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CCameraManager imps
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@@ -9,6 +9,7 @@ namespace DataSpec
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struct ITweakGame : BigYAML
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{
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virtual const std::string& GetWorldPrefix() const=0;
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virtual float GetFirstPersonFOV() const =0;
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};
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}
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@@ -9,24 +9,28 @@ namespace DataSpec
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struct ITweakPlayer : BigYAML
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{
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virtual float GetX50() const=0;
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virtual float GetX54() const=0;
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virtual float GetX58() const=0;
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virtual float GetX5C() const=0;
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virtual float GetPlayerHeight() const=0; // x26c
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virtual float GetPlayerXYHalfExtent() const=0; // x270
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virtual float GetPlayerSomething1() const=0; // x274
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virtual float GetPlayerSomething2() const=0; // x278
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virtual float GetPlayerSomething3() const=0; // x27c
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virtual float GetPlayerSomething4() const=0; // x134
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virtual bool GetPlayerSomething5() const=0; // x228_24
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virtual float GetPlayerSomething6() const=0; // x288
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virtual float GetPlayerSomething7() const=0; // x28c
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virtual float GetPlayerSomething8() const=0; // x290
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virtual float GetPlayerSomething9() const=0; // x294
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virtual float GetPlayerSomething10() const=0; // x298
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virtual float GetPlayerSomething11() const=0; // x29c
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virtual float GetPlayerSomething12() const=0; // x280
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virtual float GetPlayerSomething13() const=0; // x2b0
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virtual float GetPlayerSomething14() const=0; // x184
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virtual float GetPlayerSomething15() const=0; // x138
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virtual float GetPlayerSomething16() const=0; // x14c
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virtual bool GetX228_24() const=0; // x228_24
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virtual float GetX274() const=0; // x274
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virtual float GetX278() const=0; // x278
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virtual float GetX27C() const=0; // x27c
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virtual float GetX124() const=0; // x134
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virtual float GetX288() const=0; // x288
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virtual float GetX28c() const=0; // x28c
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virtual float GetX290() const=0; // x290
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virtual float GetX294() const=0; // x294
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virtual float GetX298() const=0; // x298
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virtual float GetX29C() const=0; // x29c
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virtual float GetX280() const=0; // x280
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virtual float GetX2B0() const=0; // x2b0
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virtual float GetX184() const=0; // x184
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virtual float GetX138() const=0; // x138
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virtual float GetX14C() const=0; // x14c
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virtual float GetLeftLogicalThreshold() const=0;
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virtual float GetRightLogicalThreshold() const=0;
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};
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