mgr, parent);
if (x82_26_ && parent.BodyController()->IsElectrocuting())
parent.BodyController()->GetCommandMgr().DeliverCmd(CBodyStateCmd(EBodyStateCmd::Locomotion));
}
EKnockBackWeaponType CKnockBackController::GetKnockBackWeaponType(const CDamageInfo& info, EWeaponType wType,
EKnockBackType type)
{
int stacking = 0;
if (info.GetWeaponMode().IsCharged())
stacking = 1;
else if (info.GetWeaponMode().IsComboed())
stacking = 2;
if (wType > EWeaponType::Phazon)
return EKnockBackWeaponType::Invalid;
switch (wType)
{
case EWeaponType::Power:
return EKnockBackWeaponType(type != EKnockBackType::Zero ? stacking : stacking + 1);
case EWeaponType::Ice:
return EKnockBackWeaponType(type != EKnockBackType::Zero ? stacking + 8 : stacking + 9);
case EWeaponType::Wave:
return EKnockBackWeaponType(stacking + 4);
case EWeaponType::Plasma:
return EKnockBackWeaponType(stacking + 12);
case EWeaponType::Bomb:
return EKnockBackWeaponType::Bomb;
case EWeaponType::PowerBomb:
return EKnockBackWeaponType::PowerBomb;
case EWeaponType::Missile:
return EKnockBackWeaponType::Missile;
case EWeaponType::Phazon:
return EKnockBackWeaponType::Phazon;
default:
return EKnockBackWeaponType::Invalid;
}
}
void CKnockBackController::SelectDamageState(CPatterned& parent, const CDamageInfo& info,
EWeaponType wType, EKnockBackType type)
{
EKnockBackWeaponType weaponType = GetKnockBackWeaponType(info, wType, type);
if (weaponType != EKnockBackWeaponType::Invalid)
{
x4_activeParms = KnockBackParmsTable[int(x0_variant)][int(weaponType)]
[int(GetKnockBackCharacterState(parent))];
ValidateState(parent);
}
}
void CKnockBackController::KnockBack(const zeus::CVector3f& backVec, CStateManager& mgr, CPatterned& parent,
const CDamageInfo& info, EKnockBackType type, float magnitude)
{
if (!x82_25_inDeferredKnockBack)
{
zeus::CVector3f vec(backVec.toVec2f());
if (!vec.isMagnitudeSafe())
vec = -parent.GetTransform().basis[1];
SelectDamageState(parent, info, info.GetWeaponMode().GetType(), type);
DoKnockBackAnimation(vec, mgr, parent, magnitude);
ResetKnockBackImpulse(parent, vec, 2.f);
}
}
}

View File

@ -0,0 +1,154 @@
#pragma once
#include "RetroTypes.hpp"
#include "zeus/CVector3f.hpp"
#include "Character/CharacterCommon.hpp"
#include "Weapon/WeaponCommon.hpp"
namespace urde
{
class CPatterned;
class CDamageInfo;
enum class EKnockBackType
{
Zero,
One
};
enum class EKnockBackVariant
{
Zero,
One,
Two
};
enum class EKnockBackWeaponType
{
Invalid = -1,
Power,
PowerCharged,
PowerComboed,
PowerExtra,
Wave,
WaveCharged,
WaveComboed,
WaveExtra,
Ice,
IceCharged,
IceComboed,
IceExtra,
Plasma,
PlasmaCharged,
PlasmaComboed,
Missile,
Bomb,
PowerBomb,
Phazon
};
enum class EKnockBackCharacterState
{
Alive,
Dead,
FrozenAlive,
FrozenDead
};
enum class EKnockBackAnimationState
{
Invalid = -1,
None,
Flinch,
KnockBack,
Hurled,
Fall
};
enum class EKnockBackAnimationCondition
{
Invalid = -1,
Zero,
One,
Two,
Three,
Four,
Five,
Six,
Seven,
Eight,
Nine
};
class CKnockBackController
{
public:
struct KnockBackParms
{
