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More class stubs

This commit is contained in:
Jack Andersen
2015-08-26 14:23:46 -10:00
parent acb3c549f5
commit d6e0a1c7c6
33 changed files with 716 additions and 126 deletions

43
Runtime/CMainFlowBase.cpp Normal file
View File

@@ -0,0 +1,43 @@
#include "CMainFlowBase.hpp"
#include "CArchitectureMessage.hpp"
namespace Retro
{
CIOWin::EMessageReturn CMainFlowBase::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue)
{
switch (msg.GetType())
{
case MsgTimerTick:
AdvanceGameState(queue);
break;
case MsgSetGameState:
{
const CArchMsgParmInt32& state = MakeMsg::GetParmNewGameflowState(msg);
x14_gameState = EClientFlowStates(state.x4_parm);
SetGameState(x14_gameState, queue);
return MsgRetExit;
}
default: break;
}
return MsgRetNormal;
}
void CMainFlowBase::AdvanceGameState(CArchitectureQueue& queue)
{
switch (x14_gameState)
{
case ClientStateFrontEnd:
SetGameState(ClientStateGameLoad, queue);
break;
case ClientStateUnspecified:
case ClientStateGameLoad:
SetGameState(ClientStateMoviePlay, queue);
break;
case ClientStateMoviePlay:
SetGameState(ClientStateFrontEnd, queue);
break;
}
}
}