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More class stubs
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30
Runtime/CMainFlowBase.hpp
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30
Runtime/CMainFlowBase.hpp
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#ifndef __RETRO_CMAINFLOWBASE_HPP__
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#define __RETRO_CMAINFLOWBASE_HPP__
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#include "CIOWin.hpp"
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namespace Retro
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{
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enum EClientFlowStates
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{
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ClientStateUnspecified = -1,
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ClientStateFrontEnd = 7,
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ClientStateGameLoad = 13,
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ClientStateMoviePlay = 14
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};
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class CMainFlowBase : public CIOWin
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{
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protected:
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EClientFlowStates x14_gameState;
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public:
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CMainFlowBase(const char* name) : CIOWin(name) {}
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EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue);
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void AdvanceGameState(CArchitectureQueue& queue);
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virtual void SetGameState(EClientFlowStates state, CArchitectureQueue& queue)=0;
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};
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}
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#endif // __RETRO_CMAINFLOWBASE_HPP__
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