EKnockBackAnimationState x0_animState;
EKnockBackAnimationCondition x4_animCondition;
float x8_;
float xc_;
};
private:
friend class CPatterned;
EKnockBackVariant x0_variant;
KnockBackParms x4_activeParms;
EWeaponType x14_deferWeaponType = EWeaponType::None;
EKnockBackAnimationState x18_minAnimState = EKnockBackAnimationState::None;
EKnockBackAnimationState x1c_maxAnimState = EKnockBackAnimationState::Fall;
u32 x20_impulseDurationIdx = 0;
rstl::reserved_vector<std::pair<float, float>, 4> x24_;
zeus::CVector3f x50_impulseDir;
float x5c_impulseMag = 0.f;
float x60_impulseRemTime = 0.f;
float x64_flinchRemTime = 0.f;
float x68_deferRemTime = 0.f;
u32 x6c_ = 0;
u32 x70_ = 0;
u32 x74_ = 0;
pas::ESeverity x7c_severity = pas::ESeverity::One;
std::bitset<4> x80_availableStates;
union
{
struct
{
bool x81_24_autoResetImpulse : 1; // t
bool x81_25_ : 1; // t
bool x81_26_ : 1;
bool x81_27_ : 1; // t
bool x81_28_ : 1; // t
bool x81_29_ : 1; // t
bool x81_30_ : 1; // t
bool x81_31_ : 1; // t
bool x82_24_ : 1; // t
bool x82_25_inDeferredKnockBack : 1;
bool x82_26_ : 1;
};
u32 dummy = 0;
};
void ApplyImpulse(float dt, CPatterned& parent);
bool TickDeferredTimer(float dt);
EKnockBackCharacterState GetKnockBackCharacterState(CPatterned& parent);
void ValidateState(CPatterned& parent);
float CalculateExtraHurlVelocity(CStateManager& mgr, float magnitude, float kbResistance);
void DoKnockBackAnimation(const zeus::CVector3f& backVec, CStateManager& mgr, CPatterned& parent, float magnitude);
void ResetKnockBackImpulse(CPatterned& parent, const zeus::CVector3f& backVec, float magnitude);
void DoDeferredKnockBack(CStateManager& mgr, CPatterned& parent);
EKnockBackWeaponType GetKnockBackWeaponType(const CDamageInfo& info, EWeaponType wType, EKnockBackType type);
void SelectDamageState(CPatterned& parent, const CDamageInfo& info, EWeaponType wType, EKnockBackType type);
public:
explicit CKnockBackController(EKnockBackVariant variant);
void SetKnockBackVariant(EKnockBackVariant v) { x0_variant = v; }
void DeferKnockBack(EWeaponType tp) { x14_deferWeaponType = tp; x68_deferRemTime = 0.05f; }
void sub80233d40(int i, float f1, float f2);
void SetAutoResetImpulse(bool b);
void SetImpulseDurationIdx(u32 i) { x20_impulseDurationIdx = i; }
void SetAnimationStateRange(EKnockBackAnimationState a, EKnockBackAnimationState b)
{ x18_minAnimState = a; x1c_maxAnimState = b; }
void Update(float dt, CStateManager& mgr, CPatterned& parent);
void KnockBack(const zeus::CVector3f& backVec, CStateManager& mgr, CPatterned& parent,
const CDamageInfo& info, EKnockBackType type, float magnitude);
void SetX81_25(bool b) { x81_25_ = b; }
};
}

View File

@ -15,6 +15,7 @@ set(WORLD_SOURCES
CAiFuncMap.hpp CAiFuncMap.cpp
CStateMachine.hpp CStateMachine.cpp
CPatterned.hpp CPatterned.cpp
CKnockBackController.hpp CKnockBackController.cpp
CPathFindArea.hpp CPathFindArea.cpp
CPathFindRegion.hpp CPathFindRegion.cpp
CPathFindSearch.hpp CPathFindSearch.cpp

View File

@ -28,7 +28,7 @@ CPatterned::CPatterned(ECharacter character, TUniqueId uid, std::string_view nam
const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData,
const CPatternedInfo& pInfo, CPatterned::EMovementType moveType,
CPatterned::EColliderType colliderType, EBodyType bodyType, const CActorParameters& actorParms,
int variant)
EKnockBackVariant kbVariant)
: CAi(uid, pInfo.xf8_active, name, info, xf, std::move(mData),
zeus::CAABox(pInfo.xcc_bodyOrigin - zeus::CVector3f{pInfo.xc4_halfExtent, pInfo.xc4_halfExtent, 0.f},
pInfo.xcc_bodyOrigin +
@ -50,12 +50,13 @@ x3c4_detectionAngle(std::cos(zeus::degToRad(pInfo.x14_dectectionAngle))),
x3c8_leashRadius(pInfo.x28_leashRadius),
x3cc_playerLeashRadius(pInfo.x2c_playerLeashRadius),
x3d0_playerLeashTime(pInfo.x30_playerLeashTime),
x3fc_flavor(flavor)
x3fc_flavor(flavor),
x460_knockBackController(kbVariant)
{
x400_25_ = true;
x400_25_alive = true;
x400_31_ = moveType == CPatterned::EMovementType::Flyer;
x402_29_ = true;
x402_30_ = x402_31_ = actorParms.HasThermalHeat();
x402_30_ = x402_31_thawed = actorParms.HasThermalHeat();
x403_25_ = true;
x403_26_ = true;
x404_contactDamage = pInfo.x34_contactDamageInfo;
@ -67,7 +68,6 @@ x3fc_flavor(flavor)
x4fc_ = pInfo.x108_;
x508_colliderType = colliderType;
x50c_thermalMag = actorParms.GetThermalMag();
x510_.reset(new CVertexMorphEffect);
x514_ = pInfo.x110_particle1Scale;
x540_ = pInfo.x124_particle2Scale;
@ -84,7 +84,7 @@ x3fc_flavor(flavor)
x404_contactDamage.SetRadius(0.f);
xe6_29_renderParticleDBInside = false;
x402_27_ = x64_modelData->HasModel(CModelData::EWhichModel::XRay);
x402_27_ = !x64_modelData->HasModel(CModelData::EWhichModel::XRay);
BuildBodyController(bodyType);
}
@ -101,7 +101,7 @@ void CPatterned::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CState
{
case EScriptObjectMessage::Registered:
{
if (x508_colliderType == EColliderType::Zero)
if (x508_colliderType != EColliderType::One)
{
CMaterialList include = GetMaterialFilter().GetIncludeList();
CMaterialList exclude = GetMaterialFilter().GetExcludeList();
@ -112,7 +112,10 @@ void CPatterned::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CState
if (HasModelData() && GetModelData()->HasAnimData() && GetModelData()->GetAnimationData()->GetIceModel())
{
/* TODO Initialize CVertexMorphEffect located at 0x8007CC7C */
const auto& baseAABB = GetBaseBoundingBox();
float diagExtent = (baseAABB.max - baseAABB.min).magnitude() * 0.5f;
x510_vertexMorph = std::make_shared<CVertexMorphEffect>(zeus::CVector3f::skRight,
zeus::CVector3f{}, diagExtent, 0.f, *mgr.GetActiveRandom());
}
xf8_25_angularEnabled = true;
@ -155,20 +158,21 @@ void CPatterned::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CState
const CDamageInfo& info = proj->GetDamageInfo();
if (info.GetWeaponMode().GetType() == EWeaponType::Wave)
{
if (x460_.x81_26_ && info.GetWeaponMode().IsComboed() && HealthInfo(mgr))
if (x460_knockBackController.x81_26_ && info.GetWeaponMode().IsComboed() && HealthInfo(mgr))
{
x401_31_ = true;
KnockBack(GetTransform().frontVector(), mgr, info, EKnockBackType::One, false,
info.GetKnockBackPower());
// x460_.sub80233D30(2);
x460_knockBackController.DeferKnockBack(EWeaponType::Wave);
}
}
else if (info.GetWeaponMode().GetType() == EWeaponType::Plasma)
{
if (x460_.x81_27_ && info.GetWeaponMode().IsCharged() && HealthInfo(mgr))
if (x460_knockBackController.x81_27_ && info.GetWeaponMode().IsCharged() && HealthInfo(mgr))
{
KnockBack(GetTransform().frontVector(), mgr, info, EKnockBackType::One, false, info.GetKnockBackPower());
// x460_.sub80233D30(2);
KnockBack(GetTransform().frontVector(), mgr, info, EKnockBackType::One,
false, info.GetKnockBackPower());
x460_knockBackController.DeferKnockBack(EWeaponType::Plasma);
}
}
if (mgr.GetPlayer().GetUniqueId() == proj->GetOwnerId())
@ -189,18 +193,24 @@ void CPatterned::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CState
}
}
void CPatterned::UpdateFrozenState(bool thawed)
{
x402_31_thawed = thawed;
if (x403_24_keepThermalVisorState)
return;
xe6_27_thermalVisorFlags = thawed ? 2 : 1;
}
void CPatterned::Think(float dt, CStateManager& mgr)
{
if (!GetActive())
return;
#if 0
if (x402_30_)
sub80077854(x450_bodyController->GetPercentageFrozen() == 0.f);
#endif
UpdateFrozenState(x450_bodyController->GetPercentageFrozen() == 0.f);
if (x64_modelData->GetAnimationData()->GetIceModel())
x510_->Update(dt);
x510_vertexMorph->Update(dt);
if (x402_26_)
{
@ -209,7 +219,7 @@ void CPatterned::Think(float dt, CStateManager& mgr)
x400_29_ = true;
}
if (x400_25_ && !x400_28_ && x400_29_)
if (x400_25_alive && !x400_28_ && x400_29_)
{
if (x3e0_ > 0.f && x400_29_)
{
@ -253,7 +263,7 @@ void CPatterned::Think(float dt, CStateManager& mgr)
else
x4f0_ = 0.f;
if (x460_.x81_26_ && x401_31_ && x402_24_)
if (x460_knockBackController.x81_26_ && x401_31_ && x402_24_)
Shock(0.5f + mgr.GetActiveRandom()->Range(0.f, 0.5f), 0.2f);
x402_24_ = x401_24_;
@ -261,7 +271,7 @@ void CPatterned::Think(float dt, CStateManager& mgr)
if (x450_bodyController->IsElectrocuting())
{
mgr.GetActorModelParticles()->StartElectric(*this);
if (x3f0_ > 0.f && x400_25_)
if (x3f0_ > 0.f && x400_25_alive)
{
CDamageInfo dInfo({EWeaponType::Wave}, x3f0_, 0.f, 0.f);
mgr.ApplyDamage(kInvalidUniqueId, GetUniqueId(), kInvalidUniqueId, dInfo,
@ -279,7 +289,7 @@ void CPatterned::Think(float dt, CStateManager& mgr)
if (x450_bodyController->IsOnFire())
{
if (x400_25_)
if (x400_25_alive)
{
mgr.GetActorModelParticles()->LightDudeOnFire(*this);
CDamageInfo dInfo({EWeaponType::Wave}, x3f0_, 0.f, 0.f);
@ -300,10 +310,10 @@ void CPatterned::Think(float dt, CStateManager& mgr)
if (x401_30_)
{
x401_30_ = false;
Death(mgr, GetTransform().frontVector(), EStateMsg::Twenty);
Death(GetTransform().frontVector(), mgr, EScriptObjectState::DeathRattle);
}
float thinkDt = (x400_25_ ? dt : dt * sub80078a88());
float thinkDt = (x400_25_alive ? dt : dt * sub80078a88());
x450_bodyController->Update(thinkDt, mgr);
x450_bodyController->MultiplyPlaybackRate(x3b4_speed);
@ -317,7 +327,7 @@ void CPatterned::Think(float dt, CStateManager& mgr)
ThinkAboutMove(thinkDt);
//x460_.sub80233b58(thinkDt, mgr, *this);
x460_knockBackController.Update(thinkDt, mgr, *this);
x4e4_ = GetTranslation() + PredictMotion(thinkDt).x0_translation;
x328_26_ = false;
if (x420_curDamageTime > 0.f)
@ -352,7 +362,7 @@ void CPatterned::Think(float dt, CStateManager& mgr)
void CPatterned::Touch(CActor& act, CStateManager& mgr)
{
if (!x400_25_)
if (!x400_25_alive)
return;
if (TCastToPtr<CGameProjectile> proj = act)
@ -397,6 +407,17 @@ zeus::CVector3f CPatterned::GetAimPosition(const urde::CStateManager& mgr, float
return offset + GetBoundingBox().center();
}
void CPatterned::KnockBack(const zeus::CVector3f& backVec, CStateManager& mgr, const CDamageInfo& info,
EKnockBackType type, bool inDeferred, float magnitude)
{
CHealthInfo* hInfo = HealthInfo(mgr);
if (!x401_27_ && !x401_28_ && hInfo)
{
x460_knockBackController.KnockBack(backVec, mgr, *this, info, type, magnitude);
/* TODO: Finish */
}
}
void CPatterned::BuildBodyController(EBodyType bodyType)
{
if (x450_bodyController)
@ -406,7 +427,7 @@ void CPatterned::BuildBodyController(EBodyType bodyType)
auto anim = x450_bodyController->GetPASDatabase().FindBestAnimation(CPASAnimParmData(24,
CPASAnimParm::FromEnum(0)), -1);
/* TODO: Double check this */
x460_.x81_26_ = anim.first != 0.f;
x460_knockBackController.x81_26_ = anim.first != 0.f;
}
zeus::CVector3f CPatterned::GetGunEyePos() const

View File

@ -8,6 +8,7 @@
#include "Particle/CElectricDescription.hpp"
#include "TCastTo.hpp"
#include "CDamageInfo.hpp"
#include "CKnockBackController.hpp"
#ifndef DEFINE_PATTERNED
#define DEFINE_PATTERNED(type) static constexpr ECharacter CharacterType = ECharacter::type;
@ -17,29 +18,6 @@ namespace urde
{
class CPatternedInfo;
class CProjectileInfo;
class CPatternedUnknown2
{
friend class CPatterned;
u8 x80_ = 0;
union
{
struct
{
bool x81_24_ : 1;
bool x81_25_ : 1;
bool x81_26_ : 1;
bool x81_27_ : 1;
bool x81_28_ : 1;
bool x81_29_ : 1;
bool x81_30_ : 1;
bool x81_31_ : 1;
bool x82_24_ : 1;
bool x82_25_ : 1;
bool x82_26_ : 1;
};
u32 dummy = 0;
};
};
class CPatterned : public CAi
{
@ -173,7 +151,7 @@ protected:
struct
{
bool x400_24_ : 1;
bool x400_25_ : 1; // t
bool x400_25_alive : 1; // t
bool x400_26_ : 1;
bool x400_27_ : 1;
bool x400_28_ : 1;
@ -195,8 +173,8 @@ protected:
bool x402_28_ : 1;
bool x402_29_ : 1; // t
bool x402_30_ : 1;
bool x402_31_ : 1;
bool x403_24_ : 1;
bool x402_31_thawed : 1;
bool x403_24_keepThermalVisorState : 1;
bool x403_25_ : 1; // t
bool x403_26_ : 1; // t
};
@ -216,7 +194,7 @@ protected:
u32 x454_deathSfx;
u32 x458_iceShatterSfx;
CPatternedUnknown2 x460_;
CKnockBackController x460_knockBackController;
zeus::CVector3f x4e4_;
float x4f0_ = 0.f;
float x4f4_;
@ -226,18 +204,19 @@ protected:
float x504_damageDur = 0.f;
EColliderType x508_colliderType;
float x50c_thermalMag;
std::unique_ptr<CVertexMorphEffect> x510_;
std::shared_ptr<CVertexMorphEffect> x510_vertexMorph;
zeus::CVector3f x514_;
std::experimental::optional<TLockedToken<CGenDescription>> x520_;
std::experimental::optional<TLockedToken<CElectricDescription>> x530_;
zeus::CVector3f x540_;
std::experimental::optional<TLockedToken<CGenDescription>> x54c_;
zeus::CVector3f x55c_;
void UpdateFrozenState(bool thawed);
public:
CPatterned(ECharacter character, TUniqueId uid, std::string_view name, EFlavorType flavor, const CEntityInfo& info,
const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pinfo,
CPatterned::EMovementType movement, EColliderType collider, EBodyType body,
const CActorParameters& params, int variant);
const CActorParameters& params, EKnockBackVariant kbVariant);
void Accept(IVisitor&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
@ -255,8 +234,9 @@ public:
zeus::CVector3f GetAimPosition(const CStateManager& mgr, float) const;
void Death(CStateManager&, const zeus::CVector3f&, EStateMsg) {}
void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType, bool, float) {}
void Death(const zeus::CVector3f&, CStateManager&, EScriptObjectState) {}
void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info,
EKnockBackType type, bool inDeferred, float magnitude);
void TakeDamage(const zeus::CVector3f&, float) { x428_ = 0.33f;}
bool FixedRandom(CStateManager&, float) { return x330_stateMachineState.GetRandom() < x330_stateMachineState.x14_; }
bool Random(CStateManager&, float dt) { return x330_stateMachineState.GetRandom() < dt; }
@ -279,6 +259,7 @@ public:
virtual TLockedToken<CGenDescription>& GetX520() { return x520_.value(); }
float GetDamageDuration() const { return x504_damageDur; }
zeus::CVector3f GetGunEyePos() const;
bool IsAlive() const { return x400_25_alive; }
void BuildBodyController(EBodyType);
const CBodyController* GetBodyController() const { return x450_bodyController.get(); }

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@ -10,7 +10,7 @@ CWallWalker::CWallWalker(ECharacter chr, TUniqueId uid, std::string_view name, E
const CEntityInfo& eInfo, const zeus::CTransform& xf,
CModelData&& mData, const CPatternedInfo& pInfo, EMovementType mType,
EColliderType colType, EBodyType bType, const CActorParameters& aParms, float f1, float f2,
s32 w1, float f3, u32 w2, float f4, bool b1)
EKnockBackVariant w1, float f3, u32 w2, float f4, bool b1)
: CPatterned(chr, uid, name, flavType, eInfo, xf, std::move(mData), pInfo, mType, colType, bType, aParms, w1)
, x590_colSphere(zeus::CSphere(zeus::CVector3f::skZero, pInfo.GetHalfExtent()), x68_material)
, x5b0_(f1)

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@ -32,7 +32,7 @@ protected:
public:
CWallWalker(ECharacter, TUniqueId, std::string_view, EFlavorType, const CEntityInfo&, const zeus::CTransform&,
CModelData&&, const CPatternedInfo&, EMovementType, EColliderType, EBodyType,
const CActorParameters&, float, float, s32, float, u32, float, bool);
const CActorParameters&, float, float, EKnockBackVariant, float, u32, float, bool);
void PreThink(float, CStateManager&);
void Think(float, CStateManager&);